





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Items Vault 1.6.0Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 19 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 30 (base 27) |
Dexterity | 26 (base 20) |
Constitution | 20 (base 14) |
Magic | 28 (base 25) |
Willpower | 16 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | 454/454 |
Mana | 101/172 |
Stamina | 169/169 |
Healing Factor | 1.6825595357215 |
Regeneration | 1.6825595357215 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 44 |
Accuracy | 44 |
Crit Chance | 5% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 24 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 16 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 33.08934837382 (81.030927835052%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 28 |
Physical Save | 21 |
Spell Save | 19 |
Mental Save | 13 |
Defense: Resistances
Darkness | + 42%(100%) |
Temporal | + 27%(100%) |
All | + 7%(100%) |
Cold | + 42%(100%) |
Nature | + 42%(100%) |
Defense: Immunities
Disarm Resistance | 25% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Effects
talent | Reflective Skin |
Quests
Equipment
Socketed Gems | ![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Socketed Gems | ![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
In off hand | ![]() Wrathroot's Barkwood (9 def, 10 armour, 60 block) Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Defense: +9 (+5 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Main armor | ![]() Requires: - Massive armour training - Strength 26 Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+2 eff.) Fatigue: +14% Changes stats: +1 Str / +4 Dex / +1 Mag / +4 Wil / +1 Cun / +4 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
In main hand | ![]() Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 122% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +6 nature When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +5 (+3 eff.) Disarm immunity: +25% One-handed war axes. |
Inventory
Achievements
Log
You pickup 0.75 gold pieces.
Talent Born into Magic is ready to use.
Resting starts...
Talent Rune: Reflection Shield is ready to use.
Jacques (servant of Cassiopee) casts Rune: Shielding.
A shield forms around Jacques (servant of Cassiopee).
Cassiopee stops surging mana.
Talent Refit Golem is ready to use.
The shield around Jacques (servant of Cassiopee) crumbles.
Talent Fire Storm is ready to use.
Talent Rune: Manasurge is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).
Cassiopee casts Extract Gems.
You extract aquamarine from steel plate armour (0 def, 9 armour)
Cassiopee casts Extract Gems.
You extract quartz from Dagger of the Past (129% power, 20 apr)
Cassiopee casts Extract Gems.
You extract opal from steel waraxe of daylight (105% power, 3 apr)
Character control switched to Jacques (servant of Cassiopee).
Cassiopee deactivates Defensive Posture.
Cassiopee deactivates Flame Infusion.
Cassiopee deactivates Body of Fire.
The raging fire around Cassiopee calms down and disappears.
Jacques (servant of Cassiopee) deactivates Reflective Skin.