Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
The Auto Attack Key 1.3.1Auto attack key. Pressing a bindable key (default "x") causes the your character to take an automated combat action for 1 turn. Target Filtering 1.7.0An experimental attempt to improve targeting for certain talents that impose conditions on allowed targets, by arranging that targeting will only select targets with the necessary condition. Supported so far:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Necromancer |
Level / Exp | 25 / 5% |
Size | big |
Lifes / Deaths | Killed by Aerariathra the dire wolf at level 22 on the 62nd Haze 122nd year of Ascendancy at 23:29 / 2Killed by Ce'Nobeth the bone giant at level 25 on the 71st Haze 122nd year of Ascendancy at 17:36 |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 10 (base 10) |
Constitution | 17 (base 10) |
Magic | 95 (base 55) |
Willpower | 64 (base 51) |
Cunning | 17 (base 11) |
Resources
Life | -496/256 |
Mana | 575/600 |
Soul | 0/16 |
Healing Factor | 1.3629415192739 |
Regeneration | 0.34073537981849 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -8.8817841970013E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 6 |
See Stealth | 25.500146650446 |
See Invisible | 32.500146650446 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 43 |
Accuracy | 19 |
Crit Chance | 7% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 61 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +14% |
Light | +12% |
Physical | +6% |
Blight | +4% |
Arcane | +42% |
Cold | +3% |
Nature | +22% |
Offense: Damage Penetration
Blight | +15% |
Acid | +20% |
Mind | +10% |
Darkness | +17% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 0 |
Physical Save | 16 |
Spell Save | 41 |
Mental Save | 33 |
Defense: Resistances
Acid | + 27%( 70%) |
Blight | + 26%( 70%) |
Mind | + 25%( 70%) |
All | + 23%( 70%) |
Darkness | + 46%( 70%) |
Light | + 36%( 70%) |
Lightning | + 25%( 70%) |
Fire | + 25%( 70%) |
Nature | + 37%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Confusion Resistance | 44% |
Silence Resistance | 44% |
Stun Resistance | 25% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 84 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 375 damage for 3 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 711% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Master of flesh | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eradication | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Master necromancer | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed length of troll intestine. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
On feet | Dimclash the pair of rough leather boots (5 def, 1 armour) Dimclash the pair of rough leather boots (5 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% cold Res.pen +10% darkness Melee Ret 6 darkness 2 physical On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Armour +1 Defense +5 (+3 eff.) Silence- +21% Confus- +22% Stun/Frz- +25% A pair of boots made of leather. |
Light source | brass lantern 'Emyta' brass lantern 'Emyta'2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Str +7 Mag +2 Wil +1 Cun +2 Con ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat 'Fogsear' (1 def, 0 armour) linen wizard hat 'Fogsear' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Mag +5 Wil +1 Con dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Defense +1 (+1 eff.) ---------- misc Psi/turn +0.12 A pointy cloth hat, very wizardly... |
Tool | iron pickaxe 'Toyachak' (dig speed 20 turns) iron pickaxe 'Toyachak' (dig speed 20 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Mag dps ---------- Res.pen +15% blight Melee Ret 2 blight ----- def ----- Crit.chn- 15.00% Max.HP +22.00 ---------- misc Max.stam +16.00 Light +1 See.Invis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring 'Elygamitta' copper ring 'Elygamitta'0.1 T1 ring jewelry [Rare] Psionic While equipped: ----- def ----- Resists +3% mind Spell.save +3 (+1 eff.) Mind.save +12 (+6 eff.) Heal.mod +20% Blind- +20% Confus- +22% Rings make your fingers look great! |
On fingers | copper ring 'Duramas' copper ring 'Duramas'0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +9% arcane Res.pen +10% mind ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Vim/s.crit +1.00 Rings make your fingers look great! |
