Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Lazy Unlocker 1.7.6Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Possessor |
Level / Exp | 10 / 36% |
Size | big |
Lifes / Deaths | Killed by spitting spider at level 5 on the 77th Pyre 122nd year of Ascendancy at 20:12 0 / 5Killed by spitting spider at level 5 on the 77th Pyre 122nd year of Ascendancy at 20:55 Killed by multi-hued crystal at level 6 on the 1st Mirth 122nd year of Ascendancy at 08:34 Killed by Gloryssra the grizzly bear at level 10 on the 6th Flare 122nd year of Ascendancy at 19:19 Killed by Gloryssra the grizzly bear at level 10 on the 6th Flare 122nd year of Ascendancy at 19:57 |
Primary Stats
Strength | 24 (base 24) |
Dexterity | 12 (base 12) |
Constitution | 10 (base 10) |
Magic | 11 (base 10) |
Willpower | 31 (base 31) |
Cunning | 13 (base 12) |
Resources
Life | -1/164 |
Psi | 98/180 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 16.54677130326 |
See Invisible | 16.54677130326 |
Offense: Mainhand
Damage | 47 |
Accuracy | 20 |
Crit Chance | 1% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Light | +6% |
Fire | +3% |
Physical | +3% |
Mind | +10% |
All | 0% |
Offense: Damage Penetration
Light | +10% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 15.5 (43.579428603723%) |
Defense | 11 |
Ranged Defense | 11 |
Fatigue | 12 |
Physical Save | 11 |
Spell Save | 19 |
Mental Save | 31 |
Defense: Resistances
Lightning | + 14%( 70%) |
Light | + 3%( 70%) |
Temporal | + 5%( 70%) |
Cold | + 11%( 70%) |
Mind | + 15%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Bleed Resistance | 20% |
Confusion Resistance | 22% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Psionic / Possession | 1.50 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Body snatcher | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Psychic blows | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
Tool | [vs. Duvogar [power 116] (14/20 cooldown) (Tool)] Duvogar [power 116] (14/20 cooldown)Duvogar [power 116] (14/20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Mental save: +9 (+5 eff.) (-) Maximum hate: +2.00 (-) Mindpower: +5 (+2 eff.) (-) It can be used to create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | [vs. copper ring of power (On fingers, 1 of 2)] copper ring of powercopper ring of power Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) (-) Spellpower: +5 (+5 eff.) (-) Mindpower: +6 (+3 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | [vs. copper ring of power (On fingers, 1 of 2)] copper ring of claritycopper ring of clarity Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-5 (-1 eff.)) Mental save: +5 (+2 eff.) Confusion immunity: +22% Spellpower: +0 (+0 eff.) (-5 (-5 eff.)) Mindpower: +0 (+0 eff.) (-6 (-3 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | [vs. grounding rough leather belt of the giants (Around waist)] grounding rough leather belt of the giantsgrounding rough leather belt of the giants Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) (-) Changes resistances: +5%(-) lightning / +5%(-) temporal Spell save: +5 (+5 eff.) (-) Size category: +1 (-) A belt that goes around your waist. |
Main armor | [vs. Haludar the Offalpiety (2 def, 6 armour) (Main armor)] Haludar the Offalpiety (2 def, 6 armour)Haludar the Offalpiety (2 def, 6 armour) Requires: - Heavy armour training - Strength 14 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +6 (-) Defense: +2 (+2 eff.) (-) Fatigue: +12% (-) Changes resistances: +5%(-) mind Changes resistances penetration: +5%(-) nature Mental save: +13 (+7 eff.) (-) Cut immunity: +20% (-) A suit of armour made of mail. |
On head | [vs. Splendourcrypt (1 def, 0 armour) (On head)] Splendourcrypt (1 def, 0 armour)Splendourcrypt (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Damage when hit (Melee): 6(-) lightning Changes resistances: +10%(-) mind Changes resistances penetration: +10%(-) light Changes damage: +3%(-) fire / +10%(-) mind / +6%(-) light A pointy cloth hat, very wizardly... |
