
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 22 / 49% |
Size | medium |
Lifes / Deaths | Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:37 / 81Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:43 Killed by The Shade at level 9 on the 10th Mirth 122nd year of Ascendancy at 08:48 Killed by Linkyl the human at level 10 on the 5th Dusk 122nd year of Ascendancy at 20:55 Killed by Katndoriel the shalore at level 10 on the 5th Dusk 122nd year of Ascendancy at 21:37 Killed by Simaie the thalore at level 12 on the 40th Dusk 122nd year of Ascendancy at 23:00 Killed by freezing trap at level 12 on the 45th Dusk 122nd year of Ascendancy at 21:20 Killed by Glirawen the rattlesnake at level 13 on the 46th Dusk 122nd year of Ascendancy at 04:14 Killed by giant fire ant at level 13 on the 46th Dusk 122nd year of Ascendancy at 20:41 Killed by ultimate gwelgoroth at level 13 on the 47th Dusk 122nd year of Ascendancy at 02:37 Killed by greater gwelgoroth at level 13 on the 48th Dusk 122nd year of Ascendancy at 02:01 Killed by thief at level 14 on the 49th Dusk 122nd year of Ascendancy at 16:06 Killed by thief at level 14 on the 50th Dusk 122nd year of Ascendancy at 00:15 Killed by bandit at level 14 on the 50th Dusk 122nd year of Ascendancy at 03:17 Killed by ultimate gwelgoroth at level 14 on the 53rd Dusk 122nd year of Ascendancy at 04:01 Killed by Urkis, the High Tempest at level 14 on the 55th Dusk 122nd year of Ascendancy at 11:56 Killed by Urkis, the High Tempest at level 14 on the 55th Dusk 122nd year of Ascendancy at 14:30 Killed by Urkis, the High Tempest at level 14 on the 55th Dusk 122nd year of Ascendancy at 17:21 Killed by Urkis, the High Tempest at level 14 on the 55th Dusk 122nd year of Ascendancy at 18:55 Killed by Urkis, the High Tempest at level 14 on the 55th Dusk 122nd year of Ascendancy at 20:19 Killed by Urkis, the High Tempest at level 15 on the 55th Dusk 122nd year of Ascendancy at 22:11 Killed by umbral horror at level 15 on the 56th Dusk 122nd year of Ascendancy at 16:54 Killed by Czarownik at level 15 on the 56th Dusk 122nd year of Ascendancy at 23:47 Killed by Minotaur of the Labyrinth at level 16 on the 68th Haze 122nd year of Ascendancy at 19:23 Killed by Chaha the human at level 17 on the 22nd Regrowth 123rd year of Ascendancy at 16:04 Killed by Czarownik at level 17 on the 22nd Regrowth 123rd year of Ascendancy at 17:36 Killed by Polith the ghoul at level 17 on the 61st Regrowth 123rd year of Ascendancy at 21:49 Killed by Polith the ghoul at level 17 on the 61st Regrowth 123rd year of Ascendancy at 23:08 Killed by Celia at level 17 on the 62nd Regrowth 123rd year of Ascendancy at 01:10 Killed by Celia at level 17 on the 62nd Regrowth 123rd year of Ascendancy at 02:55 Killed by Gymina the bone giant at level 17 on the 62nd Regrowth 123rd year of Ascendancy at 04:26 Killed by Xeryrewyn the vampire at level 17 on the 62nd Regrowth 123rd year of Ascendancy at 06:12 Killed by Velogabrethra the master vampire at level 17 on the 62nd Regrowth 123rd year of Ascendancy at 07:35 Killed by Gymina the bone giant at level 17 on the 62nd Regrowth 123rd year of Ascendancy at 09:05 Killed by worm that walks (servant of Velyyalle the bone giant) at level 17 on the 62nd Regrowth 123rd year of Ascendancy at 10:43 Killed by Gymina the bone giant at level 17 on the 62nd Regrowth 123rd year of Ascendancy at 12:40 Killed by bloated horror at level 17 on the 62nd Regrowth 123rd year of Ascendancy at 15:03 Killed by Saloyata the master vampire at level 18 on the 62nd Regrowth 123rd year of Ascendancy at 18:48 Killed by Saloyata the master vampire at level 18 on the 62nd Regrowth 123rd year of Ascendancy at 20:40 Killed by Ce'Niwe the vampire at level 18 on the 63rd Regrowth 123rd year of Ascendancy at 01:43 Killed by Saloyata the master vampire at level 18 on the 63rd Regrowth 123rd year of Ascendancy at 03:40 Killed by Gydatira the eternal bone giant at level 18 on the 63rd Regrowth 123rd year of Ascendancy at 05:09 Killed by Gydatira the eternal bone giant at level 18 on the 63rd Regrowth 123rd year of Ascendancy at 06:40 Killed by Gydatira the eternal bone giant at level 18 on the 63rd Regrowth 123rd year of Ascendancy at 08:25 Killed by Gydatira the eternal bone giant at level 18 on the 63rd Regrowth 123rd year of Ascendancy at 10:42 Killed by Gydatira the eternal bone giant at level 