











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Possessor Bonus Class 1.7.0Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 31 / 81% |
| Size | medium |
| Lifes / Deaths | Killed by gigantic corrosive tunneler at level 7 on the 78th Pyre 122nd year of Ascendancy at 19:11 / 174Killed by Voryriath the degenerated skeleton archer at level 8 on the 79th Pyre 122nd year of Ascendancy at 09:30 Killed by Layivea the blade horror at level 13 on the 8th Dusk 122nd year of Ascendancy at 20:36 Killed by Layivea the blade horror at level 13 on the 8th Dusk 122nd year of Ascendancy at 21:03 Killed by ritch flamespitter at level 13 on the 9th Dusk 122nd year of Ascendancy at 20:14 Killed by ritch flamespitter at level 13 on the 9th Dusk 122nd year of Ascendancy at 20:32 Killed by ritch flamespitter at level 13 on the 9th Dusk 122nd year of Ascendancy at 20:50 Killed by thief at level 13 on the 10th Dusk 122nd year of Ascendancy at 07:30 Killed by Wrathroot at level 14 on the 11st Dusk 122nd year of Ascendancy at 02:20 Killed by Wrathroot at level 14 on the 11st Dusk 122nd year of Ascendancy at 03:00 Killed by luminous horror at level 15 on the 12nd Dusk 122nd year of Ascendancy at 06:11 Killed by Glibeth the luminous horror at level 15 on the 12nd Dusk 122nd year of Ascendancy at 07:07 Killed by luminous horror at level 15 on the 12nd Dusk 122nd year of Ascendancy at 07:18 Killed by Glibeth the luminous horror at level 15 on the 12nd Dusk 122nd year of Ascendancy at 07:27 Killed by Glibeth the luminous horror at level 15 on the 12nd Dusk 122nd year of Ascendancy at 07:36 Killed by Glibeth the luminous horror at level 15 on the 12nd Dusk 122nd year of Ascendancy at 08:01 Killed by Isoriba the devourer at level 15 on the 12nd Dusk 122nd year of Ascendancy at 15:38 Killed by dream seed at level 15 on the 12nd Dusk 122nd year of Ascendancy at 15:54 Killed by dreaming horror at level 15 on the 12nd Dusk 122nd year of Ascendancy at 16:54 Killed by dream seed at level 15 on the 12nd Dusk 122nd year of Ascendancy at 17:08 Killed by dream seed at level 15 on the 12nd Dusk 122nd year of Ascendancy at 17:21 Killed by dreaming horror at level 15 on the 12nd Dusk 122nd year of Ascendancy at 17:41 Killed by worm that walks at level 15 on the 13rd Dusk 122nd year of Ascendancy at 01:47 Killed by worm that walks at level 15 on the 13rd Dusk 122nd year of Ascendancy at 02:07 Killed by worm that walks at level 15 on the 13rd Dusk 122nd year of Ascendancy at 03:05 Killed by worm that walks at level 15 on the 13rd Dusk 122nd year of Ascendancy at 03:35 Killed by bloated horror at level 15 on the 13rd Dusk 122nd year of Ascendancy at 05:44 Killed by war hound at level 15 on the 13rd Dusk 122nd year of Ascendancy at 08:17 Killed by luminous horror at level 15 on the 13rd Dusk 122nd year of Ascendancy at 16:48 Killed by Glorimitta the copperhead snake at level 15 on the 13rd Dusk 122nd year of Ascendancy at 18:01 Killed by Glorimitta the copperhead snake at level 15 on the 13rd Dusk 122nd year of Ascendancy at 18:13 Killed by worm that walks at level 15 on the 14th Dusk 122nd year of Ascendancy at 09:45 Killed by worm that walks at level 15 on the 14th Dusk 122nd year of Ascendancy at 10:03 Killed by worm that walks at level 16 on the 14th Dusk 122nd year of Ascendancy at 12:26 Killed by teluvorta at level 16 on the 47th Dusk 122nd year of Ascendancy at 01:12 Killed by armoured skeleton warrior at level 16 on the 47th Dusk 122nd year of Ascendancy at 09:49 Killed by Mayoressra the ultimate telugoroth at level 16 on the 48th Dusk 122nd year of Ascendancy at 05:11 Killed by ultimate telugoroth at level 16 on the 48th Dusk 122nd year of Ascendancy at 07:57 Killed by fire drake at level 16 on the 48th Dusk 122nd year of Ascendancy at 08:04 Killed by fire drake at level 16 on the 48th Dusk 122nd year of Ascendancy at 08:15 Killed by Kelad, the One Who Stole Poosh at level 17 on the 48th Dusk 122nd year of Ascendancy at 22:15 Killed by Kelad, the One Who Stole Poosh at level 17 on the 48th Dusk 122nd year of Ascendancy at 22:28 Killed by Blood Master at level 17 on the 52nd Dusk 122nd year of Ascendancy at 16:00 Killed by Gerin the Guardian at level 18 on the 53rd Dusk 122nd year of Ascendancy at 09:01 Killed by Isowe the midge swarm at level 18 on the 54th Dusk 122nd year of Ascendancy at 02:11 Killed by venom drake at level 18 on the 54th Dusk 122nd year of Ascendancy at 15:19 Killed by Zubulaith the venom drake hatchling at level 18 on the 55th Dusk 122nd year of Ascendancy at 06:57 Killed by The Fragmented Essence of Harkor'Zun at level 19 on the 7th Haze 122nd year of Ascendancy at 07:41 Killed by The Fragmented Essence of Harkor'Zun at level 19 on the 7th Haze 122nd year of Ascendancy at 08:05 Killed by The Fragmented Essence of Harkor'Zun