









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Brawler |
| Level / Exp | 30 / 2% |
| Size | medium |
| Lifes / Deaths | Killed by Grand Corruptor at level 30 on the 32nd Regrowth 123rd year of Ascendancy at 12:19 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 37 (base 13) |
| Dexterity | 83 (base 60) |
| Constitution | 45 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 82 (base 60) |
Resources
| Life | -216/902 |
| Stamina | 143/190 |
| Equilibrium | 30 |
| Healing Factor | 1.2511689881047 |
| Regeneration | 10.322144151864 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Stealth | 13 |
| See Invisible | 13 |
Offense: Barehand
| Damage | 105 |
| Accuracy | 50 |
| Crit Chance | 48% |
| APR | 29 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +12% |
| All | 0% |
| Nature | +3% |
Offense: Damage Penetration
| Physical | +20% |
Defense: Base
| Armour (hardiness) | 28 (40.65183292883%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 5 |
| Physical Save | 38 |
| Spell Save | 21 |
| Mental Save | 32 |
Defense: Resistances
| Nature | + 19%( 70%) |
| Lightning | + 22%( 70%) |
| Light | + 11%( 70%) |
| Temporal | + 17%( 70%) |
| Blight | + 14%( 70%) |
| Darkness | + 11%( 70%) |
| Cold | + 14%( 70%) |
| All | + 5%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Bleed Resistance | 10% |
| Confusion Resistance | 12% |
| Teleport Resistance | 10% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 44% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 591% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 224 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Race / Thalore | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the injured seer from death by Layylle the large brown snake. Escort: injured seer (level 2 of Norgos Lair) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 35. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Zanulathagorn the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +4 (+1 eff.) Dmg.mod +6% physical Res.pen +20% physical Apr +5 ----- def ----- Armour +1 Resists +12% temporal Crit.chn- 10.00% HP.reg +4.00 Teleport- +10% A pair of boots made of leather. |
| On hands | heroic dwarven-steel gauntlets of butchering (0 def, 5 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Disrupt/Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Acc +8 (+2 eff.) Apr +5 ----- def ----- Armour +5 Fatigue +3% Resists +6% blight Spell.save +9 (+4 eff.) Mind.save +6 (+3 eff.) Max.HP +42.00 Unarmed combat: Power 134% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +5 Apr +19 Crit +8.0% Atk.spd 100% On Hit: 10% Battle Shout 3 On Hit: * 13% chance to slow global speed by 46% * 10% chance to reduce armor by 10% Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| Tool | Bregygorim [power 182] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +5 Str +6 Con dps ---------- Phys.crit +2.0% Crit.mult +20.00% Sting an enemy dealing 187 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Zanutar0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Dex +2 Mag +5 Cun dps ---------- Dmg.mod +6% physical ----- def ----- Armour +6 Resists +9% nature Phys.save +6 (+2 eff.) HP.reg +3.00 Stun/Frz- +31% Rings make your fingers look great! |
| On fingers | copper ring 'Rotumbra'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Spell.save +6 (+3 eff.) HP.reg +1.00 Stun/Frz- +21% ---------- misc Max.mana +20.00 Rings make your fingers look great! |
| Around neck | grounding gold amulet of cunning (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun ----- def ----- Resists +18% lightning Stun/Frz- +20% Amulets make your neck look great! |
| Main armor | marauder's cured leather armour of Toknor (10 def, 4 armour)9.0 T2 light armor [Ego++] Master While equipped: Stats +4 Str +5 Dex dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +6 (+2 eff.) ----- def ----- Armour +4 Defense +10 (+4 eff.) Fatigue +7% Phys.save +7 (+3 eff.) A suit of armour made of leather. |
| Light source | watchleader's alchemist's lamp of clarity1.0 T3 lite [Ego+] Master/Psionic While equipped: ----- def ----- Mind.save +7 (+4 eff.) Blind- +34% Confus- +12% ---------- misc Light +8 See.Stealth +13 See.Invis +13 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Camabar the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +4 Dex +4 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Defense +1 (+1 eff.) Resists +9% cold Max.HP +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Elonor1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +6.00% Phys.pwr +3 (+1 eff.) ----- def ----- Resists +6% nature +6% light +6% darkness Phys.save +3 (+1 eff.) Blind- +10% Cut- +10% A belt that goes around your waist. |
Inventory
wild infusion of the duelist (res 33%; physical; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 25%; magical, physical; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Aerariamira0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Crit.mult +10.00% Phys.pwr +30 (+9 eff.) Dmg.mod +6% physical ----- def ----- Armour +4 ---------- misc Max.stam +30.00 Max.psi +20.00 Amulets make your neck look great! |
copper amulet of vision0.1 T1 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +12% ---------- misc Infravis +3 Sight +2 See.Invis +5 Amulets make your neck look great! |