Light source | [vs. Noonresolve the brass lantern (Light source)] Noonresolve the brass lanternNoonresolve the brass lantern Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3%(-) light Equilibrium when hit: +0.08 (-) Hate when firing a critical mind attack: +4.00 (-) Maximum life: +40.00 (-) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | [vs. Elenethad (1 def, 6 armour) (Cloak)] Elenethad (1 def, 6 armour)Elenethad (1 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 (-) Defense: +1 (+1 eff.) (-) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 0(-20) item temporal energize Changes stats: +1(-) Cun / +1(-) Mag Changes resistances: +11%(-) cold Defense after a teleport: +5 (-) Resist all after a teleport: +5% (-) New effects duration reduction after a teleport: +5% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | [vs. Cyregathra the Blastspike (29-44 power, 1 apr) (In main hand, 1 of 2)] Cyregathra the Blastspike (29-44 power, 1 apr)Cyregathra the Blastspike (29-44 power, 1 apr) Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 29.0 - 43.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 (-) Crit. chance: +0.5% (-) Attack speed: 100% (-) When wielded/worn: Armour: +2 (-) Changes resistances: +9%(-) lightning Changes damage: +3%(-) physical Massive two-handed mauls. Tap to cycle through comparison choices |
Inventory
shielding rune of the sneak (absorb 89; dur 3; cd 17) shielding rune of the sneak (absorb 89; dur 3; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 89 damage for 3 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. copper ring of power (On fingers, 1 of 2)] warrior's copper ring of light (+22%)This item will automatically be transmogrified when you leave the level. warrior's copper ring of light (+22%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-5 (-1 eff.)) Armour: +4 Changes stats: +2 Str Changes resistances: +22% light Changes damage: +11% light Spellpower: +0 (+0 eff.) (-5 (-5 eff.)) Mindpower: +0 (+0 eff.) (-6 (-3 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Cyregathra the Blastspike (29-44 power, 1 apr) (In main hand, 1 of 2)] iron mace (12-18 power, 2 apr)iron mace (12-18 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.5 - 17.5(-16.5 - -26.0) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (+1) Crit. chance: +0.5% (-) Attack speed: 100% (-) When wielded/worn: Armour: +0 (-2) Changes resistances: +0%(-9%) lightning Changes damage: +0%(-3%) physical Blunt and deadly. Tap to cycle through comparison choices |
[vs. Cyregathra the Blastspike (29-44 power, 1 apr) (In main hand, 1 of 3)] iron dagger (11-14 power, 5 apr)This item will automatically be transmogrified when you leave the level. iron dagger (11-14 power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3(-18.0 - -29.2) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 (+4) Crit. chance: +4.0% (+3.5%) Attack speed: 100% (-) When wielded/worn: Armour: +0 (-2) Changes resistances: +0%(-9%) lightning Changes damage: +0%(-3%) physical Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Cyregathra the Blastspike (29-44 power, 1 apr) (In main hand, 1 of 3)] mossy mindstar (3-3 power, 12 apr, mind damage)mossy mindstar (3-3 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3(-26.0 - -40.2) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (+11) Crit. chance: +2.5% (+2.0%) Attack speed: 100% (-) When wielded/worn: Armour: +0 (-2) Changes resistances: +0%(-9%) lightning Changes damage: +0%(-3%) physical Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Cyregathra the Blastspike (29-44 power, 1 apr) (In main hand, 1 of 3)] mossy mindstar (2-3 power, 12 apr, mind damage)mossy mindstar (2-3 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8(-26.5 - -40.8) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (+11) Crit. chance: +2.5% (+2.0%) Attack speed: 100% (-) When wielded/worn: Armour: +0 (-2) Changes resistances: +0%(-9%) lightning Changes damage: +0%(-3%) physical Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Haludar the Offalpiety (2 def, 6 armour) (Main armor)] linen robe (0 def, 0 armour)linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-6) Defense: +0 (+0 eff.) (-2 (-2 eff.)) Fatigue: +0% (-12%) Changes resistances: +0%(-5%) mind / +7% all Changes resistances