










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Cultist of Entropy |
| Level / Exp | 16 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by protoplasmic controller at level 1 on the 74th Pyre 122nd year of Ascendancy at 17:58 / 14Killed by onilug at level 12 on the 2nd Dusk 122nd year of Ascendancy at 09:23 Killed by elven blood mage at level 13 on the 6th Dusk 122nd year of Ascendancy at 09:59 Killed by elven blood mage at level 13 on the 6th Dusk 122nd year of Ascendancy at 15:00 Killed by orc necromancer at level 13 on the 6th Dusk 122nd year of Ascendancy at 21:14 Killed by snow giant boulder thrower at level 15 on the 27th Dusk 122nd year of Ascendancy at 22:45 Killed by Emaba the lesser vampire at level 15 on the 28th Dusk 122nd year of Ascendancy at 00:47 Killed by Emeloldana the great wolf at level 15 on the 28th Dusk 122nd year of Ascendancy at 16:27 Killed by Xalratira the wolf at level 15 on the 29th Dusk 122nd year of Ascendancy at 13:25 Killed by orc blood mage at level 15 on the 29th Dusk 122nd year of Ascendancy at 19:22 Killed by Lisudassra the minotaur at level 16 on the 30th Dusk 122nd year of Ascendancy at 03:29 Killed by brecklorn at level 16 on the 34th Dusk 122nd year of Ascendancy at 02:33 Killed by brecklorn at level 16 on the 34th Dusk 122nd year of Ascendancy at 04:36 Killed by Gata the half formed drem at level 16 on the 34th Dusk 122nd year of Ascendancy at 17:59 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 16 (base 10) |
| Magic | 57 (base 43) |
| Willpower | 13 (base 10) |
| Cunning | 36 (base 34) |
Resources
| Life | 314/314 |
| Insanity | 77/100 |
| Healing Factor | 1.0545771506545 |
| Regeneration | 1.3182214383181 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 8 |
| Crit Chance | 14% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +4% |
| Light | +15% |
| Temporal | +15% |
| Darkness | +15% |
| Physical | +15% |
| Cold | +6% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Arcane | +25% |
| Fire | +15% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 19.936086829205 (30%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 0 |
| Physical Save | 15 |
| Spell Save | 33 |
| Mental Save | 25 |
Defense: Resistances
| Lightning | + 14%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Silence Resistance | 22% |
| Confusion Resistance | 24% |
| Stun Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 385 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 581% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Demented / Oblivion | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Demented / Madness | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Nether | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Timethief | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Void | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Demented / Calamity | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Doom | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Jinxed Touch |
| talent | Chaos Orbs |
| talent | Void Stars |
| talent | Twofold Curse |
| talent | Revelation |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by devourer. Escort: lost sun paladin (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by giant eel. Escort: lost sun paladin (level 3 of Trollmire) | failed |
You failed to protect the temporal explorer from death by brown mold. Escort: temporal explorer (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | traveler's pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 Fatigue -4% Phys.save +5 (+5 eff.) ---------- misc Max.enc +21 A pair of boots made of leather. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | spellwoven linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) ---------- misc Mana/turn +0.10 A pointy cloth hat, very wizardly... |
| Tool | iron torque of psionic shield [power 23] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +8 (+4 eff.) Dmg.mod +6% cold Res.pen +25% arcane ----- def ----- Mind.save +7 (+3 eff.) HP.reg +1.00 Confus- +24% Stun/Frz- +25% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | copper ring of arcana (+0.10/turn)0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +22% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Eclipse (117% power, 4 apr, darkness element)5.0 T2 staff 2H weapon [Unique] Arcane Power 117% Range: 1.2x Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+4 eff.) Dmg.mod +15% darkness +15% physical +15% light +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
| On hands | Zuberiayavena the Flaremoon (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: Stats +3 Dex +4 Mag dps ---------- Crit.mult +5.00% Melee+ 7 lightning Dmg.mod +4% lightning Res.pen +15% fire ----- def ----- Armour +2 Resists +7% lightning ---------- misc Max.hate +4.00 Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | linen robe 'Islenn' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Spell.crit +3% Mind.crit +2% Spell.pwr +3 (+1 eff.) Mind.pwr +15 (+7 eff.) Res.pen +5% blight +5% mind ----- def ----- Resists +7% all Spell.save +16 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak of protection (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% temporal Pinning- +21% Knockbk- +22% Amulets make your neck look great! |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +22.00 Disarm- +20% Pinning- +25% Knockbk- +23% Rings make your fingers look great! |
gold ring 'Flashveil'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +13% fire Res.pen +25% lightning Phasing +30% ----- def ----- Resists +12% lightning +26% fire +5% arcane Rings make your fingers look great! |
Velevea the Darkwhisper (150% power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Rare] Master Power 151% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit.r1 +8 mind On Hit: * 20% chance to reduce all saves and defense by 20 While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +10% darkness Acc +12 (+11 eff.) Melee Ret 4 mind ----- def ----- Defense +14 (+14 eff.) Resists +9% darkness Disarm- +34% Massive two-handed mauls. |
