










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 50 / 1180% |
Size | big |
Lifes / Deaths | Killed by Half-Finished Bone Giant at level 2 on the 76th Pyre 122nd year of Ascendancy at 17:07 / 203Killed by Bethoda the forest troll at level 5 on the 1st Summertide 122nd year of Ascendancy at 00:55 Killed by Prox the Mighty at level 5 on the 2nd Summertide 122nd year of Ascendancy at 10:08 Killed by thought-forged bowman at level 9 on the 46th Dusk 122nd year of Ascendancy at 15:05 Killed by Ustato the halfling at level 9 on the 46th Dusk 122nd year of Ascendancy at 16:49 Killed by elven elite warrior at level 13 on the 10th Allure 123rd year of Ascendancy at 16:53 Killed by elven cultist at level 13 on the 10th Allure 123rd year of Ascendancy at 20:42 Killed by elven corruptor at level 13 on the 2nd Regrowth 123rd year of Ascendancy at 03:12 Killed by mean looking elven guard at level 13 on the 2nd Regrowth 123rd year of Ascendancy at 04:56 Killed by Kiera at level 14 on the 74th Regrowth 123rd year of Ascendancy at 01:06 Killed by gwelgoroth at level 14 on the 77th Regrowth 123rd year of Ascendancy at 03:30 Killed by gwelgoroth at level 14 on the 77th Regrowth 123rd year of Ascendancy at 03:42 Killed by gwelgoroth at level 14 on the 77th Regrowth 123rd year of Ascendancy at 10:42 Killed by worm that walks at level 15 on the 23rd Pyre 123rd year of Ascendancy at 12:45 Killed by carrion worm mass at level 15 on the 23rd Pyre 123rd year of Ascendancy at 14:36 Killed by war hound at level 16 on the 26th Pyre 123rd year of Ascendancy at 23:26 Killed by Weirdling Beast at level 16 on the 27th Pyre 123rd year of Ascendancy at 22:06 Killed by Weirdling Beast at level 16 on the 27th Pyre 123rd year of Ascendancy at 23:14 Killed by Weirdling Beast at level 16 on the 27th Pyre 123rd year of Ascendancy at 23:57 Killed by shadow at level 16 on the 28th Pyre 123rd year of Ascendancy at 00:56 Killed by Vikryjor the dwarf at level 16 on the 29th Pyre 123rd year of Ascendancy at 20:15 Killed by Xerikira the warg at level 16 on the 30th Pyre 123rd year of Ascendancy at 13:37 Killed by Minotaur of the Labyrinth at level 17 on the 32nd Pyre 123rd year of Ascendancy at 19:54 Killed by Minotaur of the Labyrinth at level 17 on the 32nd Pyre 123rd year of Ascendancy at 20:40 Killed by Yvygatta the fire drake at level 18 on the 76th Pyre 123rd year of Ascendancy at 23:44 Killed by snow giant boulder thrower at level 18 on the 77th Pyre 123rd year of Ascendancy at 02:19 Killed by ultimate telugoroth at level 19 on the 1st Mirth 123rd year of Ascendancy at 02:13 Killed by Weirdling Beast at level 20 on the 2nd Flare 123rd year of Ascendancy at 00:31 Killed by Weirdling Beast at level 20 on the 2nd Flare 123rd year of Ascendancy at 01:23 Killed by Weirdling Beast at level 20 on the 2nd Flare 123rd year of Ascendancy at 02:48 Killed by Weirdling Beast at level 20 on the 2nd Flare 123rd year of Ascendancy at 03:49 Killed by Weirdling Beast at level 20 on the 2nd Flare 123rd year of Ascendancy at 04:39 Killed by Weirdling Beast at level 20 on the 2nd Flare 123rd year of Ascendancy at 05:24 Killed by Weirdling Beast at level 20 on the 2nd Flare 123rd year of Ascendancy at 05:56 Killed by Emamira the luminous horror at level 21 on the 2nd Flare 123rd year of Ascendancy at 12:10 Killed by Emamira the luminous horror at level 21 on the 2nd Flare 123rd year of Ascendancy at 13:02 Killed by aether beam at level 21 on the 2nd Flare 123rd year of Ascendancy at 14:58 Killed by enthralled slave at level 22 on the 62nd Dusk 123rd year of Ascendancy at 00:05 Killed by Blood Master at level 22 on the 64th Dusk 123rd year of Ascendancy at 00:30 Killed by Urkis, the High Tempest at level 22 on the 77th Dusk 123rd year of Ascendancy at 08:09 Killed by Urkis, the High Tempest at level 22 on the 77th Dusk 123rd year of Ascendancy at 09:00 Killed by Urkis, the High Tempest at level 22 on the 77th Dusk 123rd year of Ascendancy at 10:34 Killed by elven blood mage at level 23 on the 13rd Haze 123rd year of Ascendancy at 12:09 Killed by elven cultist at level 23 on the 14th Haze 123rd year of Ascendancy at 06:54 Killed by Grand Corruptor at level 23 on the 14th Haze 123rd year of Ascendancy at 08:23 Killed by Grand Corruptor at level 23 on the 14th Haze 123rd year of Ascendancy at 09:00 Killed by Grand Corruptor at level 23 on the 14th Haze 123rd year of Ascendancy at 09:55 Killed by Islytha the vampire at level 24 on the 70th Haze 123rd year of Ascendancy at 11:30 Killed by Xeryyariaba the master vampire at level 24 on the 70th Haze 123rd year of Ascendancy at 14:29 Killed by Ce'Numira the bone giant at level 24 on the 71st Haze 123rd year of Ascendancy at 00:13 Killed by Celia at level 24 on the 71st Haze 123rd year of Ascendancy at 02:33 Killed by will o' the wisp at level 24 on the 71st Haze 123rd year of Ascendancy at 03:13 Killed by armoured skeleton warrior at level 24 on the 71st Haze 123rd year of Ascendancy at 04:04 Killed by Forgery of Haze (Celia) at