penetration: +0%(-5%) nature Mental save: +0 (+0 eff.) (-13 (-7 eff.)) Cut immunity: +0% (-20%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Haludar the Offalpiety (2 def, 6 armour) (Main armor)] cleansing rough leather armour (3 def, 2 armour)cleansing rough leather armour (3 def, 2 armour) Requires: - Strength 10 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-4) Defense: +3 (+3 eff.) (+1 (+1 eff.)) Fatigue: +6% (-6%) Changes resistances: +10% blight / +10% nature / +0%(-5%) mind Changes resistances penetration: +0%(-5%) nature Mental save: +0 (+0 eff.) (-13 (-7 eff.)) Cut immunity: +0% (-20%) A suit of armour made of leather. |
[vs. Haludar the Offalpiety (2 def, 6 armour) (Main armor)] prismatic rough leather armour of temporal resistance (3 def, 2 armour)This item will automatically be transmogrified when you leave the level. prismatic rough leather armour of temporal resistance (3 def, 2 armour) Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-4) Defense: +3 (+3 eff.) (+1 (+1 eff.)) Fatigue: +6% (-6%) Changes resistances: +0%(-5%) mind / +16% temporal / +10% light / +10% darkness Changes resistances penetration: +0%(-5%) nature Mental save: +0 (+0 eff.) (-13 (-7 eff.)) Cut immunity: +0% (-20%) A suit of armour made of leather. |
[vs. Haludar the Offalpiety (2 def, 6 armour) (Main armor)] impenetrable iron mail armour of cold resistance (2 def, 9 armour)impenetrable iron mail armour of cold resistance (2 def, 9 armour) Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 (+3) Defense: +2 (+2 eff.) (-) Fatigue: +12% (-) Changes resistances: +0%(-5%) mind / +16% cold Changes resistances penetration: +0%(-5%) nature Mental save: +0 (+0 eff.) (-13 (-7 eff.)) Cut immunity: +0% (-20%) A suit of armour made of mail. |
[vs. Elenethad (1 def, 6 armour) (Cloak)] enveloping linen cloak of the Shaloren (6 def, 0 armour)This item will automatically be transmogrified when you leave the level. enveloping linen cloak of the Shaloren (6 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +0 (-6) Defense: +6 (+6 eff.) (+5 (+5 eff.)) Damage (Melee): 0(-20) item temporal energize Changes stats: +1(-) Mag / +2 Wil / +0(-1) Cun Changes resistances: +0%(-11%) cold Physical save: +6 (+6 eff.) Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Splendourcrypt (1 def, 0 armour) (On head)] grounding linen wizard hat of frost (+6%) (1 def, 0 armour)grounding linen wizard hat of frost (+6%) (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Damage when hit (Melee): 0(-6) lightning Changes resistances: +6% lightning / +15% cold / +0%(-10%) mind / +5% temporal Changes resistances penetration: +0%(-10%) light Changes damage: +0%(-6%) light / +0%(-3%) fire / +0%(-10%) mind / +10% cold A pointy cloth hat, very wizardly... |
[vs. Splendourcrypt (1 def, 0 armour) (On head)] Serpentrigor (0 def, 1 armour)This item will automatically be transmogrified when you leave the level. Serpentrigor (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +0 (+0 eff.) (-1 (-1 eff.)) Fatigue: +1% Damage when hit (Melee): 0(-6) lightning / 4 temporal Changes stats: +3 Str Changes resistances: +0%(-10%) mind / +3% temporal Changes resistances penetration: +10% nature / +0%(-10%) light Changes damage: +3% temporal / +0%(-6%) light / +0%(-3%) fire / +0%(-10%) mind / +3% nature Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cap made of leather. |
[vs. Splendourcrypt (1 def, 0 armour) (On head)] prismatic rough leather cap of dexterity (+2) (0 def, 1 armour)prismatic rough leather cap of dexterity (+2) (0 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +0 (+0 eff.) (-1 (-1 eff.)) Fatigue: +1% Damage when hit (Melee): 0(-6) lightning Changes stats: +2 Dex Changes resistances: +0%(-10%) mind / +11% light / +10% darkness Changes resistances penetration: +0%(-10%) light Changes damage: +0%(-3%) fire / +0%(-10%) mind / +0%(-6%) light A cap made of leather. |
