Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Cornac |
Class | Archmage (High Thaumaturgist) |
Level / Exp | 45 / 42% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 17 (base 10) |
Constitution | 49 (base 49) |
Magic | 77 (base 60) |
Willpower | 35 (base 25) |
Cunning | 50 (base 50) |
Resources
Life | 766/766 |
Mana | 305/305 |
Healing Factor | 1.2732873839944 |
Regeneration | 0.3183218459986 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +53.55133622839% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 20.120968812727 |
See Invisible | 46.764759664842 |
Offense: Mainhand
Damage | 35 |
Accuracy | 19 |
Crit Chance | 17% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 70 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +10% |
Lightning | +30% |
Defense: Base
Armour (hardiness) | 11 (30%) |
Defense | 27 |
Ranged Defense | 43 |
Fatigue | 0 |
Physical Save | 29 |
Spell Save | 41 |
Mental Save | 40 |
Defense: Resistances
Arcane | + 46%( 70%) |
Physical | + 19%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 74% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Silence Resistance | 58% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 494 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 123 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (117 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 2.5 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 225.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. |
Class Talents
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Thaumaturgy | 1.50 |
| 4/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Spell / Arcane | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Multicaster |
talent | Feather Wind |
talent | Arcane Power |
talent | Shielding |
talent | Keen Senses |
talent | Arcane Shield |
talent | Slipstream |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
Tool | focusing elven-wood wand of shielding [power 410] (20 cooldown) focusing elven-wood wand of shielding [power 410] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 721 damage on yourself and all friendly characters within 10 spaces for 5 turns Activation puts all charms on cooldown for 20 turns. When used: * Reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | savior's gold ring of arcana (+0.22/turn) savior's gold ring of arcana (+0.22/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +8 (+4 eff.) Spell save: +9 (+3 eff.) Mental save: +8 (+3 eff.) Silence immunity: +22% Mana each turn: +0.22 Rings make your fingers look great! |
On fingers | marksman's gold ring of power marksman's gold ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+4 eff.) Physical power: +8 (+5 eff.) Changes stats: +4 Dex Spellpower: +5 (+1 eff.) Mindpower: +7 (+4 eff.) Rings make your fingers look great! |
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 5.4 Power cost: 20 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 7 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Main armor | focusing elven-silk robe of Angolwen (0 def, 0 armour) focusing elven-silk robe of Angolwen (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +10 Mag / +7 Wil Changes resistances: +15% all Silence immunity: +36% Mana each turn: +0.24 Psi each turn: +0.13 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +10 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
On hands | heroic drakeskin leather gloves of magic (+4) (0 def, 8 armour) heroic drakeskin leather gloves of magic (+4) (0 def, 8 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +8 Changes stats: +4 Mag Changes damage: +10% arcane Mental save: +13 (+5 eff.) Maximum life: +75.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | spellcowled cashmere cloak of the guardian (7 def, 3 armour) spellcowled cashmere cloak of the guardian (7 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +3 Defense: +7 (+4 eff.) Changes stats: +3 Mag / +3 Wil Physical save: +11 (+6 eff.) Spell save: +17 (+6 eff.) Mental save: +12 (+4 eff.) Maximum mana: +47.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | ethereal dragonbone magestaff of channeling (30-36 power, 6 apr, lightning element) ethereal dragonbone magestaff of channeling (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +20 (+10 eff.) Changes damage: +30% lightning Talent granted: +1 Command Staff Mana each turn: +0.47 Spellpower: +37 (+9 eff.) Spell crit. chance: +5% Damage Shield penetration: +26% Damage Shield Power: +10% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
Inventory
Newly picked up blazebringer's dwarven-steel battleaxe of massacre (44-67 power, 2 apr)blazebringer's dwarven-steel battleaxe of massacre (44-67 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (radius 2) on crit: +70 fire When wielded/worn: Changes resistances penetration: +19% fire Global speed: +8% Massive two-handed battleaxes. |
Newly picked up rejuvenating stralite plate armour of the deep (0 def, 16 armour)rejuvenating stralite plate armour of the deep (0 def, 16 armour) Requires: - Massive armour training - Strength 48 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +16 Fatigue: +22% Changes resistances: +9% acid / +13% cold Allows you to breathe in: water Life regen: +6.80 Stamina each turn: +2.10 A suit of armour made of metal plates. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Froh Mage de Hollande the Cornac Archmage level 24
75th Pyre 122nd year of Ascendancy at 21:58 see stats
By Froh Mage de Hollande the Cornac Archmage level 40
79th Pyre 122nd year of Ascendancy at 00:23 see stats
By Froh Mage de Hollande the Cornac Archmage level 26
76th Pyre 122nd year of Ascendancy at 10:18 see stats
By Froh Mage de Hollande the Cornac Archmage level 10
74th Pyre 122nd year of Ascendancy at 19:46 see stats
By Froh Mage de Hollande the Cornac Archmage level 20
75th Pyre 122nd year of Ascendancy at 12:53 see stats
By Froh Mage de Hollande the Cornac Archmage level 30
76th Pyre 122nd year of Ascendancy at 21:06 see stats
By Froh Mage de Hollande the Cornac Archmage level 40
79th Pyre 122nd year of Ascendancy at 00:10 see stats
By Froh Mage de Hollande the Cornac Archmage level 44
1st Mirth 122nd year of Ascendancy at 05:22 see stats
By Froh Mage de Hollande the Cornac Archmage level 30
76th Pyre 122nd year of Ascendancy at 23:37 see stats
By Froh Mage de Hollande the Cornac Archmage level 13
75th Pyre 122nd year of Ascendancy at 02:50 see stats
Log
Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 06:30.