level 24 on the 71st Haze 123rd year of Ascendancy at 05:43 Killed by Celia at level 24 on the 71st Haze 123rd year of Ascendancy at 06:33 Killed by Celia at level 24 on the 71st Haze 123rd year of Ascendancy at 07:14 Killed by Celia at level 24 on the 71st Haze 123rd year of Ascendancy at 07:57 Killed by skeleton master archer at level 24 on the 71st Haze 123rd year of Ascendancy at 10:12 Killed by Forgery of Haze (Celia) at level 24 on the 71st Haze 123rd year of Ascendancy at 11:05 Killed by skeleton mage at level 24 on the 71st Haze 123rd year of Ascendancy at 12:28 Killed by Celia at level 24 on the 71st Haze 123rd year of Ascendancy at 13:24 Killed by Forgery of Haze (Celia) at level 24 on the 71st Haze 123rd year of Ascendancy at 13:36 Killed by Celia at level 24 on the 71st Haze 123rd year of Ascendancy at 14:27 Killed by Forgery of Haze (Celia) at level 24 on the 71st Haze 123rd year of Ascendancy at 15:12 Killed by will o' the wisp at level 24 on the 71st Haze 123rd year of Ascendancy at 15:26 Killed by Celia at level 24 on the 71st Haze 123rd year of Ascendancy at 15:53 Killed by skeleton master archer at level 24 on the 71st Haze 123rd year of Ascendancy at 16:19 Killed by will o' the wisp at level 24 on the 71st Haze 123rd year of Ascendancy at 16:34 Killed by Celia at level 24 on the 71st Haze 123rd year of Ascendancy at 16:56 Killed by Celia at level 24 on the 71st Haze 123rd year of Ascendancy at 17:54 Killed by skeleton archer at level 24 on the 71st Haze 123rd year of Ascendancy at 18:14 Killed by Forgery of Haze (Celia) at level 24 on the 71st Haze 123rd year of Ascendancy at 18:22 Killed by skeleton archer at level 24 on the 71st Haze 123rd year of Ascendancy at 18:39 Killed by Celia at level 24 on the 71st Haze 123rd year of Ascendancy at 19:06 Killed by skeleton mage at level 24 on the 71st Haze 123rd year of Ascendancy at 19:30 Killed by Celia at level 24 on the 71st Haze 123rd year of Ascendancy at 20:28 Killed by Celia at level 24 on the 71st Haze 123rd year of Ascendancy at 20:41 Killed by Celia at level 24 on the 71st Haze 123rd year of Ascendancy at 21:02 Killed by will o' the wisp at level 24 on the 71st Haze 123rd year of Ascendancy at 21:53 Killed by will o' the wisp at level 24 on the 71st Haze 123rd year of Ascendancy at 23:08 Killed by skeleton mage at level 24 on the 71st Haze 123rd year of Ascendancy at 23:35 Killed by ghoulking at level 24 on the 71st Haze 123rd year of Ascendancy at 23:46 Killed by skeleton master archer at level 24 on the 72nd Haze 123rd year of Ascendancy at 00:09 Killed by Celia at level 24 on the 72nd Haze 123rd year of Ascendancy at 00:47 Killed by Mayoldalratira the skeleton mage at level 25 on the 1st Decay 123rd year of Ascendancy at 15:30 Killed by Polina the master vampire at level 25 on the 4th Decay 123rd year of Ascendancy at 00:47 Killed by Lisasetira the ghoulking at level 26 on the 4th Decay 123rd year of Ascendancy at 20:50 Killed by Lisasetira the ghoulking at level 26 on the 4th Decay 123rd year of Ascendancy at 21:27 Killed by The Master at level 26 on the 7th Decay 123rd year of Ascendancy at 15:24 Killed by storm drake hatchling at level 26 on the 7th Decay 123rd year of Ascendancy at 16:22 Killed by The Master at level 26 on the 7th Decay 123rd year of Ascendancy at 18:19 Killed by Mayewe the master vampire at level 27 on the 8th Decay 123rd year of Ascendancy at 01:44 Killed by Polyrima the skeleton warrior at level 27 on the 8th Decay 123rd year of Ascendancy at 18:27 Killed by elven blood mage at level 28 on the 4th Allure 124th year of Ascendancy at 12:01 Killed by aether beam at level 28 on the 4th Allure 124th year of Ascendancy at 23:07 Killed by Kryl-Feijan at level 28 on the 5th Allure 124th year of Ascendancy at 18:46 Killed by elven cultist at level 29 on the 5th Allure 124th year of Ascendancy at 22:13 Killed by elven cultist at level 29 on the 6th Allure 124th year of Ascendancy at 07:37 Killed by Bethelaith the cave bear at level 29 on the 30th Regrowth 124th year of Ascendancy at 18:34 Killed by Xanubrenn the grizzly bear at level 29 on the 31st Regrowth 124th year of Ascendancy at 12:14 Killed by Poleta the brown bear at level 29 on the 32nd Regrowth 124th year of Ascendancy at 05:32 Killed by Ukllmswwik the Wise at level 32 on the 71st Pyre 124th year of Ascendancy at 23:12 Killed by Ukllmswwik the Wise at level 32 on the 72nd Pyre 124th year of Ascendancy at 01:18 Killed by orc necromancer at level 32 on the 18th Dusk 124th year of Ascendancy at 20:44 Killed by orc necromancer at level 32 on the 18th Dusk 124th year of Ascendancy at 21:33 Killed by overpowered greater multi-hued wyrm at level 32 on the 19th Dusk 124th year of Ascendancy at 00:10 Killed by multi-hued drake at level 32 on the 19th Dusk 124th year of Ascendancy at 02:01 Killed by multi-hued drake at level 32 on the 19th Dusk 124th year of Ascendancy at 02:42 Killed by overpowered greater multi-hued wyrm at level 32 on the 19th Dusk 124th year of Ascendancy at 03:24 