Orryl the level 17 Cornac Archmage by Knightly399

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassArchmage
Level / Exp17 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic51 (base 44)
Willpower42 (base 37)
Cunning12 (base 12)

Resources

Life218/218
Mana257/257
Healing Factor1.4
Regeneration0.35

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision4
See Stealth5
See Invisible7

Offense: Mainhand

Damage19
Accuracy4
Crit Chance4%
APR8
Speed1.00

Offense: Spell

Spellpower44
Crit Chance7%
Speed1

Offense: Mind

Mindpower27
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)13 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save22
Spell Save42
Mental Save28

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance21%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
5/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
2/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
0/5
0/5
0/5
Spell / Meta1.30
1/5
4/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
5/5
1/5
2/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
1/5
5/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
active
done
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Orryl the Cornac Archmage level 10
6th Mirth 122nd year of Ascendancy at 00:15
see stats
Matrix style! Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!
By Orryl the Cornac Archmage level 5
74th Pyre 122nd year of Ascendancy at 23:21
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Orryl the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 20:17
see stats
The Arena Unlocked Arena mode.
By Orryl the Cornac Archmage level 10
1st Summertide 122nd year of Ascendancy at 01:49
see stats

Log

The unstable sand tunnel collapses!
The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

Rested for 38 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.49 gold from the transmogrification of
defiled ash wand of firewall [power 121] (6 cooldown).
You gain 0.10 gold from the transmogrification of
ash totem of thorny skin [power 29] (20 cooldown).
You gain 2.46 gold from the transmogrification of
sapper's dwarven-steel pickaxe (dig speed 25 turns).
You gain 1.11 gold from the transmogrification of
steel shield of acid resistance (+16%) (6 def, 2 armour, 38 block).
You gain 2.80 gold from the transmogrification of
steel waraxe of the mystic (14-19.6 power, 3 apr).
You gain 9.28 gold from the transmogrification of
Poxveil the dwarven-steel waraxe (21-29.4 power, 4 apr).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, fire element).
You gain 1.04 gold from the transmogrification of
vined mindstar of balance (5.5-6.05 power, 18 apr, nature damage).
You gain 1.85 gold from the transmogrification of
horrifying vined mindstar of balance (4-4.4 power, 18 apr, mind damage).
You gain 2.49 gold from the transmogrification of
steel mace of vileness (17-23.8 power, 3 apr).
You gain 12.50 gold from the transmogrification of
Crooked Club (25-35 power, 4 apr).
You gain 0.70 gold from the transmogrification of
steel longsword of massacre (21.5-30.1 power, 3 apr).
You gain 2.99 gold from the transmogrification of
ash longbow of nature.
You gain 0.70 gold from the transmogrification of
steel greatsword of massacre (34-54.4 power, 2 apr).
You gain 1.03 gold from the transmogrification of
teleportation rune of the duelist (range 35).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 5; dispells darkness).
You gain 1.76 gold from the transmogrification of
movement infusion (323% speed; 5 turns).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Orryl deactivates Arcane Shield.

Orryl deactivates Arcane Power.

Orryl deactivates Shielding.