











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Solipsist |
| Level / Exp | 19 / 50% |
| Size | medium |
| Lifes / Deaths | Killed by orc corruptor at level 13 on the 39th Profit 122nd year of Ascendancy at 16:54 0 / 6Killed by Salara the dreaming giant venus flytrap at level 16 on the 10th Wealth 122nd year of Ascendancy at 04:22 Killed by Mayesenor the large brown snake at level 17 on the 21st Wealth 122nd year of Ascendancy at 02:33 Killed by Xanorin the white ooze at level 17 on the 21st Wealth 122nd year of Ascendancy at 03:29 Killed by Leor at level 19 on the 6th Dearth 122nd year of Ascendancy at 08:32 Killed by Gloryriwen the gigantic gravity worm at level 19 on the 6th Dearth 122nd year of Ascendancy at 12:08 |
| Antimagic | Follower |
Primary Stats
| Strength | 26 (base 11) |
| Dexterity | 17 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 67 (base 47) |
| Cunning | 53 (base 38) |
Resources
| Life | -22/301 |
| Equilibrium | 30 |
| Psi | 97/340 |
| Healing Factor | 1.0711363549268 |
| Regeneration | 4.5523295084388 |
Speed
| Mental | 0% |
| Attack | +2.6867397195929E-12% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 34.470023594311 |
| See Invisible | 34.470023594311 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 47 |
| Crit Chance | 17% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 47 |
| Crit Chance | 17% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 57 |
| Crit Chance | 19% |
| Speed | 0.99999999999997 |
Offense: Damage Bonus
| Cold | +22% |
| Acid | +7% |
| Light | +6% |
| Nature | +3% |
| Darkness | +6% |
| Physical | +8% |
| Fire | +11% |
| All | 0% |
Offense: Damage Penetration
| Physical | +4% |
| Acid | +2% |
| Fire | +2% |
| Cold | +2% |
Defense: Base
| Armour (hardiness) | 23 (35.65183292883%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 1 |
| Physical Save | 37.15 |
| Spell Save | 37.92 |
| Mental Save | 41 |
Defense: Resistances
| Darkness | + 19%( 70%) |
| Lightning | + 11%( 70%) |
| Nature | + 26%( 70%) |
| Temporal | + 22%( 70%) |
| Cold | + 27%( 70%) |
| Fire | + 13%( 70%) |
| Mind | + 28%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Teleport Resistance | 30% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 822% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 174 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Earodur the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +1 Dex +2 Con dps ---------- Phys.crit +1.0% Acc +5 (+2 eff.) ----- def ----- Armour +6 Die.at -20.00 life ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Gloryrivena the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +6 Mag +6 Wil +2 Cun dps ---------- Mind.pwr +4 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 34 ----- def ----- Armour +1 Fatigue +1% Crit.chn- 5.00% A cap made of leather. |
| On hands | cinder dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 5 fire Dmg.mod +4% fire Acc +15 (+7 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +5% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | steel torque of mindblast 'Barodil' [power 160] (13 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: ----- def ----- Defense +5 (+2 eff.) Phys.save +6 (+2 eff.) Teleport- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Blast the opponent's mind dealing 160 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Torileduvon the Sootjeer0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Str +5 Dex +1 Mag +1 Wil dps ---------- Dmg.mod +6% darkness ----- def ----- Armour +8 Crit.chn- 5.00% Rings make your fingers look great! |
| On fingers | Zubyta0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Defense +6 (+3 eff.) Spell.save +12 (+3 eff.) Teleport- +10% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
| Around neck | clarifying copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +11% mind Confus- +20% Amulets make your neck look great! |
| In main hand | thorny mindstar 'Radiancebender' (7-8 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 7.5 - 8.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Crit.r2 +12 fire While equipped: dps ---------- Mind.crit +3% Mind.pwr +10 (+3 eff.) Dmg.mod +3% light ----- def ----- Resists +15% temporal HP.reg +4.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Filthgrind the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Str +1 Wil +2 Cun +3 Con ----- def ----- Resists +9% nature Crit.chn- 5.00% Max.HP +33.00 A belt that goes around your waist. |
| In off hand | caller's thorny mindstar of balance (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +7% acid +7% fire +7% cold +8% physical Res.pen +2% acid +2% fire +2% cold +4% physical ----- def ----- Phys.save +4 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Heal/summ +20 ---------- misc Equi/ret +1.00 Max.summ +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak 'Plaguepeal' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light +3% nature On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Defense +1 (+0 eff.) Resists +3% lightning Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dreamer's woollen robe of protection (3 def, 2 armour)2.0 T2 cloth armor [Ego+] Master/Psionic While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Resists +11% darkness +10% mind +9% all Phys.save +28 (+8 eff.) Spell.save +12 (+3 eff.) Mind.save +20 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Unriresin the Frigidfear0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +2 Dex +1 Mag +3 Con dps ---------- Dmg.mod +3% nature +15% cold Amulets make your neck look great! |
dwarven-steel longsword of massacre (32-45 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Master Power 32.5 - 45.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Sharp, long, and deadly. |
hateful dwarven-steel dagger (17-22 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Psionic Power 17.0 - 22.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 darkness Against +7% Living Sharp, short and deadly. |
Serpent's Glare (7-7 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 149.00 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