Killed by overpowered greater multi-hued wyrm at level 32 on the 19th Dusk 124th year of Ascendancy at 04:32 Killed by overpowered greater multi-hued wyrm at level 32 on the 19th Dusk 124th year of Ascendancy at 06:07 Killed by overpowered greater multi-hued wyrm at level 33 on the 19th Dusk 124th year of Ascendancy at 07:01 Killed by overpowered greater multi-hued wyrm at level 33 on the 19th Dusk 124th year of Ascendancy at 07:47 Killed by overpowered greater multi-hued wyrm at level 34 on the 19th Dusk 124th year of Ascendancy at 08:41 Killed by Aluin the Fallen at level 36 on the 35th Haze 124th year of Ascendancy at 21:15 Killed by Kor's Fury at level 36 on the 37th Haze 124th year of Ascendancy at 02:30 Killed by Spellblaze Simulacrum at level 37 on the 47th Haze 124th year of Ascendancy at 14:51 Killed by Pale Drake at level 38 on the 1st Regrowth 125th year of Ascendancy at 10:11 Killed by Pale Drake at level 38 on the 1st Regrowth 125th year of Ascendancy at 11:28 Killed by Pale Drake at level 38 on the 1st Regrowth 125th year of Ascendancy at 12:18 Killed by Lithfengel at level 38 on the 8th Regrowth 125th year of Ascendancy at 04:04 Killed by Massok the Dragonslayer at level 38 on the 16th Regrowth 125th year of Ascendancy at 03:20 Killed by Etrmu the Bringer of Doom at level 39 on the 48th Regrowth 125th year of Ascendancy at 20:23 Killed by Greater Mummy Lord at level 39 on the 49th Regrowth 125th year of Ascendancy at 04:44 Killed by Greater Mummy Lord at level 39 on the 49th Regrowth 125th year of Ascendancy at 05:31 Killed by Greater Mummy Lord at level 39 on the 49th Regrowth 125th year of Ascendancy at 07:35 Killed by Greater Mummy Lord at level 39 on the 49th Regrowth 125th year of Ascendancy at 13:23 Killed by Konori the dwarf at level 39 on the 74th Regrowth 125th year of Ascendancy at 23:50 Killed by greater multi-hued wyrm at level 40 on the 78th Regrowth 125th year of Ascendancy at 06:42 Killed by skeleton warrior at level 40 on the 79th Regrowth 125th year of Ascendancy at 07:36 Killed by Elamina the skeleton magus at level 40 on the 79th Regrowth 125th year of Ascendancy at 08:35 Killed by Tannen at level 40 on the 79th Regrowth 125th year of Ascendancy at 11:05 Killed by Tannen at level 40 on the 79th Regrowth 125th year of Ascendancy at 12:53 Killed by shade of orc high cryomancer at level 40 on the 16th Pyre 125th year of Ascendancy at 08:39 Killed by Doomed Shade of Kiera at level 40 on the 17th Pyre 125th year of Ascendancy at 02:13 Killed by Doomed Shade of Kiera at level 40 on the 17th Pyre 125th year of Ascendancy at 02:52 Killed by uruivellas at level 41 on the 44th Pyre 125th year of Ascendancy at 17:40 Killed by champion of Urh'Rok at level 41 on the 48th Pyre 125th year of Ascendancy at 21:27 Killed by Isarassra the orc master wyrmic at level 41 on the 51st Pyre 125th year of Ascendancy at 03:33 Killed by Isarassra the orc master wyrmic at level 41 on the 51st Pyre 125th year of Ascendancy at 04:33 Killed by Isarassra the orc master wyrmic at level 41 on the 51st Pyre 125th year of Ascendancy at 05:28 Killed by Gloravea the blinkwyrm at level 42 on the 52nd Pyre 125th year of Ascendancy at 11:53 Killed by grave wight at level 42 on the 52nd Pyre 125th year of Ascendancy at 20:36 Killed by Aerurama the orc summoner at level 42 on the 53rd Pyre 125th year of Ascendancy at 03:40 Killed by Adotta the venom wyrm at level 43 on the 53rd Pyre 125th year of Ascendancy at 15:13 Killed by Ivirin the blinkwyrm at level 43 on the 54th Pyre 125th year of Ascendancy at 06:45 Killed by Kiera at level 43 on the 54th Pyre 125th year of Ascendancy at 07:15 Killed by Liserassra the blinkwyrm at level 43 on the 54th Pyre 125th year of Ascendancy at 10:14 Killed by ritch flamespitter at level 43 on the 55th Pyre 125th year of Ascendancy at 08:05 Killed by ritch flamespitter (wild summon) at level 43 on the 55th Pyre 125th year of Ascendancy at 17:45 Killed by ritch flamespitter at level 43 on the 55th Pyre 125th year of Ascendancy at 21:34 Killed by rimebark at level 43 on the 55th Pyre 125th year of Ascendancy at 22:16 Killed by Gorbat, Supreme Wyrmic of the Pride at level 43 on the 55th Pyre 125th year of Ascendancy at 23:21 Killed by Lashing Tentacle at level 43 on the 56th Pyre 125th year of Ascendancy at 00:20 Killed by ritch flamespitter at level 44 on the 57th Pyre 125th year of Ascendancy at 05:19 Killed by minotaur at level 44 on the 58th Pyre 125th year of Ascendancy at 00:42 Killed by Voraldabeth the Herald at level 44 on the 58th Pyre 125th year of Ascendancy at 01:32 Killed by stone golem at level 44 on the 58th Pyre 125th year of Ascendancy at 02:35 Killed by Zubura the Storm Terror at level 44 on the 58th Pyre 125th year of Ascendancy at 04:24 Killed by Zubura the Storm Terror at level 44 on the 58th Pyre 125th year of Ascendancy at 05:21 Killed by Polonn the Fozen Terror at level 44 on the 58th Pyre 125th year of Ascendancy at 07:01 Killed by Polonn the Fozen Terror at level 44 on the 58th