burn the level 12 Dwarf Alchemist by remuz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
Stone Wardens DLC Class 1.0.3
CampaignMaj'Eyal
ModeEasy Adventure
SexMale
RaceDwarf
ClassAlchemist
Level / Exp12 / 62%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity8 (base 10)
Constitution31 (base 27)
Magic42 (base 37)
Willpower15 (base 11)
Cunning12 (base 10)

Resources

Life328/328
Mana244/244
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision6
See Stealth5
See Invisible6

Offense: Mainhand

Damage29
Accuracy2
Crit Chance3%
APR7
Speed1.00

Offense: Spell

Spellpower38
Crit Chance6%
Speed1

Offense: Mind

Mindpower15.3
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+8%
Temporal+8%
Blight+4%
Fire+12%
Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)10 (30%)
Defense17.3
Ranged Defense17.3
Fatigue1
Physical Save20.375
Spell Save24.975
Mental Save14.45

Defense: Resistances

Acid+ 15%( 70%)
Mind+ 10%( 70%)
All 0%( 70%)
Lightning+ 15%( 70%)
Light+ 10%( 70%)
Temporal+ 8%( 70%)
Cold+ 35%( 70%)
Fire+ 32%( 70%)
Darkness+ 8%( 70%)

Defense: Immunities

Confusion Resistance20%
Knockback Resistance40%
Instadeath Resistance100%
Blind Resistance21%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
5/5
1/5
0/5
Spell / Infusion1.30
3/5
1/5
1/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
0/5
0/5
Spell / Staff combat1.30
3/5
1/5
0/5
0/5
Spell / Stone alchemy1.30
4/5
3/5
1/5
0/5

Effects

Quests

done
done
done
done
active
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 38 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.