








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.0 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Alchemist |
Level / Exp | 50 / 102% |
Size | medium |
Lifes / Deaths | Killed by golem (servant of Dusk) at level 9 on the 3rd Mirth 122nd year of Ascendancy at 16:00 / 101Killed by The Possessed at level 9 on the 4th Mirth 122nd year of Ascendancy at 06:32 Killed by rogue at level 10 on the 1st Summertide 122nd year of Ascendancy at 00:40 Killed by Minotaur of the Labyrinth at level 11 on the 3rd Summertide 122nd year of Ascendancy at 14:04 Killed by Ambhand the human at level 12 on the 3rd Flare 122nd year of Ascendancy at 18:57 Killed by Ithlan the thalore at level 12 on the 7th Flare 122nd year of Ascendancy at 08:09 Killed by Unolod the halfling at level 14 on the 32nd Dusk 122nd year of Ascendancy at 19:20 Killed by Thin the thalore at level 16 on the 1st Regrowth 123rd year of Ascendancy at 23:08 Killed by Poretta the rogue at level 16 on the 7th Regrowth 123rd year of Ascendancy at 12:24 Killed by Chronolith Twin at level 17 on the 9th Regrowth 123rd year of Ascendancy at 13:36 Killed by Chronolith Clone at level 17 on the 9th Regrowth 123rd year of Ascendancy at 18:04 Killed by Chronolith Twin at level 17 on the 9th Regrowth 123rd year of Ascendancy at 20:25 Killed by snow giant boulder thrower at level 18 on the 10th Regrowth 123rd year of Ascendancy at 21:26 Killed by snow giant boulder thrower at level 18 on the 11st Regrowth 123rd year of Ascendancy at 00:27 Killed by fire drake hatchling at level 18 on the 11st Regrowth 123rd year of Ascendancy at 02:04 Killed by Argentum (servant of Dusk) at level 19 on the 11st Regrowth 123rd year of Ascendancy at 11:04 Killed by Dusk at level 19 on the 30th Regrowth 123rd year of Ascendancy at 15:28 Killed by Argentum (servant of Dusk) at level 19 on the 31st Regrowth 123rd year of Ascendancy at 02:26 Killed by Koinege the Bringer of Doom at level 20 on the 31st Regrowth 123rd year of Ascendancy at 11:50 Killed by Argentum (servant of Dusk) at level 20 on the 31st Regrowth 123rd year of Ascendancy at 14:32 Killed by Argentum (servant of Dusk) at level 21 on the 53rd Regrowth 123rd year of Ascendancy at 17:04 Killed by Argentum (servant of Dusk) at level 23 on the 71st Regrowth 123rd year of Ascendancy at 17:37 Killed by orc necromancer at level 23 on the 72nd Regrowth 123rd year of Ascendancy at 12:52 Killed by Argentum (servant of Dusk) at level 24 on the 47th Pyre 123rd year of Ascendancy at 22:24 Killed by Dozing Neritta at level 24 on the 48th Pyre 123rd year of Ascendancy at 00:37 Killed by Dozing Ginn at level 24 on the 48th Pyre 123rd year of Ascendancy at 02:32 Killed by Sleeping Porusetta at level 24 on the 48th Pyre 123rd year of Ascendancy at 03:59 Killed by Dozing Neritta at level 24 on the 48th Pyre 123rd year of Ascendancy at 05:26 Killed by Sleeping Porusetta at level 24 on the 48th Pyre 123rd year of Ascendancy at 06:53 Killed by Sleeping Porusetta at level 24 on the 48th Pyre 123rd year of Ascendancy at 08:29 Killed by Sleeping Porusetta at level 24 on the 48th Pyre 123rd year of Ascendancy at 10:00 Killed by Argentum (servant of Dusk) at level 24 on the 48th Pyre 123rd year of Ascendancy at 11:32 Killed by Argentum (servant of Dusk) at level 24 on the 48th Pyre 123rd year of Ascendancy at 12:54 Killed by Sleeping Porusetta at level 24 on the 48th Pyre 123rd year of Ascendancy at 14:26 Killed by Argentum (servant of Dusk) at level 24 on the 48th Pyre 123rd year of Ascendancy at 16:02 Killed by Argentum (servant of Dusk) at level 24 on the 48th Pyre 123rd year of Ascendancy at 17:26 Killed by Sleeping Porusetta at level 24 on the 48th Pyre 123rd year of Ascendancy at 18:45 Killed by faerlhing at level 25 on the 49th Pyre 123rd year of Ascendancy at 05:23 Killed by vampire lord at level 25 on the 49th Pyre 123rd year of Ascendancy at 11:05 Killed by Sleeping Isema at level 26 on the 50th Pyre 123rd year of Ascendancy at 12:39 Killed by Sleeping Isema at level 26 on the 50th Pyre 123rd year of Ascendancy at 14:03 Killed by Dozing Glugalaith at level 26 on the 50th Pyre 123rd year of Ascendancy at 15:38 Killed by Sleeping Isema at level 26 on the 50th Pyre 123rd year of Ascendancy at 17:33 Killed by Argentum (servant of Dusk) at level 26 on the 50th Pyre 123rd year of Ascendancy at 23:41 Killed by