










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Dwarf |
Class | Berserker |
Level / Exp | 50 / 422% |
Size | medium |
Lifes / Deaths | Killed by Docoona the human at level 15 on the 26th Profit 122nd year of Ascendancy at 11:44 / 217Killed by Risgu the halfling at level 15 on the 26th Profit 122nd year of Ascendancy at 11:57 Killed by Docoona the human at level 15 on the 26th Profit 122nd year of Ascendancy at 12:05 Killed by Risgu the halfling at level 15 on the 26th Profit 122nd year of Ascendancy at 12:12 Killed by Emonne the skeleton warrior at level 19 on the 16th Dearth 122nd year of Ascendancy at 10:03 Killed by Gutta the greater telugoroth at level 19 on the 19th Dearth 122nd year of Ascendancy at 04:02 Killed by Siloldatha the temporal stalker at level 19 on the 19th Dearth 122nd year of Ascendancy at 10:11 Killed by Ben Cruthdar, the Abomination at level 19 on the 19th Dearth 122nd year of Ascendancy at 10:29 Killed by Veluda the dredge at level 20 on the 19th Dearth 122nd year of Ascendancy at 10:56 Killed by Chronolith Twin at level 20 on the 19th Dearth 122nd year of Ascendancy at 19:10 Killed by Isyyassra the temporal stalker at level 20 on the 21st Dearth 122nd year of Ascendancy at 00:28 Killed by worm that walks at level 23 on the 32nd Dearth 122nd year of Ascendancy at 10:13 Killed by worm that walks at level 24 on the 34th Dearth 122nd year of Ascendancy at 21:42 Killed by worm that walks at level 24 on the 34th Dearth 122nd year of Ascendancy at 23:40 Killed by worm that walks at level 24 on the 35th Dearth 122nd year of Ascendancy at 00:44 Killed by Almac the human at level 24 on the 37th Dearth 122nd year of Ascendancy at 03:27 Killed by Isissra the snow giant boulder thrower at level 25 on the 42nd Dearth 122nd year of Ascendancy at 16:03 Killed by Gleyavena the elven elite warrior at level 26 on the 44th Dearth 122nd year of Ascendancy at 16:03 Killed by elven blood mage at level 26 on the 44th Dearth 122nd year of Ascendancy at 16:19 Killed by elven cultist at level 26 on the 44th Dearth 122nd year of Ascendancy at 21:39 Killed by Nereminor the elven warrior at level 26 on the 44th Dearth 122nd year of Ascendancy at 21:45 Killed by Nereminor the elven warrior at level 26 on the 44th Dearth 122nd year of Ascendancy at 21:59 Killed by Nereminor the elven warrior at level 26 on the 44th Dearth 122nd year of Ascendancy at 22:19 Killed by Aerurianne the elven mage at level 26 on the 44th Dearth 122nd year of Ascendancy at 23:29 Killed by elven cultist at level 27 on the 45th Dearth 122nd year of Ascendancy at 10:39 Killed by elven cultist at level 27 on the 45th Dearth 122nd year of Ascendancy at 10:49 Killed by Cyronor the mean looking elven guard at level 27 on the 45th Dearth 122nd year of Ascendancy at 10:59 Killed by elven cultist at level 27 on the 45th Dearth 122nd year of Ascendancy at 11:14 Killed by Nerariada the elven mage at level 27 on the 45th Dearth 122nd year of Ascendancy at 11:25 Killed by elven cultist at level 27 on the 45th Dearth 122nd year of Ascendancy at 14:58 Killed by elven corruptor at level 27 on the 45th Dearth 122nd year of Ascendancy at 17:49 Killed by Celia at level 27 on the 10th Loss 122nd year of Ascendancy at 22:44 Killed by Celia at level 27 on the 10th Loss 122nd year of Ascendancy at 22:56 Killed by armoured skeleton warrior at level 27 on the 10th Loss 122nd year of Ascendancy at 23:40 Killed by Sleeping Aerura at level 28 on the 13rd Loss 122nd year of Ascendancy at 06:57 Killed by Dozing Zubedherewen at level 28 on the 13rd Loss 122nd year of Ascendancy at 08:57 Killed by Sleeping Aerura at level 28 on the 13rd Loss 122nd year of Ascendancy at 10:51 Killed by Sleeping Aerura at level 28 on the 13rd Loss 122nd year of Ascendancy at 11:15 Killed by Dozing Salolramira at level 28 on the 13rd Loss 122nd year of Ascendancy at 11:30 Killed by Dozing Salolramira at level 28 on the 13rd Loss 122nd year of Ascendancy at 12:31 Killed by ritch flamespitter at level 28 on the 14th Loss 122nd year of Ascendancy at 04:32 Killed by Ninandra, the Great Weaver at level 28 on the 14th Loss 122nd year of Ascendancy at 08:51 Killed by Ninandra, the Great Weaver at level 28 on the 14th Loss 122nd year of Ascendancy at 09:29 Killed by Ninandra, the Great Weaver at level 28 on the 14th Loss 122nd year of Ascendancy at 09:50 Killed by uruivellas at level 29 on the 14th Loss 122nd year of Ascendancy at 20:26 Killed by champion of Urh'Rok at level 29 on the 15th Loss 122nd year of Ascendancy at 00:34 Killed by champion of Urh'Rok at level 29 on the 15th Loss 122nd year of Ascendancy at 01:07 Killed by champion of Urh'Rok at level 31 on the 16th Loss 122nd year of Ascendancy at 12:47 Killed by champion of Urh'Rok at level 31 on the 16th Loss 122nd year of Ascendancy at 13:07 Killed by champion of Urh'Rok at level 31 on the 16th Loss 122nd year of Ascendancy at 13:23 Killed by champion of Urh'Rok at level 31 on the 16th Loss 122nd year of Ascendancy at 13:56 Killed by Aletta Soultorn at level 31 on the 16th Loss 122nd year of Ascendancy at 22:18 Killed by ghoul at level 33 on the 20th Loss 122nd year of Ascendancy at 02:40 Killed by orc master assassin at level 33 on the 20th Loss 122nd year of Ascendancy at 13:05 Killed by