Rincewind the level 5 Cornac Archmage by ym2612

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassArchmage
Level / Exp5 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic18 (base 18)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life118/118
Mana143/143
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance13%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+26%
Acid+6%
Arcane+6%
Cold+6%
Fire+6%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save10
Mental Save8

Defense: Resistances

Lightning+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
2/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Orbituary (Insane (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Rincewind the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 17:38
see stats

Log


Resting starts...

Rested for 22 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Rincewind wears (replacing
brass lantern): Void Star.

Rincewind wears (replacing
linen robe (0 def, 0 armour)): linen robe of lightning (+15%) (0 def, 0 armour).

Rincewind wears (replacing
elm magestaff (10-12 power, 2 apr, cold element)): elm magestaff of might (10-12 power, 2 apr, lightning element).

You gain 1.18 gold from the transmogrification of
flaming pouch of iron shots of accuracy (14/14, 16-19 power, 1 apr).
You gain 0.62 gold from the transmogrification of
grounding pair of iron boots (0 def, 3 armour).
You gain 5.63 gold from the transmogrification of
strafer's iron steamgun of fire.
You gain 0.77 gold from the transmogrification of
mossy mindstar of balance (2-3 power, 12 apr, nature damage).
You gain 1.45 gold from the transmogrification of
creative mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 2.23 gold from the transmogrification of
iron greatsword of vileness (14-22 power, 1 apr).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.

Accepted quest 'An apprentice task'! (Press 'j' to see the quest log)
There is a portal back here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Saving game...

Saving done.

Looking around... (direction keys to select interesting things, shift+direction keys to move freely)