Pyre 125th year of Ascendancy at 08:04 Killed by Polonn the Fozen Terror at level 44 on the 58th Pyre 125th year of Ascendancy at 09:06 Killed by Polonn the Fozen Terror at level 44 on the 58th Pyre 125th year of Ascendancy at 10:18 Killed by Polonn the Fozen Terror at level 44 on the 58th Pyre 125th year of Ascendancy at 11:20 Killed by Polonn the Fozen Terror at level 44 on the 58th Pyre 125th year of Ascendancy at 12:26 Killed by Polonn the Fozen Terror at level 44 on the 58th Pyre 125th year of Ascendancy at 13:51 Killed by Polonn the Fozen Terror at level 44 on the 58th Pyre 125th year of Ascendancy at 14:53 Killed by Beastmaster Aeroth at level 44 on the 58th Pyre 125th year of Ascendancy at 17:24 Killed by Lisenor the Herald at level 44 on the 58th Pyre 125th year of Ascendancy at 18:36 Killed by Beloldata the Caustic Terror at level 44 on the 58th Pyre 125th year of Ascendancy at 20:35 Killed by Beloldata the Caustic Terror at level 44 on the 58th Pyre 125th year of Ascendancy at 21:53 Killed by Beloldata the Caustic Terror at level 44 on the 58th Pyre 125th year of Ascendancy at 23:03 Killed by Ce'Nelle the Flame Terror at level 45 on the 59th Pyre 125th year of Ascendancy at 00:40 Killed by Ce'Nelle the Flame Terror at level 45 on the 59th Pyre 125th year of Ascendancy at 01:52 Killed by orc necromancer at level 45 on the 64th Pyre 125th year of Ascendancy at 03:08 Killed by orc corruptor at level 45 on the 64th Pyre 125th year of Ascendancy at 04:51 Killed by orc corruptor at level 45 on the 64th Pyre 125th year of Ascendancy at 10:25 Killed by skeleton mage at level 45 on the 64th Pyre 125th year of Ascendancy at 16:31 Killed by faerlhing at level 45 on the 65th Pyre 125th year of Ascendancy at 03:35 Killed by losselhing at level 45 on the 65th Pyre 125th year of Ascendancy at 04:46 Killed by orc high pyromancer at level 47 on the 79th Pyre 125th year of Ascendancy at 03:24 Killed by orc high pyromancer at level 47 on the 7th Mirth 125th year of Ascendancy at 15:18 Killed by Ivowen the Invoker at level 47 on the 8th Mirth 125th year of Ascendancy at 09:54 Killed by Cyrymina the Flamebringer at level 47 on the 8th Mirth 125th year of Ascendancy at 10:29 Killed by Porirerata the Invoker at level 47 on the 8th Mirth 125th year of Ascendancy at 11:47 Killed by ritch flamespitter at level 48 on the 10th Mirth 125th year of Ascendancy at 17:12 Killed by Vor, Grand Geomancer of the Pride at level 48 on the 1st Summertide 125th year of Ascendancy at 11:59 Killed by Vor, Grand Geomancer of the Pride at level 48 on the 1st Summertide 125th year of Ascendancy at 14:28 Killed by Vor, Grand Geomancer of the Pride at level 48 on the 1st Summertide 125th year of Ascendancy at 15:18 Killed by Elite Combat Trainer Zubybrebeth at level 49 on the 7th Dusk 125th year of Ascendancy at 08:04 Killed by Elite Combat Trainer Zubybrebeth at level 49 on the 7th Dusk 125th year of Ascendancy at 08:55 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 8th Dusk 125th year of Ascendancy at 19:32 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 8th Dusk 125th year of Ascendancy at 20:28 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 8th Dusk 125th year of Ascendancy at 21:12 Killed by greater multi-hued wyrm at level 50 on the 28th Dusk 125th year of Ascendancy at 11:40 Killed by Quotaro the Crusher at level 50 on the 79th Dusk 125th year of Ascendancy at 11:29 Killed by Aerynor the dredge captain at level 50 on the 1st Time of Equilibrium 125th year of Ascendancy at 05:11 Killed by Gloruletira the heavy bone giant at level 50 on the 1st Time of Equilibrium 125th year of Ascendancy at 22:20 Killed by orc high cryomancer at level 50 on the 2nd Haze 125th year of Ascendancy at 22:57 Killed by Muthmark the dĂșathedlen at level 50 on the 3rd Haze 125th year of Ascendancy at 17:28 Killed by Elandar at level 50 on the 4th Haze 125th year of Ascendancy at 14:16 Killed by Argoniel at level 50 on the 4th Haze 125th year of Ascendancy at 16:57 |
Primary Stats
Strength | 103 (base 18) |
Dexterity | 117 (base 50) |
Constitution | 58 (base 38) |
Magic | 151 (base 62) |
Willpower | 41 (base 9) |
Cunning | 116 (base 63) |
Resources
Life | 1522/1542 |
Mana | 427/549 |
Stamina | 221/284 |
Healing Factor | 1.5557894736842 |
Regeneration | 2.7226315789473 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +31.20512205326% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 5 |
See Stealth | 47.556973735291 |
See Invisible | 67.556973735291 |
Offense: Mainhand
Damage | 162 |
Accuracy | 60 |
Crit Chance | 95% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | 51 |
Accuracy | 60 |
Crit Chance | 108% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 95 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 63% |
Speed | 1 |
Offense: Damage Bonus
Acid | +36% |
Blight | +36% |
Physical | +36% |
Mind | +33% |
All | +21% |
Darkness | +78% |
Light | +26% |
Temporal | +33% |
Fire | +41% |
Lightning | +38% |
Offense: Damage Penetration
Light | +45% |