Around waist | hardened leather belt 'Duskborn' hardened leather belt 'Duskborn'1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Wil +5 Cun +4 Con dps ---------- Phys.pwr +9 (+5 eff.) Dmg.mod +3% darkness +6% physical Against +21% Summoned Acc +15 (+7 eff.) Melee Ret 8 physical ----- def ----- D.Red.from +18% Summoned Phys.save +5 (+4 eff.) Max.HP +44.00 ---------- misc Size +1 A belt that goes around your waist. |
In main hand | shimmering dragonbone magestaff of illumination (136% power, 6 apr, arcane element) shimmering dragonbone magestaff of illumination (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Ego] Arcane/Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% arcane ----- def ----- Defense +7 (+4 eff.) ---------- misc Mana/turn +0.21 Max.mana +62.00 Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 97.64 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | blighted hardened leather gloves of magic (+2) (0 def, 2 armour) blighted hardened leather gloves of magic (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 7 blight Dmg.mod +4% blight +3% arcane ----- def ----- Armour +2 Resists +5% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Willowkiller the woollen robe (0 def, 0 armour) Willowkiller the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.pwr +7 (+2 eff.) S.pwr/crit +3 Dmg.mod +12% light +22% nature Res.pen +20% acid ----- def ----- Resists +6% acid +19% nature +18% light +9% all Silence- +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Todur (12 def, 0 armour) Todur (12 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Mag dps ---------- Dmg.mod +11% darkness Res.pen +7% darkness ----- def ----- Defense +12 (+6 eff.) Resists +3% lightning +3% fire +15% darkness Crit.chn- 15.00% Stealth +6 Heal.mod +10% Disarm- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Urthykor Urthykor0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Res.pen +20% physical Acc +25 (+12 eff.) Apr +4 ----- def ----- Armour +6 Phys.save +6 (+5 eff.) Die.at -80.00 life Rings make your fingers look great! |
Emiyata Emiyata0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Dmg.mod +11% physical Res.pen +5% arcane ----- def ----- Armour +8 Resists +15% blight +11% physical Phys.save +8 (+6 eff.) Rings make your fingers look great! |
Belidhema (126% power, 7 apr) Belidhema (126% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Random Unique] Disrupt/Master Power 127% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Crit.mult +20.00% Phys.pwr +8 (+4 eff.) Mind.pwr +5 (+3 eff.) Dmg.mod +6% mind Res.pen +10% physical ----- def ----- Resists +11% acid +10% lightning +13% cold +10% fire +6% all Spell.save +8 (+3 eff.) Disarm- +14% ---------- misc Equi/ret +0.08 Max.psi +10.00 Sharp, short and deadly. |
ranger's yew longbow of dexterity (+11) ranger's yew longbow of dexterity (+11)4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: Stats +11 Dex dps ---------- Res.pen +8% physical Longbows are used to shoot arrows at your foes. |
tundral quiver of ash arrows of accuracy (9/21, 120% power, 7 apr) tundral quiver of ash arrows of accuracy (9/21, 120% power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Ego] Nature/Master Power 121% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +14 Apr +7 Crit +1.5% Capacity 21 Ranged+ +12 cold On Crit.r2 +12 cold Arrows are used with bows to pierce your foes to death. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+7 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
radiant hardened leather armour of acid resistance (9 def, 6 armour) radiant hardened leather armour of acid resistance (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature/Master While equipped: Stats +2 Wil ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Resists +14% blight +10% darkness +15% acid ---------- misc Light +1 A suit of armour made of leather. |
Mohad Mohad1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Phys.crit +2.0% Acc +15 (+7 eff.) Melee Ret 2 physical ----- def ----- Armour +2 Resists +5% lightning +8% temporal ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
