Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Infinite |
Mode | Nightmare Adventure |
Sex | Male |
Race | Cornac |
Class | Bulwark |
Level / Exp | 41 / 34% |
Size | medium |
Lifes / Deaths | Killed by Vorith the copperhead snake at level 8 on the 5th Mirth 122nd year of Ascendancy at 23:53 1 / 6Killed by stone golem at level 11 on the 8th Mirth 122nd year of Ascendancy at 21:48 Killed by Lord of Skulls (warrior) at level 13 on the 2nd Summertide 122nd year of Ascendancy at 12:46 Killed by champion of Urh'Rok at level 23 on the 13rd Dusk 122nd year of Ascendancy at 01:36 Killed by daelach at level 23 on the 13rd Dusk 122nd year of Ascendancy at 06:44 Killed by Arivea the wolf at level 36 on the 47th Dusk 122nd year of Ascendancy at 08:53 |
Antimagic | Follower |
Primary Stats
Strength | 68 (base 60) |
Dexterity | 17 (base 12) |
Constitution | 67 (base 60) |
Magic | 10 (base 10) |
Willpower | 59 (base 46) |
Cunning | 22 (base 10) |
Resources
Life | 1931/1931 |
Stamina | 292/292 |
Equilibrium | 30 |
Healing Factor | 1.1635014349578 |
Regeneration | 16.32590472357 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 27.531537443297 |
See Invisible | 29.531537443297 |
Offense: Mainhand
Damage | 116 |
Accuracy | 60 |
Crit Chance | 34% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 5 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +3% |
Acid | +25% |
Blight | +15% |
Physical | +9% |
Fire | +10% |
All | 0% |
Offense: Damage Penetration
Acid | +10% |
Light | +10% |
Mind | +15% |
Fire | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 118.92011932601 (100%) |
Defense | 65 |
Ranged Defense | 67 |
Fatigue | 54 |
Physical Save | 56 |
Spell Save | 60 |
Mental Save | 40 |
Defense: Resistances
Acid | + 65%( 70%) |
Blight | + 26%( 70%) |
Physical | + 19%( 70%) |
Cold | + 28%( 70%) |
All | + 15%( 70%) |
Lightning | + 20%( 70%) |
Light | + 24%( 70%) |
Mind | + 20%( 70%) |
Darkness | + 33%( 70%) |
Fire | + 35%( 70%) |
Nature | + 32%( 70%) |
Defense: Immunities
Stun Resistance | 77% |
Bleed Resistance | 0% |
Teleport Resistance | 10% |
Instadeath Resistance | 100% |
Poison Resistance | 33% |
Knockback Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 29% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 5/5 |
| 4/5 |
| 2/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Daunting Presence |
talent | Shield Wall |
talent | Antimagic Shield |
beneficial effect | Infinite Dungeon Challenge (Level 37): Pacifist Challenge |
detrimental effect | Zone-wide effect: +10% blight damage, -10% blight resistance, -20% healing mod, -20% disease immunity. Miasma |
Quests
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 10): Near SightedYou completed the challenge and received: Random Artifact: Rimewaker (18-22 power, 3 apr, lightning element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: Random Artifact: Magmaqueen (0 def, 2 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): ExterminatorYou completed the challenge and received: Random Artifact: Dimbreeze (8-8 power, 24 apr, mind damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 167 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 19): Rush Hour (167)Turns left: 4 You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 20): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): ExterminatorYou completed the challenge and received: Random Artifact: Blazeusher (0 def, 11 armour) | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 23): Headhunter3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): ExterminatorYou completed the challenge and received: Random Artifact: Magmaedge (8-9 power, 24 apr, nature damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 31): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 35): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 37): Pacifist | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 6): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 8): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 530 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 9): Rush Hour (530)Turns left: 131 You completed the challenge and received: Random Artifact: Flamevice (15-18 power, 3 apr, physical element) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Bethatira (10 def, 4 armour) Bethatira (10 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +5 (+2 eff.) Armour: +4 Defense: +10 (+2 eff.) Fatigue: -3% Changes stats: +2 Str / +3 Con Critical mult.: +20.00% Maximum encumbrance: +27 Physical save: +8 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Betharin the Strikegrind Betharin the StrikegrindInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 