wyrmicaline the level 3 Cornac Wyrmic by alkaline

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassWyrmic
Level / Exp3 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 15)
Dexterity10 (base 10)
Constitution11 (base 11)
Magic16 (base 12)
Willpower21 (base 14)
Cunning13 (base 10)

Resources

Life211/217
Equilibrium0
Soul10/10
Healing Factor1.1597162075846
Regeneration3.3019485711192

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision4
See Stealth5
See Invisible5

Offense: Mainhand

Damage25
Accuracy21
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower25
Crit Chance2%
Speed1

Offense: Mind

Mindpower28
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)7.3350939529706 (47.857809501309%)
Defense4
Ranged Defense4
Fatigue14
Physical Save11
Spell Save12
Mental Save11

Defense: Resistances

Acid+ 2%( 70%)
Nature+ 20%( 70%)
Blight+ 20%( 70%)
Cold+ 21%( 70%)
Fire+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance10%
Instadeath Resistance100%
Blind Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Spell / Undead drake1.30
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active
active

Equipment

On fingers
Around waist
Main armor
Light source
On feet
In main hand

Inventory

Achievements

Log

Wyrmicaline deactivates Raze.
Resting starts...

Today is the 61st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 17:51.

Talent Raze is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


The skull embossed in the ring twists around momentarily. ...Did it just laugh?

Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


The skull embossed in the ring twists around momentarily. ...Did it just laugh?

There is a Entrance to some ancient elven ruins here (press '' or right click to use).
Saving game...

Saving done.