Zim the level 4 Dwarf Berserker by FINbit

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
Stone Wardens DLC Class 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBerserker
Level / Exp4 / 97%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 23)
Dexterity10 (base 12)
Constitution19 (base 16)
Magic8 (base 10)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life208/208
Stamina116/116
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage34
Accuracy28
Crit Chance0%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.1
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)7.64 (43%)
Defense9
Ranged Defense9
Fatigue12
Physical Save16.1
Spell Save7.35
Mental Save8.05

Defense: Resistances

Light+ 30%( 70%)
Cold+ 6%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Two-handed weapons1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Two-handed maiming1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
2/5
0/5

Effects

Quests

active
active
done

Equipment

Tool
Main armor
Light source
On head
In main hand

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Zim the Dwarf Berserker level 4
20th Voratun 122nd year of Ascendancy at 13:20
see stats

Log

There is a previous level here (press '' or right click to use).
Ran for 54 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 54 turns (stop reason: at exit).


You gain 1.57 gold from the transmogrification of
brass lantern of clarity.
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 19.5 block).
You gain 1.52 gold from the transmogrification of
linen wizard hat of balance (1 def, 0 armour).
You gain 1.30 gold from the transmogrification of
rough leather gloves of dexterity (+2) (0 def, 1 armour).
You gain 2.19 gold from the transmogrification of
iron waraxe of vileness (6-8.4 power, 2 apr).
You gain 1.60 gold from the transmogrification of
iron waraxe of banishment (7-9.8 power, 2 apr).
You gain 1.69 gold from the transmogrification of
hateful iron waraxe (7.5-10.5 power, 2 apr).
You gain 3.00 gold from the transmogrification of
Eclipse (18-21.6 power, 4 apr, darkness damage).
You gain 1.42 gold from the transmogrification of
iron mace of erosion (7.5-10.5 power, 2 apr).
You gain 1.60 gold from the transmogrification of
balanced iron battleaxe (9.5-14.25 power, 1 apr).
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
Saving done.

There is a Escape route from Reknor here (press '' or right click to use).
Saving done.

Saving done.

Saving game...

Personal New Achievement: Squadmate!