[vs. Splendourcrypt (1 def, 0 armour) (On head)] iron helm (0 def, 3 armour)This item will automatically be transmogrified when you leave the level. iron helm (0 def, 3 armour) Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Defense: +0 (+0 eff.) (-1 (-1 eff.)) Fatigue: +5% Damage when hit (Melee): 0(-6) lightning Changes resistances: +0%(-10%) mind Changes resistances penetration: +0%(-10%) light Changes damage: +0%(-3%) fire / +0%(-10%) mind / +0%(-6%) light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Noonresolve the brass lantern (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +0%(-3%) light Equilibrium when hit: +0.00 (-0.08) Hate when firing a critical mind attack: +0.00 (-4.00) Maximum life: +0.00 (-40.00) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Noonresolve the brass lantern (Light source)] brass lantern 'Ivalerin'This item will automatically be transmogrified when you leave the level. brass lantern 'Ivalerin' Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +15 (+12 eff.) Damage when hit (Melee): 10 fire Changes resistances: +3% acid / +6% fire / +0%(-3%) light / +9% cold Changes damage: +3% arcane Equilibrium when hit: +0.00 (-0.08) Vim when firing critical spell: +1.00 Hate when firing a critical mind attack: +0.00 (-4.00) Maximum life: +0.00 (-40.00) Light radius: +3 (-) Damage Shield penetration: +30% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Noonresolve the brass lantern (Light source)] bright brass lantern of focusbright brass lantern of focus Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +0%(-3%) light Changes damage: +5% mind Equilibrium when hit: +0.00 (-0.08) Hate when firing a critical mind attack: +0.00 (-4.00) Maximum life: +0.00 (-40.00) Light radius: +5 (+2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Demonic Soul Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
[vs. Duvogar [power 116] (14/20 cooldown) (Tool)] Imp ClawImp Claw Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Mental save: +0 (+0 eff.) (-9 (-5 eff.)) Maximum hate: +0.00 (-2.00) Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 77.44 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Duvogar [power 116] (14/20 cooldown) (Tool)] focusing elm wand of lightning storm [power 110] (14/15 cooldown)focusing elm wand of lightning storm [power 110] (14/15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Mental save: +0 (+0 eff.) (-9 (-5 eff.)) Maximum hate: +0.00 (-2.00) Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 22 lightning damage and will be dazed for 1 turn (110 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Cake the Cornac Possessor level 10
5th Mirth 122nd year of Ascendancy at 18:53 see stats
By Cake the Cornac Possessor level 9
4th Mirth 122nd year of Ascendancy at 05:55 see stats
Log
Cake starts to bleed.
Cake is dazed!
Cake is not dazed anymore.
Cake is dazed!
Cake resists the knockback!
Cake is not dazed anymore.
Cake converts some damage to Psi!
Gloryssra the grizzly bear hits Cake for 10 to psi, 46 physical, 1 to psi, 3 cold, 1 to psi, 3 fire, 6 to psi, 28 physical, 1 to psi, 3 cold, 1 to psi, 3 fire (103 total damage).
Bleeding from Gloryssra the grizzly bear hits Cake for 2 to psi, 7 physical (9 total damage).
Melee retaliation hits Gloryssra the grizzly bear for 2 lightning, 2 lightning (4 total damage).
Gloryssra the grizzly bear's supercharge is fading.
Cake is not stunned anymore.
Cake converts some damage to Psi!
Bleeding from Gloryssra the grizzly bear hits Cake for 2 to psi, 7 physical (9 total damage).
Gloryssra the grizzly bear uses Supercharge Tinkers.
Gloryssra the grizzly bear supercharges all tinkers.
Cake converts some damage to Psi!
Bleeding from Gloryssra the grizzly bear hits Cake for 2 to psi, 7 physical (9 total damage).
Cake uses Infusion: Regeneration.
Cake starts regenerating health quickly.
Gloryssra the grizzly bear uses Disarm.
Cake redirects the effect 'Bleeding'!
Gloryssra the grizzly bear shrugs off Gloryssra the grizzly bear's 'Bleeding'!
Cake is disarmed!
Cake converts some damage to Psi!
Gloryssra the grizzly bear hits Cake for 4 to psi, 20 physical, 1 to psi, 3 cold, 1 to psi, 3 fire, 3 to psi, 14 physical (48 total damage).
Melee retaliation hits Gloryssra the grizzly bear for 5 lightning, 5 lightning (10 total damage).
Cake the level 10 cornac possessor was minced to death by Gloryssra the grizzly bear on level 1 of Scintillating Caves.