











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Cursed |
Level / Exp | 27 / 25% |
Size | medium |
Lifes / Deaths | Killed by grizzly bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 15:49 / 71Killed by grizzly bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 16:02 Killed by brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 16:24 Killed by brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 16:55 Killed by grizzly bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 17:18 Killed by brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 17:36 Killed by brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 17:52 Killed by brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 18:20 Killed by bandit at level 11 on the 9th Mirth 122nd year of Ascendancy at 02:22 Killed by boiling horror at level 12 on the 10th Mirth 122nd year of Ascendancy at 02:13 Killed by Glorunn the swarm hive at level 12 on the 10th Mirth 122nd year of Ascendancy at 04:01 Killed by Glorodhemira the ink squid at level 12 on the 10th Mirth 122nd year of Ascendancy at 06:34 Killed by Glorodhemira the ink squid at level 12 on the 10th Mirth 122nd year of Ascendancy at 06:44 Killed by Glorodhemira the ink squid at level 12 on the 10th Mirth 122nd year of Ascendancy at 06:54 Killed by Glorodhemira the ink squid at level 12 on the 10th Mirth 122nd year of Ascendancy at 07:04 Killed by Weirdling Beast at level 12 on the 10th Mirth 122nd year of Ascendancy at 20:52 Killed by Weirdling Beast at level 12 on the 10th Mirth 122nd year of Ascendancy at 22:12 Killed by Weirdling Beast at level 12 on the 10th Mirth 122nd year of Ascendancy at 22:34 Killed by Weirdling Beast at level 12 on the 10th Mirth 122nd year of Ascendancy at 22:50 Killed by Weirdling Beast at level 12 on the 10th Mirth 122nd year of Ascendancy at 22:56 Killed by Vee at level 16 on the 31st Dusk 122nd year of Ascendancy at 16:56 Killed by Ayobar the thalore at level 17 on the 67th Dusk 122nd year of Ascendancy at 03:22 Killed by Zubynne the dredge captain at level 20 on the 70th Dusk 122nd year of Ascendancy at 14:44 Killed by temporal stalker at level 20 on the 70th Dusk 122nd year of Ascendancy at 19:35 Killed by greater shivgoroth at level 21 on the 26th Haze 122nd year of Ascendancy at 22:35 Killed by greater shivgoroth at level 21 on the 26th Haze 122nd year of Ascendancy at 22:46 Killed by wretchling at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 10:21 Killed by Elolaith the barrow wight at level 23 on the 4th Regrowth 123rd year of Ascendancy at 03:58 Killed by Elolaith the barrow wight at level 23 on the 4th Regrowth 123rd year of Ascendancy at 04:06 Killed by Elolaith the barrow wight at level 23 on the 4th Regrowth 123rd year of Ascendancy at 04:14 Killed by Salyta the chitinous spider at level 23 on the 4th Regrowth 123rd year of Ascendancy at 09:07 Killed by Salyta the chitinous spider at level 23 on the 4th Regrowth 123rd year of Ascendancy at 09:18 Killed by Yvudhena the umber hulk at level 23 on the 4th Regrowth 123rd year of Ascendancy at 09:27 Killed by Yvudhena the umber hulk at level 23 on the 4th Regrowth 123rd year of Ascendancy at 09:35 Killed by Salyta the chitinous spider at level 23 on the 4th Regrowth 123rd year of Ascendancy at 09:46 Killed by Isleda the skeleton warrior at level 24 on the 28th Regrowth 123rd year of Ascendancy at 12:24 Killed by Aerakira the ghoul at level 24 on the 28th Regrowth 123rd year of Ascendancy at 15:04 Killed by elder vampire at level 26 on the 35th Regrowth 123rd year of Ascendancy at 05:21 Killed by skeleton assassin at level 26 on the 35th Regrowth 123rd year of Ascendancy at 21:15 Killed by armoured skeleton warrior at level 26 on the 38th Regrowth 123rd year of Ascendancy at 10:06 Killed by Celia at level 26 on the 38th Regrowth 123rd year of Ascendancy at 10:19 Killed by Neregabeth the ghast at level 26 on the 38th Regrowth 123rd year of Ascendancy at 10:50 Killed by Isluwen the vampire lord at level 26 on the 38th Regrowth 123rd year of Ascendancy at 10:59 Killed by Emeludana the eternal bone giant at level 26 on the 38th Regrowth 123rd year of Ascendancy at 11:13 Killed by skeleton master archer at level 26 on the 38th Regrowth 123rd year of Ascendancy at 11:29 Killed by Neregabeth the ghast at level 26 on the 38th Regrowth 123rd year of Ascendancy at 11:41 Killed by Celia at level 