daelach at level 27 on the 51st Pyre 123rd year of Ascendancy at 01:53 Killed by Argentum (servant of Dusk) at level 27 on the 51st Pyre 123rd year of Ascendancy at 03:22 Killed by Argentum (servant of Dusk) at level 28 on the 53rd Pyre 123rd year of Ascendancy at 08:39 Killed by Argentum (servant of Dusk) at level 28 on the 53rd Pyre 123rd year of Ascendancy at 11:54 Killed by Argentum (servant of Dusk) at level 28 on the 53rd Pyre 123rd year of Ascendancy at 14:31 Killed by Lord of Skulls (mage) at level 28 on the 53rd Pyre 123rd year of Ascendancy at 17:46 Killed by Argentum (servant of Dusk) at level 30 on the 62nd Pyre 123rd year of Ascendancy at 13:49 Killed by Argentum (servant of Dusk) at level 30 on the 62nd Pyre 123rd year of Ascendancy at 21:09 Killed by Argentum (servant of Dusk) at level 31 on the 9th Dusk 123rd year of Ascendancy at 02:56 Killed by Argentum (servant of Dusk) at level 37 on the 14th Pyre 124th year of Ascendancy at 19:39 Killed by Argentum (servant of Dusk) at level 38 on the 57th Pyre 124th year of Ascendancy at 16:26 Killed by Ivera the Flamebringer at level 38 on the 57th Pyre 124th year of Ascendancy at 21:37 Killed by Voruwyn the Invoker at level 38 on the 57th Pyre 124th year of Ascendancy at 23:52 Killed by Ivera the Flamebringer at level 38 on the 58th Pyre 124th year of Ascendancy at 03:16 Killed by Argentum (servant of Dusk) at level 38 on the 58th Pyre 124th year of Ascendancy at 06:48 Killed by Ivera the Flamebringer at level 38 on the 58th Pyre 124th year of Ascendancy at 09:45 Killed by Ivera the Flamebringer's temporal clone at level 38 on the 58th Pyre 124th year of Ascendancy at 11:43 Killed by Ivera the Flamebringer at level 38 on the 58th Pyre 124th year of Ascendancy at 13:56 Killed by Ivera the Flamebringer at level 38 on the 58th Pyre 124th year of Ascendancy at 15:57 Killed by Argentum (servant of Dusk) at level 40 on the 39th Dusk 124th year of Ascendancy at 07:28 Killed by Argentum (servant of Dusk) at level 40 on the 39th Dusk 124th year of Ascendancy at 16:56 Killed by overpowered greater multi-hued wyrm at level 40 on the 39th Dusk 124th year of Ascendancy at 18:50 Killed by overpowered greater multi-hued wyrm at level 40 on the 39th Dusk 124th year of Ascendancy at 21:28 Killed by overpowered greater multi-hued wyrm at level 42 on the 40th Dusk 124th year of Ascendancy at 04:49 Killed by Ivera the Flamebringer at level 43 on the 64th Dusk 124th year of Ascendancy at 07:28 Killed by Ivera the Flamebringer at level 43 on the 64th Dusk 124th year of Ascendancy at 12:45 Killed by Argentum (servant of Dusk) at level 44 on the 78th Dusk 124th year of Ascendancy at 19:11 Killed by Grushnak, Battlemaster of the Pride at level 46 on the 1st Haze 124th year of Ascendancy at 07:40 Killed by Argentum (servant of Dusk) at level 46 on the 2nd Haze 124th year of Ascendancy at 03:12 Killed by Ivelravena the orc grand summoner at level 46 on the 23rd Haze 124th year of Ascendancy at 06:39 Killed by Argentum (servant of Dusk) at level 46 on the 23rd Haze 124th year of Ascendancy at 10:22 Killed by minotaur at level 46 on the 23rd Haze 124th year of Ascendancy at 13:14 Killed by Argentum (servant of Dusk) at level 46 on the 30th Haze 124th year of Ascendancy at 07:09 Killed by orc high cryomancer at level 46 on the 30th Haze 124th year of Ascendancy at 19:07 Killed by armoured skeleton warrior at level 47 on the 33rd Haze 124th year of Ascendancy at 07:25 Killed by worm that walks at level 47 on the 33rd Haze 124th year of Ascendancy at 19:02 Killed by orc corruptor at level 47 on the 34th Haze 124th year of Ascendancy at 08:42 Killed by Argentum (servant of Dusk) at level 47 on the 34th Haze 124th year of Ascendancy at 11:23 Killed by Rak'shor, Grand Necromancer of the Pride at level 47 on the 34th Haze 124th year of Ascendancy at 19:46 Killed by Ivelravena the orc grand summoner at level 49 on the 65th Haze 124th year of Ascendancy at 06:11 Killed by Glorylaith the orc high cryomancer at level 49 on the 74th Haze 124th year of Ascendancy at 17:20 Killed by Mirror Image (Glorylaith the orc high cryomancer) at level 49 on the 74th Haze 124th year of Ascendancy at 20:45 Killed by Glorylaith the orc high cryomancer at level 49 on the 75th Haze 124th year of Ascendancy at 02:06 Killed by war hound at level 49 on the 75th Haze 124th year of Ascendancy