Nature | +50% |
Blight | +40% |
Arcane | +53% |
Fire | +40% |
All | +25% |
Defense: Base
Armour (hardiness) | 57 (50%) |
Defense | 90 |
Ranged Defense | 97 |
Fatigue | 0 |
Physical Save | 43 |
Spell Save | 47 |
Mental Save | 50 |
Defense: Resistances
Acid | + 32%( 70%) |
Blight | + 40%( 70%) |
Arcane | + 24%( 70%) |
Cold | + 16%( 70%) |
All | + 20%( 70%) |
Darkness | + 45%( 70%) |
Light | + 39%( 70%) |
Temporal | + 28%( 70%) |
Physical | + 32%( 70%) |
Fire | + 36%( 70%) |
Mind | + 28%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Disarm Resistance | 50% |
Bleed Resistance | 100% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 190 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 158 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1523% for 10 turns (166 total) and instantly restoring 76 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2179% for 10 turns (238 total) and instantly restoring 109 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Enhancement | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Staff combat | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Arcane Feed |
talent | Arcane Combat |
talent | Feather Wind |
talent | Shock Hands |
talent | Thunderstorm |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1486. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+1 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Quiver | ![]() Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 147% Range: 1.2x Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Light source | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +12% blight / +12% darkness Spellpower: +5 (+1 eff.) Spell crit. chance: +3% Light radius: +8 Infravision radius: +3 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 39 blight damage or heals 43 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +5 Fatigue: +5% Changes stats: +8 Str / +9 Dex / +10 Wil / +15 Lck Changes resistances: +14% blight / +12% light / +6% arcane Changes resistances penetration: +28% arcane / +10% light Mental save: +15 (+5 eff.) Spell crit. chance: +6% Mental crit. chance: +8% It can be used to activate talent Skullcracker, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 860.5 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +11.0% Armour: +3 Damage (Melee): 3 acid / 6 fire / 6 cold / 6 lightning Changes stats: +3 Mag / +3 Wil Critical mult.: +8.00% Spell crit. chance: +12% Mental crit. chance: +5% When used to modify unarmed attacks: Power: 139% Range: 1.1x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +11.0% Attack speed: 100% When this weapon crits: Cripple (20% chance level 5). Damage (Melee): +14 ice / +15 fire / +10 acid / +9 lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+2 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 333.83 temporal and 446.78 darkness damage (based on Magic) Activation costs 12 power out of 7/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +2 Str / +3 Dex Changes resistances penetration: +15% blight Critical mult.: +20.00% Disarm immunity: +50% Pinning immunity: +44% Knockback immunity: +50% Mana each turn: +0.20 Maximum life: +50.00 Maximum mana: +100.00 Spell crit. chance: +8% See invisible: +9 Rings can have magical properties. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 (+2 eff.) Spell crit. chance: +6% It can be used to unleash a destructive wail, destroying terrain and dealing 956.08 physical damage (based on Magic) in a radius of 3 Activation costs 36 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
In main hand | ![]() Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +11 Defense: +11 (+2 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 32 Maximum wards: +3 darkness Changes resistances penetration: +25% nature Changes damage: +30% darkness / +12% mind Talents granted: +5 Ward +1 Command Staff Vim when firing critical spell: +4.00 Maximum vim: +28.00 Spellpower: +24 (+5 eff.) Spell crit. chance: +15% Staves designed for wielders of magic, by the greats of the art. |
Around waist | ![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Changes stats: +1 Str / +2 Dex / +6 Wil / +1 Cun / +2 Con Physical save: +10 (+3 eff.) Spell save: +12 (+4 eff.) Life regen: +1.50 Mindpower: +7 (+2 eff.) See invisible: +3 Healing mod.: +24% Size category: +1 A belt that goes around your waist. |
In off hand | ![]() Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 152% Range: 1.3x Uses stats: 55% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+3 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 24 power out of 50/50) : Effective talent level: 2.0 Power cost: 24 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 27.55 acid and 27.55 blight damage. If not cleared after five turns it will inflict 156.45 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+2 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+4 eff.) Hate per kill: +5.00 Mindpower: +20 (+6 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Main armor | ![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+3 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 8 power out of 16/16) : Effective talent level: 4.4 Power cost: 8 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 282.37 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Inventory
