Lets give it a go the level 13 Halfling Oozemancer by ic1mic

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceHalfling
ClassOozemancer
Level / Exp13 / 66%
Sizesmall
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength18 (base 17)
Dexterity18 (base 15)
Constitution23 (base 19)
Magic12 (base 10)
Willpower42 (base 30)
Cunning32 (base 17)

Resources

Life356/356
Equilibrium61
Healing Factor1.1099022211821
Regeneration0.27747555529552

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth27.300317620788
See Invisible27.300317620788

Offense: Mainhand

Damage45
Accuracy29
Crit Chance12%
APR47
Speed1.00

Offense: Offhand

Damage36
Accuracy29
Crit Chance11%
APR26
Speed1.00

Offense: Spell

Spellpower12
Crit Chance9%
Speed1

Offense: Mind

Mindpower42
Crit Chance17%
Speed1

Offense: Damage Bonus

Acid+23%
Light+9%
Nature+8%
Darkness+6%
Mind+2%
All0%

Offense: Damage Penetration

Darkness+5%
Lightning+5%
Cold+5%
All0%

Defense: Base

Armour (hardiness)9.5 (43.579428603723%)
Defense11
Ranged Defense11
Fatigue14
Physical Save24
Spell Save24
Mental Save32

Defense: Resistances

Acid+ 27%( 70%)
Blight+ 8%( 70%)
Arcane+ 8%( 70%)
All+ 3%( 70%)
Lightning+ 20%( 70%)
Light+ 13%( 70%)
Temporal+ 3%( 70%)
Darkness+ 15%( 70%)
Fire+ 8%( 70%)
Nature+ 12%( 70%)

Defense: Immunities

Stun Resistance10%
Bleed Resistance25%
Instadeath Resistance100%
Knockback Resistance20%
Poison Resistance45%
Blind Resistance45%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Oozing blades1.30
1/5
0/5
0/5
0/5
Wild-gift / Moss1.30
1/5
1/5
1/5
0/5
Wild-gift / Slime1.50
1/5
1/5
1/5
1/5
Wild-gift / Ooze1.30
4/5
1/5
1/5
1/5
Wild-gift / Mucus1.30
3/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
2/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Wild-gift / Antimagic1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.00
1/5
1/5
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
active
active
done
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Lets give it a go the Halfling Oozemancer level 10
16th Dusk 122nd year of Ascendancy at 14:09
see stats
That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By Lets give it a go the Halfling Oozemancer level 13
20th Dusk 122nd year of Ascendancy at 18:43
see stats

Log

You gain 2.75 gold from the transmogrification of Surefire.
You gain 2.38 gold from the transmogrification of
thought-forged steel steamsaw of cold resistance (+16%) (14-21 power, 0 apr).
You gain 0.75 gold from the transmogrification of
steel steamsaw of massacre (21-31 power, 0 apr).
You gain 3.20 gold from the transmogrification of
vined mindstar of flames (6-6 power, 18 apr, nature damage).
You gain 1.42 gold from the transmogrification of
horrifying vined mindstar (5-5 power, 18 apr, mind damage).
You gain 8.29 gold from the transmogrification of
Lelyhir the Charblur (10-13 power, 7 apr).
You gain 12.18 gold from the transmogrification of
Gleamseam the iron dagger (11-14 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (10-14 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (16-26 power, 1 apr).
You gain 5.00 gold from the transmogrification of
lifebinding elm vilestaff of warding (10-12 power, 2 apr, blight element).
You gain 12.02 gold from the transmogrification of
elm vilestaff 'Kindleenvy' (10-12 power, 2 apr, darkness element).
You gain 1.31 gold from the transmogrification of
elm starstaff of might (10-12 power, 2 apr, physical element).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 0.64 gold from the transmogrification of
healing infusion (heal 49; cd 12).
There is a ladder to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 18 turns (stop reason: at exit).


There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.