Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Bulwark |
Level / Exp | 30 / 13% |
Size | big |
Lifes / Deaths | Killed by Xanodassra the dreaming treant at level 18 on the 17th Dusk 122nd year of Ascendancy at 13:06 0 / 7Killed by Yvaldamira the cutpurse at level 22 on the 68th Dusk 122nd year of Ascendancy at 13:43 Killed by Aerolerin the gigantic corrosive tunneler at level 24 on the 77th Dusk 122nd year of Ascendancy at 01:40 Killed by fire drake at level 27 on the 14th Haze 122nd year of Ascendancy at 04:49 Killed by Eilinikira the animated skull at level 30 on the 6th Decay 122nd year of Ascendancy at 04:43 Killed by Zubotha the skeleton warrior at level 30 on the 6th Decay 122nd year of Ascendancy at 08:18 Killed by Xeritta the armoured skeleton warrior at level 30 on the 6th Decay 122nd year of Ascendancy at 19:56 |
Antimagic | Follower |
Primary Stats
Strength | 128 (base 60) |
Dexterity | 28 (base 16) |
Constitution | 59 (base 55) |
Magic | 10 (base 10) |
Willpower | 28 (base 11) |
Cunning | 21 (base 10) |
Resources
Life | 1/1172 |
Stamina | 142/252 |
Equilibrium | 30 |
Healing Factor | 1.6251133323992 |
Regeneration | 26.23932763292 |
Speed
Mental | +1.1102230246252E-13% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 3 |
Infravision | 6 |
See Stealth | 7 |
See Invisible | 24 |
Offense: Mainhand
Damage | 174 |
Accuracy | 48 |
Crit Chance | 11% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 10 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Fire | +10% |
Darkness | +12% |
Light | +9% |
Nature | +20% |
Cold | +23% |
Physical | +8% |
Mind | +21% |
All | 0% |
Offense: Damage Penetration
Acid | +5% |
Darkness | +5% |
Lightning | +15% |
Defense: Base
Armour (hardiness) | 50.063402816797 (92.11456541679%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 0 |
Physical Save | 60 |
Spell Save | 38 |
Mental Save | 39 |
Defense: Resistances
Acid | + 21%( 70%) |
Blight | + 19%( 70%) |
Cold | + 55%( 70%) |
All | + 17%( 70%) |
Lightning | + 28%( 70%) |
Temporal | + 22%( 70%) |
Darkness | + 25%( 70%) |
Fire | + 40%( 70%) |
Nature | + 41%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Bleed Resistance | 20% |
Disarm Resistance | 0% |
Knockback Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 12% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 588% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 42% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 314 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Technique / Battle tactics | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by thief. Escort: lost sun paladin (level 1 of Daikara) | failed |
You failed to protect the repented thief from death by Eilinubrewen the midge swarm. Escort: repented thief (level 2 of Old Forest) | failed |
You failed to protect the worried loremaster from death by Salegarin the black crystal. Escort: worried loremaster (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed wretchling eyeball. * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed snow giant kidney. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' You have aided Ungrol of Last Hope in creating an elixir of stoneskin. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
On feet | pair of hardened leather boots 'Glaciervortex' (0 def, 3 armour) pair of hardened leather boots 'Glaciervortex' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Str +5 Dex +3 Cun +10 Lck dps ---------- Crit.mult +15.00% Mind.pwr +15 (+8 eff.) ----- def ----- Armour +3 Resists +6% cold Stealth +8 ---------- misc Equi/ret +0.08 A pair of boots made of leather. |
Light source | brass lantern 'Belera' brass lantern 'Belera'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Res.pen +5% acid Melee Ret 4 acid ----- def ----- Armour +2 Mind.save +6 (+2 eff.) Die.at -60.00 life Cut- +20% Knockbk- +10% ---------- misc Light +3 See.Stealth +7 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | stabilizing dwarven-steel helm of trickery (0 def, 4 armour) stabilizing dwarven-steel helm of trickery (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +5 ----- def ----- Armour +4 Fatigue +4% Phys.save +14 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 330.39 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Tool | Glittertrail (dig speed 15 turns) Glittertrail (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +9% light +6% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 21 ----- def ----- Resists +3% blight +12% cold +9% nature +6% temporal Max.HP +32.00 ---------- misc Max.stam +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | warrior's copper ring of frost (+22%) warrior's copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +11% cold ----- def ----- Armour +4 Resists +22% cold Rings make your fingers look great! |
On fingers | Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around neck | Filthweeper the steel amulet Filthweeper the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- Dmg.mod +12% nature +9% mind On Hit (Melee): * 20% chance to slow global speed by 47% ----- def ----- Fatigue -6% HP.reg +1.00 Blind- +12% ---------- misc Infravis +3 Sight +2 See.Invis +7 Amulets make your neck look great! |
In main hand | hateful voratun longsword (151% power, 6 apr) hateful voratun longsword (151% power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Psionic Power 152% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +11 darkness Against +9% Living Sharp, long, and deadly. |
