Halic the level 2 Cornac Alchemist by LordMagotrap

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceCornac
ClassAlchemist
Level / Exp2 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 11)
Constitution15 (base 13)
Magic17 (base 17)
Willpower11 (base 11)
Cunning10 (base 10)

Resources

Life120/120
Mana112/112
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage7
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save8
Spell Save9
Mental Save7

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
1/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
2/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
2/5
0/5
0/5
0/5
Spell / Staff combat1.30
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log


Bandit stops regenerating health quickly.


Looking around... (direction keys to select interesting things, shift+direction keys to move freely)


Ran for 2 turns (stop reason: hostile spotted to the southeast (bandit)).


Ran for 2 turns (stop reason: hostile spotted to the southeast (bandit)).


Ran for 2 turns (stop reason: hostile spotted to the southeast (bandit)).


Ran for 2 turns (stop reason: hostile spotted to the southeast (bandit)).


Ran for 2 turns (stop reason: hostile spotted to the southeast (bandit)).


Ran for 2 turns (stop reason: hostile spotted to the southeast (thief)).


Bandit uses
Infusion: Regeneration.
Bandit starts regenerating health quickly.

Ran for 2 turns (stop reason: hostile spotted to the east (thief)).


Ran for 2 turns (stop reason: taken damage).

Halic is poisoned!

Thief hits Halic for 30 physical damage.
Halic the level 2 cornac alchemist was eviscerated to death by a thief on level 1 of Trollmire.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Thief killed Halic!
Saving game...

Saving done.