at level 19 on the 7th Haze 122nd year of Ascendancy at 09:24 Killed by ultimate gwelgoroth at level 19 on the 7th Haze 122nd year of Ascendancy at 14:59 Killed by Cyraldavena the void horror at level 19 on the 8th Haze 122nd year of Ascendancy at 01:42 Killed by snow giant boulder thrower at level 19 on the 9th Haze 122nd year of Ascendancy at 03:41 Killed by ultimate telugoroth at level 20 on the 10th Haze 122nd year of Ascendancy at 01:43 Killed by greater telugoroth at level 20 on the 10th Haze 122nd year of Ascendancy at 01:57 Killed by ultimate telugoroth at level 20 on the 10th Haze 122nd year of Ascendancy at 02:11 Killed by greater telugoroth at level 20 on the 10th Haze 122nd year of Ascendancy at 02:34 Killed by ultimate telugoroth at level 20 on the 10th Haze 122nd year of Ascendancy at 03:23 Killed by Aerildara the void horror at level 21 on the 11st Haze 122nd year of Ascendancy at 00:58 Killed by Rantha the Abomination at level 21 on the 11st Haze 122nd year of Ascendancy at 04:49 Killed by Chronolith Twin at level 21 on the 11st Haze 122nd year of Ascendancy at 06:03 Killed by Chronolith Clone at level 21 on the 11st Haze 122nd year of Ascendancy at 06:27 Killed by Chronolith Clone at level 21 on the 11st Haze 122nd year of Ascendancy at 07:15 Killed by Chronolith Clone at level 21 on the 11st Haze 122nd year of Ascendancy at 07:34 Killed by Chronolith Twin at level 21 on the 11st Haze 122nd year of Ascendancy at 08:11 Killed by Chronolith Twin at level 21 on the 11st Haze 122nd year of Ascendancy at 14:00 Killed by Chronolith Twin at level 21 on the 11st Haze 122nd year of Ascendancy at 14:31 Killed by Chronolith Twin at level 21 on the 11st Haze 122nd year of Ascendancy at 15:00 Killed by Dark Rose's Inner Demon at level 22 on the 12nd Haze 122nd year of Ascendancy at 20:53 Killed by Lisovena the cave bear at level 22 on the 13rd Haze 122nd year of Ascendancy at 02:49 Killed by Silana the brown bear at level 22 on the 14th Haze 122nd year of Ascendancy at 05:19 Killed by Glotha the skeleton warrior at level 23 on the 28th Haze 122nd year of Ascendancy at 08:40 Killed by Borfast the Broken at level 23 on the 28th Haze 122nd year of Ascendancy at 17:14 Killed by Borfast the Broken at level 23 on the 28th Haze 122nd year of Ascendancy at 18:18 Killed by Borfast the Broken at level 23 on the 28th Haze 122nd year of Ascendancy at 20:10 Killed by grave wight at level 24 on the 29th Haze 122nd year of Ascendancy at 05:26 Killed by master vampire at level 24 on the 29th Haze 122nd year of Ascendancy at 07:51 Killed by vampire lord at level 24 on the 29th Haze 122nd year of Ascendancy at 08:32 Killed by vampire lord at level 24 on the 29th Haze 122nd year of Ascendancy at 10:02 Killed by Voralle the lesser vampire at level 24 on the 29th Haze 122nd year of Ascendancy at 16:56 Killed by Voralle the lesser vampire at level 24 on the 29th Haze 122nd year of Ascendancy at 17:13 Killed by aether beam at level 24 on the 29th Haze 122nd year of Ascendancy at 17:42 Killed by Arurille the ghoul at level 25 on the 31st Haze 122nd year of Ascendancy at 04:25 Killed by Arata the lesser vampire at level 25 on the 31st Haze 122nd year of Ascendancy at 06:43 Killed by Yvanne the skeleton archer at level 25 on the 31st Haze 122nd year of Ascendancy at 17:09 Killed by Dozing Cyrunne at level 25 on the 32nd Haze 122nd year of Ascendancy at 13:48 Killed by Dozing Mayariwen at level 25 on the 32nd Haze 122nd year of Ascendancy at 14:01 Killed by Sleeping Beliwe at level 25 on the 32nd Haze 122nd year of Ascendancy at 14:09 Killed by Dozing Cyrunne at level 25 on the 32nd Haze 122nd year of Ascendancy at 14:23 Killed by Dozing Cyrunne at level 25 on the 32nd Haze 122nd year of Ascendancy at 15:04 Killed by Sleeping Beliwe at level 25 on the 32nd Haze 122nd year of Ascendancy at 15:26 Killed by Sleeping Beliwe at level 25 on the 32nd Haze 122nd year of Ascendancy at 15:43 Killed by Sleeping Beliwe at level 25 on the 32nd Haze 122nd year of Ascendancy at 15:58 Killed by Sleeping Beliwe at level 25 on the 32nd Haze 122nd year of Ascendancy at 16:16 Killed by Sleeping Beliwe at level 25 on the 32nd Haze 122nd year of Ascendancy at 16:33 Killed by Sleeping Beliwe at level 25 on the 32nd Haze 122nd year of Ascendancy at 16:45 Killed by Dozing Mayariwen at level 25 on the 32nd Haze 122nd year of Ascendancy at 16:56 Killed by Sleeping Beliwe at level 25 on the 32nd Haze 122nd year of Ascendancy at 17:12 Killed by Dozing Mayariwen at level 25 on the 32nd Haze 122nd year of Ascendancy at 17:25 Killed by Sleeping Beliwe at level 25 on the 32nd Haze 122nd year of Ascendancy at 17:33 Killed by Dozing Mayariwen at level 25 on the 32nd Haze 122nd year of Ascendancy at 17:41 Killed by Sleeping Beliwe at level 25 on the 32nd Haze 122nd year of Ascendancy