18 on the 63rd Regrowth 123rd year of Ascendancy at 13:42 Killed by Gydatira the eternal bone giant at level 18 on the 63rd Regrowth 123rd year of Ascendancy at 15:38 Killed by Gydatira the eternal bone giant at level 18 on the 63rd Regrowth 123rd year of Ascendancy at 17:38 Killed by Gydatira the eternal bone giant at level 18 on the 63rd Regrowth 123rd year of Ascendancy at 19:09 Killed by Gydatira the eternal bone giant at level 18 on the 65th Regrowth 123rd year of Ascendancy at 10:50 Killed by Gydatira the eternal bone giant at level 18 on the 65th Regrowth 123rd year of Ascendancy at 13:12 Killed by Gydatira the eternal bone giant at level 18 on the 65th Regrowth 123rd year of Ascendancy at 15:34 Killed by Gydatira the eternal bone giant at level 18 on the 65th Regrowth 123rd year of Ascendancy at 16:50 Killed by Gydatira the eternal bone giant at level 18 on the 65th Regrowth 123rd year of Ascendancy at 17:00 Killed by Czarownik at level 18 on the 70th Regrowth 123rd year of Ascendancy at 14:45 Killed by degenerated skeleton archer at level 18 on the 70th Regrowth 123rd year of Ascendancy at 16:51 Killed by Borfast the Broken at level 18 on the 70th Regrowth 123rd year of Ascendancy at 19:45 Killed by Borfast the Broken at level 18 on the 70th Regrowth 123rd year of Ascendancy at 21:47 Killed by Borfast the Broken at level 18 on the 70th Regrowth 123rd year of Ascendancy at 23:32 Killed by Borfast the Broken at level 18 on the 71st Regrowth 123rd year of Ascendancy at 01:03 Killed by Ce'Nyssra the skeleton warrior at level 19 on the 71st Regrowth 123rd year of Ascendancy at 16:01 Killed by storm drake hatchling at level 20 on the 74th Regrowth 123rd year of Ascendancy at 08:10 Killed by Polutha the lesser vampire at level 20 on the 76th Regrowth 123rd year of Ascendancy at 02:25 Killed by Poltergeist Bloomsoul at level 20 on the 77th Regrowth 123rd year of Ascendancy at 08:36 Killed by Poltergeist Bloomsoul at level 20 on the 77th Regrowth 123rd year of Ascendancy at 11:12 Killed by Poltergeist Bloomsoul at level 20 on the 77th Regrowth 123rd year of Ascendancy at 12:33 Killed by Poltergeist Colaryem at level 21 on the 77th Regrowth 123rd year of Ascendancy at 17:14 Killed by Assassin Lord at level 21 on the 56th Pyre 123rd year of Ascendancy at 06:01 Killed by Gydatira the eternal bone giant at level 22 on the 10th Flare 123rd year of Ascendancy at 11:04 Killed by Gydatira the eternal bone giant at level 22 on the 10th Flare 123rd year of Ascendancy at 13:36 Killed by Riregam the halfling at level 22 on the 2nd Dusk 123rd year of Ascendancy at 21:36 Killed by Nsdoie the thalore at level 22 on the 3rd Dusk 123rd year of Ascendancy at 00:07 Killed by Nsdoie the thalore at level 22 on the 3rd Dusk 123rd year of Ascendancy at 02:16 Killed by Poleminn the gwelgoroth at level 22 on the 4th Dusk 123rd year of Ascendancy at 07:31 Killed by ultimate gwelgoroth at level 22 on the 4th Dusk 123rd year of Ascendancy at 21:08 Killed by Grand Corruptor at level 22 on the 5th Dusk 123rd year of Ascendancy at 00:26 Killed by elven corruptor at level 22 on the 5th Dusk 123rd year of Ascendancy at 07:00 Killed by ultimate gwelgoroth at level 22 on the 6th Dusk 123rd year of Ascendancy at 06:46 Killed by ultimate gwelgoroth at level 22 on the 6th Dusk 123rd year of Ascendancy at 17:20 Killed by gwelgoroth at level 22 on the 7th Dusk 123rd year of Ascendancy at 03:40 Killed by Czarownik at level 22 on the 7th Dusk 123rd year of Ascendancy at 05:11 |
Primary Stats
Strength | 8 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 15 (base 10) |
Magic | 70 (base 51) |
Willpower | 46 (base 43) |
Cunning | 14 (base 11) |
Resources
Life | 386/386 |
Mana | 213/448 |
Healing Factor | 1.0460311219417 |
Regeneration | 0.26150778048543 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Offense: Mainhand
Damage | 25 |
Accuracy | 7 |
Crit Chance | 16% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 46 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Mind | +6% |
Lightning | +37% |
Fire | +12% |
All | 0% |
Offense: Damage Penetration
Lightning | +15% |
Fire | +10% |
Mind | +5% |
Defense: Base
Armour (hardiness) | 16 (30%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 0 |
Physical Save | 8 |
Spell Save | 33 |
Mental Save | 23 |
Defense: Resistances
Lightning | + 45%( 70%) |
Light | + 20%( 70%) |