at 09:57 Killed by Argentum (servant of Dusk) at level 50 on the 76th Haze 124th year of Ascendancy at 22:43 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 77th Haze 124th year of Ascendancy at 03:47 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 77th Haze 124th year of Ascendancy at 06:46 Killed by Argentum (servant of Dusk) at level 50 on the 77th Haze 124th year of Ascendancy at 09:35 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 77th Haze 124th year of Ascendancy at 11:56 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 77th Haze 124th year of Ascendancy at 14:41 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 77th Haze 124th year of Ascendancy at 17:56 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 77th Haze 124th year of Ascendancy at 18:12 Killed by lava floor at level 50 on the 77th Haze 124th year of Ascendancy at 20:03 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 77th Haze 124th year of Ascendancy at 22:11 Killed by forge-giant at level 50 on the 78th Haze 124th year of Ascendancy at 02:40 Killed by Argentum (servant of Dusk) at level 50 on the 78th Haze 124th year of Ascendancy at 09:14 Killed by Araldanor the orc high pyromancer at level 50 on the 80th Haze 124th year of Ascendancy at 00:46 |
Primary Stats
Strength | 23 (base 10) |
Dexterity | 42 (base 29) |
Constitution | 65 (base 60) |
Magic | 115 (base 60) |
Willpower | 76 (base 60) |
Cunning | 23 (base 10) |
Resources
Life | 1653/1653 |
Mana | 845/845 |
Paradox | 250 |
Healing Factor | 0.8541355335884 |
Regeneration | 10.206919626381 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 4 |
See Invisible | 7 |
Offense: Mainhand
Damage | 92 |
Accuracy | 31 |
Crit Chance | 6% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 76 |
Crit Chance | 29% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +72% |
Light | +12% |
Cold | +45% |
Fire | +17% |
Mind | +3% |
All | 0% |
Offense: Damage Penetration
Nature | +40% |
Arcane | +35% |
Light | +35% |
All | +25% |
Defense: Base
Armour (hardiness) | 22.571428571429 (50%) |
Defense | 77 |
Ranged Defense | 77 |
Fatigue | 7 |
Physical Save | 41 |
Spell Save | 58 |
Mental Save | 41 |
Defense: Resistances
Acid | + 24%( 70%) |
Blight | + 17%( 70%) |
Arcane | + 12%( 70%) |
Cold | + 49%( 70%) |
All | + 7%( 70%) |
Lightning | + 21%( 70%) |
Light | + 41%( 70%) |
Physical | + 11%( 70%) |
Mind | + 27%( 70%) |
Darkness | + 47%( 70%) |
Fire | + 65%( 70%) |
Nature | + 22%( 70%) |
Defense: Immunities
Stun Resistance | 56% |
Bleed Resistance | 25% |
Confusion Resistance | 10% |
Instadeath Resistance | 100% |
Poison Resistance | 25% |
Blind Resistance | 0% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 499 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 270 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 742 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -583 life. The duration and life will increase by 1% for every 1% life you have lost (currently 583 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 454.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Spell / Fire alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Acid alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Advanced-golemancy | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Frost alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Spell / Staff combat | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1307. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. This object's appearance was changed to Invisible. |
Quiver | ![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 3 When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
Light source | ![]() Powered by arcane forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 27 Damage when hit (Melee): 14 fire Changes stats: +4 Mag Changes resistances: +9% darkness / +8% blight / +7% fire / +6% mind / +6% nature Changes resistances penetration: +15% nature Changes damage: +3% mind Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Light radius: +6 Infravision radius: +4 See invisible: +7 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 31 blight damage or heals 46 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Damage when hit (Melee): 6 arcane Changes stats: +6 Mag Changes resistances: +6% light / +19% darkness / +5% arcane Changes resistances penetration: +10% arcane / +10% light Changes damage: +13% darkness Spell save: +9 (+3 eff.) Life regen: +4.70 Damage Shield Power: +10% A pointy cloth hat, very wizardly... This object's appearance was changed to Invisible. |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +7 Wil Changes resistances: +4% physical It can be used to heal yourself and all friendly characters within 10 spaces for 398 Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. * Heal for 110. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +4 (+2 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 22% Damage when hit (Melee): 4 darkness Changes stats: +2 Dex Changes resistances: +3% acid / +40% fire / +6% light / +3% blight Changes damage: +17% fire Stun/Freeze immunity: +36% Life regen: +9.00 Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. The set is complete. When wielded/worn: Changes resistances: +15% darkness / +10% cold Changes damage: +24% darkness / +10% cold Spell save: +8 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +18 (+4 eff.) Talent level: +1 Call of the Crypt. Talent level: +1 Rime Wraith. Talent level: +1 Dread. Talent level: +1 Boneyard. Talent level: +1 Call of the Mausoleum. It can be used to activate talent Impending Doom (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: 7 Travel Speed: instantaneous Is: necromancy and a spell Description: Your target's doom draws near. Its healing factor is reduced by 80%, and will take 115% of its remaining life (or 790.93, whichever is lower) over 10 turns as frostdusk damage. This spell is so powerful that every 3 turns it tears a part of the target's soul, generating one soul for you. The damage will increase with your Spellpower. This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Mag Mana each turn: +0.28 Maximum life: +71.00 Maximum mana: +72.00 Maximum stamina: +30.00 Maximum hate: +10.00 Maximum psi: +26.00 Maximum vim: +20.00 Maximum pos.energy: +25.00 Maximum neg.energy: +23.00 Reduces paradox anomalies(equivalent to willpower): +13 A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. The set is complete. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Master necromancer +0.20 Spell / Master of flesh +0.20 Spell / Animus +0.20 Spell / Master of bones Spellpower: +40 (+9 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. This object's appearance was changed to Invisible. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 6.0 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 140.18 fire damage and 206.08 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. This object's appearance was changed to Invisible. |
Main armor | ![]() 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all You have never taken it off. Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! This object's appearance was changed to Invisible. |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.3 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 46 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. This object's appearance was changed to Serpentine Cloak. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 418 strength, based on Magic) for 5 turns Activation costs 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 53.73 physical damage and 107.47 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. This item has been sent to the Item's Vault. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 3 When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. This object's appearance was changed to Invisible. |
![]() 0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / blue ; tier 3 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / blue ; tier 4 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-8 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+5 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+4 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +5 (+3 eff.) Changes stats: +2 Str / +1 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: alchemist-gem / green ; tier 3 When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / green ; tier 4 When used as an alchemist bomb: Slows by 17% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / green ; tier 4 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+5 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 53.76 cold damage and 37.08 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(131 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() 1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 4 When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 303/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: alchemist-gem / violet ; tier 2 When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: Lights terrain (power 100) Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / white ; tier 3 When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 4 When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
