Yeek slinger the level 10 Yeek Archer by dkrystyan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceYeek
ClassArcher
Level / Exp10 / 66%
Sizesmall
Lifes / Deaths

Primary Stats

Strength17 (base 16)
Dexterity32 (base 31)
Constitution15 (base 20)
Magic10 (base 10)
Willpower24 (base 10)
Cunning20 (base 12)

Resources

Life265/272
Stamina123/162
Healing Factor1.3460311219418
Regeneration4.3746011463107

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision6
See Stealth30.359939435378
See Invisible30.359939435378

Offense: Mainhand

Damage39
Accuracy48
Crit Chance9%
APR5
Speed0.95

Offense: Spell

Spellpower13
Crit Chance4%
Speed1

Offense: Mind

Mindpower23
Crit Chance4%
Speed1

Offense: Damage Bonus

Physical+13%
Light+3%
Nature+13%

Offense: Damage Penetration

Light+15%

Defense: Base

Armour (hardiness)3 (30%)
Defense19
Ranged Defense19
Fatigue2
Physical Save19
Spell Save11
Mental Save15

Defense: Resistances

Lightning+ 6%( 70%)
Fire+ 5%( 70%)
Temporal+ 6%( 70%)
Nature+ 20%( 70%)
Physical+ 5%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance23%
Instadeath Resistance100%
Confusion Resistance35%
Disarm Resistance30%
Stun Resistance0%
Poison Resistance20%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
2/5
1/5
0/5
Technique / Agility1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
4/5
2/5
0/5
0/5
Technique / Marksmanship1.30
3/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
3/5
0/5
0/5
Technique / Mobility1.10
3/5
0/5
0/5
0/5
Race / Yeek1.00
3/5
0/5
0/5
0/5

Effects

Quests

done
done

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Yeek slinger the Yeek Archer level 10
7th Mirth 122nd year of Ascendancy at 13:24
see stats

Log

Yeek slinger picks up (n.): prismatic steel mail armour of lightning resistance (2 def, 6 armour).

Yeek slinger picks up (g.):
thought-forged steel dagger of dampening (12-16 power, 6 apr).

Yeek slinger picks up (d.):
mule's steel ring of lightning (+24%).

Yeek slinger picks up (c.):
insulating steel amulet of willpower (+2).

You pickup 0.45 gold pieces.


Yeek slinger wears:
Ring of Growth.

Yeek slinger wears:
mule's steel ring of tenacity.

There is a stairs back to Trollmire here (press '' or right click to use).

You gain 1.27 gold from the transmogrification of
impenetrable iron plate armour of cold resistance (0 def, 12 armour).
You gain 1.99 gold from the transmogrification of
prismatic steel mail armour of lightning resistance (2 def, 6 armour).
You gain 2.33 gold from the transmogrification of
corrosive hardened leather gloves of dexterity (+3) (0 def, 2 armour).
You gain 2.04 gold from the transmogrification of
blighted hardened leather gloves of dexterity (+2) (0 def, 2 armour).
You gain 3.21 gold from the transmogrification of
traveler's pair of iron boots of tirelessness (0 def, 3 armour).
You gain 2.74 gold from the transmogrification of
potent elm starstaff of warding (13-16 power, 2 apr, darkness element).
You gain 1.13 gold from the transmogrification of
horrifying mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 3.41 gold from the transmogrification of
thought-forged steel dagger of dampening (12-16 power, 6 apr).
You gain 2.31 gold from the transmogrification of
chilling steel battleaxe of erosion (18-28 power, 2 apr).
You gain 2.97 gold from the transmogrification of
balanced iron battleaxe (12-18 power, 1 apr).
You gain 1.01 gold from the transmogrification of
insulating steel amulet of willpower (+2).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (res 17%; physical; dur 4; cd 14).
You gain 1.12 gold from the transmogrification of
healing infusion of the wizard (heal 62; cd 10).
There is a collapsed tower here (press '' or right click to use).