gold amulet 'Hurelethad'0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +3 Dex +5 Cun +5 Con dps ---------- Mind.pwr +25 (+11 eff.) Mov.spd +10% ----- def ----- Fatigue -6% Resists +12% darkness +3% blight Phys.save +12 (+4 eff.) Mind.save +3 (+2 eff.) HP.reg +3.00 ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
grounding copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +10% lightning Stun/Frz- +22% Amulets make your neck look great! |
steel amulet of murder0.1 T2 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +10.00% Acc +5 (+1 eff.) Apr +11 Amulets make your neck look great! |
Blindpride the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +6 Str +5 Dex +5 Mag +6 Wil +3 Con dps ---------- Spell.pwr +8 (+4 eff.) Res.pen +10% darkness ----- def ----- Resists +15% lightning ---------- misc Light +3 Rings make your fingers look great! |
copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Rings make your fingers look great! |
gladiator's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Rings make your fingers look great! |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
dwarven-steel dagger of enduring (113% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Nature Power 113% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +7 Con +8 Wil ----- def ----- Max.HP +27.00 Sharp, short and deadly. |
Adiriwyn (144% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Nature Power 145% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +16 acid +20 nature While equipped: Stats +1 Wil dps ---------- Res.pen +16% acid +19% nature Apr +13 ----- def ----- Armour +6 Defense +20 (+7 eff.) Resists +12% cold Phys.save +9 (+3 eff.) Heal.mod +15% Disease- +20% ---------- misc Psi/ret +0.08 Massive two-handed swords. |
Tempestwild the dwarven-steel longsword (126% power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Arcane Power 127% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +16 lightning On Hit: * Create an explosion dealing 15 cold damage (1/turn) While equipped: Stats +3 Str +4 Mag dps ---------- Dmg.mod +20% cold Res.pen +20% lightning +15% cold ----- def ----- Mind.save +15 (+8 eff.) ---------- misc Psi/ret +0.12 Sharp, long, and deadly. |
Belilarab (120% power, 4 apr, acid element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +8 Str dps ---------- Spell.crit +3% Spell.pwr +9 (+4 eff.) Dmg.mod +20% acid +3% physical Res.pen +20% temporal +5% physical Melee Ret 4 temporal ----- def ----- Armour +8 Hardiness +7% Resists +6% temporal Phys.save +5 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Growwill the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +6 Wil dps ---------- Phys.crit +1.0% Against +20% Summoned ----- def ----- Resists +3% nature +9% darkness D.Red.from +31% Summoned Spell.save +15 (+7 eff.) Mind.save +3 (+2 eff.) Teleport- +10% A belt that goes around your waist. |
cashmere robe 'Glesetira' (0 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +5 Wil +6 Con dps ---------- Melee Ret 10 physical ----- def ----- Resists +11% all Phys.save +6 (+2 eff.) ---------- misc Mana/turn +0.23 Psi/turn +0.20 Max.stam +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ichorwinnow (0 def, 17 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Apr +6 ----- def ----- Armour +17 Resists +3% nature Mind.save +9 (+5 eff.) Heal.mod +10% Pinning- +10% A pair of boots made of leather. |
Ivekira (5 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Dex dps ---------- Crit.mult +10.00% Dmg.mod +3% physical Apr +2 ----- def ----- Armour +3 Defense +5 (+2 eff.) Fatigue +2% HP.reg +2.00 Heal.mod +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves of war-making (0 def, 2 armour)1.0 T2 hands armor [Ego+] Master While equipped: dps ---------- Phys.crit +10.0% Spell.crit +7% Mind.crit +11% Crit.mult +7.00% ----- def ----- Armour +2 Unarmed combat: Power 125% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +9.0% Atk.spd 125% On Crit: 20% Cripple 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic dwarven-steel gauntlets of archery (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +4 Cun +2 Dex dps ---------- Acc +7 (+2 eff.) Apr +10 ----- def ----- Armour +6 Fatigue +3% Mind.save +5 (+3 eff.) Max.HP +49.00 Unarmed combat: Power 128% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +11 Apr +14 Crit +8.0% Atk.spd 100% On Hit: 10% Battle Shout 3 On Hit: 15% Perfect Strike 3 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
steady dwarven-steel gauntlets of strength (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) Acc +6 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +6 (+2 eff.) Mind.save +5 (+3 eff.) Disarm- +20% Unarmed combat: Power 131% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 Apr +9 Crit +8.0% Atk.spd 100% On Hit: 10% Perfect Control 3 Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather cap 'Cuthakath' (4 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Str +4 Dex +5 Cun dps ---------- Phys.crit +3.0% Acc +37 (+11 eff.) Melee Ret 6 physical On Melee Ret: * 15% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +3% A cap made of leather. |
thaloren rough leather cap of knowledge (0 def, 1 armour)2.0 T1 head armor [Ego++] Master/Psionic While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% blight Mind.save +6 (+3 eff.) A cap made of leather. |
duelist's cured leather armour of Eyal (10 def, 7 armour)9.0 T2 light armor [Ego++] Nature/Master While equipped: Stats +4 Cun +4 Dex ----- def ----- Armour +7 Defense +10 (+4 eff.) Fatigue +7% Max.HP +20.00 HP.reg +3.00 Heal.mod +10% A suit of armour made of leather. |