Achievements
By Dusk the Cornac Alchemist level 30
1st Mirth 123rd year of Ascendancy at 05:04 see stats
By Dusk the Cornac Alchemist level 29
54th Pyre 123rd year of Ascendancy at 12:10 see stats
By Dusk the Cornac Alchemist level 31
71st Dusk 123rd year of Ascendancy at 08:53 see stats
By Dusk the Cornac Alchemist level 36
79th Regrowth 124th year of Ascendancy at 11:59 see stats
By Dusk the Cornac Alchemist level 40
39th Dusk 124th year of Ascendancy at 16:35 see stats
By Dusk the Cornac Alchemist level 35
76th Regrowth 124th year of Ascendancy at 05:58 see stats
By Dusk the Cornac Alchemist level 20
31st Regrowth 123rd year of Ascendancy at 13:51 see stats
By Dusk the Cornac Alchemist level 40
28th Dusk 124th year of Ascendancy at 03:47 see stats
By Dusk the Cornac Alchemist level 14
35th Haze 122nd year of Ascendancy at 13:31 see stats
By Dusk the Cornac Alchemist level 45
79th Dusk 124th year of Ascendancy at 13:53 see stats
By Dusk the Cornac Alchemist level 37
14th Pyre 124th year of Ascendancy at 22:07 see stats
By Dusk the Cornac Alchemist level 34
3rd Decay 123rd year of Ascendancy at 22:16 see stats
By Dusk the Cornac Alchemist level 42
40th Dusk 124th year of Ascendancy at 15:21 see stats
By Dusk the Cornac Alchemist level 38
4th Flare 124th year of Ascendancy at 17:13 see stats
By Dusk the Cornac Alchemist level 30
8th Dusk 123rd year of Ascendancy at 18:03 see stats
By Dusk the Cornac Alchemist level 19
31st Regrowth 123rd year of Ascendancy at 00:06 see stats
By Dusk the Cornac Alchemist level 31
10th Dusk 123rd year of Ascendancy at 11:20 see stats
By Dusk the Cornac Alchemist level 37
15th Pyre 124th year of Ascendancy at 01:21 see stats
By Dusk the Cornac Alchemist level 43
54th Dusk 124th year of Ascendancy at 06:36 see stats
By Dusk the Cornac Alchemist level 32
2nd Decay 123rd year of Ascendancy at 05:22 see stats
By Dusk the Cornac Alchemist level 22
54th Regrowth 123rd year of Ascendancy at 17:35 see stats
By Dusk the Cornac Alchemist level 42
40th Dusk 124th year of Ascendancy at 13:14 see stats
By Dusk the Cornac Alchemist level 43
52nd Dusk 124th year of Ascendancy at 20:04 see stats
By Dusk the Cornac Alchemist level 10
4th Mirth 122nd year of Ascendancy at 14:31 see stats
By Dusk the Cornac Alchemist level 20
31st Regrowth 123rd year of Ascendancy at 05:28 see stats
By Dusk the Cornac Alchemist level 30
62nd Pyre 123rd year of Ascendancy at 11:21 see stats
By Dusk the Cornac Alchemist level 40
28th Dusk 124th year of Ascendancy at 03:34 see stats
By Dusk the Cornac Alchemist level 50
75th Haze 124th year of Ascendancy at 16:11 see stats
By Dusk the Cornac Alchemist level 30
5th Flare 123rd year of Ascendancy at 10:42 see stats
By Dusk the Cornac Alchemist level 49
53rd Haze 124th year of Ascendancy at 00:29 see stats
By Dusk the Cornac Alchemist level 48
35th Haze 124th year of Ascendancy at 13:52 see stats
By Dusk the Cornac Alchemist level 43
67th Dusk 124th year of Ascendancy at 03:34 see stats
By Dusk the Cornac Alchemist level 34
3rd Decay 123rd year of Ascendancy at 23:36 see stats
By Dusk the Cornac Alchemist level 28
53rd Pyre 123rd year of Ascendancy at 21:24 see stats
By Dusk the Cornac Alchemist level 10
8th Mirth 122nd year of Ascendancy at 16:18 see stats
By Dusk the Cornac Alchemist level 31
44th Dusk 123rd year of Ascendancy at 11:02 see stats
By Dusk the Cornac Alchemist level 30
8th Dusk 123rd year of Ascendancy at 06:37 see stats
By Dusk the Cornac Alchemist level 29
54th Pyre 123rd year of Ascendancy at 12:10 see stats
By Dusk the Cornac Alchemist level 20
31st Regrowth 123rd year of Ascendancy at 07:23 see stats
By Dusk the Cornac Alchemist level 28
53rd Pyre 123rd year of Ascendancy at 22:23 see stats
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