








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Necromancer |
| Level / Exp | 35 / 30% |
| Size | small |
| Lifes / Deaths | Killed by Ginn the wolf at level 29 on the 8th Regrowth 123rd year of Ascendancy at 04:07 / 2Killed by yakeeeee's Inner Demon at level 35 on the 13rd Pyre 123rd year of Ascendancy at 22:55 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 23 (base 17) |
| Constitution | 12 (base 17) |
| Magic | 93 (base 60) |
| Willpower | 34 (base 13) |
| Cunning | 78 (base 60) |
Resources
| Life | -575/150 |
| Mana | 186/458 |
| Soul | 10/16 |
| Healing Factor | 1.0191526171257 |
| Regeneration | 2.2930933885329 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +110.00527732609% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 53.606190251377 |
| See Invisible | 72.606190251377 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 29 |
| Crit Chance | 21% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 74 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +14% |
| Acid | +20% |
| Darkness | +35% |
| Temporal | +25% |
| Blight | +20% |
| Arcane | +6% |
| Cold | +35% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +40% |
| Temporal | +9% |
| Blight | +25% |
| Physical | +10% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 10 |
| Physical Save | 22 |
| Spell Save | 45 |
| Mental Save | 45 |
Defense: Resistances
| Blight | + 44%( 70%) |
| Physical | + 33%( 70%) |
| Cold | + 57%( 70%) |
| All | + 32%( 70%) |
| Lightning | + 41%( 70%) |
| Light | + 48%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Teleport Resistance | 20% |
| Confusion Resistance | 100% |
| Silence Resistance | 80% |
| Knockback Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 584 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 54 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 565 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Magic stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Nightfall | 1.40 |
| 4/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Master of bones | 1.40 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Master of flesh | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Animus | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Spell / Spectre | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Spell / Necrosis | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by 3-headed hydra. Escort: injured seer (level 2 of Trollmire) | failed |
You failed to protect the lone alchemist from death by Gille the umber hulk. Escort: lone alchemist (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Wrathroot. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the lost warrior from death by Glydatta the ninurlhing. Escort: lost warrior (level 1 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy). | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed ice wyrm tooth. * You've found the needed black mamba head. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | watchleader's alchemist's lamp of corpselight1.0 T3 lite [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) ----- def ----- Resists +8% blight +8% darkness Blind- +27% Confus- +10% ---------- misc Light +8 Infravis +4 See.Stealth +13 See.Invis +22 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 20 blight damage or heals 25 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Gilimadin (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +3% lightning +15% light +12% darkness Crit.chn- 5.00% HP.reg +2.00 Disease- +20% Stun/Frz- +20% Teleport- +20% A cap made of leather. |
| Tool | innervating dwarven-steel torque of psionic shield [power 75] (19 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 75 for 5 turns Puts all charms on 19 cooldown 100% to reduce fatigue by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Anylin0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Dex +4 Mag +4 Cun dps ---------- Spell.pwr +21 (+5 eff.) S.pwr/crit +10 Dmg.mod +15% darkness Acc +14 (+7 eff.) ----- def ----- Resists +30% darkness Rings make your fingers look great! |
| On fingers | conjurer's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +7 (+1 eff.) Acc +8 (+4 eff.) Apr +9 ----- def ----- Defense +7 (+4 eff.) Disengage: Puts all charms on 8 cooldown Level 2.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 119% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | Eragastir the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: ----- def ----- Armour +6 Resists +1% physical +8% fire +6% darkness +5% cold Blind- +10% Confus- +20% Knockbk- +20% A belt that goes around your waist. |
| In main hand | Staff of Bones (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Unique] Arcane Power 121% Range: 1.2x Uses 150% Mag Dmg Darkness Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+5 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
| On hands | hardened leather gloves 'Fogwalker' (0 def, 2 armour)1.0 T2 hands armor [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +6% arcane Res.pen +25% darkness +25% blight Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Tarrikalthozor the Blackrazor (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane While equipped: Stats +10 Mag +4 Wil +1 Cun dps ---------- Spell.pwr +13 (+3 eff.) Mind.pwr +15 (+5 eff.) S.pwr/crit +3 Dmg.mod +25% temporal +14% physical Res.pen +15% darkness +9% temporal +15% mind +10% physical ----- def ----- Resists +10% lightning +8% darkness +6% cold +9% blight +11% fire +9% light +13% all Phys.save +17 (+9 eff.) Spell.save +32 (+11 eff.) Mind.save +16 (+6 eff.) Anom.red +10 Silence- +30% ---------- misc Hate/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Polymilethra (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +1 Dex +2 Wil ----- def ----- Defense +1 (+1 eff.) Resists +3% nature +6% cold Mind.save +6 (+2 eff.) Die.at -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+4 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 46 power out of 60/60 The evilness of undeath radiates from this amulet. |