Voroda the grave wight at level 34 on the 21st Loss 122nd year of Ascendancy at 00:49 Killed by The Master at level 34 on the 21st Loss 122nd year of Ascendancy at 06:24 Killed by The Master at level 34 on the 21st Loss 122nd year of Ascendancy at 06:41 Killed by The Master at level 34 on the 21st Loss 122nd year of Ascendancy at 06:57 Killed by The Master at level 34 on the 21st Loss 122nd year of Ascendancy at 07:21 Killed by ghoulking at level 34 on the 21st Loss 122nd year of Ascendancy at 07:46 Killed by skeleton master archer at level 34 on the 21st Loss 122nd year of Ascendancy at 08:31 Killed by The Master at level 34 on the 21st Loss 122nd year of Ascendancy at 08:52 Killed by ghoulking at level 35 on the 5th Shortage 122nd year of Ascendancy at 06:11 Killed by Bethedhenne the orc warrior at level 35 on the 5th Shortage 122nd year of Ascendancy at 14:25 Killed by Bethedhenne the orc warrior at level 35 on the 5th Shortage 122nd year of Ascendancy at 14:37 Killed by Ce'Nata the vampire at level 36 on the 5th Shortage 122nd year of Ascendancy at 18:40 Killed by ghoulking at level 36 on the 6th Shortage 122nd year of Ascendancy at 22:24 Killed by ghast at level 36 on the 6th Shortage 122nd year of Ascendancy at 22:32 Killed by Zubulrawen the orc necromancer at level 36 on the 6th Shortage 122nd year of Ascendancy at 22:44 Killed by carrion worm mass at level 36 on the 7th Shortage 122nd year of Ascendancy at 06:40 Killed by multi-hued drake at level 36 on the 7th Shortage 122nd year of Ascendancy at 16:50 Killed by Grand Corruptor at level 37 on the 11st Shortage 122nd year of Ascendancy at 07:54 Killed by Gloragamira the patchwork troll at level 38 on the 19th Shortage 122nd year of Ascendancy at 02:46 Killed by Emyriatta the orc grand master assassin at level 38 on the 19th Shortage 122nd year of Ascendancy at 03:01 Killed by Gloragamira the patchwork troll at level 38 on the 19th Shortage 122nd year of Ascendancy at 03:13 Killed by Golbug the Destroyer at level 38 on the 19th Shortage 122nd year of Ascendancy at 15:35 Killed by Layalenor the large white snake at level 39 on the 20th Shortage 122nd year of Ascendancy at 01:01 Killed by skeleton warrior at level 39 on the 12nd Iron 123rd year of Ascendancy at 20:21 Killed by overpowered greater multi-hued wyrm at level 40 on the 14th Iron 123rd year of Ascendancy at 06:09 Killed by multi-hued drake at level 40 on the 14th Iron 123rd year of Ascendancy at 06:17 Killed by multi-hued drake at level 40 on the 14th Iron 123rd year of Ascendancy at 06:30 Killed by overpowered greater multi-hued wyrm at level 40 on the 14th Iron 123rd year of Ascendancy at 06:45 Killed by overpowered greater multi-hued wyrm at level 40 on the 14th Iron 123rd year of Ascendancy at 06:52 Killed by overpowered greater multi-hued wyrm at level 40 on the 14th Iron 123rd year of Ascendancy at 07:02 Killed by overpowered greater multi-hued wyrm at level 40 on the 14th Iron 123rd year of Ascendancy at 07:10 Killed by overpowered greater multi-hued wyrm at level 40 on the 14th Iron 123rd year of Ascendancy at 12:10 Killed by overpowered greater multi-hued wyrm at level 40 on the 14th Iron 123rd year of Ascendancy at 12:24 Killed by overpowered greater multi-hued wyrm at level 40 on the 14th Iron 123rd year of Ascendancy at 12:43 Killed by overpowered greater multi-hued wyrm at level 40 on the 14th Iron 123rd year of Ascendancy at 13:07 Killed by overpowered greater multi-hued wyrm at level 41 on the 14th Iron 123rd year of Ascendancy at 14:05 Killed by overpowered greater multi-hued wyrm at level 41 on the 14th Iron 123rd year of Ascendancy at 15:02 Killed by overpowered greater multi-hued wyrm at level 41 on the 14th Iron 123rd year of Ascendancy at 16:57 Killed by overpowered greater multi-hued wyrm at level 41 on the 14th Iron 123rd year of Ascendancy at 17:32 Killed by overpowered greater multi-hued wyrm at level 42 on the 14th Iron 123rd year of Ascendancy at 19:46 Killed by overpowered greater multi-hued wyrm at level 42 on the 14th Iron 123rd year of Ascendancy at 20:21 Killed by overpowered greater multi-hued wyrm at level 42 on the 14th Iron 123rd year of Ascendancy at 20:53 Killed by overpowered greater multi-hued wyrm at level 42 on the 14th Iron 123rd year of Ascendancy at 22:04 Killed by Warmaster Gnarg at level 42 on the 15th Iron 123rd year of Ascendancy at 02:08 Killed by giant boulder trap at level 42 on the 15th Iron 123rd year of Ascendancy at 12:12 Killed by orc cryomancer at level 42 on the 15th Iron 123rd year of Ascendancy at 17:54 Killed by orc cryomancer at level 43 on the 15th Iron 123rd year of Ascendancy at 19:13 Killed by Lisasenor the orc pyromancer at level 43 on the 16th Iron 123rd year of Ascendancy at 02:40 Killed by Eilinuthra the orc cryomancer at level 43 on the 16th Iron 123rd year of Ascendancy at 06:43 Killed by orc pyromancer at level 43 on the 16th Iron 123rd year of Ascendancy at 12:14 Killed by Emogawe the dredgling at level 43 on the 16th Iron 123rd year of Ascendancy at 17:56 Killed by Aerymima the orc pyromancer at level 43 on the 16th Iron 123rd year of Ascendancy at 18:17 Killed by Aerymima the orc pyromancer at level 43 on the 16th Iron 123rd year of Ascendancy at 18:43 Killed by orc pyromancer at