Temporal | + 14%( 70%) |
Cold | + 20%( 70%) |
Fire | + 25%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Silence Resistance | 26% |
Stun Resistance | 0% |
Pinning Resistance | 0% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 703% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 183 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (60 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Storm | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Wildfire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Czarownik. Escort: lost defiler (level 4 of Old Forest) | failed |
You failed to protect the lost defiler from death by Czarownik. Escort: lost defiler (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by giant eel. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You failed to protect the lost sun paladin from death by Czarownik. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by rattlesnake. Escort: repented thief (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Light source | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +43.00 Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +22% lightning / +6% temporal Changes damage: +11% lightning A pointy cloth hat, very wizardly... |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +20 Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Silence immunity: +26% Mana each turn: +0.11 Rings make your fingers look great! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | ![]() Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +11 (+5 eff.) Changes stats: +2 Cun / +2 Mag Changes resistances: +12% light Changes damage: +20% lightning Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Light radius: +5 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 80.37 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +6 Changes resistances: +18% lightning Changes resistances penetration: +15% lightning / +10% fire / +5% mind Changes damage: +6% lightning / +6% mind Mental save: +5 (+2 eff.) Maximum life: +46.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all / +18% fire Changes damage: +12% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes resistances: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +21.00 Amulets make your neck look great! |
Inventory
![]() wild infusion (res 18%; mental; dur 4; cd 16) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings make your fingers look great! |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +7% nature / +7% blight Mental save: +6 (+3 eff.) Poison immunity: +12% Disease immunity: +10% Confusion immunity: +20% Rings make your fingers look great! |
![]() Moon (10-13 power, 0 apr) Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Darkness Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
![]() gifted vined mindstar of life (5-6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Life regen: +0.90 Maximum life: +22.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() nature's thorny mindstar of frost (7-8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +8 Damage (Melee): 8 cold Changes resistances: +6% blight / +8% cold Changes resistances penetration: +6% cold Changes damage: +3% nature / +6% cold Talent granted: +1 Attune Mindstar Disease immunity: +12% Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Staff of Arcane Supremacy (20-24 power, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+6 eff.) It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +3 Wil Changes damage: +20% physical / +20% temporal / +20% darkness / +20% light Talent granted: +1 Command Staff Maximum mana: +46.00 Spellpower: +18 (+6 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
![]() infernal ash vilestaff of might (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 19 fire Changes damage: +15% darkness Talent granted: +1 Command Staff Critical mult.: +17.00% Spellpower: +10 (+3 eff.) Spell crit. chance: +8% See invisible: +8 Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 16 fire Changes damage: +25% physical Talent granted: +1 Command Staff Critical mult.: +19.00% Spellpower: +18 (+6 eff.) Spell crit. chance: +4% See invisible: +9 Staves designed for wielders of magic, by the greats of the art. |