Inventory
biting gale rune (damage 127; dur 4; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 126.90 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 5; phase 10; cd 12)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 4; phase 22; cd 18)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 600% over 10 turns; mana 30; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (72 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 87; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 231; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 231 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 436; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 436 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Hagas0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +2 Cun +2 Wil dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Phys.save +17 (+9 eff.) Spell.save +17 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Equi/ret +0.12 Max.hate +10.00 Max.psi +50.00 Amulets make your neck look great! |
Iviselle0.1 T4 amulet jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +2 Str +3 Mag +1 Wil dps ---------- Mind.pwr +9 (+3 eff.) S.pwr/crit +4 Dmg.mod +9% blight Acc +10 (+5 eff.) ----- def ----- Resists +11% lightning Mind.save +9 (+3 eff.) Confus- +18% Stun/Frz- +40% ---------- misc Mana/turn +0.38 Max.mana +31.00 Amulets make your neck look great! |
Scorchidol the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +7 (+2 eff.) Res.pen +5% darkness +5% fire Melee Ret 8 fire ----- def ----- Resists +13% light +10% darkness Phys.save +10 (+5 eff.) Spell.save +12 (+4 eff.) Mind.save +18 (+6 eff.) Blind- +22% Confus- +12% Amulets make your neck look great! |
copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets make your neck look great! |
warrior's steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +6% physical Heal.mod +13% Cut- +40% ---------- misc Stam/turn +0.40 Heal: Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 246 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Neradana0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.pwr +8 (+2 eff.) Res.pen +15% blight +25% mind ----- def ----- Resists +15% lightning +12% fire +5% arcane +12% mind Rings make your fingers look great! |
copper ring 'Deepswreck'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Defense +5 (+3 eff.) Resists +3% acid +3% light Max.HP +23.00 HP.reg +2.00 Disarm- +22% Confus- +20% Pinning- +22% Stun/Frz- +20% Knockbk- +22% Rings make your fingers look great! |
copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +7 (+3 eff.) Confus- +21% Rings make your fingers look great! |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +24.00 Disarm- +21% Pinning- +22% Knockbk- +20% Rings make your fingers look great! |
gladiator's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +8 (+6 eff.) Rings make your fingers look great! |
gold lapis lazuli ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +7 Con dps ---------- Phys.pwr +10 (+7 eff.) ----- def ----- Defense +6 (+4 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +3 Con ----- def ----- Spell.save +12 (+4 eff.) Stun/Frz- +30% ---------- misc Max.stam +19.00 Rings make your fingers look great! |
rogue's steel ring of corrosion (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% acid ----- def ----- Defense +4 (+3 eff.) Resists +22% acid Rings make your fingers look great! |
rogue's steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+3 eff.) Blind- +25% ---------- misc Infravis +4 See.Stealth +8 See.Invis +5 Rings make your fingers look great! |
sneakthief's gold ring of darkness (+30%)0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Cun +5 Dex dps ---------- Dmg.mod +15% darkness Acc +5 (+2 eff.) ----- def ----- Resists +30% darkness Rings make your fingers look great! |
titan's steel ring of blight (+12%)0.1 T2 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +12% blight ----- def ----- Resists +12% blight Phys.save +6 (+3 eff.) Rings make your fingers look great! |
wizard's gold ring of warding0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag ----- def ----- Resists +10% acid +10% fire +15% lightning +17% cold Spell.save +4 (+1 eff.) Rings make your fingers look great! |
truestriking stralite battleaxe of massacre (164% power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego+] Master Power 164% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: dps ---------- Res.pen +17% physical Acc +14 (+7 eff.) Apr +10 Massive two-handed battleaxes. |
Murkvengeance (157% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Rare] Master Power 158% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +20 darkness While equipped: dps ---------- Dmg.mod +6% mind +9% darkness Res.pen +25% darkness On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +6% darkness ---------- misc Hate/m.crit +2.00 Massive two-handed swords. |