level 43 on the 16th Iron 123rd year of Ascendancy at 23:14 Killed by orc pyromancer at level 43 on the 17th Iron 123rd year of Ascendancy at 08:23 Killed by venom drake at level 44 on the 17th Iron 123rd year of Ascendancy at 11:29 Killed by Layebeth the orc pyromancer at level 44 on the 17th Iron 123rd year of Ascendancy at 23:10 Killed by orc pyromancer at level 44 on the 18th Iron 123rd year of Ascendancy at 08:09 Killed by orc high cryomancer at level 44 on the 18th Iron 123rd year of Ascendancy at 10:03 Killed by orc high pyromancer at level 44 on the 18th Iron 123rd year of Ascendancy at 10:15 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 18th Iron 123rd year of Ascendancy at 10:24 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 18th Iron 123rd year of Ascendancy at 10:35 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 18th Iron 123rd year of Ascendancy at 11:07 Killed by lava floor at level 44 on the 18th Iron 123rd year of Ascendancy at 11:17 Killed by lava floor at level 44 on the 18th Iron 123rd year of Ascendancy at 11:29 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 18th Iron 123rd year of Ascendancy at 11:39 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 18th Iron 123rd year of Ascendancy at 11:53 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 18th Iron 123rd year of Ascendancy at 12:06 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 18th Iron 123rd year of Ascendancy at 12:18 Killed by orc high cryomancer at level 44 on the 18th Iron 123rd year of Ascendancy at 12:42 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 18th Iron 123rd year of Ascendancy at 12:57 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 18th Iron 123rd year of Ascendancy at 13:10 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 18th Iron 123rd year of Ascendancy at 13:26 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 18th Iron 123rd year of Ascendancy at 13:46 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 18th Iron 123rd year of Ascendancy at 13:56 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 18th Iron 123rd year of Ascendancy at 14:08 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 18th Iron 123rd year of Ascendancy at 14:36 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 18th Iron 123rd year of Ascendancy at 14:50 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 18th Iron 123rd year of Ascendancy at 15:20 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 18th Iron 123rd year of Ascendancy at 15:32 Killed by orc pyromancer at level 44 on the 18th Iron 123rd year of Ascendancy at 15:42 Killed by orc cryomancer at level 44 on the 18th Iron 123rd year of Ascendancy at 15:52 Killed by orc cryomancer at level 44 on the 18th Iron 123rd year of Ascendancy at 16:10 Killed by orc cryomancer at level 44 on the 18th Iron 123rd year of Ascendancy at 16:18 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 18th Iron 123rd year of Ascendancy at 16:29 Killed by Velora the orc pyromancer at level 44 on the 18th Iron 123rd year of Ascendancy at 16:44 Killed by orc pyromancer at level 44 on the 18th Iron 123rd year of Ascendancy at 22:55 Killed by ritch flamespitter (wild summon) at level 44 on the 19th Iron 123rd year of Ascendancy at 03:49 Killed by Eilinoldavena the giant blue ant at level 46 on the 11st Steel 123rd year of Ascendancy at 02:10 Killed by Combat Trainer Gyvea at level 46 on the 11st Steel 123rd year of Ascendancy at 02:39 Killed by orc elite berserker at level 46 on the 11st Steel 123rd year of Ascendancy at 08:06 Killed by Quia the Guardian at level 48 on the 16th Steel 123rd year of Ascendancy at 07:04 Killed by skeleton master archer at level 48 on the 30th Steel 123rd year of Ascendancy at 06:07 Killed by orc necromancer at level 48 on the 33rd Steel 123rd year of Ascendancy at 01:56 Killed by ghast at level 48 on the 33rd Steel 123rd year of Ascendancy at 02:05 Killed by Glacial Legion at level 48 on the 33rd Steel 123rd year of Ascendancy at 02:16 Killed by ghoulking at level 48 on the 33rd Steel 123rd year of Ascendancy at 08:36 Killed by venom wyrm at level 48 on the 33rd Steel 123rd year of Ascendancy at 11:42 Killed by Glidhevea the orc warrior at level 49 on the 33rd Steel 123rd year of Ascendancy at 23:10 Killed by Belussra the orc blood mage at level 49 on the 34th Steel 123rd year of Ascendancy at 00:29 Killed by Dwarf Beerk at level 49 on the 34th Steel 123rd year of Ascendancy at 00:46 Killed by Gynor the orc blood mage at level 49 on the 34th Steel 123rd year of Ascendancy at 01:04 Killed by Zubiyaretha the orc necromancer at level 49 on the 34th Steel 123rd year of Ascendancy at 11:45 Killed by orc necromancer at level 49 on the 34th Steel 123rd year of Ascendancy at 12:24 Killed by orc necromancer at level 49 on the 34th Steel 123rd year of Ascendancy at 12:43 Killed by armoured skeleton warrior at level 49 on the 34th Steel 123rd year of Ascendancy at 21:26 Killed by runed bone giant at level 49 on the 34th Steel 123rd year of Ascendancy at 21:45 Killed by heavy bone giant at level 49 on the 34th Steel 123rd year of Ascendancy at 22:16 Killed by orc berserker at level 49 on the 34th Steel 123rd year of Ascendancy at 22:30 Killed by orc corruptor at level 49 on