










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Archmage |
| Level / Exp | 30 / 91% |
| Size | medium |
| Lifes / Deaths | Killed by tiger at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:25 / 92Killed by Etrozu the Bringer of Doom at level 4 on the 78th Pyre 122nd year of Ascendancy at 10:16 Killed by cold drake hatchling at level 6 on the 1st Mirth 122nd year of Ascendancy at 00:12 Killed by Gyta the minotaur at level 7 on the 1st Mirth 122nd year of Ascendancy at 16:29 Killed by golem at level 8 on the 2nd Mirth 122nd year of Ascendancy at 08:28 Killed by ancient dragon turtle at level 8 on the 3rd Mirth 122nd year of Ascendancy at 04:09 Killed by venom drake hatchling at level 8 on the 3rd Mirth 122nd year of Ascendancy at 04:16 Killed by orc necromancer at level 8 on the 3rd Mirth 122nd year of Ascendancy at 04:24 Killed by gwelgoroth at level 9 on the 3rd Mirth 122nd year of Ascendancy at 04:33 Killed by orc necromancer at level 9 on the 3rd Mirth 122nd year of Ascendancy at 04:40 Killed by orc necromancer at level 9 on the 3rd Mirth 122nd year of Ascendancy at 05:13 Killed by cryomancer at level 9 on the 3rd Mirth 122nd year of Ascendancy at 06:10 Killed by cryomancer at level 9 on the 3rd Mirth 122nd year of Ascendancy at 06:17 Killed by Ivoyavena the skeleton warrior at level 10 on the 4th Mirth 122nd year of Ascendancy at 17:57 Killed by worm that walks at level 10 on the 5th Mirth 122nd year of Ascendancy at 07:22 Killed by worm that walks at level 10 on the 5th Mirth 122nd year of Ascendancy at 08:28 Killed by worm that walks at level 10 on the 5th Mirth 122nd year of Ascendancy at 09:58 Killed by worm that walks at level 11 on the 5th Mirth 122nd year of Ascendancy at 12:01 Killed by worm that walks at level 11 on the 5th Mirth 122nd year of Ascendancy at 12:36 Killed by worm that walks at level 11 on the 5th Mirth 122nd year of Ascendancy at 12:43 Killed by worm that walks at level 11 on the 5th Mirth 122nd year of Ascendancy at 13:08 Killed by Sleeping Eilinamina at level 12 on the 9th Mirth 122nd year of Ascendancy at 07:18 Killed by Sleeping Eilinamina at level 12 on the 9th Mirth 122nd year of Ascendancy at 07:48 Killed by Sleeping Eilinamina at level 12 on the 9th Mirth 122nd year of Ascendancy at 08:39 Killed by Sleeping Eilinamina at level 12 on the 9th Mirth 122nd year of Ascendancy at 09:08 Killed by Sleeping Eilinamina at level 12 on the 9th Mirth 122nd year of Ascendancy at 09:43 Killed by Dozing Belith at level 12 on the 9th Mirth 122nd year of Ascendancy at 10:13 Killed by Sleeping Eilinamina at level 12 on the 9th Mirth 122nd year of Ascendancy at 10:26 Killed by Sleeping Eilinamina at level 12 on the 9th Mirth 122nd year of Ascendancy at 10:55 Killed by Sleeping Eilinamina at level 12 on the 9th Mirth 122nd year of Ascendancy at 11:04 Killed by Sleeping Eilinamina at level 12 on the 9th Mirth 122nd year of Ascendancy at 12:09 Killed by Sleeping Eilinamina at level 12 on the 9th Mirth 122nd year of Ascendancy at 12:39 Killed by Sleeping Eilinamina at level 12 on the 9th Mirth 122nd year of Ascendancy at 13:12 Killed by Sleeping Eilinamina at level 12 on the 9th Mirth 122nd year of Ascendancy at 13:18 Killed by ghoulish rat at level 12 on the 1st Summertide 122nd year of Ascendancy at 08:40 Killed by Rat Lich at level 13 on the 2nd Summertide 122nd year of Ascendancy at 01:28 Killed by thief at level 14 on the 1st Flare 122nd year of Ascendancy at 04:34 Killed by Urkis, the High Tempest at level 14 on the 1st Flare 122nd year of Ascendancy at 05:33 Killed by Urkis, the High Tempest at level 14 on the 1st Flare 122nd year of Ascendancy at 06:03 Killed by Urkis, the High Tempest at level 14 on the 1st Flare 122nd year of Ascendancy at 06:43 Killed by Urkis, the High Tempest at level 14 on the 1st Flare 122nd year of Ascendancy at 08:23 Killed by Urkis, the High Tempest at level 14 on the 1st Flare 122nd year of Ascendancy at 08:41 Killed by Urkis, the High Tempest at level 14 on the 1st Flare 122nd year of Ascendancy at 09:16 Killed by Urkis, the High Tempest at level 14 on the 1st Flare 122nd year of Ascendancy at 10:20 Killed by Urkis, the High Tempest at level 14 on the 1st Flare 122nd year of Ascendancy at 11:42 Killed by Urkis, the High Tempest at level 14 on the 1st Flare 122nd year of Ascendancy at 11:50 Killed by Urkis, the High Tempest at level 14 on the 1st Flare 122nd year of Ascendancy at 12:17 Killed by Urkis, the High Tempest at level 14 on the 1st Flare 122nd year of Ascendancy at 12:24 Killed by Urkis, the High Tempest at level 15 on the 1st Flare 122nd year of Ascendancy at 16:43 Killed by Urkis, the High Tempest at level 15 on the 1st Flare 122nd year of Ascendancy at 16:57 Killed by Urkis, the High Tempest at level 15 on the 1st Flare 122nd year of Ascendancy at 17:10 Killed by Urkis, the High Tempest at level 15 on the 1st Flare 122nd year of Ascendancy at 17:23 Killed by Urkis, the High Tempest at level 15 on the 1st Flare 122nd year of Ascendancy at 17:36 Killed by Urkis, the High Tempest at level 15 on the 1st Flare 122nd year of