Ulenik the dwarven-steel greatsword (141% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Rare] Psionic Power 142% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +17 darkness Against +16% Living While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +25 (+14 eff.) S.pwr/crit +10 Dmg.mod +12% arcane Acc +20 (+10 eff.) ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.08 Vim/s.crit +2.00 Massive two-handed swords. |
acidic dwarven-steel greatsword of daylight (146% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Arcane Power 147% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +10 light Against +12% Undead On Crit: * Splash the target with acid dealing 199 damage over 5 turns and reducing armor and accuracy by 25 Massive two-handed swords. |
manaburning stralite greatsword of rage (161% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Disrupt/Master Power 161% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * 21 arcane resource burn While equipped: Stats +7 Str dps ---------- Dmg.mod +13% physical Acc +24 (+11 eff.) Massive two-handed swords. |
stormbringer's stralite greatsword (158% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Nature Power 159% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +31 lightning +26 cold While equipped: dps ---------- Mov.spd +39% Res.pen +19% lightning +17% cold Massive two-handed swords. |
swiftstrike elven-wood longbow of acid4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego+] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Proj.spd +200% Ranged+ +8 acid While equipped: Stats +6 Cun dps ---------- Phys.spd +10% Dmg.mod +17% acid Longbows are used to shoot arrows at your foes. |
ash vilestaff of channeling (111% power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +16 (+4 eff.) Dmg.mod +15% darkness ---------- misc Mana/turn +0.17 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 23 cooldown Staves designed for wielders of magic, by the greats of the art. |
earthen elven-wood magestaff of might (129% power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Ego] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +12 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Armour +6 Hardiness +2% Phys.save +6 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater elven-wood vilestaff of wizardry (129% power, 5 apr, blight element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +4% Spell.pwr +25 (+6 eff.) Dmg.mod +25% blight +25% fire +25% darkness +25% acid ---------- misc Max.mana +36.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker's dragonbone bonestaff of fate (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +15 (+3 eff.) Dmg.mod +30% darkness ----- def ----- Resists +10% darkness +10% temporal Phys.save +5 (+3 eff.) Spell.save +14 (+5 eff.) Mind.save +9 (+3 eff.) Def/telep +17 Res/telep +16% Dur/telep +8% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
enhanced stralite steamgun of true flight4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego++] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +6 Str +8 Dex +7 Mag +7 Wil +7 Cun +7 Con dps ---------- Phys.crit +9.0% Acc +10 (+5 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steady stralite steamgun of piercing4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Phys.crit +4.0% Res.pen +11% all Acc +21 (+10 eff.) Apr +8 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
acidic steel waraxe of torment (105% power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego+] Arcane/Psionic Power 106% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Splash the target with acid dealing 199 damage over 5 turns and reducing armor and accuracy by 25 One-handed war axes. |
dwarven-steel waraxe (122% power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Normal] Power 122% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% One-handed war axes. |
grounding hardened leather belt of burglary1.0 T3 belt armor [Ego+] Nature/Master While equipped: Stats +5 Dex +4 Cun +7 Lck ----- def ----- Resists +10% lightning +10% temporal Stealth +8 ---------- misc T.Disarm +17 Infravis +3 A belt that goes around your waist. |
hardened leather belt1.0 T3 belt armor [Normal] A belt that goes around your waist. |
Balurak the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +4 Str +3 Dex +3 Con dps ---------- Mind.crit +3% Mind.pwr +5 (+2 eff.) ----- def ----- Defense +1 (+1 eff.) Crit.chn- 5.00% Max.HP +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Demonsear the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +6 Mag +2 Wil dps ---------- Dmg.mod +6% blight Res.pen +25% blight +25% arcane Melee Ret 4 darkness ----- def ----- Defense +2 (+2 eff.) Resists +9% acid ---------- misc Max.mana +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Halondil the cashmere cloak (2 def, 16 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% Crit.mult +10.00% Res.pen +20% physical Apr +7 Melee Ret 4 physical ----- def ----- Armour +16 Defense +2 (+2 eff.) Die.at -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak of implacability (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Dmg.mod +7% darkness Res.pen +11% darkness ----- def ----- Defense +2 (+2 eff.) Resists +13% darkness Phys.save +8 (+4 eff.) Mind.save +10 (+4 eff.) Stealth +10 Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Porissra (0 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) ----- def ----- Resists +4% physical +9% light +11% all Spell.save +9 (+3 eff.) Mind.save +26 (+9 eff.) ---------- misc Hate/m.crit +4.00 Max.hate +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +16% acid +13% temporal +11% fire +11% cold +26% physical