10% Damage when hit (Melee): 6 mind Changes resistances: +9% acid Changes resistances penetration: +10% acid Changes damage: +3% lightning Mental save: +6 (+2 eff.) Light radius: +3 See stealth: +5 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | iron helm 'Mayoleta' (0 def, 5 armour) iron helm 'Mayoleta' (0 def, 5 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +6% blight / +3% nature / +10% light / +11% darkness Changes damage: +12% acid Poison immunity: +20% Teleport immunity: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 19 power out of 24/24) : Effective talent level: 2.0 Power cost: 19 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 215.62 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Tool | ash totem of stinging 'Siluth' [power 170] (12 cooldown) ash totem of stinging 'Siluth' [power 170] (12 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Accuracy: +20 (+5 eff.) Physical power: +10 (+3 eff.) Defense: +5 (+1 eff.) Changes stats: +3 Str It can be used to sting an enemy dealing 170 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 12 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
On fingers | gold ring 'Vorysenor' gold ring 'Vorysenor'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +8 Cun / +6 Wil Changes resistances: +7% nature / +8% blight Poison immunity: +13% Disease immunity: +16% Stun/Freeze immunity: +27% Life regen: +4.00 Mindpower: +31 (+10 eff.) Mental crit. chance: +1% Infravision radius: +3 Rings make your fingers look great! |
On fingers | stralite ring 'Sunminister' stralite ring 'Sunminister'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +3 Defense: +30 (+7 eff.) Changes resistances: +26% acid / +5% physical / +6% mind Changes resistances penetration: +10% light Changes damage: +13% acid Rings make your fingers look great! |
Around neck | Deladin the gold amulet Deladin the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +11 (+3 eff.) Physical crit. chance: +2.0% Physical power: +10 (+3 eff.) Defense: +35 (+9 eff.) Changes stats: +8 Lck / +1 Str Changes resistances penetration: +15% mind Critical mult.: +15.00% Mindpower: +10 (+3 eff.) Reduce all damage from unseen attackers: 12% Amulets make your neck look great! |
In main hand | Corpathus (40-56 power, 12 apr) Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +17.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +22.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. This item has been sent to the Item's Vault. |
Around waist | hardened leather belt 'Burnhue' hardened leather belt 'Burnhue'Infused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Damage when hit (Melee): 4 mind Changes stats: +3 Dex / +2 Wil / +3 Cun Changes resistances: +7% acid / +6% fire / +9% blight Changes resistances penetration: +5% fire Mental save: +3 (+1 eff.) Maximum life: +35.00 Mental crit. chance: +8% A belt that goes around your waist. |
In off hand | Titanic (20 def, 18 armour, 48-58 power, 320 block) Titanic (20 def, 18 armour, 48-58 power, 320 block)Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+5 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. This item has been sent to the Item's Vault. |
Cloak | Adomina the Galeminister (11 def, 10 armour) Adomina the Galeminister (11 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +11 (+3 eff.) Changes stats: +2 Str / +2 Dex / +4 Con Changes resistances: +6% lightning Changes damage: +9% physical Physical save: +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Ce'Nedavea (0 def, 17 armour) Ce'Nedavea (0 def, 17 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +17 Fatigue: +22% Changes stats: +1 Cun Changes resistances: +17% acid / +15% cold Equilibrium when hit: +0.08 Mental crit. chance: +2% A suit of armour made of metal plates. |
Inventory
healing infusion of the duelist (heal 91; cd 13) healing infusion of the duelist (heal 91; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 91 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
clarifying steel amulet of healing clarifying steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% mind Cut immunity: +40% Confusion immunity: +20% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 321 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Adiritta the Nimbusvault Adiritta the NimbusvaultInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +7% blight / +22% fire / +26% nature / +6% lightning Changes resistances penetration: +20% lightning Changes damage: +12% lightning / +11% fire / +10% nature Poison immunity: +12% Disease immunity: +12% Rings make your fingers look great! |