at 17:52 Killed by Dozing Mayariwen at level 25 on the 32nd Haze 122nd year of Ascendancy at 18:03 Killed by Dozing Mayariwen at level 25 on the 32nd Haze 122nd year of Ascendancy at 18:24 Killed by Sleeping Beliwe at level 25 on the 32nd Haze 122nd year of Ascendancy at 18:36 Killed by Sleeping Beliwe at level 25 on the 32nd Haze 122nd year of Ascendancy at 18:45 Killed by Sleeping Beliwe at level 26 on the 32nd Haze 122nd year of Ascendancy at 19:07 Killed by Sleeping Beliwe at level 26 on the 32nd Haze 122nd year of Ascendancy at 19:29 Killed by Sleeping Beliwe at level 26 on the 32nd Haze 122nd year of Ascendancy at 19:55 Killed by Sleeping Beliwe at level 26 on the 32nd Haze 122nd year of Ascendancy at 20:05 Killed by Sleeping Beliwe at level 26 on the 32nd Haze 122nd year of Ascendancy at 20:20 Killed by Sleeping Beliwe at level 26 on the 32nd Haze 122nd year of Ascendancy at 20:41 Killed by Sleeping Beliwe at level 26 on the 32nd Haze 122nd year of Ascendancy at 20:55 Killed by Sleeping Beliwe at level 26 on the 32nd Haze 122nd year of Ascendancy at 21:09 Killed by Sleeping Beliwe at level 26 on the 32nd Haze 122nd year of Ascendancy at 21:29 Killed by Sleeping Beliwe at level 26 on the 32nd Haze 122nd year of Ascendancy at 21:38 Killed by Sleeping Beliwe at level 26 on the 32nd Haze 122nd year of Ascendancy at 22:00 Killed by Sleeping Beliwe at level 26 on the 32nd Haze 122nd year of Ascendancy at 22:14 Killed by Sleeping Beliwe at level 26 on the 32nd Haze 122nd year of Ascendancy at 22:28 Killed by Sleeping Beliwe at level 26 on the 32nd Haze 122nd year of Ascendancy at 23:21 Killed by barrow wight at level 26 on the 33rd Haze 122nd year of Ascendancy at 05:55 Killed by armoured skeleton warrior at level 26 on the 34th Haze 122nd year of Ascendancy at 10:25 Killed by The Master at level 26 on the 34th Haze 122nd year of Ascendancy at 10:35 Killed by ghoul at level 26 on the 34th Haze 122nd year of Ascendancy at 10:55 Killed by The Master at level 26 on the 34th Haze 122nd year of Ascendancy at 11:06 Killed by skeleton mage at level 26 on the 34th Haze 122nd year of Ascendancy at 11:19 Killed by ghast at level 26 on the 34th Haze 122nd year of Ascendancy at 11:38 Killed by The Master at level 26 on the 34th Haze 122nd year of Ascendancy at 11:49 Killed by ghast at level 26 on the 34th Haze 122nd year of Ascendancy at 12:01 Killed by The Master at level 26 on the 34th Haze 122nd year of Ascendancy at 12:13 Killed by The Master at level 26 on the 34th Haze 122nd year of Ascendancy at 12:39 Killed by The Master at level 26 on the 34th Haze 122nd year of Ascendancy at 13:03 Killed by The Master at level 26 on the 34th Haze 122nd year of Ascendancy at 13:17 Killed by The Master at level 26 on the 34th Haze 122nd year of Ascendancy at 13:34 Killed by The Master at level 26 on the 34th Haze 122nd year of Ascendancy at 13:53 Killed by The Master at level 26 on the 34th Haze 122nd year of Ascendancy at 14:03 Killed by The Master at level 26 on the 34th Haze 122nd year of Ascendancy at 14:19 Killed by vampire lord at level 27 on the 35th Haze 122nd year of Ascendancy at 01:40 Killed by vampire lord at level 28 on the 35th Haze 122nd year of Ascendancy at 17:38 Killed by orc master wyrmic at level 28 on the 36th Haze 122nd year of Ascendancy at 05:21 Killed by onilug at level 28 on the 36th Haze 122nd year of Ascendancy at 22:08 Killed by Yvotira the Guardian at level 28 on the 37th Haze 122nd year of Ascendancy at 04:28 Killed by Yvotira the Guardian at level 28 on the 37th Haze 122nd year of Ascendancy at 05:38 Killed by Poluwen the elven warrior at level 29 on the 40th Haze 122nd year of Ascendancy at 18:24 Killed by Zubenn the elven warrior at level 29 on the 40th Haze 122nd year of Ascendancy at 18:31 Killed by Poluwen the elven warrior at level 29 on the 40th Haze 122nd year of Ascendancy at 18:43 Killed by elven corruptor at level 29 on the 40th Haze 122nd year of Ascendancy at 19:20 Killed by Cyrymira the elven warrior at level 29 on the 41st Haze 122nd year of Ascendancy at 06:44 Killed by Xeryth the elven blood mage at level 29 on the 41st Haze 122nd year of Ascendancy at 11:15 Killed by Bethavena the mean looking elven guard at level 29 on the 41st Haze 122nd year of Ascendancy at 22:13 Killed by elven blood mage at level 29 on the 42nd Haze 122nd year of Ascendancy at 11:10 Killed by elven tempest at level 29 on the 42nd Haze 122nd year of Ascendancy at 11:28 Killed by elven blood mage at level 29 on the 43rd Haze 122nd year of Ascendancy at 00:01 Killed by elven blood mage at level 29 on the 43rd Haze 122nd year of Ascendancy at 00:11 Killed by elven blood mage at level 29 on the 43rd Haze 122nd year of Ascendancy at 00:27 Killed by elven blood mage at level 29 on the 43rd Haze 122nd year of Ascendancy at 00:43 