Ascendancy at 17:49 Killed by Urkis, the High Tempest at level 15 on the 1st Flare 122nd year of Ascendancy at 18:27 Killed by spinning beam trap at level 15 on the 1st Flare 122nd year of Ascendancy at 18:28 Killed by forest wight at level 15 on the 2nd Flare 122nd year of Ascendancy at 11:50 Killed by poison spore at level 17 on the 3rd Flare 122nd year of Ascendancy at 07:48 Killed by luminous horror at level 18 on the 7th Flare 122nd year of Ascendancy at 00:23 Killed by The Possessed at level 19 on the 8th Flare 122nd year of Ascendancy at 23:23 Killed by Sleeping Arildarera at level 21 on the 4th Dusk 122nd year of Ascendancy at 05:43 Killed by Sleeping Arildarera at level 21 on the 4th Dusk 122nd year of Ascendancy at 06:59 Killed by Dozing Adoda at level 21 on the 4th Dusk 122nd year of Ascendancy at 09:29 Killed by Dozing Adoda at level 21 on the 4th Dusk 122nd year of Ascendancy at 10:28 Killed by Dozing Adoda at level 21 on the 4th Dusk 122nd year of Ascendancy at 10:45 Killed by Eilinyta the venom drake at level 22 on the 5th Dusk 122nd year of Ascendancy at 15:24 Killed by Islogathra the wolf at level 25 on the 10th Dusk 122nd year of Ascendancy at 20:59 Killed by Urkis, the High Tempest at level 25 on the 12nd Dusk 122nd year of Ascendancy at 02:37 Killed by Veluralle the giant spider at level 25 on the 13rd Dusk 122nd year of Ascendancy at 03:12 Killed by Horned Horror at level 25 on the 13rd Dusk 122nd year of Ascendancy at 06:19 Killed by Neradata the dreaming horror at level 27 on the 15th Dusk 122nd year of Ascendancy at 01:27 Killed by Neradata the dreaming horror at level 27 on the 15th Dusk 122nd year of Ascendancy at 03:41 Killed by Neradata the dreaming horror at level 27 on the 15th Dusk 122nd year of Ascendancy at 04:24 Killed by Neradata the dreaming horror at level 27 on the 15th Dusk 122nd year of Ascendancy at 05:44 Killed by naga myrmidon at level 29 on the 19th Dusk 122nd year of Ascendancy at 06:31 Killed by naga myrmidon at level 29 on the 19th Dusk 122nd year of Ascendancy at 09:07 Killed by naga myrmidon at level 29 on the 19th Dusk 122nd year of Ascendancy at 11:30 Killed by naga myrmidon at level 29 on the 19th Dusk 122nd year of Ascendancy at 11:52 Killed by naga myrmidon at level 29 on the 19th Dusk 122nd year of Ascendancy at 12:07 Killed by naga myrmidon at level 29 on the 19th Dusk 122nd year of Ascendancy at 13:52 Killed by naga myrmidon at level 29 on the 19th Dusk 122nd year of Ascendancy at 14:05 Killed by naga myrmidon at level 29 on the 19th Dusk 122nd year of Ascendancy at 14:46 Killed by naga myrmidon at level 29 on the 19th Dusk 122nd year of Ascendancy at 17:09 Killed by Aimain at level 29 on the 19th Dusk 122nd year of Ascendancy at 17:22 Killed by naga myrmidon at level 29 on the 19th Dusk 122nd year of Ascendancy at 17:34 Killed by naga psyren at level 29 on the 19th Dusk 122nd year of Ascendancy at 18:45 Killed by naga myrmidon at level 29 on the 19th Dusk 122nd year of Ascendancy at 20:47 Killed by Silireldanor the Tidebender at level 29 on the 19th Dusk 122nd year of Ascendancy at 22:17 Killed by orc necromancer at level 29 on the 20th Dusk 122nd year of Ascendancy at 13:12 Killed by orc necromancer at level 29 on the 20th Dusk 122nd year of Ascendancy at 13:33 Killed by armoured skeleton warrior at level 29 on the 20th Dusk 122nd year of Ascendancy at 14:49 Killed by Bill the Stone Troll at level 30 on the 22nd Dusk 122nd year of Ascendancy at 14:44 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 24 (base 23) |
| Magic | 76 (base 60) |
| Willpower | 57 (base 46) |
| Cunning | 24 (base 16) |
Resources
| Life | 450/450 |
| Mana | 407/407 |
| Healing Factor | 1.1172674059366 |
| Regeneration | 1.3965842574208 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 27.95194236397 |
| See Invisible | 39.454288870538 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 17 |
| Crit Chance | 9% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 66 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +9% |
| Arcane | +32% |
| Cold | +36% |
| All | 0% |
| Darkness | +8% |
| Temporal | +28% |
| Physical | +20% |
| Fire | +37% |
| Lightning | +32% |
Offense: Damage Penetration
| Lightning | +50% |
| Darkness | +10% |
| Temporal | +30% |
| Blight | +25% |
| Physical | +20% |
| Fire | 0% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 24 |
| Ranged Defense | 30 |
| Fatigue | 0 |
| Physical Save | 16 |
| Spell Save | 43 |
| Mental Save | 28 |
Defense: Resistances
| Blight | + 36%( 70%) |
| Arcane | + 33%( 70%) |
| Cold | + 9%( 70%) |
| All | + 18%( 70%) |
| Darkness | + 32%( 70%) |
| Light | + 22%( 70%) |
| Temporal | + 32%( 70%) |
| Physical | + 26%( 70%) |
| Mind | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Confusion Resistance | 0% |
| Pinning Resistance | 19% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (98 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Hurricane |
| talent | Keen Senses |
| talent | Thunderstorm |
| talent | Tempest |
| talent | Phantasmal Shield |
| talent | Disruption Shield |
| talent | Arcane Power |