the 34th Steel 123rd year of Ascendancy at 22:43 Killed by orc corruptor at level 49 on the 34th Steel 123rd year of Ascendancy at 22:54 Killed by orc necromancer at level 49 on the 34th Steel 123rd year of Ascendancy at 23:05 Killed by orc corruptor at level 49 on the 34th Steel 123rd year of Ascendancy at 23:35 Killed by Velebeth the heavy bone giant at level 49 on the 35th Steel 123rd year of Ascendancy at 06:32 Killed by Xorera the giant ice ant at level 50 on the 35th Steel 123rd year of Ascendancy at 11:24 Killed by Gliriana the orc soldier at level 50 on the 35th Steel 123rd year of Ascendancy at 13:08 Killed by Rak'shor, Grand Necromancer of the Pride at level 50 on the 35th Steel 123rd year of Ascendancy at 13:39 Killed by Rak'shor, Grand Necromancer of the Pride at level 50 on the 35th Steel 123rd year of Ascendancy at 13:51 Killed by Rak'shor, Grand Necromancer of the Pride at level 50 on the 35th Steel 123rd year of Ascendancy at 14:07 Killed by Rak'shor, Grand Necromancer of the Pride at level 50 on the 35th Steel 123rd year of Ascendancy at 14:23 Killed by armoured skeleton warrior at level 50 on the 35th Steel 123rd year of Ascendancy at 14:35 Killed by armoured skeleton warrior at level 50 on the 35th Steel 123rd year of Ascendancy at 14:47 Killed by cold drake at level 50 on the 38th Steel 123rd year of Ascendancy at 10:55 Killed by Salinne the Storm Terror at level 50 on the 38th Steel 123rd year of Ascendancy at 11:05 Killed by Salinne the Storm Terror at level 50 on the 38th Steel 123rd year of Ascendancy at 11:21 Killed by Salinne the Storm Terror at level 50 on the 38th Steel 123rd year of Ascendancy at 11:32 Killed by minotaur at level 50 on the 38th Steel 123rd year of Ascendancy at 11:45 Killed by armoured skeleton warrior at level 50 on the 38th Steel 123rd year of Ascendancy at 12:01 Killed by Salinne the Storm Terror at level 50 on the 38th Steel 123rd year of Ascendancy at 12:09 Killed by rimebark (wild summon) at level 50 on the 38th Steel 123rd year of Ascendancy at 12:21 Killed by ritch flamespitter at level 50 on the 38th Steel 123rd year of Ascendancy at 12:32 Killed by Salinne the Storm Terror at level 50 on the 38th Steel 123rd year of Ascendancy at 12:43 Killed by stone golem at level 50 on the 38th Steel 123rd year of Ascendancy at 12:57 Killed by fire drake at level 50 on the 38th Steel 123rd year of Ascendancy at 13:10 Killed by rimebark at level 50 on the 38th Steel 123rd year of Ascendancy at 13:33 Killed by lava floor at level 50 on the 38th Steel 123rd year of Ascendancy at 15:03 Killed by Aerariada the Frozen Terror at level 50 on the 38th Steel 123rd year of Ascendancy at 15:35 Killed by Aerariada the Frozen Terror at level 50 on the 38th Steel 123rd year of Ascendancy at 15:46 Killed by Aerariada the Frozen Terror at level 50 on the 38th Steel 123rd year of Ascendancy at 16:17 Killed by Aerura the Flame Terror at level 50 on the 38th Steel 123rd year of Ascendancy at 16:52 Killed by Aerariada the Frozen Terror at level 50 on the 38th Steel 123rd year of Ascendancy at 17:03 Killed by Aerura the Flame Terror at level 50 on the 38th Steel 123rd year of Ascendancy at 17:19 Killed by Aerariada the Frozen Terror at level 50 on the 38th Steel 123rd year of Ascendancy at 17:41 Killed by Aerura the Flame Terror at level 50 on the 38th Steel 123rd year of Ascendancy at 18:23 Killed by Aerura the Flame Terror at level 50 on the 38th Steel 123rd year of Ascendancy at 19:09 Killed by Aerura the Flame Terror at level 50 on the 38th Steel 123rd year of Ascendancy at 19:26 Killed by Aerura the Flame Terror at level 50 on the 38th Steel 123rd year of Ascendancy at 19:42 Killed by Aerura the Flame Terror at level 50 on the 38th Steel 123rd year of Ascendancy at 20:04 Killed by Aerura the Flame Terror at level 50 on the 38th Steel 123rd year of Ascendancy at 20:54 Killed by Aerura the Flame Terror at level 50 on the 38th Steel 123rd year of Ascendancy at 22:15 Killed by Aerura the Flame Terror at level 50 on the 38th Steel 123rd year of Ascendancy at 22:56 Killed by Aerura the Flame Terror at level 50 on the 38th Steel 123rd year of Ascendancy at 23:51 Killed by Aerura the Flame Terror at level 50 on the 39th Steel 123rd year of Ascendancy at 00:35 Killed by forge-giant at level 50 on the 39th Steel 123rd year of Ascendancy at 18:03 Killed by forge-giant at level 50 on the 39th Steel 123rd year of Ascendancy at 18:23 Killed by luminous horror at level 50 on the 39th Steel 123rd year of Ascendancy at 20:04 Killed by Poromina the orc summoner at level 50 on the 40th Steel 123rd year of Ascendancy at 00:42 Killed by Gorbat, Supreme Wyrmic of the Pride at level 50 on the 40th Steel 123rd year of Ascendancy at 05:42 Killed by ritch flamespitter at level 50 on the 40th Steel 123rd year of Ascendancy at 05:53 Killed by Gorbat, Supreme Wyrmic of the Pride at level 50 on the 40th Steel 123rd year of Ascendancy at 06:04 Killed by ritch flamespitter at level 50 on the 40th Steel 123rd year of Ascendancy at 06:45 Killed by ritch flamespitter at level 50 on the 40th Steel 123rd year of Ascendancy at 12:22 Killed by Doomed Shade of Dwarf Beerk at level 50 on the 22nd Gold 123rd year of Ascendancy at 14:33 |
Primary Stats
Strength | 93 (base 60) |