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Requires: - Level 15 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Armour: +5 Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +5% all Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Amulets can have magical properties. This item has been sent to the Item's Vault. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 162% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 240 damage over 5 turns and reducing armor and accuracy by 30 Damage (radius 1) on hit: +8 light Damage (radius 2) on crit: +12 light When wielded/worn: Accuracy: +25 (+6 eff.) Armour penetration: +14 Damage when hit (Melee): 6 acid Changes resistances penetration: +10% acid / +15% physical Changes damage: +9% light / +3% nature Sharp, short and deadly. This item has been sent to the Item's Vault. |
![]() Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 129% Range: 1.3x Uses stats: 45% Str, 10% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 12 power out of 20/20) : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a bolt of darkness, doing 385.34 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. This item has been sent to the Item's Vault. |
![]() Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 129% Range: 1.3x Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 12 power out of 20/20) : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a bolt of darkness, doing 385.34 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Power: 111% Range: 1.3x Uses stats: 55% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+5 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. This item has been sent to the Item's Vault. |
![]() Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 22% chance to reduce damage dealt by 26% * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +12 nature Damage (radius 1) on hit: +4 nature / +18 fire Damage (radius 2) on crit: +8 darkness When wielded/worn: Accuracy: +25 (+6 eff.) Armour penetration: +14 Changes resistances: +6% darkness Changes resistances penetration: +10% darkness / +14% all Sharp, short and deadly. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 179% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Damage (Melee): +28 nature When wielded/worn: Accuracy: +24 (+6 eff.) Armour penetration: +21 Changes resistances penetration: +21% physical Changes damage: +6% blight / +3% arcane Critical mult.: +5.00% Spell save: +15 (+5 eff.) Mana each turn: +0.04 Maximum vim: +20.00 Spellpower: +10 (+2 eff.) Damage Shield penetration: +33% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Massive two-handed mauls. |
![]() Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 158% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. This item has been sent to the Item's Vault. |
![]() Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Power: 109% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 38 Damage (radius 1) on hit: +8 blight When wielded/worn: Damage (Melee): 7 mind / 8 darkness Changes stats: +5 Cun Changes resistances: +2% nature / +9% blight Changes resistances penetration: +6% nature Changes damage: +15% blight / +6% nature / +6% mind / +8% darkness Talent mastery: +0.10 Wild-gift / Harmony Talent granted: +1 Attune Mindstar Critical mult.: +13.00% Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 117% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun Changes resistances: +6% arcane / +12% temporal Changes resistances penetration: +28% blight Changes damage: +27% arcane Talent granted: +1 Attune Mindstar Critical mult.: +40.00% Spell save: +9 (+3 eff.) Spell crit. chance: +9% Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+9 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 120 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 113% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+3 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns Activation costs 27 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. This item has been sent to the Item's Vault. |
![]() Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 117% Range: 1.2x Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+3 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. This item has been sent to the Item's Vault. |
![]() Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 4 power out of 6/6) : Effective talent level: 3.0 Power cost: 4 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 320.51 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (641). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. This item has been sent to the Item's Vault. |