26 on the 38th Regrowth 123rd year of Ascendancy at 18:13 Killed by Celia at level 26 on the 38th Regrowth 123rd year of Ascendancy at 18:24 Killed by Celia at level 26 on the 38th Regrowth 123rd year of Ascendancy at 18:33 Killed by Aerimiwen the vampire lord at level 26 on the 38th Regrowth 123rd year of Ascendancy at 18:40 Killed by Salumira the ghoul at level 26 on the 38th Regrowth 123rd year of Ascendancy at 18:50 Killed by Salumira the ghoul at level 26 on the 38th Regrowth 123rd year of Ascendancy at 19:00 Killed by Xerotta the ghoul at level 26 on the 38th Regrowth 123rd year of Ascendancy at 19:28 Killed by Aerimiwen the vampire lord at level 26 on the 38th Regrowth 123rd year of Ascendancy at 19:35 Killed by Isluwen the vampire lord at level 26 on the 38th Regrowth 123rd year of Ascendancy at 19:45 Killed by Celia at level 26 on the 38th Regrowth 123rd year of Ascendancy at 19:58 Killed by Xerotta the ghoul at level 26 on the 38th Regrowth 123rd year of Ascendancy at 20:17 Killed by Xerotta the ghoul at level 26 on the 38th Regrowth 123rd year of Ascendancy at 20:38 Killed by Isluwen the vampire lord at level 26 on the 38th Regrowth 123rd year of Ascendancy at 20:48 Killed by Celia at level 26 on the 38th Regrowth 123rd year of Ascendancy at 21:35 Killed by armoured skeleton warrior at level 26 on the 38th Regrowth 123rd year of Ascendancy at 21:52 Killed by Celia at level 26 on the 38th Regrowth 123rd year of Ascendancy at 22:00 Killed by Celia at level 26 on the 38th Regrowth 123rd year of Ascendancy at 22:21 Killed by armoured skeleton warrior at level 27 on the 38th Regrowth 123rd year of Ascendancy at 22:43 Killed by Emeludana the eternal bone giant at level 27 on the 38th Regrowth 123rd year of Ascendancy at 23:06 Killed by Emeludana the eternal bone giant at level 27 on the 38th Regrowth 123rd year of Ascendancy at 23:50 Killed by Aerimiwen the vampire lord at level 27 on the 39th Regrowth 123rd year of Ascendancy at 00:06 Killed by Emeludana the eternal bone giant at level 27 on the 39th Regrowth 123rd year of Ascendancy at 00:35 Killed by Emeludana the eternal bone giant at level 27 on the 39th Regrowth 123rd year of Ascendancy at 00:46 Killed by Neregabeth the ghast at level 27 on the 39th Regrowth 123rd year of Ascendancy at 01:48 Killed by Emeludana the eternal bone giant at level 27 on the 39th Regrowth 123rd year of Ascendancy at 02:05 |
Primary Stats
Strength | 73 (base 56) |
Dexterity | 10 (base 10) |
Constitution | 52.340449927278 (base 23) |
Magic | 13 (base 10) |
Willpower | 77 (base 41) |
Cunning | 20 (base 10) |
Resources
Life | 343/786 |
Hate | 32/100 |
Healing Factor | 0.9513195283466 |
Regeneration | 38.039247461075 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 1 |
See Invisible | 16.340449927278 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 107 |
Accuracy | 20 |
Crit Chance | 15% |
APR | 13 |
Speed | 1.00 |
Offense: Offhand
Damage | 39 |
Accuracy | 49 |
Crit Chance | 11% |
APR | 31 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4.3333333333333 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 63 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +35% |
All | +22% |
Physical | +50% |
Cold | +37% |
Nature | +46% |
Offense: Damage Penetration
Darkness | +9% |
Physical | +5% |
Acid | +15% |
Defense: Base
Armour (hardiness) | 47.08934837382 (81.151787968034%) |
Defense | 9 |
Ranged Defense | 9 |
Fatigue | 35 |
Physical Save | 45 |
Spell Save | 31 |
Mental Save | 29 |
Defense: Resistances
Darkness | + 44%( 83%) |
Mind | 0%( 70%) |
Nature | + 37%( 70%) |
Physical | + 30%( 71%) |
Cold | + 27%( 70%) |
All | + 3%( 70%) |
Defense: Immunities
Pinning Resistance | 10% |
Confusion Resistance | 36% |
Fear Resistance | 41% |
Stun Resistance | 41% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 191 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 631% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cursed / Predator | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Repel |
talent | Gloom |
talent | Stalk |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 1.2)Penalty : Fractured Sanity: -4% Mind Resistance, -5% Confusion Immunity Power 1+: Unleashed: +4% critical damage, +3% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | The target has appeared out of nowhere! It's defense is boosted by 17. Blindside Bonus |