balanced steel mace (110% power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Ego] Master Power 110% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+7 eff.) ----- def ----- Defense +7 (+7 eff.) Disarm- +20% Blunt and deadly. |
Ketar the vined mindstar (85% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon Reqs Wil 16 [Rare] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +12 arcane While equipped: dps ---------- Spell.crit +3% Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +9% lightning +9% fire +12% acid +7% cold Res.pen +10% acid Melee Ret 2 arcane ---------- misc Vim/s.crit +2.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Glirin (120% power, 4 apr, fire element)5.0 T3 staff 2H weapon [Rare] Nature Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +4 Dex dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +3% physical +20% fire Res.pen +15% physical Acc +5 (+5 eff.) ----- def ----- Defense +8 (+8 eff.) Phys.save +6 (+5 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 109.87 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Starrace (111% power, 3 apr, blight element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +2% Spell.pwr +21 (+7 eff.) Melee+ 27 arcane Dmg.mod +15% blight Res.pen +5% lightning +10% light +8% blight ----- def ----- Resists +3% temporal ---------- misc Max.mana +40.00 Max.P.En +5.00 Max.N.En +5.00 Light +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short ash starstaff of warding (111% power, 3 apr, temporal element)5.0 T2 staff 1H weapon [Ego+] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +4% Phys.pwr +7 (+4 eff.) Spell.pwr +12 (+4 eff.) Dmg.mod +15% temporal Acc +6 (+6 eff.) ----- def ----- Armour +5 Defense +5 (+5 eff.) ---------- misc Wards +2 temporal Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Rags of the Sanctuary (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +12.00 A pair of boots made of leather. |
Frostmistress (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid +9% blight Res.pen +10% blight Melee Ret 6 blight 6 cold ----- def ----- Defense +2 (+2 eff.) Resists +18% acid +12% cold A pointy cloth hat, very wizardly... |
Glintvortex the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Str +3 Wil dps ---------- Dmg.mod +12% light Res.pen +10% light ----- def ----- Armour +3 Fatigue +3% Resists +7% lightning +7% temporal ---------- misc Light +3 A cap made of leather. |
hardened leather cap 'Aeragar' (0 def, 5 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +1 Con dps ---------- Crit.mult +10.00% Acc +10 (+10 eff.) ----- def ----- Armour +5 Fatigue +3% Resists +3% light +4% physical HP.reg +4.00 ---------- misc Infravis +2 A cap made of leather. |
hardened leather cap 'Dawnrip' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +6 Con dps ---------- Dmg.mod +12% light Res.pen +5% light +25% arcane On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Armour +3 Fatigue +3% Resists +5% arcane A cap made of leather. |
dwarven-steel mail armour 'Prismslicer' (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% lightning +6% light Res.pen +15% light ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +18% temporal Crit.chn- 10.00% ---------- misc Light +3 A suit of armour made of mail. |
42 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of clear mind 'Hanisin' [power 2] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +10% arcane Melee Ret 6 arcane ----- def ----- Resists +5% arcane +24% acid Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Drem Unlock the Shalore Cultist of Entropy level 14
20th Dusk 122nd year of Ascendancy at 23:52 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Drem Unlock the Shalore Cultist of Entropy level 10
6th Mirth 122nd year of Ascendancy at 09:20 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Drem Unlock the Shalore Cultist of Entropy level 8
2nd Mirth 122nd year of Ascendancy at 20:36 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Drem Unlock the Shalore Cultist of Entropy level 9
3rd Mirth 122nd year of Ascendancy at 19:50 see stats
Log
Rested for 20 turns (stop reason: all resources and life at maximum).
Drem Unlock picks up (c.): Glirin (120% power, 4 apr, fire element).
Drem Unlock picks up (k.): steel torque of clear mind 'Hanisin' [power 2] (25 cooldown).
Drem Unlock picks up (f.): dwarven-steel mail armour 'Prismslicer' (3 def, 8 armour).
Drem Unlock picks up (f.): hardened leather cap 'Dawnrip' (0 def, 3 armour).
Drem Unlock picks up (f.): Frostmistress (2 def, 0 armour).
Drem Unlock picks up (c.): gold ring 'Flashveil'.
Ran for 6 turns (stop reason: something interesting).
Drem Unlock picks up (h.): Glintvortex the hardened leather cap (0 def, 3 armour).
Drem Unlock picks up (d.): Ketar the vined mindstar (85% power, 18 apr, nature damage).
Drem Unlock picks up (l.): 42 alchemist agate.
Drem Unlock picks up (d.): Velevea the Darkwhisper (150% power, 2 apr).
Drem Unlock picks up (e.): balanced steel mace (110% power, 3 apr).
You pickup 0.60 gold pieces.
Drem Unlock picks up (h.): magewarrior's short ash starstaff of warding (111% power, 3 apr, temporal element).
Lore found: our origins (3)
You can read all your collected lore in the game menu, by pressing Escape.
Option unlocked: New Race: Drem
Drem Unlock picks up (a.): Mirror Image Rune (dur 6; cd 24).
Drem Unlock picks up (i.): Starrace (111% power, 3 apr, blight element).
Lore found: Mirror Image Rune
You can read all your collected lore in the game menu, by pressing Escape.
Drem Unlock picks up (o.): hardened leather cap 'Aeragar' (0 def, 5 armour).

















































