![]() Darkgrind the dwarven-steel waraxe (25-35 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 10% chance to gain 10% of a turn (3/turn limit) On weapon crit: * Wound the target dealing 15 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +8 light When wielded/worn: Physical crit. chance: +11.0% Physical power: +14 (+13 eff.) Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 24 Changes stats: +2 Dex / +4 Con Changes resistances: +6% darkness Changes resistances penetration: +10% blight / +9% physical Disarm immunity: +14% One-handed war axes. |
![]() Ulfileg the Serpentvalor (18-25 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 45% Damage (radius 2) on crit: +8 nature When wielded/worn: Damage when hit (Melee): 8 light Changes stats: +2 Mag Changes resistances penetration: +20% nature Changes damage: +6% nature / +9% light One-handed war axes. |
![]() Isyvena the Corpsequick Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 10 nature / 4 darkness Changes stats: +4 Cun Changes resistances: +7% acid / +7% fire / +7% lightning / +8% cold Changes resistances penetration: +20% mind Changes damage: +6% mind Mental crit. chance: +3% A belt that goes around your waist. |
![]() Robe of Force (12 def, 8 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+6 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+10 eff.) Mindpower: +8 (+4 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 28.00 to 35.00 physical damage (based on Willpower and Cunning) with knockback Activation costs 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
![]() mindwoven woollen robe of power (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all Changes damage: +6% all Mental save: +17 (+8 eff.) Spellpower: +10 (+3 eff.) Mindpower: +3 (+2 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Naturesmash (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +2 Str / +3 Wil / +4 Con Changes damage: +15% light / +15% nature Physical save: +8 (+8 eff.) Mental save: +8 (+4 eff.) Spellpower: +10 (+3 eff.) Damage Shield penetration: +30% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Infernowarden (0 def, 11 armour) Requires: - Massive armour training - Strength 35 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes resistances: +7% arcane / +12% fire Spell save: +10 (+5 eff.) Spellpower on spell critical (stacks up to 3 times): +10 Maximum vim: +50.00 A suit of armour made of metal plates. |
![]() quiver of yew arrows of persecution (16/16, 34-47 power, 10 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.5 - 46.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 16 Damage against: +27% Unnatural / +11% Unliving Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Czarownik the Shalore Archmage level 10
15th Dusk 122nd year of Ascendancy at 18:28 see stats
By Czarownik the Shalore Archmage level 18
71st Regrowth 123rd year of Ascendancy at 03:20 see stats
By Czarownik the Shalore Archmage level 16
59th Dusk 122nd year of Ascendancy at 00:14 see stats
By Czarownik the Shalore Archmage level 10
10th Mirth 122nd year of Ascendancy at 09:07 see stats
By Czarownik the Shalore Archmage level 20
74th Regrowth 123rd year of Ascendancy at 03:33 see stats
By Czarownik the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 00:12 see stats
By Czarownik the Shalore Archmage level 22
4th Dusk 123rd year of Ascendancy at 15:49 see stats
By Czarownik the Shalore Archmage level 18
69th Regrowth 123rd year of Ascendancy at 23:30 see stats
By Czarownik the Shalore Archmage level 21
10th Mirth 123rd year of Ascendancy at 08:46 see stats
By Czarownik the Shalore Archmage level 21
78th Regrowth 123rd year of Ascendancy at 02:44 see stats
By Czarownik the Shalore Archmage level 22
7th Dusk 123rd year of Ascendancy at 05:11 see stats
Log
Saving game...
Talent Feather Wind is ready to use.
Talent Shielding is ready to use.
Talent Thunderstorm is ready to use.
Saving done.
Talent Disruption Shield is ready to use.
Talent Hurricane is ready to use.
Talent Arcane Power is ready to use.
Talent Tempest is ready to use.
Czarownik activates Tempest.
Czarownik activates Arcane Power.
Czarownik activates Shielding.
Czarownik activates Thunderstorm.
A furious lightning storm forms around Czarownik!
Czarownik activates Disruption Shield.
Czarownik activates Feather Wind.
Czarownik activates Hurricane.
Czarownik hits The Eidolon for 0 light damage.
The furious lightning storm around Czarownik calms down and disappears.
Personal New Achievement: Utterly Destroyed (Exploration mode)!