Dexterity | 69 (base 45) |
Constitution | 87 (base 60) |
Magic | 25 (base 14) |
Willpower | 41 (base 14) |
Cunning | 73 (base 36) |
Resources
Life | 2277/2277 |
Mana | 0/509 |
Stamina | 344/344 |
Positive | 175/177 |
Healing Factor | 0.99987046281006 |
Regeneration | 19.175502003397 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 10 |
See Stealth | 54.511629553598 |
See Invisible | 58.511629553598 |
Offense: Mainhand
Damage | 240 |
Accuracy | 74 |
Crit Chance | 82% |
APR | 53 |
Speed | 1.33 |
Offense: Spell
Spellpower | 29 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 37% |
Speed | 1 |
Offense: Damage Bonus
Physical | +35% |
All | 0% |
Nature | +15% |
Offense: Damage Penetration
Light | +25% |
Blight | +15% |
Arcane | +20% |
Nature | +35% |
All | 0% |
Defense: Base
Armour (hardiness) | 109.72307323196 (100%) |
Defense | 51 |
Ranged Defense | 51 |
Fatigue | 19 |
Physical Save | 83 |
Spell Save | 65 |
Mental Save | 64 |
Defense: Resistances
Acid | + 46%( 70%) |
Blight | + 45%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 20%( 70%) |
All | + 15%( 70%) |
Lightning | + 21%( 70%) |
Light | + 28%( 70%) |
Physical | + 38%( 70%) |
Mind | + 36%( 70%) |
Darkness | + 32%( 70%) |
Fire | + 20%( 70%) |
Nature | + 28%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Pinning Resistance | 20% |
Bleed Resistance | 20% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Knockback Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 694 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 493% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -798 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 798 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
Technique / Berserker's strength | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Technique / Two-handed assault | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Technique / Warcries | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Technique / Combat veteran | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Precise Strikes |
talent | Chant of Fortress |
beneficial effect | The thrill of combat improves the target's maximum life by 14%, life regeneration by 17.51, and stamina regeneration by 3.50. Bloodbath |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by fiery orc wyrmic. Escort: lost defiler (level 4 of Old Forest) | failed |
You failed to protect the lost defiler from death by luminous horror. Escort: lost defiler (level 7 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the worried loremaster from death by Emoda the giant black ant. Escort: worried loremaster (level 2 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1482. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | ![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Physical save: +16 (+4 eff.) Spell save: +18 (+4 eff.) Mental save: +19 (+5 eff.) Blindness immunity: +30% Confusion immunity: +16% Light radius: +10 See stealth: +15 See invisible: +19 It can be used to activate talent Track, placing all other charms into a 31 cooldown : Effective talent level: 3.0 Power cost: 31 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +5 Fatigue: +5% Effects on melee hit: * 20% chance to slow global speed by 54% Changes stats: +5 Dex / +7 Wil / +4 Cun / +4 Con Changes resistances: +15% blight / +6% nature Changes resistances penetration: +25% nature / +15% blight Mental save: +13 (+4 eff.) A cap made of leather. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 6 light Changes resistances: +6% physical Changes resistances penetration: +25% light Changes damage: +9% nature Critical mult.: +20.00% Stamina each turn: +3.00 Maximum stamina: +30.00 It can be used to create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 16 turns. When used: * Reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+9 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
On fingers | ![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 27 Damage (Melee): 12 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 27 Damage (Ranged): 14 physical Changes stats: +5 Mag / +5 Wil / +5 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +8.00 Spellpower: +8 (+4 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 16 cooldown : Effective talent level: 4.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Armour: +4 Damage when hit (Melee): 6 arcane / 6 blight Changes stats: +11 Dex / +10 Cun / +10 Lck Changes resistances penetration: +10% nature Changes damage: +6% nature Critical mult.: +10.00% Trap disarming bonus: +30 Stealth bonus: +12 Physical save: +6 (+2 eff.) Mental save: +9 (+3 eff.) Spellpower: +5 (+2 eff.) Mental crit. chance: +14% Infravision radius: +6 A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to reduce strength, dexterity, and constitution by 17 * Blasts creatures in a radius 1 shockwave around your target for 220.05 to 660.15 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other creatures within radius 4), dealing 545.40 to 1090.80 physical damage (based on Strength) to each Activation costs 38 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +19 (+4 eff.) Armour penetration: +8 Armour: +7 Effects on melee hit: * 20% chance to slow global speed by 54% Changes stats: +7 Dex / +3 Con Stamina each turn: +3.00 Only die when reaching: -40.