74 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Yvylelle the Sepsiswither (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Crit.mult +12.00% Phys.pwr +7 (+2 eff.) Dmg.mod +18% arcane Res.pen +25% nature Apr +6 On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Resists +6% nature ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Corpsebolt' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +3% nature On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +9% fire ---------- misc Psi/ret +0.16 Max.hate +4.00 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Dagunarimas2.0 T1 lite [Rare] Psionic While equipped: Stats +7 Wil +4 Cun +1 Con dps ---------- Dmg.mod +6% mind Melee Ret 2 mind ----- def ----- Resists +3% mind Crit.chn- 5.00% ---------- misc Light +3 Infravis +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(52 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Another Brawler the Thalore Brawler level 18
46th Dusk 122nd year of Ascendancy at 13:45 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Another Brawler the Thalore Brawler level 18
49th Dusk 122nd year of Ascendancy at 22:57 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Another Brawler the Thalore Brawler level 23
43rd Haze 122nd year of Ascendancy at 11:35 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Another Brawler the Thalore Brawler level 24
44th Haze 122nd year of Ascendancy at 15:09 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Another Brawler the Thalore Brawler level 29
18th Regrowth 123rd year of Ascendancy at 10:36 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Another Brawler the Thalore Brawler level 29
24th Regrowth 123rd year of Ascendancy at 03:45 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Another Brawler the Thalore Brawler level 10
5th Mirth 122nd year of Ascendancy at 15:42 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Another Brawler the Thalore Brawler level 20
59th Dusk 122nd year of Ascendancy at 08:19 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Another Brawler the Thalore Brawler level 30
32nd Regrowth 123rd year of Ascendancy at 08:47 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Another Brawler the Thalore Brawler level 20
25th Haze 122nd year of Ascendancy at 09:00 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Another Brawler the Thalore Brawler level 29
25th Regrowth 123rd year of Ascendancy at 00:06 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Another Brawler the Thalore Brawler level 24
44th Haze 122nd year of Ascendancy at 03:03 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Another Brawler the Thalore Brawler level 8
2nd Mirth 122nd year of Ascendancy at 10:09 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Another Brawler the Thalore Brawler level 10
8th Mirth 122nd year of Ascendancy at 23:04 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Another Brawler the Thalore Brawler level 24
44th Haze 122nd year of Ascendancy at 01:37 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Another Brawler the Thalore Brawler level 16
30th Dusk 122nd year of Ascendancy at 03:47 see stats
Log
Another Brawler throws two quick punches.
Elven cultist is not dazed anymore.
Another Brawler performs a melee critical strike against Elven cultist!
Another Brawler uses Battle Shout.
Another Brawler hits Elven cultist for (79 flat reduction), 43 physical, (79 flat reduction), 142 physical (185 total damage).
Another Brawler is free from the rotting disease.
Another Brawler is no longer attuned.
Weakness Disease from Grand Corruptor hits Another Brawler for (29 antimagic), (15 flat reduction), 7 blight (7 total damage).
Decrepitude Disease from Grand Corruptor hits Another Brawler for (29 antimagic), (15 flat reduction), 5 blight (5 total damage).
Elven cultist casts Drain.
Another Brawler attunes to the damage.
Another Brawler is afflicted by a rotting disease!
Elven cultist hits Another Brawler for (29 antimagic), (15 flat reduction), 76 blight (76 total damage).
Another Brawler misses Something.
Another Brawler is free from the decrepitude disease.
Another Brawler speeds up.
Rotting Disease from Elven cultist hits Another Brawler for (29 antimagic), (0 flat reduction), 0 blight (0 total damage).
Weakness Disease from Grand Corruptor hits Another Brawler for (29 antimagic), (15 flat reduction), 20 blight (20 total damage).
Grand Corruptor casts Drain.
Grand Corruptor's spell attains critical power!
Another Brawler reacts to damage from Grand Corruptor, mitigating the blow!.
Another Brawler is afflicted by a decrepitude disease!
Grand Corruptor hits Another Brawler for (29 antimagic), (15 flat reduction), (107 reacted , -5 stam), 273 blight (273 total damage).
Another Brawler speeds up.
Elven cultist's Soul Rot hits Another Brawler for (29 antimagic), (15 flat reduction), 112 blight (112 total damage).
Grand Corruptor casts Cyst Burst.
Another Brawler reacts to damage from Grand Corruptor, mitigating the blow!.
Grand Corruptor hits Another Brawler for (29 antimagic), (15 flat reduction), (78 reacted , -5 stam), 219 blight (219 total damage).
Another Brawler the level 30 thalore brawler was tainted to death by Grand Corruptor on level 2 of Mark of the Spellblaze.




































































