Res.pen +9% temporal +11% physical ----- def ----- Resists +10% acid +16% physical +13% fire +14% cold +13% all Anom.red +13 ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Phoenixkiller' (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil +1 Cun dps ---------- Mind.crit +5% Crit.mult +15.00% Mind.pwr +7 (+2 eff.) Dmg.mod +13% physical +22% light +18% darkness Res.pen +11% darkness +7% physical Melee Ret 2 fire ----- def ----- Resists +33% light +11% all ---------- misc Mana/turn +0.15 Psi/turn +0.24 Max.hate +8.00 Max.psi +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven cashmere robe of darkness (+24%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +3 (+0 eff.) Dmg.mod +16% darkness ----- def ----- Resists +24% darkness +11% all Spell.save +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven linen robe of darkness (+15%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+0 eff.) Dmg.mod +10% darkness ----- def ----- Resists +15% darkness +7% all Spell.save +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Floequencher' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +10 Mag +10 Wil +3 Cun +2 Con ----- def ----- Resists +9% blight +9% cold +9% all Max.HP +44.00 HP.reg +1.70 Heal.mod +14% ---------- misc Mana/turn +0.22 Psi/turn +0.25 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Lightningwitch' (0 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) Dmg.mod +6% nature Res.pen +15% nature +10% lightning Melee Ret 4 lightning ----- def ----- Resists +27% lightning +9% all Mind.save +19 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Layana the pair of rough leather boots (10 def, 3 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+7 eff.) Apr +2 ----- def ----- Armour +3 Defense +10 (+6 eff.) Mind.save +9 (+3 eff.) HP.reg +2.00 Heal.mod +11% A pair of boots made of leather. |
Runibar the Phoenixvenom (0 def, 10 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +24% fire Res.pen +15% lightning +20% cold +10% fire Melee Ret 8 lightning ----- def ----- Armour +10 Fatigue +3% Resists +9% fire ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Shinesweep (0 def, 7 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +7 Mag dps ---------- Spell.pwr +5 (+1 eff.) Melee+ 7 physical Dmg.mod +9% mind +4% physical ----- def ----- Armour +7 ---------- misc Max.mana +20.00 Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Unlightraptor the hardened leather gloves (0 def, 4 armour)1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Phys.crit +3.0% Res.pen +20% darkness Acc +8 (+4 eff.) Apr +4 ----- def ----- Armour +4 Resists +12% darkness +3% physical Phys.save +14 (+7 eff.) Mind.save +8 (+3 eff.) Disarm- +31% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's hardened leather gloves of spellstriking (0 def, 2 armour)1.0 T2 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Dex +5 Mag +5 Wil +3 Cun dps ---------- Spell.pwr +6 (+1 eff.) Melee+ 7 arcane Dmg.mod +5% arcane ----- def ----- Armour +2 Resists +5% arcane Phys.save +9 (+5 eff.) Disease- +15% ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. It was changed by the digestive sack. |
cinder hardened leather gloves of war-making (0 def, 2 armour)1.0 T2 hands armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +10.0% Spell.crit +9% Mind.crit +8% Crit.mult +9.00% Melee+ 10 fire Dmg.mod +5% fire ----- def ----- Armour +2 Resists +7% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
radiant rough leather gloves of magic (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 7 light Dmg.mod +4% light +3% arcane ----- def ----- Armour +1 Resists +6% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring dwarven-steel gauntlets of the iron hand (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Disrupt/Master While equipped: Stats +2 Str +3 Wil +4 Con dps ---------- On Melee Ret: * 17 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Spell.save +12 (+4 eff.) Disarm- +27% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
temporal voratun gauntlets of archery (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +3 Cun +5 Dex dps ---------- Melee+ 10 temporal Ranged+ 8 temporal Dmg.mod +7% temporal Acc +10 (+5 eff.) Apr +9 ----- def ----- Armour +3 Fatigue +5% Resists +10% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Tulerak (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Wil dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) Dmg.mod +11% lightning +3% acid ----- def ----- Defense +2 (+2 eff.) Resists +16% lightning +6% light Phys.save +8 (+4 eff.) HP.reg +2.00 Blind- +20% Knockbk- +20% ---------- misc Psi/turn +0.14 A pointy cloth hat, very wizardly... |
Unlightwish the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Mag +1 Wil dps ---------- Dmg.mod +10% nature +3% darkness ----- def ----- Defense +1 (+1 eff.) Resists +15% nature +6% darkness Crit.chn- 10.00% A pointy cloth hat, very wizardly... |
miner's voratun helm of fortune (0 def, 9 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +11 Lck dps ---------- Phys.crit +4.0% Spell.crit +5% Mind.crit +7% ----- def ----- Armour +9 Fatigue +5% ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic dwarven-steel helm of dexterity (+4) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +4 Dex ----- def ----- Armour +4 Fatigue +4% Resists +13% light +11% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