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+5 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+3 eff.) Mental save: +25 (+7 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+3 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 12 power out of 25/25) : Effective talent level: 2.0 Power cost: 12 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 7 Armour, 11 Defense and your attacks will gain 16% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Cloak | ![]() Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 27 Changes stats: +3 Str / +2 Mag / +1 Wil / +4 Con Changes resistances: +7% acid / +6% fire / +6% cold / +5% arcane / +7% lightning Changes resistances penetration: +20% arcane Physical save: +8 (+2 eff.) Maximum life: +72.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +16 Damage when hit (Melee): 10 acid Changes resistances: +9% nature Critical mult.: +14.00% Blindness immunity: +20% Cut immunity: +20% Pinning immunity: +20% Only die when reaching: -80.00 life Maximum life: +40.00 Healing mod.: +5% Amulets make your neck look great! |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -515 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 515 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 583% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 885% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 435 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 544 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 546 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 498 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon Activation costs 1 power out of 1/1. Magical scrolls can have wildly different effects! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +12 Fatigue: -4% Changes stats: +5 Dex / +5 Cun / +4 Con Critical mult.: +12.00% Life regen: +2.00 Stamina each turn: +0.60 Movement speed: +10% Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +5 Dex / +3 Cun / +5 Con Talent masteries: +0.19 Technique / Conditioning +0.19 Technique / Bloodthirst Life regen: +1.00 Stamina each turn: +0.50 Movement speed: +10% Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+5 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+4 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 23 power out of 30/30) : Effective talent level: 2.0 Power cost: 23 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +15 Defense: +15 (+5 eff.) Effects on melee hit: * 20% chance to slow global speed by 54% * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +15% temporal Changes resistances penetration: +10% light Changes damage: +21% nature Light radius: +2 It can be used to activate talent Disengage, placing all other charms into a 8 cooldown : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 104% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+4 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Changes stats: +6 Cun / +10 Dex Changes resistances: +36% fire Changes damage: +18% fire Rings make your fingers look great! |
![]() Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 27 power out of 35/35) : Effective talent level: 3.0 Power cost: 27 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 161.33 fire damage, and flames will be left dealing a further 37.54 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
![]() Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 35% Str, 20% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+3 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+4 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() Requires: - Willpower 25 - Strength 25 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stats: 70% Wil, 70% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% On weapon hit: * 14% chance to reduce all saves and defense by 27 * 20% chance to reduce damage dealt by 22% * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +17 mind Damage against: +7% Unnatural When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +2 Cun / +5 Wil Changes resistances penetration: +10% all Changes damage: +10% mind / +10% physical Talent cooldown: Hammer Toss (-2 turns) Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss Psi each turn: +0.10 Mindpower: +15 (+5 eff.) Mental crit. chance: +10% Healing mod.: +20% A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.5 - 123.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +12 Str / +12 Dex / +13 Mag / +6 Wil / +12 Cun / +12 Con Massive two-handed mauls. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.5 - 102.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 13% chance to reduce strength, dexterity, and constitution by 17 Damage (Melee): +17 blight When wielded/worn: Armour penetration: +13 Physical crit. chance: +17.0% Critical mult.: +30.00% Disease immunity: +28% Massive two-handed mauls. |
![]() Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +31 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 13% chance to reduce strength, dexterity, and constitution by 17 Damage Shield penetration (this weapon only): +21% Damage (Melee): +17 blight When wielded/worn: Disease immunity: +29% Massive two-handed swords. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+12 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 11 power out of 14/14) : Effective talent level: 3.0 Power cost: 11 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 92.02 physical (gravity) damage. Each target moved beyond the first increases the damage by 11.50 (up to a maximum of 46.01 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
