











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Solipsist |
| Level / Exp | 24 / 74% |
| Size | medium |
| Lifes / Deaths | Killed by Bethinor the snow giant thunderer at level 24 on the 37th Dearth 122nd year of Ascendancy at 17:54 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 18 (base 10) |
| Dexterity | 8 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 62 (base 54) |
| Cunning | 63 (base 50) |
Resources
| Life | -96/467 |
| Equilibrium | 148 |
| Psi | 5/363 |
| Healing Factor | 1.1711363549268 |
| Regeneration | 6.6169204053364 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +105% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 5 |
| See Stealth | 37.141571790036 |
| See Invisible | 37.141571790036 |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 38 |
| Crit Chance | 19% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 28 |
| Accuracy | 38 |
| Crit Chance | 18% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +8% |
| Darkness | +9% |
| Light | +6% |
| Temporal | +9% |
| Cold | +18% |
| Fire | +19% |
| Mind | +80% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +25% |
| Fire | +11% |
| Mind | +80% |
| Cold | +20% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 0 |
| Physical Save | 26.53 |
| Spell Save | 24.99 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 19%( 70%) |
| Cold | + 20%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 21%( 70%) |
| Temporal | + 16%( 70%) |
| Mind | + 40%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 0% |
| Poison Resistance | 20% |
| Stun Resistance | 48% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 164 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 586% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the injured seer from death by Poreldatha the orc grand master assassin. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You failed to protect the lost warrior from death by venom drake. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed pouch of faeros ash. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed snow giant kidney. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Animasta' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +21% mind +9% temporal Res.pen +20% mind Melee Ret 2 temporal ----- def ----- Armour +4 Fatigue -3% Resists +6% temporal Phys.save +10 (+4 eff.) ---------- misc Max.enc +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Xeranne (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Cun +5 Wil dps ---------- Crit.mult +10.00% Mind.pwr +5 (+2 eff.) Dmg.mod +9% mind ----- def ----- Defense +1 (+1 eff.) Resists +6% mind Phys.save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
| On hands | heroic rough leather gloves (0 def, 4 armour)1.0 T1 hands armor [Ego+] Master While equipped: ----- def ----- Armour +4 Mind.save +7 (+3 eff.) Max.HP +44.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | iron pickaxe 'Rainstrider' (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +6% mind Res.pen +25% mind +20% cold ----- def ----- Fatigue -5% ---------- misc Hate/m.crit +1.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring 'Duskwend'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% light Res.pen +20% darkness +10% mind ----- def ----- Resists +12% mind HP.reg +3.00 Stun/Frz- +27% ---------- misc Light +1 Rings make your fingers look great! |
| On fingers | rogue's copper ring of the mind (+12%)0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +12% mind ----- def ----- Defense +4 (+4 eff.) Resists +12% mind Rings make your fingers look great! |
| Around neck | Dagyrath the Hellradiance0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +11% lightning +12% fire +3% mind Stun/Frz- +21% ---------- misc Light +1 Amulets make your neck look great! |
| In main hand | Frigidshine (93% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic Power 93% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Crit.r2 +4 cold While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Crit.mult +11.00% Mind.pwr +6 (+2 eff.) All.spd +5% Melee+ 7 fire Dmg.mod +18% cold +7% fire +11% mind +9% darkness Res.pen +11% fire +10% mind +5% darkness ----- def ----- Resists +8% fire ---------- misc Max.hate +4.00 Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | hardened leather belt 'Healcrack'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% fire Res.pen +25% nature On Hit (Melee): * 10% chance to reduce armor by 13% ----- def ----- Resists +6% acid +6% fire +12% nature Max.HP +52.00 A belt that goes around your waist. |
| In off hand | Samydar (72% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 72% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +4 mind While equipped: Stats +5 Cun +1 Str dps ---------- Mind.crit +1% Crit.mult +8.00% Mind.pwr +2 (+1 eff.) Dmg.mod +9% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 31 ---------- misc Max.psi +10.00 Light +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak 'Blazetickler' (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun dps ---------- Crit.mult +5.00% Dmg.mod +12% mind +6% fire Res.pen +15% mind Melee Ret 2 mind ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | verdant cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +8% nature ----- def ----- Resists +9% blight +11% all Max.HP +53.00 HP.reg +2.40 Heal.mod +10% Poison- +20% Disease- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