shimmering cashmere wizard hat of corrosion (+19%) (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane/Nature While equipped: dps ---------- Dmg.mod +13% acid +13% arcane ----- def ----- Defense +2 (+2 eff.) Resists +19% acid ---------- misc Max.mana +16.00 A pointy cloth hat, very wizardly... |
Ulfusaldir the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Rare] Arcane While equipped: ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +25% light +3% fire +14% darkness +6% nature Mind.save +12 (+4 eff.) HP.reg +4.00 Disarm- +20% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A suit of armour made of mail. |
impenetrable stralite mail armour of natural resilience (4 def, 15 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Disrupt/Master While equipped: ----- def ----- Armour +15 Defense +4 (+3 eff.) Fatigue +12% Resists +14% nature +14% blight D.Red.from +10% Unnatural A suit of armour made of mail. |
prismatic reinforced leather armour of Toknor (12 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +16.00% Phys.pwr +6 (+5 eff.) ----- def ----- Armour +7 Defense +12 (+7 eff.) Fatigue +8% Resists +13% light +14% darkness A suit of armour made of leather. |
acidic quiver of ash arrows of paradox (19/19, 123% power, 7 apr)3.0 T2 arrow ammo [Ego] Arcane Power 123% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 19 Ranged+ +12 temporal On Hit: * 11% chance to gain 10% of a turn (3/turn limit) On Crit: * Splash the target with acid dealing 199 damage over 5 turns and reducing armor and accuracy by 25 Arrows are used with bows to pierce your foes to death. |
flaming quiver of elven-wood arrows of torment (20/20, 153% power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego+] Arcane/Psionic Power 154% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 20 On Hit.r1 +14 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Arrows are used with bows to pierce your foes to death. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
410 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+4 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+4 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 31 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 153 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of stralite shots of annihilation (19/19, 156% power, 11 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego++] Master/Psionic Power 156% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +11 Crit +14.5% Capacity 19 Proj.spd +200% Ranged+ +16 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 174 physical damage Shots are used with slings to pummel your foes to death. |
steel torque of psionic shield [power 51] (19 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
Ebonyspiker the ash totem of summon tentacle [power 175] (19 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Dex dps ---------- Crit.mult +10.00% Phys.pwr +30 (+17 eff.) Dmg.mod +9% physical Res.pen +25% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% ---------- misc Stam/turn +2.00 Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 488 Base Damage: 215 Armor: 20 All Resist: 20 Puts all charms on 19 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Isata the elven-wood totem of summon tentacle [power 300] (19 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: ----- def ----- Armour +6 Defense +15 (+8 eff.) Resists +3% light Phys.save +6 (+3 eff.) Spell.save +3 (+1 eff.) Pinning- +10% Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 668 Base Damage: 340 Armor: 7 All Resist: 20 Puts all charms on 19 cooldown 100% to gain a 26% chance to evade weapon attacks for 2 turns. 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By yakeeeee the Yeek Necromancer level 15
17th Dusk 122nd year of Ascendancy at 14:14 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By yakeeeee the Yeek Necromancer level 25
68th Haze 122nd year of Ascendancy at 06:54 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By yakeeeee the Yeek Necromancer level 33
9th Pyre 123rd year of Ascendancy at 11:23 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By yakeeeee the Yeek Necromancer level 31
11st Regrowth 123rd year of Ascendancy at 02:53 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By yakeeeee the Yeek Necromancer level 10
1st Dusk 122nd year of Ascendancy at 18:09 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By yakeeeee the Yeek Necromancer level 20
48th Dusk 122nd year of Ascendancy at 06:18 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By yakeeeee the Yeek Necromancer level 30
9th Regrowth 123rd year of Ascendancy at 02:57 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By yakeeeee the Yeek Necromancer level 31
72nd Regrowth 123rd year of Ascendancy at 09:01 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By yakeeeee the Yeek Necromancer level 1
74th Pyre 122nd year of Ascendancy at 21:25 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By yakeeeee the Yeek Necromancer level 9
7th Flare 122nd year of Ascendancy at 00:28 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By yakeeeee the Yeek Necromancer level 14
7th Dusk 122nd year of Ascendancy at 12:48 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By yakeeeee the Yeek Necromancer level 26
3rd Decay 122nd year of Ascendancy at 08:53 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By yakeeeee the Yeek Necromancer level 18
45th Dusk 122nd year of Ascendancy at 06:17 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By yakeeeee the Yeek Necromancer level 29
8th Regrowth 123rd year of Ascendancy at 04:07 see stats
Log
Yakeeeee's Inner Demon evades the effect 'Spellshocked'!
