Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Faster Adventurer Levelup 1.0.5Removes all the unwanted categories from the level up screen so it runs smoothly. Conveyance Reward 1.3.0This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Skeleton |
Class | Archer |
Level / Exp | 18 / 40% |
Size | medium |
Lifes / Deaths | Killed by Ivivena the lumberjack at level 9 on the 6th Dusk 122nd year of Ascendancy at 19:13 / 4Killed by Zubyriawyn the cutpurse at level 9 on the 27th Dusk 122nd year of Ascendancy at 12:11 Killed by Zubyriawyn the cutpurse at level 9 on the 27th Dusk 122nd year of Ascendancy at 13:10 Killed by Zubyriawyn the cutpurse at level 10 on the 27th Dusk 122nd year of Ascendancy at 14:17 |
Primary Stats
Strength | 21 (base 12) |
Dexterity | 64 (base 46) |
Constitution | 14 (base 10) |
Magic | 21 (base 10) |
Willpower | 29 (base 10) |
Cunning | 44 (base 35) |
Resources
Life | 461/461 |
Stamina | 190/190 |
Healing Factor | 1 |
Regeneration | 1.75 |
Speed
Mental | -28.571428571429% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
Offense: Mainhand
Damage | 97 |
Accuracy | 66 |
Crit Chance | 79% |
APR | 71 |
Speed | 1.12 |
Offense: Spell
Spellpower | 26 |
Crit Chance | 13% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 33.45 |
Crit Chance | 13% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 7 (30%) |
Defense | 24.65 |
Ranged Defense | 24.65 |
Fatigue | 7 |
Physical Save | 48.766666666667 |
Spell Save | 31.275 |
Mental Save | 49.866666666667 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 25% |
Confusion Resistance | 47% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 10% |
Bleed Resistance | 100% |
Stun Resistance | 15% |
Instadeath Resistance | 100% |
Knockback Resistance | 23% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 42.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Technique / Archery - bows | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 0.90 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Technique / Field control | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Aim |
talent | Deadly Poison |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Lelysadir the pair of rough leather boots (0 def, 1 armour) Lelysadir the pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 12 blight / 4 arcane Changes stats: +2 Cun / +2 Con Changes resistances penetration: +5% blight Changes damage: +12% arcane Physical save: +11 (+4 eff.) Mental save: +10 (+3 eff.) Stamina each turn: +0.40 Maximum stamina: +12.00 A pair of boots made of leather. |
Quiver | Quiver of the Sun (25/25, 34-47.6 power, 15 apr) Quiver of the Sun (25/25, 34-47.6 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 50% Str, 70% Dex Damage type: Bright light Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +2.0% Capacity: 25 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
Light source | brass lantern 'Zubira' brass lantern 'Zubira'Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +1 Str / +1 Dex / +2 Mag / +5 Wil / +2 Con Changes resistances: +6% blight / +9% temporal Changes damage: +6% mind Life regen: +1.50 Light radius: +2 Infravision radius: +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Ravenquell the iron helm (0 def, 3 armour) Ravenquell the iron helm (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +5% Changes stats: +1 Str / +6 Wil / +3 Cun Changes resistances: +6% blight Changes resistances penetration: +5% physical Changes damage: +6% darkness Critical mult.: +6.00% Mental save: +7 (+2 eff.) Mindpower: +4 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | iron pickaxe 'Gilyrek' (dig speed 15 turns) iron pickaxe 'Gilyrek' (dig speed 15 turns)Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +6% blight / +6% temporal / +3% light Changes damage: +9% acid / +6% fire / +6% mind Physical save: +25 (+8 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +5% Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Vorewyn VorewynPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Mag / +4 Wil Changes resistances: +3% acid / +2% physical / +12% light Mental save: +7 (+2 eff.) Poison immunity: +15% Cut immunity: +10% Confusion immunity: +25% Spellpower: +6 (+3 eff.) Rings can have magical properties. |
On fingers | Cloudjustice CloudjusticeCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Damage when hit (Melee): 12 lightning Changes stats: +3 Dex Changes resistances: +6% nature / +6% lightning Changes resistances penetration: +5% nature Changes damage: +3% nature / +3% lightning Mental save: +6 (+2 eff.) Confusion immunity: +22% Rings can have magical properties. |