Killed by elven blood mage at level 29 on the 43rd Haze 122nd year of Ascendancy at 06:19 Killed by Acolyte of the Sect of Kryl-Feijan at level 30 on the 43rd Haze 122nd year of Ascendancy at 07:13 Killed by elven blood mage at level 30 on the 43rd Haze 122nd year of Ascendancy at 17:12 Killed by Weirdling Beast at level 30 on the 34th Regrowth 123rd year of Ascendancy at 20:01 Killed by Weirdling Beast at level 30 on the 34th Regrowth 123rd year of Ascendancy at 20:57 Killed by Xanomina the skeleton warrior at level 30 on the 77th Regrowth 123rd year of Ascendancy at 17:01 Killed by Neramina the blade horror at level 31 on the 19th Pyre 123rd year of Ascendancy at 15:39 Killed by Forest Troll Hedge-Wizard at level 31 on the 26th Pyre 123rd year of Ascendancy at 14:29 Killed by elven cultist at level 31 on the 72nd Pyre 123rd year of Ascendancy at 14:27 Killed by elven cultist at level 31 on the 72nd Pyre 123rd year of Ascendancy at 19:02 Killed by elven cultist at level 31 on the 72nd Pyre 123rd year of Ascendancy at 19:18 Killed by elven cultist at level 31 on the 72nd Pyre 123rd year of Ascendancy at 19:30 Killed by elven cultist at level 31 on the 73rd Pyre 123rd year of Ascendancy at 03:07 Killed by elven cultist at level 31 on the 73rd Pyre 123rd year of Ascendancy at 21:10 Killed by elven blood mage at level 31 on the 73rd Pyre 123rd year of Ascendancy at 21:21 Killed by elven blood mage at level 31 on the 73rd Pyre 123rd year of Ascendancy at 21:31 Killed by elven blood mage at level 31 on the 73rd Pyre 123rd year of Ascendancy at 21:52 Killed by elven cultist at level 31 on the 73rd Pyre 123rd year of Ascendancy at 22:45 |
Primary Stats
| Strength | 20 (base 13) |
| Dexterity | 66 (base 55) |
| Constitution | 61 (base 48) |
| Magic | 15 (base 10) |
| Willpower | 31 (base 10) |
| Cunning | 43 (base 29) |
Resources
| Life | 758/758 |
| Stamina | 242/242 |
| Vim | 220/220 |
| Healing Factor | 1.3349470706755 |
| Regeneration | 4.8066260237204 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -995 |
| Infravision | 5 |
| See Stealth | 47.281158001368 |
| See Invisible | 57.281158001368 |
| Stealth | 49.688042589317 |
Offense: Mainhand
| Damage | 89 |
| Accuracy | 78 |
| Crit Chance | 29% |
| APR | 21 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 63 |
| Accuracy | 78 |
| Crit Chance | 29% |
| APR | 21 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Light | +5% |
| Nature | +23% |
| Lightning | +5% |
| Mind | +48% |
| All | +2% |
Offense: Damage Penetration
| Blight | +25% |
| Acid | +20% |
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 34 (100%) |
| Defense | 71 |
| Ranged Defense | 71 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 28 |
| Mental Save | 32 |
Defense: Resistances
| Cold | + 28%( 70%) |
| Acid | + 35%( 70%) |
| Nature | + 55%( 70%) |
| Darkness | + 28%( 70%) |
| Blight | + 28%( 70%) |
| Physical | + 30%( 70%) |
| Mind | + 28%( 70%) |
| All | + 26%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Silence Resistance | 20% |
| Bleed Resistance | 20% |
| Confusion Resistance | 10% |
| Disarm Resistance | 34% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 245.93 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 203 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Duelist | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Trapping | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Cunning / Poisons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Stealth |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 3.4 and stamina regeneration by 1.2. Soothing Darkness |
| beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 105 - 146 Accuracy: 94 (knife) APR: 25 Crit Chance: +45% Crit mult: 205% Uses Stats: 50% Cun, 70% Dex |
| beneficial effect | Parrying melee and ranged attacks: Has a 50% chance to deflect up to 22 damage from the next 2.5 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | failed |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the lost warrior from death by Dark Rose. Escort: lost warrior (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 112. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed bloated horror heart. * You've found the needed bear paw. You have aided Agrimley the hermit in creating an elixir of focus. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 17 power out of 20/20) : Effective talent level: 3.6 Power cost: 17 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Gloomwire the alchemist's lampInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 19% Changes stats: +4 Wil Changes resistances: +3% blight Changes damage: +7% mind / +3% light Pinning immunity: +10% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Beterith the Blastspire (20 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +20 (+5 eff.) Fatigue: +1% Changes stats: +3 Con Changes resistances: +3% nature / +3% darkness / +3% mind Changes damage: +3% lightning Cut immunity: +20% A cap made of leather. |
