worm that walks (servant of Coromin) the level 12 horror eldritch by stickninja22

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
Campaign---
Mode--- ---
SexMale
RaceHorror
ClassEldritch
Level / Exp12 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 17)
Dexterity13 (base 12)
Constitution12 (base 12)
Magic35 (base 35)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life241/241
Hate100/100
Vim124/124
Healing Factor0.51915261712575
Regeneration0.51915261712575

Speed

Mental-20%
Attack0%
Movement+36.093867610317%
Spell-20%
Global+100%

Vision

Sight10
Lite0
Infravision11
See Invisible30

Offense: Mainhand

Damage15
Accuracy45
Crit Chance0%
APR8
Speed1.25

Offense: Offhand

Damage8
Accuracy45
Crit Chance4%
APR2
Speed1.25

Offense: Spell

Spellpower39
Crit Chance1%
Speed1.25

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

All-60%

Defense: Base

Armour (hardiness)0 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save13
Spell Save18
Mental Save8

Defense: Resistances

Blight+100%(100%)
Acid+100%(100%)
Fire-27%(100%)
All+ 7%(100%)

Defense: Immunities

Stun Resistance100%
Blind Resistance100%

Inscriptions (1/1)

Infusions

Class Talents

Corruption / Scourge1.00
1/5
0/5
0/5
0/5
Corruption / Reaving combat1.00
1/5
0/5
0/5
0/5
Corruption / Rot0.80
1/5
0/5
0/5
0/5
Corruption / Plague1.00
1/5
1/5
1/5
0/5

Generic Talents

Technique / Combat training1.00
0/5
1/5
0/5
4/5
0/5
0/5

Effects

talent
talent

Quests

Equipment

In off hand
Main armor
In main hand

Inventory

Achievements

Log

Talent Infusion: Healing is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


You pickup 0.95 gold pieces.

Ran for 2 turns (stop reason: hostile spotted to the northeast (brown mold)).


Coromin hits Brown mold for 65 physical, 45 darkness (110 total damage).
Coromin killed Brown mold!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Coromin picks up (w.):
iron plate armour (0 def, 7 armour).
There is a previous level here (press '' or right click to use).
Ran for 47 turns (stop reason: at exit).


Coromin deactivates
Chaos Orbs.
Coromin activates
Chaos Orbs.
Coromin deactivates
Chaos Orbs.
Coromin activates
Chaos Orbs.
Coromin wears (replacing
Mayulaith (2 def, 4 armour)): Isita (3 def, 10 armour).

You have no more inscription slots.

You are now inscribed with Infusion: Regeneration.

You give
Mayulaith (2 def, 4 armour) to worm that walks (servant of Coromin).
Character control switched to worm that walks (servant of Coromin).

Worm that walks (servant of Coromin) deactivates
Infestation.
Worm that walks (servant of Coromin) activates
Infestation.
Worm that walks (servant of Coromin) deactivates
Worm that Walks Link.
Worm that walks (servant of Coromin) activates
Worm that Walks Link.