![]() Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+4 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 46 power out of 150/150) : Effective talent level: 3.0 Power cost: 46 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 130.94. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+6 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 23 power out of 30/30) : Effective talent level: 4.0 Power cost: 23 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 35 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+3 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+4 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Dex / +6 Wil / +10 Cun / +8 Lck Damage against: +21% Summoned Reduced damage from: +24% Summoned Trap disarming bonus: +20 Stealth bonus: +8 Infravision radius: +4 A belt that goes around your waist. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +6 Str / +11 Dex / +6 Wil / +5 Cun / +8 Con / +15 Lck Changes damage: +9% cold Stealth bonus: +11 See invisible: +12 A pair of boots made of leather. |
![]() Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 15 darkness / 15 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Instill Fear (costing 16 power out of 30/30) : Effective talent level: 3.0 Power cost: 16 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 16.00 mind and 16.00 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 18% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 18. Terrified: Deals 3.50 mind and 3.50 darkness damage per turn and increases cooldowns by 29%. Haunted: Causes the target to suffer 6.23 mind and 6.23 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
![]() Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
![]() Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 38 power out of 80/80) : Effective talent level: 3.0 Power cost: 38 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Spit a cloud of flames, doing 26.91 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
![]() Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+5 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 It can be used to activate talent Blood Grasp (costing 10 power out of 12/12) : Effective talent level: 5.0 Power cost: 10 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 79.72 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
![]() Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +12 Defense: +20 (+6 eff.) Fatigue: +8% Changes resistances: +14% acid / +10% cold Allows you to breathe in: water Life regen: +9.70 Maximum life: +54.00 Healing mod.: +15% A suit of armour made of leather. |
![]() Requires: - Massive armour training - Strength 52 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+3 eff.) Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 303.75 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed Activation costs 19 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
![]() Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-4 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+3 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+8 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
![]() Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +8 (+2 eff.) Armour: +3 Defense: +8 (+2 eff.) Changes stats: +4 Cun / +3 Str Changes resistances: +8% physical Changes resistances penetration: +25% light Critical mult.: +32.00% Physical save: +15 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +12 (+3 eff.) Maximum life: +81.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
![]() Powered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+1 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
![]() 1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal Changes damage: +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability) Activation costs 16 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 153 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Ice Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Changes resistances penetration: +5% mind Critical mult.: +10.00% Psi when hit: +0.04 Maximum hate: +8.00 Mindpower: +10 (+3 eff.) It can be used to project a gust of wind in a cone knocking all creatures back 17 spaces and dealing 817 physical damage Activation puts all charms on cooldown for 21 turns. When used: * Increase all damage penetration by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 587 physical damage Activation puts all charms on cooldown for 12 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +6 Wil Critical mult.: +15.00% Spell save: +9 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +100.00 Mental crit. chance: +3% It can be used to heal yourself and all friendly characters within 10 spaces for 542 Activation puts all charms on cooldown for 12 turns. When used: * Increase all damage by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 8 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 7 turns increasing armour by 90 and armour hardiness by 60% Activation puts all charms on cooldown for 22 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes resistances: +9% mind / +12% light Changes resistances penetration: +10% light It can be used to create a shield absorbing up to 488 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 16 turns. When used: * Increase the duration of 3 beneficial effects by 2. * Cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 23 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Dwarf Beerk the Dwarf Berserker level 35