| On hands | Gloth the hardened leather gloves (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +16 (+3 eff.) Armour: +2 Changes stats: +4 Dex / +5 Wil Changes resistances penetration: +25% blight / +15% mind Changes damage: +24% mind Critical mult.: +15.00% Mental crit. chance: +3% When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +10 Armour Penetration: +3 Crit. chance: +10.0% Attack speed: 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 15 power out of 35/35) : Effective talent level: 2.6 Power cost: 15 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | rogue's gold ring of arcana (+0.13/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +4 Cun Silence immunity: +20% Mana each turn: +0.13 Rings make your fingers look great! |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
| Around neck | Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 50 power out of 60/60. The evilness of undeath radiates from this amulet. |
| In main hand | voratun dagger 'Glacierknave' (38-50 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 1) on hit: +12 acid Damage (radius 2) on crit: +12 cold When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +8 (+2 eff.) Changes stats: +3 Wil Changes resistances: +12% acid Disarm immunity: +34% Psi when hit: +0.08 Mental crit. chance: +3% Sharp, short and deadly. |
| Around waist | hardened leather belt 'Rootstun'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Changes stats: +5 Cun / +5 Wil Changes damage: +6% nature Damage against: +28% Summoned Reduced damage from: +30% Summoned Teleport immunity: +20% Only die when reaching: -80.00 life A belt that goes around your waist. |
| In off hand | voratun dagger 'Ichorbraid' (38-49 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +16 nature / +8 fire Damage (radius 1) on hit: +16 acid When wielded/worn: Accuracy: +19 (+4 eff.) Effects on melee hit: * 20% chance to reduce armor by 22% Damage when hit (Melee): 4 fire Changes stats: +4 Dex Changes resistances: +6% nature Changes resistances penetration: +20% acid Combat speed: +10% Sharp, short and deadly. |
| Cloak | cashmere cloak 'Daimomasta' (2 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical power: +10 (+4 eff.) Armour: +2 Defense: +2 (+1 eff.) Changes stats: +2 Str / +5 Con Changes resistances: +3% cold Physical save: +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
healing infusion (heal 51; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 51 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the sneak (speed 586%; cd 8)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 586% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 60; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 16%; physical; dur 3; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 3 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 4; phase 16; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 4; phase 22; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 175 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (274.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 279.48 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, light, fire, nature)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 3 physical, 3 light, 5 fire, 5 nature It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the duelist (damage 226; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 226.04 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
ethereal rune (power 7; resist 10%; move 34%; dur 5; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 10% all resistance, you move 34% faster, and you are invisible (power 7). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the wizard (power 13; resist 18%; move 31%; dur 5; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 18% all resistance, you move 31% faster, and you are invisible (power 13). Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 20; cd 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 250; dur 5; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Gydoyon the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +20 (+4 eff.) Changes stats: +3 Mag / +3 Con Changes resistances: +10% light / +15% darkness Physical save: +6 (+2 eff.) Spell save: +9 (+5 eff.) Blindness immunity: +26% Maximum stamina: +30.00 Amulets make your neck look great! |
protective steel amulet of dexterity (+2)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +4 Defense: +4 (+1 eff.) Changes stats: +2 Dex Changes resistances cap: +3% all Physical save: +12 (+4 eff.) Amulets make your neck look great! |
