Dukar the level 2 Cornac Rogue by ym2612

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassRogue
Level / Exp2 / 97%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 11)
Dexterity18 (base 18)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning16 (base 16)

Resources

Life112/112
Stamina93/93
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision5
See Stealth21.855343200023
See Invisible21.855343200023
Stealth27

Offense: Mainhand

Damage22
Accuracy25
Crit Chance10%
APR5
Speed1.00

Offense: Offhand

Damage11
Accuracy25
Crit Chance10%
APR5
Speed1.00

Offense: Spell

Spellpower5
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)3 (38.594633868923%)
Defense23
Ranged Defense23
Fatigue0
Physical Save8
Spell Save7
Mental Save9

Defense: Resistances

Blight+ 5%( 70%)
Nature+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
0/5
0/5
0/5
0/5
Cunning / Stealth1.30
3/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
3/5
0/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
1/5

Effects

talent
talent
beneficial effect

Quests

active
active

Equipment

Tool
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Dukar feels pain again.
Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


You pickup 0.65 gold pieces.

You pickup 0.70 gold pieces.

Dukar picks up (b.):
regeneration infusion of the titan (heal 94; 14 cd).
Dukar picks up (c.):
shatter afflictions rune of the sneak (absorb 35; cd 15).
Dukar picks up (g.):
psychic's iron gauntlets of dexterity (+2) (0 def, 1 armour).
There is a way to the next level here (press '' or right click to use).
Ran for 49 turns (stop reason: at exit).


Dukar deactivates
Apply Poison.
Dukar activates
Apply Poison.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Stealth
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Dukar wears:
cleansing rough leather cap of strength (+3) (0 def, 1 armour).

Dukar wears:
powerful elm totem of stinging [power 110] (15 cooldown).

You gain 1.20 gold from the transmogrification of
prismatic iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 1.86 gold from the transmogrification of
psychic's iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 0.99 gold from the transmogrification of
copper ring of clarity.
You gain 1.18 gold from the transmogrification of
regeneration infusion of the titan (heal 94; 14 cd).
You gain 1.11 gold from the transmogrification of
healing infusion of the sneak (heal 72; cd 15).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)