| talent | Shielding |
| talent | Feather Wind |
| detrimental effect | Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity. Grave chill |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 13): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 14): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 17): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 209 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 19): Rush Hour (209)Turns left: 7 You completed the challenge and received: Random Artifact: Strikecut | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 21): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): Exterminator | active |
Wake up and kill the dreaming horror boss 'Neradata the dreaming horror'. Infinite Dungeon Challenge (Level 23): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 24): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 107 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 26): Rush Hour (107)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): Exterminator | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Maximum encumbrance: +23 Physical save: +6 (+5 eff.) Stamina each turn: +0.40 Maximum stamina: +11.00 A pair of boots made of leather. |
| Light source | watchleader's alchemist's lamp of clarityCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +8 (+4 eff.) Blindness immunity: +20% Confusion immunity: +12% Light radius: +8 See stealth: +17 See invisible: +14 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | eldritch cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +4 Wil Mana each turn: +0.70 Mana when hit: +1.00 Maximum mana: +63.00 Spellpower: +10 (+3 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 15 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+3 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+6 eff.) Armour penetration: +10 Defense: +13 (+6 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 30 * 33% chance to reduce all saves and defense by 23 Damage (Melee): 15 physical Effects on ranged hit: * 13% chance to reduce all saves and defense by 23 Damage (Ranged): 14 physical Changes stats: +8 Cun / +4 Mag Changes resistances: +9% blight / +3% mind Changes resistances penetration: +10% blight Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 Spellpower: +10 (+3 eff.) Cannot be unequipped or rerolled until level 33. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation puts all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Spell crit. chance: +3% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
| Around waist | Rhyhek the ShiverbonePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 10 arcane Changes resistances: +5% light / +9% darkness Changes damage: +12% arcane / +6% cold Spell save: +9 (+3 eff.) Maximum mana: +60.00 A belt that goes around your waist. |
| In main hand | Staff of Destruction (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+4 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+6 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
| Cloak | cashmere cloak 'Hettindur' (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+4 eff.) Defense: +2 (+1 eff.) Fatigue: -7% Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 30 Changes stats: +2 Mag / +2 Wil Changes resistances: +6% blight Changes damage: +6% blight Spell save: +7 (+2 eff.) Maximum mana: +51.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet 'Xerylle'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 4 blight Changes stats: +1 Wil Changes resistances penetration: +15% blight Changes damage: +3% blight Life regen: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum vim: +30.00 Amulets make your neck look great! |
Inventory
Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Prismatic Rune (6 turns; lightning, physical, light, blight, nature)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 3 physical, 5 light, 3 blight, 3 nature It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 78; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 78 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.savior's gold amulet of manastreaming Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Mag Physical save: +14 (+9 eff.) Spell save: +16 (+5 eff.) Mental save: +12 (+6 eff.) Mana each turn: +0.13 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +28.00 Amulets make your neck look great! |
savior's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +8 (+6 eff.) Spell save: +7 (+2 eff.) Mental save: +6 (+3 eff.) Stun/Freeze immunity: +22% Life regen: +1.00 Rings make your fingers look great! |
wizard's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+1 eff.) Rings make your fingers look great! |
Star (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Light Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