mossy mindstar (3-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of life (5-5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Max.HP +10.00 HP.reg +0.60 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cleansing rough leather armour of cold resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +10% blight +16% cold +11% nature A suit of armour made of leather. |
Anirin the Glimmerraptor1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Phys.crit +3.0% Crit.mult +6.00% Phys.pwr +3 (+2 eff.) Res.pen +15% physical ----- def ----- Defense +15 (+7 eff.) Resists +3% light Die.at -20.00 life ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
Galrann the Seartyphoon1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire Res.pen +5% fire ----- def ----- Resists +3% fire Max.HP +32.00 HP.reg +4.00 Blind- +20% A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Poretta the Singeraze1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Str +3 Dex +4 Cun +6 Lck dps ---------- Phys.crit +2.0% Acc +5 (+2 eff.) Melee Ret 4 fire ----- def ----- Armour +6 Phys.save +3 (+1 eff.) Stealth +6 ---------- misc T.Disarm +6 Infravis +3 A belt that goes around your waist. |
rough leather belt 'Singerot'1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Phys.pwr +15 (+8 eff.) Dmg.mod +3% fire Acc +15 (+7 eff.) Melee Ret 2 fire ----- def ----- Defense +9 (+4 eff.) Stealth +6 ---------- misc Light +2 A belt that goes around your waist. |
linen cloak 'Weepusher' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Res.pen +10% nature Acc +4 (+2 eff.) Apr +3 ----- def ----- Defense +1 (+0 eff.) Resists +9% blight +9% fire +3% nature +6% temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gomas (0 def, 9 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +2 Dex dps ---------- Phys.crit +3.0% Acc +25 (+12 eff.) Melee Ret 2 acid ----- def ----- Armour +9 Fatigue +2% Disengage: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 164% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
alchemist's hardened leather gloves of spellstriking (0 def, 2 armour)1.0 T2 hands armor [Ego++] Arcane While equipped: Stats +5 Mag +7 Wil dps ---------- Spell.pwr +6 (+5 eff.) Melee+ 6 acid 4 fire 5 cold 4 arcane 5 lightning Dmg.mod +5% arcane ----- def ----- Armour +2 Resists +4% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather cap 'Porewe' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str +6 Dex +7 Mag ----- def ----- Armour +3 Fatigue +3% Resists +6% mind +6% cold Spell.save +12 (+3 eff.) Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 57.0 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
101 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+5 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Ninik (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +1 Con dps ---------- Crit.mult +10.00% Phys.pwr +5 (+3 eff.) Apr +2 ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Obsidianmalice' (dig speed 22 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +3 Dex +3 Cun dps ---------- Dmg.mod +9% physical Res.pen +10% darkness Acc +7 (+3 eff.) ----- def ----- Resists +2% physical Knockbk- +10% ---------- misc Max.stam +10.00 Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 374/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Leor the Dwarf Solipsist level 13
39th Profit 122nd year of Ascendancy at 18:10 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Leor the Dwarf Solipsist level 10
1st Profit 122nd year of Ascendancy at 22:40 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Leor the Dwarf Solipsist level 6
19th Voratun 122nd year of Ascendancy at 00:16 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Leor the Dwarf Solipsist level 16
10th Wealth 122nd year of Ascendancy at 04:22 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Leor the Dwarf Solipsist level 6
31st Voratun 122nd year of Ascendancy at 07:27 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Leor the Dwarf Solipsist level 10
22nd Profit 122nd year of Ascendancy at 01:53 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Leor the Dwarf Solipsist level 16
10th Wealth 122nd year of Ascendancy at 04:02 see stats
Log
Gloryriwen the gigantic gravity worm's Inner Demon starts to bleed.
Gloryriwen the gigantic gravity worm's Inner Demon is protected by a layer of thick leaves.
Gloryriwen the gigantic gravity worm starts to bleed.
Ritch flamespitter starts to bleed.
Leor converts some damage to Psi!
Thorn Grab from Gloryriwen the gigantic gravity worm hits Leor for (2 resonance), 0 to psi, 1 physical, (5 antimagic), 0 nature (2 total damage).
Restless Night from Leor hits Gloryriwen the gigantic gravity worm's Inner Demon for 16 mind damage.
Leor receives 3 healing (3 psi heal).
Gloryriwen the gigantic gravity worm's Inner Demon regains their balance.
Gloryriwen the gigantic gravity worm's Inner Demon has recovered from poor sleep.
Gloryriwen the gigantic gravity worm's Inner Demon stops bleeding.
Gloryriwen the gigantic gravity worm's Inner Demon is freed from the demons.
Gloryriwen the gigantic gravity worm's Inner Demon manifests!
Sandworm burrower is free from the nightmare.
Sandworm burrower had a restless night.
Ritch flamespitter spits flames!
Leor converts some damage to Psi!
Ritch flamespitter hits Leor for (42 antimagic), (10 resonance), 3 to psi, 5 fire (9 total damage).
Bleeding from Gloryriwen the gigantic gravity worm's Inner Demon hits Ritch flamespitter for 15 physical damage.
Bleeding from Gloryriwen the gigantic gravity worm's Inner Demon hits Gloryriwen the gigantic gravity worm for 15 physical damage.
Restless Night from Leor hits Gloryriwen the gigantic gravity worm for 16 mind damage.
Restless Night from Leor hits Sandworm burrower for 0 mind damage.
Gloryriwen the gigantic gravity worm activates his silvered torque!
Your resonance field crumbles under the damage!
The psychic field around Leor crumbles.
Leor is silenced!
Gloryriwen the gigantic gravity worm stops bleeding.
Leor converts some damage to Psi!
Gloryriwen the gigantic gravity worm hits Leor for (36 resonance), 12 to psi, 18 physical, (0 resonance), 35 to psi, 50 mind (117 total damage).
Leor the level 19 dwarf solipsist was mentally tortured to death by Gloryriwen the gigantic gravity worm on level 4 of Sandworm lair.









































































