Cyrobrevena the gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Defense: +25 (+6 eff.) Fatigue: -6% Changes stats: +4 Dex Changes resistances penetration: +15% physical Life regen: +2.00 Amulets make your neck look great! |
Ebonyshear the gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +6 Changes stats: +1 Dex / +4 Mag Changes damage: +3% darkness Talent mastery: +0.14 Technique / Combat techniques Stamina each turn: +1.00 Only die when reaching: -60.00 life Amulets make your neck look great! |
savage's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Spell save: +10 (+5 eff.) Maximum stamina: +12.00 Rings make your fingers look great! |
steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings make your fingers look great! |
steel ring of lightning (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% lightning Changes damage: +12% lightning Rings make your fingers look great! |
Zanendil the BlackwalkerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +9% blight / +30% light / +9% nature Changes resistances penetration: +5% nature Changes damage: +15% light / +12% darkness Rings make your fingers look great! |
mule's gold ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +5 (+1 eff.) Fatigue: -6% Maximum encumbrance: +26 Movement speed: +16% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 33 cooldown : Effective talent level: 2.6 Power cost: 33 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns. Rings make your fingers look great! |
Gravitational Staff (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+12 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 12 power out of 14/14) : Effective talent level: 3.0 Power cost: 12 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 61.31 physical (gravity) damage. Each target moved beyond the first increases the damage by 7.66 (up to a maximum of 30.65 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Tirakai's Maul (32-42 power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice Activation costs 9 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Colaryem (48-77 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 56% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
This item will automatically be transmogrified when you leave the level.dwarven-steel greatsword of evisceration (36-57 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +12.0% Physical power: +9 (+3 eff.) Massive two-handed swords. |
River's Fury (23-32 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+5 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 66 power out of 80/80) : Effective talent level: 1.0 Power cost: 66 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 6.04 cold damage and 6.04 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Unerring Scalpel (15-20 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+4 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
stralite dagger 'Starthorn' (36-47 power, 9 apr)Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 36.5 - 47.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +4 light When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 (+3 eff.) Damage when hit (Melee): 4 light / 8 lightning Changes stats: +2 Con Changes resistances: +6% light Changes resistances penetration: +10% physical Disarm immunity: +22% Light radius: +2 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Chamurek (6-7 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +12 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Wil Talent granted: +1 Attune Mindstar Critical mult.: +15.00% Physical save: +12 (+4 eff.) Life regen: +0.90 Maximum life: +19.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dragonbone longbow 'Amichik'Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 On weapon hit: * 20% chance to reduce armor by 22% Damage (Ranged): +9 fire / +15 cold Damage (radius 1) on hit: +4 arcane When wielded/worn: Effects on ranged hit: * 20% chance to reduce armor by 22% Changes stats: +6 Dex Changes resistances penetration: +11% physical Changes damage: +18% fire / +17% cold Longbows are used to shoot arrows at your foes. |
Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+4 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 21 power out of 50/50) : Effective talent level: 2.0 Power cost: 21 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 44.46 to 133.38 lightning damage (88.92 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Branuhor the rough leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 20% chance to reduce all saves and defense by 23 Damage when hit (Melee): 10 mind Changes stats: +1 Dex / +1 Wil Changes damage: +3% mind Maximum encumbrance: +23 Light radius: +2 A belt that goes around your waist. |