![]() Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +11 (+3 eff.) Physical crit. chance: +8.0% Physical power: +9 (+2 eff.) Changes damage: +30% physical Talent granted: +1 Command Staff Spellpower: +23 (+5 eff.) Spell crit. chance: +16% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Level 15 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 15 power out of 8/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. This item has been sent to the Item's Vault. |
![]() Requires: - Level 15 Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+5 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. This item has been sent to the Item's Vault. |
![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+7 eff.) Spell save: +20 (+7 eff.) Mental save: +20 (+7 eff.) Confusion immunity: +40% Spellpower: +8 (+2 eff.) It can be used to activate talent See the Threads (costing 30 power out of 50/50) : Effective talent level: 1.0 Power cost: 30 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
![]() Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+1 eff.) It can be used to activate talent Stone Wall (costing 36 power out of 60/60) : Effective talent level: 1.3 Power cost: 36 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 9 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 221.63 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. This item has been sent to the Item's Vault. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Damage when hit (Melee): 11 light Changes stats: +9 Mag / +9 Wil Changes resistances: +3% acid / +3% light Changes resistances penetration: +14% arcane Changes damage: +9% acid / +11% arcane / +3% light Critical mult.: +30.00% Maximum mana: +100.00 Spellpower: +8 (+2 eff.) Spell crit. chance: +12% Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+3 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+3 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
![]() Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+2 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold / +7% all Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Ice Spellpower: +5 (+1 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. This item has been sent to the Item's Vault. |
![]() Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +0 Cun / +6 Mag Changes resistances: +9% all Changes damage: +15% arcane Spellpower: +15 (+3 eff.) Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. This item has been sent to the Item's Vault. |
![]() Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+0 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 134 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
![]() Requires: - Level 15 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% When used to modify unarmed attacks: Power: 109% Range: 1.1x Uses stats: 40% Dex, 40% Cun, 20% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Dust to Dust (15% chance level 1). When this weapon hits: Mind Blast (10% chance level 1). When this weapon hits: Turn Back the Clock (10% chance level 1). Damage conversion: 100% temporal darkness Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. This item has been sent to the Item's Vault. |
![]() Requires: - Level 15 Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) When used to modify unarmed attacks: Power: 92% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Slime Spit (35% chance level 1). These gloves are coated with a thick, green liquid. This item has been sent to the Item's Vault. |
![]() Requires: - Level 15 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 9 power out of 30/30) : Effective talent level: 1.0 Power cost: 9 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 60.10 to 180.29 lightning damage (120.19 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. This item has been sent to the Item's Vault. |
![]() Requires: - Level 15 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 9 power out of 30/30) : Effective talent level: 1.0 Power cost: 9 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 60.10 to 180.29 lightning damage (120.19 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. This item has been sent to the Item's Vault. |
![]() Requires: - Level 15 Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% physical / +10% temporal Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+2 eff.) Mindpower: +8 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 9 power out of 15/15) : Effective talent level: 1.0 Power cost: 9 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. This item has been sent to the Item's Vault. |
![]() Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 174% Range: 1.4x Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Requires: - Level 15 Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. This item has been sent to the Item's Vault. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 303/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 190% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Crit. chance: +22.0% Capacity: 23 On weapon crit: * Wound the target dealing 339 physical damage across 5 turns and reducing healing by 50% Travel speed: +223% Damage (Ranged): +30 darkness Damage (radius 1) on hit: +15 fire Damage against: +18% Living When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By Kiera the Skeleton Arcane Blade level 29