biting gale rune (damage 54; dur 4; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 54.28 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Isloth the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Con dps ---------- Res.pen +15% mind ----- def ----- Resists +13% light +16% darkness Blind- +37% ---------- misc Equi/ret +0.12 Light +1 Infravis +2 Sight +2 See.Invis +5 Amulets make your neck look great! |
copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Amulets make your neck look great! |
wanderer's copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Dex +6 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
wanderer's copper amulet of cunning (+5)0.1 T1 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Dex +7 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +1.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Hettymarim the Cloudmight0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +3% mind Res.pen +25% lightning Melee Ret 2 lightning On Hit (Melee): * 10% chance to reduce all saves and defense by 31 ----- def ----- Defense +8 (+8 eff.) Resists +3% lightning +3% mind Rings make your fingers look great! |
Khelikath the Blizzardshear0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Dmg.mod +3% cold ----- def ----- Spell.save +9 (+3 eff.) Mind.save +5 (+2 eff.) Confus- +23% Pinning- +20% ---------- misc See.Invis +3 Rings make your fingers look great! |
gladiator's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +6 (+2 eff.) Rings make your fingers look great! |
marksman's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+6 eff.) Rings make your fingers look great! |
Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 10 [Unique] Master Power 129% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+15 eff.) Phys.save +15 (+5 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Xyrith the steel dagger (105% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Arcane Power 106% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +5 fire While equipped: Stats +2 Dex +4 Mag +3 Con dps ---------- Melee Ret 10 arcane Sharp, short and deadly. |
flaming dwarven-steel dagger (112% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane Power 112% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +6 fire Sharp, short and deadly. |
warbringer's iron dagger of evisceration (97% power, 5 apr)1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego++] Master Power 97% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Con dps ---------- Phys.crit +6.0% Phys.pwr +12 (+4 eff.) Res.pen +6% physical ----- def ----- Disarm- +10% Sharp, short and deadly. |
Aerakira the Glarebloom (87% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +12 light On Hit.r1 +4 mind While equipped: Stats +6 Cun dps ---------- Mind.crit +2% Crit.mult +17.00% Mind.pwr +9 (+3 eff.) Dmg.mod +3% mind ----- def ----- Max.HP +10.00 HP.reg +0.60 ---------- misc Max.hate +6.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Radhydas' (96% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature Power 96% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +7.5% Atk.spd 100% On Hit: * 8% chance to reduce armor by 13% * 10% chance to slow global speed by 58% * 10% chance to reduce all saves and defense by 31 While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+3 eff.) ----- def ----- Mind.save +6 (+3 eff.) Max.HP +21.00 HP.reg +0.80 ---------- misc Equi/ret +0.12 Psi/ret +0.16 Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
yew vilestaff of invocation (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +16 (+14 eff.) S.pwr/crit +7 Dmg.mod +20% darkness ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 6 cone, dealing 11.95 to 14.34 darkness damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
Alychak1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% arcane +3% mind Melee Ret 4 mind ----- def ----- Resists +5% arcane +6% mind Max.HP +33.00 A belt that goes around your waist. |
Magmaprophet the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire ----- def ----- Armour +6 Defense +7 (+7 eff.) Resists +9% darkness +2% physical Phys.save +16 (+6 eff.) Poison- +20% Stun/Frz- +20% A belt that goes around your waist. |
Nerumina the Festergasher1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +6 Lck dps ---------- Spell.crit +4% Dmg.mod +12% arcane Res.pen +15% nature +5% arcane ----- def ----- Stealth +7 ---------- misc T.Disarm +5 Infravis +4 A belt that goes around your waist. |