Tidegash the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +3% physical / +9% temporal / +5% fire / +6% mind / +7% cold Changes damage: +3% cold Disease immunity: +10% Healing mod.: +10% A belt that goes around your waist. |
cashmere cloak 'Xetta' (8 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +8 (+2 eff.) Changes stats: +1 Wil Changes resistances penetration: +10% blight Changes damage: +6% arcane / +6% blight Physical save: +15 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +13 (+7 eff.) Spellpower on spell critical (stacks up to 3 times): +8 Maximum hate: +6.00 Spellpower: +20 (+10 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xanelrabeth the Dazzlenight (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Effects on melee hit: * 20% chance to slow global speed by 49% Damage when hit (Melee): 2 light Changes stats: +2 Wil / +4 Cun / +5 Con Changes resistances: +9% light Changes resistances penetration: +5% mind Physical save: +18 (+6 eff.) Mental save: +24 (+11 eff.) Mental crit. chance: +3% A pair of boots made of leather. |
rough leather gloves 'Bleakblow' (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 20% chance to reduce armor by 22% Damage (Melee): 6 cold Changes stats: +3 Dex / +4 Mag / +2 Con Changes resistances: +6% cold Changes resistances penetration: +15% darkness Changes damage: +4% cold When used to modify unarmed attacks: Base power: 9.0 - 9.9 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Ice Breath (10% chance level 1). Damage (radius 2) on crit: +6 ice Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Blindsmash' (0 def, 13 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +13 Effects on melee hit: * 20% chance to reduce damage dealt by 19% Damage (Melee): 7 mind / 7 physical Damage when hit (Melee): 6 darkness Changes resistances: +5% mind Changes resistances penetration: +15% arcane Changes damage: +6% mind / +6% physical Mental save: +7 (+4 eff.) Maximum life: +53.00 When used to modify unarmed attacks: Base power: 21.0 - 23.1 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +4 Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 3). When this weapon hits: Psychic Lobotomy (20% chance level 3). When this weapon hits: Sand Breath (10% chance level 3). Damage (radius 1) on hit: +7 physical Damage (radius 2) on crit: +10 mind / +8 physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Call Lightning (25% chance level 5). Damage (Melee): +10 lightning / +10 cold It can be used to activate talent Throw Boulder (costing 5 power out of 6/6) : Effective talent level: 2.0 Power cost: 5 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 84.36 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
cashmere wizard hat 'Emelimibrewen' (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce armor by 22% Changes stats: +1 Mag / +4 Con Changes resistances: +15% acid / +22% darkness / +21% light / +5% arcane Changes damage: +21% acid / +15% darkness / +11% arcane / +14% light Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 9 cooldown : Effective talent level: 5.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Gyrin (3 def, 4 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +4 Defense: +3 (+1 eff.) Changes resistances: +28% lightning Changes damage: +13% lightning Mental save: +9 (+5 eff.) Disease immunity: +20% Confusion immunity: +20% Stun/Freeze immunity: +20% A pointy cloth hat, very wizardly... |
9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 25 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
290 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Elenonarista the alchemist's lampPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +2 Armour: +6 Changes stats: +5 Dex Changes resistances: +11% darkness Changes resistances penetration: +15% mind Changes damage: +9% light Damage affinity(heal): +5% light Light radius: +5 It can be used to activate talent Sun Flare, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 66.97 light damage. At talent level 3 you gain 13% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 82 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
iron pickaxe 'Quenchwisp' (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +6% cold / +3% fire / +2% physical / +6% temporal Spell save: +6 (+3 eff.) Cut immunity: +20% Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+1 eff.) Changes stats: +1 Cun / +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 166 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
