Rinal the level 2 Dwarf Wanderer by Tomo009

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassWanderer
Level / Exp2 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 12)
Dexterity13 (base 15)
Constitution15 (base 12)
Magic10 (base 12)
Willpower18 (base 15)
Cunning12 (base 12)

Resources

Life138/138
Hate50/100
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy7
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage5
Accuracy7
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense6
Ranged Defense6
Fatigue6
Physical Save10
Spell Save9
Mental Save10

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.00
1/5
0/5
0/5
0/5
Cursed / Advanced shadowmancy1.00
0/5
0/5
0/5
0/5
Cursed / Darkness1.00
3/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Psionic / Mentalism1.00
0/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

On hands
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Rested for 16 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 56 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 0.10 gold from the transmogrification of
pouch of iron shots (17/17, 14-17 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (15/15, 14-20 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 21 block).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 21.5 block).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 1.17 gold from the transmogrification of
iron waraxe of erosion (11-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron greatsword (18-29 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (9-12 power, 5 apr).
You gain 2.60 gold from the transmogrification of
arcing iron dagger of vileness (9-12 power, 5 apr).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 658% over 10 turns; mana 33; cd 13).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 19%; physical; dur 4; cd 16).
There is a previous level here (press '' or right click to use).