This item will automatically be transmogrified when you leave the level.truestriking dwarven-steel greatmaul of amnesia (40-61 power, 2 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) When wielded/worn: Accuracy: +16 (+9 eff.) Armour penetration: +14 Changes resistances penetration: +14% physical Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.elm vilestaff of illumination (10-12 power, 2 apr, darkness element) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +5 (+2 eff.) Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 103.07 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
VelonnePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +6 Changes resistances: +12% blight / +9% temporal / +5% arcane Physical save: +6 (+5 eff.) Mental save: +6 (+3 eff.) Spellpower: +2 (+1 eff.) Healing mod.: +15% A belt that goes around your waist. |
noble's rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Cun / +3 Wil Damage against: +15% Summoned Reduced damage from: +15% Summoned A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.cashmere cloak of the voidstalker (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +21% darkness / +13% temporal Defense after a teleport: +13 Resist all after a teleport: +11% New effects duration reduction after a teleport: +15% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Mag / +1 Wil Spell save: +7 (+2 eff.) Maximum mana: +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
aegis linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Life regen: +1.50 Damage Shield Power: +6% A pointy cloth hat, very wizardly... |
rough leather cap of constitution (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con A cap made of leather. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
77 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+5 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+5 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+6 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+6 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Chodorin [power 200] (15 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 40% Changes damage: +9% acid It can be used to sting an enemy dealing 200 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 10% for 2 turns. * Heal for 38. * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
focusing elm wand of conjuration [power 100] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a magical bolt dealing 132 lightning damage Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Aimain the Thalore Archmage level 4
78th Pyre 122nd year of Ascendancy at 11:15 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Aimain the Thalore Archmage level 22
6th Dusk 122nd year of Ascendancy at 20:26 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Aimain the Thalore Archmage level 11
8th Mirth 122nd year of Ascendancy at 00:24 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Aimain the Thalore Archmage level 25
10th Dusk 122nd year of Ascendancy at 06:32 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Aimain the Thalore Archmage level 29
19th Dusk 122nd year of Ascendancy at 22:54 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Aimain the Thalore Archmage level 10
3rd Mirth 122nd year of Ascendancy at 17:47 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Aimain the Thalore Archmage level 20
9th Flare 122nd year of Ascendancy at 22:49 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Aimain the Thalore Archmage level 30
22nd Dusk 122nd year of Ascendancy at 04:57 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Aimain the Thalore Archmage level 30
22nd Dusk 122nd year of Ascendancy at 14:44 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Aimain the Thalore Archmage level 13
2nd Summertide 122nd year of Ascendancy at 02:16 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Aimain the Thalore Archmage level 15
2nd Flare 122nd year of Ascendancy at 13:10 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Aimain the Thalore Archmage level 28
18th Dusk 122nd year of Ascendancy at 11:11 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Aimain the Thalore Archmage level 19
8th Flare 122nd year of Ascendancy at 05:15 see stats
Log
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Aimain stops regenerating health quickly.
Aimain stops surging mana.
Aimain is no longer surging arcane power.
Talent Arcane Vortex is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Meteoric Crash is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).
Talent Gift of the Woods is ready to use.
Aimain uses Gift of the Woods.
Aimain starts regenerating health quickly.
Aimain casts Rune: Manasurge.
Aimain starts to surge mana.
Aimain's spell attains critical power!
Aimain is surging arcane power.
Aimain's spell attains critical power!
Thunderstorm hits Large brown snake for 69 lightning, 235 physical, 269 fire (572 total damage).
Thunderstorm killed Large brown snake!
Aimain stops regenerating health quickly.
Aimain stops surging mana.
Aimain is no longer surging arcane power.
Talent Meteoric Crash is ready to use.
Talent Rune: Manasurge is ready to use.
Saving game...
Saving done.
The furious lightning storm around Aimain calms down and disappears.




































































