hardened leather belt 'Belugarin'1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Dex +3 Con dps ---------- Crit.mult +20.00% Mind.pwr +5 (+2 eff.) Dmg.mod +6% mind ----- def ----- Defense +10 (+10 eff.) Mind.save +11 (+5 eff.) Die.at -60.00 life A belt that goes around your waist. |
Xanetha the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +6 Dex +2 Wil ----- def ----- Defense +1 (+1 eff.) Resists +3% light Spell.save +6 (+2 eff.) Mind.save +8 (+4 eff.) Confus- +20% ---------- misc Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Yvylelle (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature While equipped: Stats +1 Wil +5 Con dps ---------- Mind.crit +2% Mind.pwr +25 (+9 eff.) Dmg.mod +7% nature +15% acid ----- def ----- Resists +7% blight +22% acid +11% all Mind.save +3 (+1 eff.) Max.HP +56.00 HP.reg +3.50 Heal.mod +20% Poison- +28% Disease- +31% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Xanuba' (5 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Dmg.mod +11% physical On Hit (Melee): * 10% chance to reduce all saves and defense by 31 ----- def ----- Defense +5 (+5 eff.) Resists +11% physical +7% all Max.HP +20.00 Stun/Frz- +20% Knockbk- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of the mind (+12%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +12% mind ----- def ----- Resists +12% mind +7% all Mind.save +16 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven Rags of the Sanctuary of alchemy (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+3 eff.) Dmg.mod +6% acid +7% physical +7% fire +6% cold ----- def ----- Resists +11% acid +11% physical +10% fire +11% cold +7% all Spell.save +16 (+6 eff.) ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Zanidin the pair of rough leather boots (5 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +3 Cun +7 Lck ----- def ----- Armour +1 Defense +5 (+5 eff.) Resists +2% physical Crit.chn- 15.00% Stealth +6 HP.reg +2.00 Def/telep +5 Res/telep +5% Dur/telep +5% A pair of boots made of leather. |
Zubyvena the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +4 Dex +1 Cun +2 Con ----- def ----- Armour +1 Phys.save +11 (+4 eff.) Mind.save +10 (+5 eff.) HP.reg +2.00 Stun/Frz- +10% ---------- misc Max.stam +10.00 A pair of boots made of leather. |
grounding pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Nature While equipped: ----- def ----- Armour +1 Resists +6% lightning +6% temporal A pair of boots made of leather. |
miner's pair of rough leather boots of disengagement (0 def, 3 armour)2.0 T1 feet armor [Ego+] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Armour +3 ---------- misc Infravis +2 Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Mayumibeth the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Str +1 Dex +5 Mag +1 Con dps ---------- Melee+ 6 mind Dmg.mod +4% mind ----- def ----- Armour +1 Fatigue +1% Resists +6% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Neretha (15 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Dex ----- def ----- Armour +1 Defense +15 (+15 eff.) Fatigue +1% Resists +6% lightning +5% temporal +3% darkness +3% blight +5% arcane ---------- misc Max.stam +10.00 A cap made of leather. |
Salulle the Shiversaw (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold Res.pen +20% cold Melee Ret 8 nature 8 darkness ----- def ----- Armour +3 Fatigue +1% Resists +12% nature +6% cold ---------- misc Infravis +1 A cap made of leather. |
Torezilantir (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +4 Dex +2 Mag +3 Cun dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Armour +4 Fatigue +4% ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm of trickery (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +6 ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather cap 'Searrupture' (0 def, 13 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +8 Str +8 Dex dps ---------- Dmg.mod +21% physical Res.pen +10% physical ----- def ----- Armour +13 Fatigue +3% Resists +6% fire Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 34.2 Physical damage. If the attack hits, the target is confused (24% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
rough leather cap 'Furnacedredge' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Str +7 Mag dps ---------- Res.pen +10% acid +25% fire On Hit (Melee): * 20% chance to reduce armor by 13% ----- def ----- Armour +1 Fatigue +1% Resists +7% lightning +6% temporal A cap made of leather. |
rough leather cap 'Ivywen' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +7 Str +2 Mag +3 Con dps ---------- Phys.pwr +4 (+1 eff.) Mind.pwr +5 (+2 eff.) Res.pen +5% acid ----- def ----- Armour +1 Fatigue +1% ---------- misc Light +1 A cap made of leather. |
volcanic hardened leather armour (9 def, 13 armour)9.0 T3 light armor [Ego+] Nature While equipped: dps ---------- Melee+ 7 fire Ranged+ 6 fire ----- def ----- Armour +13 Defense +9 (+9 eff.) Fatigue +8% Resists +10% fire +15% physical A suit of armour made of leather. |