rogue's copper ring of tenacity rogue's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+1 eff.) Changes stats: +3 Cun Disarm immunity: +21% Pinning immunity: +20% Knockback immunity: +23% Maximum life: +21.00 Rings make your fingers look great! |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 37 turns) iron pickaxe (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Super Dupont the Cornac Bulwark level 18
10th Flare 122nd year of Ascendancy at 20:21 see stats
By Super Dupont the Cornac Bulwark level 38
52nd Dusk 122nd year of Ascendancy at 04:03 see stats
By Super Dupont the Cornac Bulwark level 22
12nd Dusk 122nd year of Ascendancy at 08:45 see stats
By Super Dupont the Cornac Bulwark level 37
51st Dusk 122nd year of Ascendancy at 10:27 see stats
By Super Dupont the Cornac Bulwark level 11
9th Mirth 122nd year of Ascendancy at 20:20 see stats
By Super Dupont the Cornac Bulwark level 21
8th Dusk 122nd year of Ascendancy at 21:33 see stats
By Super Dupont the Cornac Bulwark level 31
32nd Dusk 122nd year of Ascendancy at 05:10 see stats
By Super Dupont the Cornac Bulwark level 40
57th Dusk 122nd year of Ascendancy at 21:38 see stats
By Super Dupont the Cornac Bulwark level 10
8th Mirth 122nd year of Ascendancy at 00:46 see stats
By Super Dupont the Cornac Bulwark level 20
6th Dusk 122nd year of Ascendancy at 00:25 see stats
By Super Dupont the Cornac Bulwark level 30
29th Dusk 122nd year of Ascendancy at 04:58 see stats
By Super Dupont the Cornac Bulwark level 40
57th Dusk 122nd year of Ascendancy at 07:48 see stats
By Super Dupont the Cornac Bulwark level 27
22nd Dusk 122nd year of Ascendancy at 07:11 see stats
By Super Dupont the Cornac Bulwark level 24
15th Dusk 122nd year of Ascendancy at 22:51 see stats
By Super Dupont the Cornac Bulwark level 17
9th Flare 122nd year of Ascendancy at 15:21 see stats
Log
You gain 25.00 gold from the transmogrification of Spellblade (50-70 power, 0 apr).
You gain 7.42 gold from the transmogrification of swiftstrike elven-wood longbow of piercing.
You gain 4.53 gold from the transmogrification of steady elven-wood longbow of acid.
You gain 4.74 gold from the transmogrification of steady elven-wood longbow of acid.
You gain 3.95 gold from the transmogrification of truestriking steel greatsword (28-44 power, 2 apr).
You gain 7.89 gold from the transmogrification of caustic stralite greatsword (48-77 power, 3 apr).
You gain 5.89 gold from the transmogrification of balanced stralite greatsword of amnesia (50-80 power, 3 apr).
You gain 7.75 gold from the transmogrification of hateful stralite greatmaul of rage (52-78 power, 3 apr).
You gain 7.70 gold from the transmogrification of enhanced dwarven-steel dagger (16-21 power, 7 apr).
You gain 21.07 gold from the transmogrification of Filthblack the voratun dagger (49-64 power, 9 apr).
You gain 10.09 gold from the transmogrification of warbringer's stralite battleaxe of corruption (44-65 power, 3 apr).
You gain 9.33 gold from the transmogrification of truestriking stralite battleaxe of rage (48-72 power, 3 apr).
You gain 6.11 gold from the transmogrification of stralite battleaxe of evisceration (44-66 power, 3 apr).
You gain 7.61 gold from the transmogrification of stralite battleaxe of enduring (40-61 power, 3 apr).
You gain 1.20 gold from the transmogrification of arcing steel battleaxe of massacre (30-45 power, 2 apr).
You gain 25.00 gold from the transmogrification of Shard of Insanity.
You gain 1.50 gold from the transmogrification of stormshield rune of the titan (threshold 51; blocks 4; dur 4; cd 15).
You gain 1.81 gold from the transmogrification of shielding rune (absorb 271; dur 6; cd 17).
You gain 2.01 gold from the transmogrification of blink rune (range 6; phase 20; cd 13).
You gain 1.96 gold from the transmogrification of blink rune (range 6; phase 19; cd 16).
You gain 1.21 gold from the transmogrification of biting gale rune (damage 42; dur 4; cd 21).
You gain 1.47 gold from the transmogrification of biting gale rune (damage 94; dur 4; cd 16).
You gain 1.55 gold from the transmogrification of biting gale rune (damage 111; dur 4; cd 21).
You gain 1.73 gold from the transmogrification of biting gale rune (damage 146; dur 4; cd 20).
You gain 1.28 gold from the transmogrification of biting gale rune (damage 56; dur 4; cd 15).
You gain 1.06 gold from the transmogrification of regeneration infusion (heal 188; 12 cd).
You gain 1.52 gold from the transmogrification of movement infusion (speed 507%; cd 13).
Accepted quest 'Infinite Dungeon Challenge (Level 37): Pacifist'! (Press 'j' to see the quest log)
You feel very confident walking into this place.