Around waist | rough leather belt 'Adynn' rough leather belt 'Adynn'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex / +4 Cun / +6 Lck Changes resistances: +9% blight Trap disarming bonus: +8 Stealth bonus: +6 Maximum encumbrance: +22 Blindness immunity: +10% Stun/Freeze immunity: +10% Infravision radius: +4 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A belt that goes around your waist. |
In main hand | steady yew longbow of true flight steady yew longbow of true flightRequires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +8.0% Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
On hands | Vorylramina the rough leather gloves (0 def, 1 armour) Vorylramina the rough leather gloves (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +18 (+4 eff.) Armour: +1 Damage (Melee): 6 arcane Changes stats: +3 Dex / +4 Mag / +4 Wil Changes resistances: +4% arcane Maximum life: +60.00 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Camirath the rough leather armour (8 def, 2 armour) Camirath the rough leather armour (8 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 1 When wielded/worn: Armour penetration: +7 Physical crit. chance: +4.0% Armour: +2 Defense: +8 (+4 eff.) Fatigue: +6% Changes resistances: +15% mind / +6% physical Changes resistances penetration: +5% arcane Changes damage: +6% mind / +3% arcane Physical save: +12 (+4 eff.) Stamina each turn: +0.60 Chance to avoid any damage: +5% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 44% of your stamina. A suit of armour made of leather. |
Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | Bethylaith BethylaithInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 4 mind Changes resistances: +3% mind / +14% temporal Changes resistances penetration: +15% blight / +15% mind Changes damage: +3% mind Physical save: +25 (+8 eff.) Spell save: +24 (+11 eff.) Mental save: +23 (+8 eff.) Pinning immunity: +25% Knockback immunity: +23% Amulets can have magical properties. |
Inventory
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 3 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (83 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 239/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Asshole Skeleton the Skeleton Archer level 9
6th Dusk 122nd year of Ascendancy at 15:20 see stats
By Asshole Skeleton the Skeleton Archer level 16
40th Dusk 122nd year of Ascendancy at 21:16 see stats
By Asshole Skeleton the Skeleton Archer level 10
27th Dusk 122nd year of Ascendancy at 13:43 see stats
By Asshole Skeleton the Skeleton Archer level 12
27th Dusk 122nd year of Ascendancy at 22:10 see stats
By Asshole Skeleton the Skeleton Archer level 18
41st Dusk 122nd year of Ascendancy at 21:37 see stats
By Asshole Skeleton the Skeleton Archer level 9
6th Flare 122nd year of Ascendancy at 04:11 see stats
By Asshole Skeleton the Skeleton Archer level 7
3rd Flare 122nd year of Ascendancy at 07:09 see stats
By Asshole Skeleton the Skeleton Archer level 15
40th Dusk 122nd year of Ascendancy at 10:54 see stats
Log
Space around you starts to dissolve...
Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).
Resting starts...
You are yanked out of this place!
Rested for 37 turns (stop reason: dialog is displayed).
You gain 0.30 gold from the transmogrification of supercharged elm wand of conjuration [power 121] (13 cooldown).
You gain 11.87 gold from the transmogrification of Lustrepain [power 41] (29 cooldown).
You gain 0.57 gold from the transmogrification of cleansing rough leather belt.
You gain 1.20 gold from the transmogrification of blurring rough leather belt.
You gain 1.79 gold from the transmogrification of spiked iron mail armour of lightning resistance (2 def, 4 armour).
You gain 2.41 gold from the transmogrification of radiant iron mail armour (2 def, 4 armour).
You gain 1.41 gold from the transmogrification of spiked rough leather armour of fire resistance (1 def, 2 armour).
You gain 12.64 gold from the transmogrification of Umbraweeper the pouch of iron shots (18/18, 14-16.8 power, 1 apr).
You gain 1.30 gold from the transmogrification of quiver of elm arrows of erosion (15/15, 15-21 power, 5 apr).
You gain 21.44 gold from the transmogrification of Runaduntir the elm longbow.
You gain 2.73 gold from the transmogrification of manaburning iron dagger of massacre (15.5-20.15 power, 5 apr).
You gain 1.75 gold from the transmogrification of iron dagger of phasing (10-13 power, 10 apr).
You gain 1.31 gold from the transmogrification of flaming iron battleaxe of massacre (23-34.5 power, 1 apr).
You gain 2.61 gold from the transmogrification of shimmering ash vilestaff (15-18 power, 3 apr, acid element).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Asshole Skeleton deactivates Aim.
Asshole Skeleton deactivates Deadly Poison.