iron shield of the stars (0 def, 2 armour, 21.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Cun +2 Mag dps ---------- Dmg.mod +12% light +11% darkness ----- def ----- Armour +2 Fatigue +8% Resists +11% light +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Lisyvena' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex dps ---------- Phys.pwr +20 (+7 eff.) Acc +10 (+10 eff.) ----- def ----- Resists +9% mind ---------- misc Max.stam +10.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of the Iron Throne (dig speed 18 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Max.HP +21.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Erokath the brass lantern2.0 T1 lite [Rare] Arcane While equipped: Stats +3 Dex +1 Wil dps ---------- Res.pen +5% acid Melee Ret 11 fire On Hit (Melee): * 10% chance to reduce armor by 13% ----- def ----- Resists +15% acid +6% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Galoldir2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Con dps ---------- Res.pen +25% acid Melee Ret 4 acid ----- def ----- Resists +6% acid Mind.save +5 (+2 eff.) Die.at -40.00 life ---------- misc Light +3 See.Stealth +6 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Eilinowyn [power 25] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +15.00% Mind.pwr +5 (+2 eff.) Melee Ret 2 acid ----- def ----- Resists +9% acid Mind.save +6 (+3 eff.) Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Wretchstake the dwarven-steel torque of gale force [power 260] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +4 Dex dps ---------- Dmg.mod +6% nature On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% light +4% physical Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 260 physical damage Puts all charms on 15 cooldown 100% to heal for 59. Torques are made by powerful psionics to store psionic powers. |
iron torque of psionic shield [power 25] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Sleepy the Dwarf Solipsist level 17
33rd Profit 122nd year of Ascendancy at 18:04 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Sleepy the Dwarf Solipsist level 20
12nd Wealth 122nd year of Ascendancy at 06:52 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Sleepy the Dwarf Solipsist level 23
25th Wealth 122nd year of Ascendancy at 01:16 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Sleepy the Dwarf Solipsist level 10
1st Acquisition 122nd year of Ascendancy at 12:08 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Sleepy the Dwarf Solipsist level 20
43rd Profit 122nd year of Ascendancy at 22:26 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Sleepy the Dwarf Solipsist level 23
20th Dearth 122nd year of Ascendancy at 10:48 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Sleepy the Dwarf Solipsist level 14
19th Profit 122nd year of Ascendancy at 10:50 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Sleepy the Dwarf Solipsist level 6
19th Voratun 122nd year of Ascendancy at 02:21 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Sleepy the Dwarf Solipsist level 10
2nd Acquisition 122nd year of Ascendancy at 07:36 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Sleepy the Dwarf Solipsist level 10
1st Profit 122nd year of Ascendancy at 10:40 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Sleepy the Dwarf Solipsist level 24
37th Dearth 122nd year of Ascendancy at 04:04 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Sleepy the Dwarf Solipsist level 16
21st Profit 122nd year of Ascendancy at 16:14 see stats
Log
Mind Sear is still on cooldown for 1 turns.
Sleepy uses Leaves Tide.
Sleepy resists the shield bash!
Sleepy converts some damage to Psi!
Something hits Sleepy for 21 to psi, 31 physical (53 total damage).
Something hits Sleepy for 14 to psi, 20 physical, 18 to psi, 26 physical (78 total damage).
Leaves Tide is still on cooldown for 25 turns.
Sleepy shrugs off the effect 'Blinded'!
Sleepy converts some damage to Psi!
Erupting Shadows hits Sleepy for 5 to psi, 8 darkness (13 total damage).
Something hits Sleepy for 21 to psi, 31 darkness (52 total damage).
Sleepy feels pain again.
Talent Mind Sear is ready to use.
Sleepy converts some damage to Psi!
Sleepy receives 3 healing (3 psi heal).
Bane of Blindness from Bethinor the snow giant thunderer hits Sleepy for 10 to psi, 15 darkness (25 total damage).
Sleepy is protected by a layer of thick leaves.
Sleepy misses Something.
Sleepy misses Something.
Sleepy converts some damage to Psi!
Something hits Sleepy for 31 to psi, 46 physical (78 total damage).
Something hits Sleepy for 32 to psi, 48 physical, 0 cold (80 total damage).
Sleepy shrugs off the effect 'Blinded'!
Sleepy is cut deeply.
Sleepy converts some damage to Psi!
Erupting Shadows hits Sleepy for 7 to psi, 10 darkness (17 total damage).
Something hits Sleepy for 26 to psi, 39 darkness, 139 to psi, 205 physical (408 total damage).
Sleepy the level 24 dwarf solipsist was mutilated to death by Bethinor the snow giant thunderer on level 3 of Daikara.














































































