detrimental effect | The target is cursed, reducing defence and all saves by 18. Curse of Defenselessness |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 1.2)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 8% when tested. Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 53 mind and 59 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 89 Mind damage, and deal 99 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 1.2)Penalty : Fear of Death: -2% resistance against damage from the undead. Power 1+: Power over Death: +4% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 24 turns, retch (level 1) when you fall below 40% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
detrimental effect | The target is infected by a disease, reducing its dexterity by 5 and doing 25.10 blight damage per turn. Decrepitude Disease |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 22%. Strength and Willpower are increased by 5. Poisons and diseases have a 8% chance of being neutralized each turn. Cursed Form |
beneficial effect | The target has 38 increased life regeneration. Recovery |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 7.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 18%) for 4 turns. Power 1+: Nightwalker: +29 Darkness Resistance, +13% Max Darkness Resistance, +16 See Invisible Power 2+: -1 Luck, +13 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 31% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 31% for 3 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by elder vampire. Escort: repented thief (level 1 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 121. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed vampire lord fang. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed minotaur nose. * You've found the needed bloated horror heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed green worm. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Infravision radius: +1 Movement speed: +25% Curse of Shrouds A pair of boots made of leather. |
Light source | ![]() Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Physical power: +5 (+1 eff.) Damage when hit (Melee): 4 nature Changes resistances: +2% physical / +3% all Spell save: +6 (+3 eff.) Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) Curse of Madness A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | ![]() Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 7 nature Changes stats: +1 Cun Changes resistances: +19% nature / +2% physical Changes damage: +6% nature Pinning immunity: +10% Mindpower: +5 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 606 Base Damage: 253 Armor: 0 All Resist: 16 Activation puts all charms on cooldown for 36 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 24.40 cold and 26.71 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Mag Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) Amulets make your neck look great! |
In main hand | ![]() Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +15 cold Damage (radius 1) on hit: +4 mind When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +4 Cun / +5 Wil Psi when hit: +0.28 Curse of Nightmares One-handed war axes. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Changes stats: +3 Str / +5 Wil / +4 Cun Changes resistances: +6% acid Changes resistances penetration: +15% acid Changes damage: +9% physical Damage against: +29% Summoned Reduced damage from: +23% Summoned Stamina each turn: +3.00 Curse of Shrouds A belt that goes around your waist. |
In off hand | ![]() Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +7% Unnatural When wielded/worn: Changes stats: +1 Cun / +2 Wil Changes resistances: +2% physical Changes resistances penetration: +5% physical Changes damage: +4% physical Talent granted: +1 Attune Mindstar Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Damage when hit (Melee): 4 light Changes resistances: +9% acid / +14% darkness / +6% nature Changes resistances penetration: +9% darkness Changes damage: +13% darkness / +18% nature Stealth bonus: +6 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+10 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Curse of Shrouds Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