Around waist | Gorudil Gorudil1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str ----- def ----- Mind.save +12 (+4 eff.) Max.HP +54.00 ---------- misc Hate/m.crit +3.00 Max.psi +20.00 Infravis +3 See.Invis +12 A belt that goes around your waist. |
In off hand | swashbuckler's dwarven-steel shield of resistance (0 def, 6 armour, 137% power, 73.5 block) swashbuckler's dwarven-steel shield of resistance (0 def, 6 armour, 137% power, 73.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego++] Nature/Master When used to Attack: Power 137% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +74 While equipped: Stats +4 Str +4 Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +6 Fatigue +8% Resists +5% acid +7% fire +7% lightning +6% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Cloudbane (2 def, 0 armour) Cloudbane (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind +12% cold Res.pen +15% lightning Melee Ret 8 lightning 10 cold ----- def ----- Defense +2 (+1 eff.) Resists +6% lightning Phys.save +7 (+1 eff.) Mind.save +8 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Uloralen the Ebonywinnow (3 def, 8 armour) Uloralen the Ebonywinnow (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +3 Wil dps ---------- Dmg.mod +12% darkness Res.pen +5% darkness Melee Ret 4 fire ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +3% fire Mind.save +14 (+5 eff.) Max.HP +74.00 HP.reg +3.00 Heal.mod +10% A suit of armour made of mail. |
Inventory
regeneration infusion of the titan (heal 261; 14 cd) regeneration infusion of the titan (heal 261; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 261 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
warbringer's dwarven-steel longsword of crippling (127% power, 4 apr) warbringer's dwarven-steel longsword of crippling (127% power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Master Power 127% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Con dps ---------- Phys.crit +8.0% Phys.pwr +7 (+2 eff.) Res.pen +8% physical ----- def ----- Disarm- +18% Sharp, long, and deadly. |
11 agate 11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
651 alchemist agate 651 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Veles the Cornac Bulwark level 24
6th Haze 122nd year of Ascendancy at 17:58 see stats
By Veles the Cornac Bulwark level 19
31st Dusk 122nd year of Ascendancy at 01:03 see stats
By Veles the Cornac Bulwark level 22
69th Dusk 122nd year of Ascendancy at 16:23 see stats
By Veles the Cornac Bulwark level 10
5th Mirth 122nd year of Ascendancy at 17:43 see stats
By Veles the Cornac Bulwark level 20
40th Dusk 122nd year of Ascendancy at 10:30 see stats
By Veles the Cornac Bulwark level 30
33rd Haze 122nd year of Ascendancy at 08:11 see stats
By Veles the Cornac Bulwark level 24
9th Haze 122nd year of Ascendancy at 21:11 see stats
By Veles the Cornac Bulwark level 30
6th Decay 122nd year of Ascendancy at 19:55 see stats
By Veles the Cornac Bulwark level 12
10th Mirth 122nd year of Ascendancy at 11:45 see stats
By Veles the Cornac Bulwark level 21
66th Dusk 122nd year of Ascendancy at 00:21 see stats
By Veles the Cornac Bulwark level 23
71st Dusk 122nd year of Ascendancy at 12:03 see stats
By Veles the Cornac Bulwark level 14
2nd Dusk 122nd year of Ascendancy at 20:44 see stats
Log
Veles damages herself through Martyrdom!
Melee retaliation hits Skeleton warrior for 3 lightning, 2 fire, 1 acid, 6 cold (12 total damage).
Skeleton warrior hits Veles for 20 physical, (0 antimagic), 0 lightning, (0 antimagic), 0 fire, (0 antimagic), 0 acid, (0 antimagic), 0 cold (20 total damage).
Xeritta the armoured skeleton warrior casts Channel Staff.
Xeritta the armoured skeleton warrior's spell attains critical power!
Melee retaliation killed Skeleton warrior!
Veles's morale has been lowered.
Zubotha the skeleton warrior seems more solid.
Zubotha the skeleton warrior performs a melee critical strike against Veles!
Zubotha the skeleton warrior performs a melee critical strike against Veles!
Veles is stunned with fear!
Veles no longer has a cursed wound.
Veles is no longer attuned.
Veles overcomes the gloom
Veles has recovered!
Talent Assault is ready to use.
Talent Repulsion is ready to use.
Talent Dig is ready to use.
Talent Shield Slam is ready to use.
Veles damages herself through Martyrdom!
Zubotha the skeleton warrior hits Veles for 10 physical, (10 antimagic), 0 lightning, (12 antimagic), 0 cold, (0 antimagic), 0 lightning, (0 antimagic), 0 fire, 10 physical, (0 antimagic), 0 lightning, (0 antimagic), 0 fire, (0 antimagic), 0 acid (19 total damage).
Melee retaliation hits Zubotha the skeleton warrior for 2 lightning, 2 fire, 0 acid, 0 cold, 2 lightning, 2 fire, 1 acid, 0 cold (9 total damage).
Veles is no longer being stalked by Eilinikira the animated skull.
Veles damages herself through Martyrdom!
Xeritta the armoured skeleton warrior's Channel Staff hits Veles for 111 physical damage.
Veles's manaburn arcane area effect hits Layaretta the armoured skeleton warrior for 14 arcane damage.
Veles's manaburn arcane area effect hits Eilinikira the animated skull for 12 arcane damage.
Veles's manaburn arcane area effect hits Zubotha the skeleton warrior for 14 arcane damage.
Veles's manaburn arcane area effect hits Polawe the skeleton magus for 13 arcane damage.
Veles the level 30 cornac bulwark was bludgeoned to death by Xeritta the armoured skeleton warrior on level 1 of Hallowed Fields.