Xerenn the Glimmeroath Xerenn the Glimmeroath1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light +3% mind Melee Ret 10 mind ----- def ----- Resists +7% lightning +8% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +1 A belt that goes around your waist. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Magmacrack the dwarven-steel gauntlets (0 def, 2 armour) Magmacrack the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +5 Str +3 Dex dps ---------- Phys.pwr +17 (+9 eff.) Dmg.mod +3% fire Acc +14 (+7 eff.) On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Armour +2 Fatigue +3% Resists +6% darkness +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Arana (1 def, 0 armour) Arana (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +3% blight Crit.chn- 5.00% Heal.mod +10% Teleport- +10% ---------- misc Infravis +4 See.Stealth +5 See.Invis +6 Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 54% and attempts to push all creatures other than yourself out of its radius, inflicting 12.09 light damage and 12.30 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Dairidur the Sootblow (0 def, 3 armour) Dairidur the Sootblow (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +6 Dex +8 Lck dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +2% Dmg.mod +15% blight +9% darkness ----- def ----- Armour +3 Fatigue +3% Phys.save +13 (+8 eff.) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 37.3 Physical damage. If the attack hits, the target is confused (25% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine 10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+5 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+5 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
321 alchemist agate 321 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(121 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Telekinetic Core Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+2 eff.) Mind.pwr +3 (+2 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+8 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 55 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Achievements
By Ittrol the Cornac Necromancer level 18
32nd Haze 122nd year of Ascendancy at 22:51 see stats
By Ittrol the Cornac Necromancer level 23
65th Haze 122nd year of Ascendancy at 03:39 see stats
By Ittrol the Cornac Necromancer level 10
3rd Mirth 122nd year of Ascendancy at 17:41 see stats
By Ittrol the Cornac Necromancer level 20
42nd Haze 122nd year of Ascendancy at 19:53 see stats
By Ittrol the Cornac Necromancer level 2
75th Pyre 122nd year of Ascendancy at 14:23 see stats
By Ittrol the Cornac Necromancer level 7
79th Pyre 122nd year of Ascendancy at 08:05 see stats
By Ittrol the Cornac Necromancer level 22
51st Haze 122nd year of Ascendancy at 14:42 see stats
By Ittrol the Cornac Necromancer level 22
47th Haze 122nd year of Ascendancy at 23:46 see stats
By Ittrol the Cornac Necromancer level 15
14th Haze 122nd year of Ascendancy at 00:57 see stats
By Ittrol the Cornac Necromancer level 22
62nd Haze 122nd year of Ascendancy at 23:29 see stats
Log
Ce'Nobeth the bone giant receives 135 healing.
Ittrol's desolate waste area effect hits Ce'Nobeth the bone giant for 7 cold damage.
Ittrol's desolate waste area effect hits Ce'Nobeth the bone giant for 7 cold damage.
Lava floor heals Ce'Nobeth the bone giant!
Ce'Nobeth the bone giant casts Soul Rot.
Ce'Nobeth the bone giant receives 135 healing.
Lava floor burns Ittrol!
Ce'Nobeth the bone giant hits Ittrol for 80 fire damage.
Ittrol uses Infusion: Movement.
Ittrol is moving at extreme speed!
Lava floor burns Wisp!
Lava floor burns Wisp!
Lava floor burns Wisp!
Ce'Nobeth the bone giant hits Wisp for 106 fire damage.
Ce'Nobeth the bone giant hits Wisp for 106 fire damage.
Ce'Nobeth the bone giant hits Wisp for 106 fire damage.
Weakness Disease from Ce'Nobeth the bone giant hits Ittrol for 27 blight damage.
Ittrol shrugs off Ce'Nobeth the bone giant's 'Rotting Disease'!
Lava floor burns Ittrol!
Ce'Nobeth the bone giant's Soul Rot hits Ghoul for 196 blight damage.
Ce'Nobeth the bone giant hits Ittrol for 80 fire damage.
Ce'Nobeth the bone giant deactivates Fearscape.
Lava floor burns Ittrol!
Ittrol's desolate waste area effect hits Ce'Nobeth the bone giant for 7 cold damage.
Ittrol's desolate waste area effect hits Ce'Nobeth the bone giant for 7 cold damage.
Ce'Nobeth the bone giant hits Ittrol for 80 fire damage.
Ittrol the level 25 cornac necromancer was scorched to death by Ce'Nobeth the bone giant on level 1 of Fearscape.
You are brought back from the Fearscape!