2nd Shortage 122nd year of Ascendancy at 23:05 see stats
By Dwarf Beerk the Dwarf Berserker level 44
18th Iron 123rd year of Ascendancy at 23:12 see stats
By Dwarf Beerk the Dwarf Berserker level 34
21st Loss 122nd year of Ascendancy at 15:22 see stats
By Dwarf Beerk the Dwarf Berserker level 50
18th Gold 123rd year of Ascendancy at 10:09 see stats
By Dwarf Beerk the Dwarf Berserker level 40
14th Iron 123rd year of Ascendancy at 06:09 see stats
By Dwarf Beerk the Dwarf Berserker level 39
1st Iron 123rd year of Ascendancy at 03:05 see stats
By Dwarf Beerk the Dwarf Berserker level 50
22nd Gold 123rd year of Ascendancy at 14:47 see stats
By Dwarf Beerk the Dwarf Berserker level 8
22nd Voratun 122nd year of Ascendancy at 19:10 see stats
By Dwarf Beerk the Dwarf Berserker level 38
19th Shortage 122nd year of Ascendancy at 16:08 see stats
By Dwarf Beerk the Dwarf Berserker level 45
19th Iron 123rd year of Ascendancy at 21:27 see stats
By Dwarf Beerk the Dwarf Berserker level 21
31st Dearth 122nd year of Ascendancy at 05:20 see stats
By Dwarf Beerk the Dwarf Berserker level 26
43rd Dearth 122nd year of Ascendancy at 09:20 see stats
By Dwarf Beerk the Dwarf Berserker level 37
18th Shortage 122nd year of Ascendancy at 08:27 see stats
By Dwarf Beerk the Dwarf Berserker level 24
35th Dearth 122nd year of Ascendancy at 11:31 see stats
By Dwarf Beerk the Dwarf Berserker level 42
14th Iron 123rd year of Ascendancy at 23:02 see stats
By Dwarf Beerk the Dwarf Berserker level 10
31st Voratun 122nd year of Ascendancy at 08:10 see stats
By Dwarf Beerk the Dwarf Berserker level 20
19th Dearth 122nd year of Ascendancy at 10:43 see stats
By Dwarf Beerk the Dwarf Berserker level 30
15th Loss 122nd year of Ascendancy at 13:30 see stats
By Dwarf Beerk the Dwarf Berserker level 40
12nd Iron 123rd year of Ascendancy at 21:53 see stats
By Dwarf Beerk the Dwarf Berserker level 50
35th Steel 123rd year of Ascendancy at 08:22 see stats
By Dwarf Beerk the Dwarf Berserker level 50
40th Steel 123rd year of Ascendancy at 08:43 see stats
By Dwarf Beerk the Dwarf Berserker level 43
16th Iron 123rd year of Ascendancy at 02:25 see stats
By Dwarf Beerk the Dwarf Berserker level 19
18th Dearth 122nd year of Ascendancy at 08:47 see stats
By Dwarf Beerk the Dwarf Berserker level 39
19th Shortage 122nd year of Ascendancy at 17:17 see stats
By Dwarf Beerk the Dwarf Berserker level 5
17th Voratun 122nd year of Ascendancy at 15:29 see stats
By Dwarf Beerk the Dwarf Berserker level 27
10th Loss 122nd year of Ascendancy at 23:40 see stats
By Dwarf Beerk the Dwarf Berserker level 13
4th Profit 122nd year of Ascendancy at 01:55 see stats
By Dwarf Beerk the Dwarf Berserker level 47
15th Steel 123rd year of Ascendancy at 12:30 see stats
By Dwarf Beerk the Dwarf Berserker level 21
24th Dearth 122nd year of Ascendancy at 12:15 see stats
By Dwarf Beerk the Dwarf Berserker level 45
19th Iron 123rd year of Ascendancy at 04:04 see stats
By Dwarf Beerk the Dwarf Berserker level 11
3rd Acquisition 122nd year of Ascendancy at 07:58 see stats
By Dwarf Beerk the Dwarf Berserker level 31
16th Loss 122nd year of Ascendancy at 16:01 see stats
By Dwarf Beerk the Dwarf Berserker level 16
32nd Profit 122nd year of Ascendancy at 04:05 see stats
By Dwarf Beerk the Dwarf Berserker level 34
21st Loss 122nd year of Ascendancy at 09:06 see stats
Log
Dwarf Beerk rushes out!
Dwarf Beerk performs a melee critical strike against Ritch larva!
You collect a new ingredient: ritch stinger (1).
Dwarf Beerk revels in the spilt blood and grows stronger!
Dwarf Beerk's Blighted Maul shakes the ground with its impact!
Dwarf Beerk hits Ritch larva for 113 blight, 732 physical (845 total damage).
Dwarf Beerk hits Something for 220 physical damage.
Dwarf Beerk hits Something for 220 physical damage.
Dwarf Beerk killed Ritch larva!
Ritch larva's morale has been lowered.
Dwarf Beerk performs a melee critical strike against Ritch larva!
You collect a new ingredient: ritch stinger (1).
Dwarf Beerk's blood frenzy intensifies!
Dwarf Beerk's Blighted Maul shakes the ground with its impact!
Dwarf Beerk hits Something for 440 physical damage.
Dwarf Beerk hits Ritch larva for 110 blight, 719 physical (829 total damage).
Dwarf Beerk killed Ritch larva!
Forest troll's morale has been lowered.
Dwarf Beerk uses Giant Leap.
Dwarf Beerk performs a melee critical strike against Forest troll!
You collect a new ingredient: length of troll intestine (1).
Dwarf Beerk's blood frenzy intensifies!
Dwarf Beerk's Blighted Maul shakes the ground with its impact!
Dwarf Beerk hits Forest troll for 247 blight, 1333 physical (1580 total damage).
Dwarf Beerk killed Forest troll!
Saving game...
Dwarf Beerk no longer revels in blood quite so much.