![]() blink rune of the titan (range 6; phase 18; cd 12) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shielding rune of the titan (absorb 316; dur 5; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 316 damage for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+13 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +26% fire Changes damage: +13% fire Rings make your fingers look great! |
![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+3 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% Curse of Corpses The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
![]() elemental dwarven-steel battleaxe (Madness) (32-49 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.5 - 48.8 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 15 acid damage (1/turn) When wielded/worn: Changes resistances penetration: +12% acid Changes damage: +7% acid Curse of Madness Massive two-handed battleaxes. |
![]() balanced dwarven-steel greatsword of massacre (Misfortune) (47-75 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 47.0 - 75.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +12 (+6 eff.) Defense: +12 (+11 eff.) Disarm immunity: +36% Curse of Misfortune Massive two-handed swords. |
![]() dwarven-steel greatsword of massacre (Misfortune) (46-74 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 46.5 - 74.4 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Curse of Misfortune Massive two-handed swords. |
![]() Requires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+6 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical Curse of Misfortune This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
![]() dwarven-steel mace of erosion (Nightmares) (29-41 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 29.0 - 40.6 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +11 nature Curse of Nightmares Blunt and deadly. |
![]() Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +4 darkness Damage (radius 2) on crit: +16 darkness When wielded/worn: Damage (Melee): 3 lightning / 4 physical / 7 darkness / 3 acid / 3 cold / 8 mind / 3 fire Changes resistances: +4% lightning / +2% physical / +3% darkness / +2% fire / +2% cold / +2% acid Changes damage: +6% mind / +14% darkness Talent granted: +1 Attune Mindstar Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() warden's hardened leather sling of true flight (Madness) Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 When wielded/worn: Accuracy: +10 (+5 eff.) Physical crit. chance: +8.0% Ammo reloads per turn: +3 Changes stats: +3 Mag Changes resistances penetration: +6% temporal / +6% physical Changes damage: +7% temporal / +8% physical Talent mastery: +0.10 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
![]() void walker's yew magestaff (Madness) (20-24 power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% darkness / +5% temporal Changes damage: +20% cold Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Defense after a teleport: +8 Resist all after a teleport: +13% New effects duration reduction after a teleport: +10% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
![]() acidic dwarven-steel waraxe of corruption (Nightmares) (18-26 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 18.5 - 25.9 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 3). On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Curse of Nightmares One-handed war axes. |
![]() chilling dwarven-steel waraxe (Nightmares) (20-29 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +11 cold Curse of Nightmares One-handed war axes. |
![]() chilling dwarven-steel waraxe of paradox (Madness) (19-27 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 temporal / +6 cold When wielded/worn: Changes resistances: +10% temporal Curse of Madness One-handed war axes. |
![]() dwarven-steel waraxe (Shrouds) (18-24 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 17.5 - 24.5 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Curse of Shrouds One-handed war axes. |
![]() stralite waraxe of daylight (Corpses) (28-40 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 28.5 - 39.9 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +9 light Damage against: +17% Undead Curse of Corpses One-handed war axes. |