47th Pyre 124th year of Ascendancy at 05:18 see stats
By Kiera the Skeleton Arcane Blade level 48
1st Summertide 125th year of Ascendancy at 08:40 see stats
By Kiera the Skeleton Arcane Blade level 23
14th Haze 123rd year of Ascendancy at 11:18 see stats
By Kiera the Skeleton Arcane Blade level 36
71st Dusk 124th year of Ascendancy at 23:24 see stats
By Kiera the Skeleton Arcane Blade level 32
19th Dusk 124th year of Ascendancy at 00:07 see stats
By Kiera the Skeleton Arcane Blade level 40
79th Regrowth 125th year of Ascendancy at 19:41 see stats
By Kiera the Skeleton Arcane Blade level 32
1st Mirth 124th year of Ascendancy at 20:02 see stats
By Kiera the Skeleton Arcane Blade level 16
25th Pyre 123rd year of Ascendancy at 07:34 see stats
By Kiera the Skeleton Arcane Blade level 29
32nd Regrowth 124th year of Ascendancy at 12:07 see stats
By Kiera the Skeleton Arcane Blade level 40
17th Pyre 125th year of Ascendancy at 03:33 see stats
By Kiera the Skeleton Arcane Blade level 14
9th Pyre 123rd year of Ascendancy at 17:44 see stats
By Kiera the Skeleton Arcane Blade level 49
6th Dusk 125th year of Ascendancy at 21:50 see stats
By Kiera the Skeleton Arcane Blade level 31
57th Pyre 124th year of Ascendancy at 17:04 see stats
By Kiera the Skeleton Arcane Blade level 45
59th Pyre 125th year of Ascendancy at 05:10 see stats
By Kiera the Skeleton Arcane Blade level 18
76th Pyre 123rd year of Ascendancy at 20:14 see stats
By Kiera the Skeleton Arcane Blade level 50
4th Haze 125th year of Ascendancy at 19:18 see stats
By Kiera the Skeleton Arcane Blade level 17
35th Pyre 123rd year of Ascendancy at 20:04 see stats
By Kiera the Skeleton Arcane Blade level 23
78th Dusk 123rd year of Ascendancy at 16:49 see stats
By Kiera the Skeleton Arcane Blade level 30
56th Pyre 124th year of Ascendancy at 06:43 see stats
By Kiera the Skeleton Arcane Blade level 50
79th Dusk 125th year of Ascendancy at 19:18 see stats
By Kiera the Skeleton Arcane Blade level 41
48th Pyre 125th year of Ascendancy at 23:09 see stats
By Kiera the Skeleton Arcane Blade level 26
6th Decay 123rd year of Ascendancy at 13:27 see stats
By Kiera the Skeleton Arcane Blade level 21
2nd Flare 123rd year of Ascendancy at 08:34 see stats
By Kiera the Skeleton Arcane Blade level 34
19th Dusk 124th year of Ascendancy at 09:23 see stats
By Kiera the Skeleton Arcane Blade level 10
72nd Haze 122nd year of Ascendancy at 02:51 see stats
By Kiera the Skeleton Arcane Blade level 20
1st Mirth 123rd year of Ascendancy at 18:01 see stats
By Kiera the Skeleton Arcane Blade level 30
49th Pyre 124th year of Ascendancy at 16:24 see stats
By Kiera the Skeleton Arcane Blade level 40
78th Regrowth 125th year of Ascendancy at 02:00 see stats
By Kiera the Skeleton Arcane Blade level 50
7th Dusk 125th year of Ascendancy at 13:15 see stats
By Kiera the Skeleton Arcane Blade level 50
8th Dusk 125th year of Ascendancy at 21:47 see stats
By Kiera the Skeleton Arcane Blade level 50
31st Dusk 125th year of Ascendancy at 06:25 see stats
By Kiera the Skeleton Arcane Blade level 14
74th Regrowth 123rd year of Ascendancy at 07:05 see stats
By Kiera the Skeleton Arcane Blade level 39
51st Regrowth 125th year of Ascendancy at 17:39 see stats
By Kiera the Skeleton Arcane Blade level 28
3rd Allure 124th year of Ascendancy at 17:23 see stats
By Kiera the Skeleton Arcane Blade level 31
58th Pyre 124th year of Ascendancy at 02:52 see stats
By Kiera the Skeleton Arcane Blade level 50
4th Haze 125th year of Ascendancy at 19:17 see stats
By Kiera the Skeleton Arcane Blade level 10
72nd Haze 122nd year of Ascendancy at 02:52 see stats
By Kiera the Skeleton Arcane Blade level 50
8th Dusk 125th year of Ascendancy at 13:20 see stats
By Kiera the Skeleton Arcane Blade level 12
2nd Wintertide 123rd year of Ascendancy at 15:16 see stats
By Kiera the Skeleton Arcane Blade level 36
19th Haze 124th year of Ascendancy at 12:09 see stats
By Kiera the Skeleton Arcane Blade level 22
63rd Dusk 123rd year of Ascendancy at 01:28 see stats
By Kiera the Skeleton Arcane Blade level 26
7th Decay 123rd year of Ascendancy at 14:41 see stats
By Kiera the Skeleton Arcane Blade level 17
32nd Pyre 123rd year of Ascendancy at 19:41 see stats
By Kiera the Skeleton Arcane Blade level 26
7th Decay 123rd year of Ascendancy at 19:28 see stats
Log
You transfer drakeskin leather sling 'Leluchak' to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Xerutira the Thundersever [power 465] (9/9 cooldown) to the online item's vault.
Saving done.
Saving game...
Saving done.
Kiera deactivates Feather Wind.
Kiera deactivates Arcane Feed.
Kiera deactivates Thunderstorm.
The furious lightning storm around Kiera calms down and disappears.
Kiera deactivates Arcane Combat.
Kiera deactivates Shock Hands.