Yakeeeee's Inner Demon is free from the abyss.
The shield around yakeeeee's Inner Demon crumbles.
Yakeeeee's Inner Demon says: 'Staff of Bones: "Splatter me with the blood of our foes!"'
Yakeeeee's Inner Demon reflects damage back to yakeeeee!
Spikes of Decrepitude hits Armoured skeleton warrior for 20 cold, 16 darkness (37 total damage).
Spikes of Decrepitude hits yakeeeee for 12 cold, 13 darkness (25 total damage).
Spikes of Decrepitude hits Armoured skeleton warrior for 17 cold, 18 darkness (34 total damage).
Spikes of Decrepitude hits Yeek mindslayer for 20 cold, 20 darkness (40 total damage).
Spikes of Decrepitude hits Yeek mindslayer for 21 cold, 21 darkness (42 total damage).
Spikes of Decrepitude hits yakeeeee for 12 cold damage.
Spikes of Decrepitude hits Armoured skeleton warrior for 17 cold, 18 darkness (36 total damage).
Spikes of Decrepitude hits Armoured skeleton warrior for 21 cold, 17 darkness (38 total damage).
Yakeeeee's Inner Demon hits yakeeeee for 41 reflected damage.
Yakeeeee's Inner Demon receives 48 healing from Eternal Night.
Spikes of Decrepitude hits Armoured skeleton warrior for 20 cold, 16 darkness (35 total damage).
Spikes of Decrepitude hits yakeeeee for 11 cold, 13 darkness (24 total damage).
Spikes of Decrepitude hits Armoured skeleton warrior for 16 cold, 17 darkness (33 total damage).
Spikes of Decrepitude hits Yeek mindslayer for 20 cold, 20 darkness (39 total damage).
Impending Doom from Yakeeeee's Inner Demon hits yakeeeee for 0 cold, 0 darkness (0 total damage).
Dire Plague from Yakeeeee hits Yakeeeee's Inner Demon for (37 absorbed), (3 absorbed), 1 darkness (1 total damage).
Spikes of Decrepitude hits Yakeeeee's Inner Demon for 17 cold, 21 darkness (38 total damage).
Spikes of Decrepitude hits Lord of Skulls (mage) for (32 absorbed), 0 cold, (32 absorbed), 0 darkness (0 total damage).
Spikes of Decrepitude hits Yakeeeee's Inner Demon for (22 absorbed), 0 cold, (22 absorbed), 0 darkness (0 total damage).
Spikes of Decrepitude hits Yakeeeee's Inner Demon for 0 cold, (25 absorbed), 0 darkness (0 total damage).
Dire Plague from Yakeeeee hits Yakeeeee's Inner Demon for (48 absorbed), 0 darkness (0 total damage).
Dire Plague from Yakeeeee hits Yakeeeee's Inner Demon for (41 absorbed), 0 darkness (0 total damage).
yakeeeee receives 3 healing from Eternal Night.
Waking Nightmare from Nightmare horror hits yakeeeee for 29 darkness damage.
yakeeeee the level 35 yeek necromancer was iced to death by an yakeeeee's Inner Demon on level 5 of Dreadfell.

































































































