![]() hardened leather belt of resilience (Madness) Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Maximum life: +30.00 Curse of Madness A belt that goes around your waist. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+3 eff.) Physical power: +5 (+1 eff.) Armour: +2 Defense: +2 (+2 eff.) Changes stats: +3 Con Changes resistances: +12% darkness Changes resistances penetration: +8% darkness Changes damage: +11% darkness Critical mult.: +15.00% Stealth bonus: +11 Maximum stamina: +30.00 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Robe of Force (Corpses) (12 def, 8 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+11 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+3 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Corpses It can be used to send out a range 5 beam of kinetic energy, dealing 56.94 to 71.18 physical damage (based on Willpower and Cunning) with knockback Activation costs 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
![]() cashmere robe of darkness (+24%) (Shrouds) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +24% darkness / +11% all Changes damage: +16% darkness Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() hardened leather gloves of magic (+3) (Madness) (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Changes stats: +3 Mag Changes damage: +3% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to reduce damage dealt by 29% Changes resistances: +6% blight / +15% darkness / +3% mind / +13% light Changes resistances penetration: +10% mind Curse of Corpses A cap made of leather. |
![]() dwarven-steel mail armour of cold resistance (Nightmares) (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +12% Changes resistances: +17% cold Curse of Nightmares A suit of armour made of mail. |
![]() enlightening dwarven-steel mail armour of temporal resistance (Shrouds) (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +12% Changes stats: +5 Cun / +5 Wil Changes resistances: +21% temporal Mental save: +16 (+8 eff.) Curse of Shrouds A suit of armour made of mail. |
![]() impenetrable steel mail armour of implacability (Nightmares) (2 def, 18 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +18 Defense: +2 (+2 eff.) Fatigue: +7% Physical save: +6 (+2 eff.) Curse of Nightmares A suit of armour made of mail. |
![]() prismatic dwarven-steel mail armour of implacability (Corpses) (3 def, 14 armour) Requires: - Heavy armour training - Strength 28 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +14 Defense: +3 (+3 eff.) Fatigue: +6% Changes resistances: +12% light / +12% darkness Physical save: +8 (+3 eff.) Curse of Corpses A suit of armour made of mail. |
![]() radiant dwarven-steel mail armour (Misfortune) (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +12% Changes stats: +3 Wil Changes resistances: +11% blight / +12% darkness Light radius: +2 Curse of Misfortune A suit of armour made of mail. |
![]() Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical power: +20 (+5 eff.) Armour: +10 Defense: +28 (+19 eff.) Fatigue: +8% Damage when hit (Melee): 2 physical Changes stats: +4 Str / +4 Dex Movement speed: +20% Curse of Misfortune A suit of armour made of leather. |
![]() prismatic hardened leather armour of lightning resistance (Corpses) (9 def, 6 armour) Requires: - Strength 16 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+9 eff.) Fatigue: +8% Changes resistances: +17% lightning / +11% light / +14% darkness Curse of Corpses A suit of armour made of leather. |
![]() reinforced leather armour of Toknor (Corpses) (12 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +7 Defense: +12 (+11 eff.) Fatigue: +8% Critical mult.: +13.00% Curse of Corpses A suit of armour made of leather. |
![]() rejuvenating hardened leather armour of lightning resistance (Corpses) (9 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+9 eff.) Fatigue: +8% Changes resistances: +15% lightning Life regen: +2.50 Stamina each turn: +0.50 Curse of Corpses A suit of armour made of leather. |
![]() Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 25.0 - 35.0 Uses stats: 40% Wil, 150% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+9 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block Curse of Madness The barkwood of Wrathroot, made into roughly the shape of a shield. |
![]() flaming dwarven-steel shield (Nightmares) (0 def, 6 armour, 28-34 power, 73.5 block) Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 28.5 - 34.2 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +74 Damage (radius 1) on hit: +12 fire When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 7 fire Damage when hit (Melee): 3 fire Talent granted: +1 Block Curse of Nightmares Handheld deflection devices. |