ash wand of lightning storm 'Adota' [power 182] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Changes stats: +2 Dex / +1 Con Maximum wards: +2 blight / +3 cold / +3 arcane / +3 fire Changes damage: +3% physical Talent granted: +1 Ward Critical mult.: +10.00% It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 38 lightning damage and will be dazed for 1 turn (191 total damage) Activation puts all charms on cooldown for 13 turns. When used: * Increase the duration of 1 beneficial effects by 2. * Increase all damage by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Hadas [power 476] (17 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 10 mind Changes resistances: +3% physical Maximum wards: +3 blight / +4 temporal / +3 light / +4 nature Talent granted: +1 Ward Reduces incoming crit damage: 15.00% Physical save: +6 (+2 eff.) Spell save: +9 (+5 eff.) It can be used to create a shield absorbing up to 476 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 17 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Dark Rose the Cornac Rogue level 30
16th Regrowth 123rd year of Ascendancy at 06:01 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Dark Rose the Cornac Rogue level 29
37th Haze 122nd year of Ascendancy at 12:59 see stats
Burnt to the ground (Exploration mode)
Gave the staff of absorption to the apprentice mage and watched the fireworks.By Dark Rose the Cornac Rogue level 30
58th Haze 122nd year of Ascendancy at 15:23 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Dark Rose the Cornac Rogue level 23
14th Haze 122nd year of Ascendancy at 22:00 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Dark Rose the Cornac Rogue level 30
9th Allure 123rd year of Ascendancy at 01:21 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Dark Rose the Cornac Rogue level 17
48th Dusk 122nd year of Ascendancy at 22:57 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Dark Rose the Cornac Rogue level 19
7th Haze 122nd year of Ascendancy at 11:00 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Dark Rose the Cornac Rogue level 19
7th Haze 122nd year of Ascendancy at 05:20 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dark Rose the Cornac Rogue level 30
35th Regrowth 123rd year of Ascendancy at 06:13 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Dark Rose the Cornac Rogue level 10
4th Mirth 122nd year of Ascendancy at 23:02 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Dark Rose the Cornac Rogue level 20
9th Haze 122nd year of Ascendancy at 04:22 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Dark Rose the Cornac Rogue level 30
43rd Haze 122nd year of Ascendancy at 06:24 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Dark Rose the Cornac Rogue level 19
60th Dusk 122nd year of Ascendancy at 08:35 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Dark Rose the Cornac Rogue level 30
43rd Haze 122nd year of Ascendancy at 23:43 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Dark Rose the Cornac Rogue level 26
33rd Haze 122nd year of Ascendancy at 06:20 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Dark Rose the Cornac Rogue level 31
26th Pyre 123rd year of Ascendancy at 14:29 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Dark Rose the Cornac Rogue level 31
45th Pyre 123rd year of Ascendancy at 01:12 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Dark Rose the Cornac Rogue level 13
9th Dusk 122nd year of Ascendancy at 20:49 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Dark Rose the Cornac Rogue level 28
37th Haze 122nd year of Ascendancy at 09:50 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Dark Rose the Cornac Rogue level 19
9th Haze 122nd year of Ascendancy at 00:14 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Dark Rose the Cornac Rogue level 26
34th Haze 122nd year of Ascendancy at 14:31 see stats
Log
Bloodcaller hits Dark Rose for 10 healing, 11 healing (0 total damage) [21 healing].
Dark Rose hits Elven cultist for 290 physical, 13 acid, 327 physical, 18 nature (648 total damage).
Dark Rose killed Elven cultist!
Decrepitude Disease from Elven cultist hits Dark Rose for 36 blight damage.
Dark Rose picks up (C.): dwarven-steel greatsword of evisceration (36-57 power, 2 apr).
Talent Coup de Grace is ready to use.
Decrepitude Disease from Elven cultist hits Dark Rose for 36 blight damage.
Talent Stealth is ready to use.
Decrepitude Disease from Elven cultist hits Dark Rose for 28 blight damage.
Decrepitude Disease from Elven cultist hits Dark Rose for 28 blight damage.
Talent Fan of Knives is ready to use.
Decrepitude Disease from Elven cultist hits Dark Rose for 28 blight damage.
Talent Infusion: Healing is ready to use.
Decrepitude Disease from Elven cultist hits Dark Rose for 28 blight damage.
Dark Rose is free from the decrepitude disease.
Resting starts...
Talent Windblade is ready to use.
Talent Rune: Acid Wave is ready to use.
Today is the 74th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Rested for 67 turns (stop reason: all resources and life at maximum).
Dark Rose activates Stealth.




























































































