![]() windwalling dwarven-steel shield of cold resistance (+12%) (Misfortune) (0 def, 6 armour, 34-41 power, 88 block) Requires: - Shield usage training - Strength 24 Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 34.0 - 40.8 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +88 Damage (Melee): +13 physical When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +2 Wil Changes resistances: +24% cold / +12% physical Talent granted: +1 Block Slows Projectiles: +10% Bonus block near projectiles: +36 Curse of Misfortune Handheld deflection devices. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(132 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() flaming pouch of dwarven-steel shots of corruption (17/20, 33-40 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 33.0 - 39.6 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 20 When this weapon hits: Curse of Death (20% chance level 3). Damage (radius 1) on hit: +10 fire Shots are used with slings to pummel your foes to death. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (Ranged): +8 cold Damage (radius 1) on hit: +16 cold Damage (radius 2) on crit: +8 cold When wielded/worn: Accuracy: +15 (+8 eff.) Physical crit. chance: +5.0% Changes stats: +4 Cun Changes resistances: +6% cold Changes resistances penetration: +15% cold Light radius: +2 Curse of Madness Longbows are used to shoot arrows at your foes. |
Achievements
By Vee the Cornac Cursed level 17
55th Dusk 122nd year of Ascendancy at 20:15 see stats
By Vee the Cornac Cursed level 17
60th Dusk 122nd year of Ascendancy at 03:14 see stats
By Vee the Cornac Cursed level 22
47th Haze 122nd year of Ascendancy at 02:48 see stats
By Vee the Cornac Cursed level 10
6th Mirth 122nd year of Ascendancy at 11:29 see stats
By Vee the Cornac Cursed level 20
70th Dusk 122nd year of Ascendancy at 08:37 see stats
By Vee the Cornac Cursed level 21
28th Haze 122nd year of Ascendancy at 10:35 see stats
By Vee the Cornac Cursed level 22
47th Haze 122nd year of Ascendancy at 03:26 see stats
By Vee the Cornac Cursed level 9
3rd Mirth 122nd year of Ascendancy at 04:47 see stats
By Vee the Cornac Cursed level 17
61st Dusk 122nd year of Ascendancy at 04:50 see stats
By Vee the Cornac Cursed level 17
60th Dusk 122nd year of Ascendancy at 19:33 see stats
By Vee the Cornac Cursed level 20
71st Dusk 122nd year of Ascendancy at 02:14 see stats
Log
You are unable to move!
Vee is not dazed anymore.
Emeludana the eternal bone giant casts Curse of Defenselessness.
Vee is cursed.
Emeludana the eternal bone giant hits Vee for 7 physical, 4 blight, 10 darkness, 5 physical, 4 blight, 10 darkness, 3 fire (45 total damage).
Melee retaliation hits Emeludana the eternal bone giant for (2 absorbed), 0 light, (2 absorbed), 0 mind, (2 absorbed), 0 nature, (2 absorbed), 0 light, (2 absorbed), 0 mind, (2 absorbed), 0 nature (0 total damage).
Vee's is no longer weakened.
Mindrot hits Emeludana the eternal bone giant for (5 absorbed), 0 mind, (6 absorbed), 0 darkness (0 total damage).
Emeludana the eternal bone giant's is no longer weakened.
Ghoulking's is no longer weakened.
Emeludana the eternal bone giant casts Shadow Veil.
Emeludana the eternal bone giant is covered in a veil of shadows!
Emeludana the eternal bone giant hits Vee for 6 darkness, 5 blight, 13 darkness, 12 darkness, 5 blight, 13 darkness, 4 fire (60 total damage).
Melee retaliation hits Emeludana the eternal bone giant for (3 absorbed), 0 light, (3 absorbed), 0 mind, (4 absorbed), 0 nature, (3 absorbed), 0 light, (3 absorbed), 0 mind, (4 absorbed), 0 nature (0 total damage).
Vee uses Blindside.
Vee misses Ghoulking.
Vee rearms.
Mindrot hits Ghast for 11 mind, 11 darkness (22 total damage).
Mindrot hits Ghoulking for 11 mind, 8 darkness (19 total damage).
Emeludana the eternal bone giant hits Vee for 9 darkness, 7 blight, 18 darkness, 20 darkness, 7 blight, 18 darkness, 6 fire (86 total damage).
Melee retaliation hits Emeludana the eternal bone giant for (2 absorbed), 0 light, (2 absorbed), 0 mind, (2 absorbed), 0 nature, (2 absorbed), 0 light, (2 absorbed), 0 mind, (2 absorbed), 0 nature (0 total damage).
Ghast performs a diseased attack against Vee.
Vee is afflicted by a decrepitude disease!
Ghast hits Vee for 3 physical damage.
Melee retaliation hits Ghast for 4 light, 6 mind, 7 nature (18 total damage).
Ghoulking performs a diseased attack against Vee.
Ghoulking misses Vee.