











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Writhing One |
Level / Exp | 32 / 57% |
Size | medium |
Lifes / Deaths | Killed by Umguinc the halfling at level 5 on the 6th Flare 122nd year of Ascendancy at 23:17 / 219Killed by Renduhro the giant at level 6 on the 6th Flare 122nd year of Ascendancy at 23:40 Killed by Gunsnake at level 9 on the 20th Dusk 122nd year of Ascendancy at 21:54 Killed by Gunsnake at level 9 on the 20th Dusk 122nd year of Ascendancy at 22:03 Killed by bloated horror at level 11 on the 23rd Dusk 122nd year of Ascendancy at 03:50 Killed by electric eel at level 13 on the 26th Dusk 122nd year of Ascendancy at 16:59 Killed by naga myrmidon at level 13 on the 26th Dusk 122nd year of Ascendancy at 22:08 Killed by naga myrmidon at level 13 on the 26th Dusk 122nd year of Ascendancy at 22:33 Killed by naga myrmidon at level 13 on the 26th Dusk 122nd year of Ascendancy at 22:47 Killed by naga myrmidon at level 13 on the 26th Dusk 122nd year of Ascendancy at 22:56 Killed by naga myrmidon at level 13 on the 26th Dusk 122nd year of Ascendancy at 23:11 Killed by naga myrmidon at level 13 on the 26th Dusk 122nd year of Ascendancy at 23:25 Killed by naga myrmidon at level 13 on the 27th Dusk 122nd year of Ascendancy at 04:21 Killed by naga myrmidon at level 13 on the 27th Dusk 122nd year of Ascendancy at 05:17 Killed by boiling horror at level 13 on the 27th Dusk 122nd year of Ascendancy at 06:15 Killed by entrenched horror at level 13 on the 27th Dusk 122nd year of Ascendancy at 07:02 Killed by ravenous horror at level 13 on the 27th Dusk 122nd year of Ascendancy at 07:42 Killed by naga psyren at level 13 on the 27th Dusk 122nd year of Ascendancy at 08:33 Killed by naga psyren at level 13 on the 27th Dusk 122nd year of Ascendancy at 08:46 Killed by naga myrmidon at level 13 on the 27th Dusk 122nd year of Ascendancy at 09:06 Killed by naga tide huntress at level 13 on the 27th Dusk 122nd year of Ascendancy at 11:20 Killed by entrenched horror at level 14 on the 27th Dusk 122nd year of Ascendancy at 12:49 Killed by naga myrmidon at level 14 on the 27th Dusk 122nd year of Ascendancy at 14:36 Killed by Eilinyldabrekira the large white snake at level 14 on the 27th Dusk 122nd year of Ascendancy at 20:38 Killed by blade horror at level 14 on the 28th Dusk 122nd year of Ascendancy at 00:40 Killed by blade horror at level 14 on the 28th Dusk 122nd year of Ascendancy at 03:41 Killed by blade horror at level 14 on the 28th Dusk 122nd year of Ascendancy at 06:11 Killed by netherworm mass at level 14 on the 28th Dusk 122nd year of Ascendancy at 07:09 Killed by Weirdling Beast at level 14 on the 28th Dusk 122nd year of Ascendancy at 13:21 Killed by Weirdling Beast at level 14 on the 28th Dusk 122nd year of Ascendancy at 14:15 Killed by gwelgoroth at level 14 on the 30th Dusk 122nd year of Ascendancy at 23:40 Killed by gwelgoroth at level 14 on the 31st Dusk 122nd year of Ascendancy at 00:10 Killed by Salewyn the xaren at level 14 on the 36th Dusk 122nd year of Ascendancy at 15:51 Killed by Poluwen the snow giant at level 14 on the 36th Dusk 122nd year of Ascendancy at 16:12 Killed by ghoulking at level 15 on the 37th Dusk 122nd year of Ascendancy at 00:05 Killed by Velyna the storm drake hatchling at level 15 on the 37th Dusk 122nd year of Ascendancy at 11:46 Killed by Urkis, the High Tempest at level 15 on the 37th Dusk 122nd year of Ascendancy at 20:57 Killed by Urkis, the High Tempest at level 15 on the 37th Dusk 122nd year of Ascendancy at 21:23 Killed by Urkis, the High Tempest at level 15 on the 37th Dusk 122nd year of Ascendancy at 21:57 Killed by Urkis, the High Tempest at level 15 on the 37th Dusk 122nd year of Ascendancy at 22:25 Killed by Urkis, the High Tempest at level 15 on the 37th Dusk 122nd year of Ascendancy at 23:03 Killed by Urkis, the High Tempest at level 15 on the 37th Dusk 122nd year of Ascendancy at 23:34 Killed by Urkis, the High Tempest at level 15 on the 38th Dusk 122nd year of Ascendancy at 00:12 Killed by Urkis, the High Tempest at level 15 on the 38th Dusk 122nd year of Ascendancy at 00:39 Killed by Eilinildamina the gwelgoroth at level 16 on the 38th Dusk 122nd year of Ascendancy at 04:56 Killed by skeleton warrior at level 16 on the 38th Dusk 122nd year of Ascendancy at 14:24 Killed by Isemina the ghoul at level 16 on the 38th Dusk 122nd year of Ascendancy at 16:04 Killed by snow giant boulder thrower at level 16 on the 38th Dusk 122nd year of Ascendancy at 19:37 Killed by Boseblim the thalore at level 16 on the 77th Dusk 122nd year of Ascendancy at 13:43 Killed by Ethnh the thalore at level 16 on the 78th Dusk 122nd year of Ascendancy at 16:29 Killed by Lrois the thalore at level 16 on the 78th Dusk 122nd year of Ascendancy at 17:00 Killed by Riod the halfling at level 16 on the 24th Haze 122nd year of Ascendancy at 08:11 Killed by Akombro the krog at level 16 on the 25th Haze 122nd year of Ascendancy at 20:54 Killed by giant venus flytrap at level 17 on the 27th Haze 122nd year of Ascendancy at 16:58 Killed by snow giant boulder thrower at level 17 on the 29th Haze 122nd year of Ascendancy at 06:59 Killed by snow giant boulder thrower at level 17 on the 29th Haze 122nd year of Ascendancy at 11:00 Killed by greater teluvorta at level 18 on the 30th Haze 122nd year of Ascendancy at 09:21 Killed by greater telugoroth at level 18 on the 30th Haze 122nd year of Ascendancy at 09:48 Killed by Chronolith Clone at level 18 on the 31st Haze 122nd year of Ascendancy at 08:35 Killed by Chronolith Clone at level 18 on the 31st Haze 122nd year of Ascendancy at 08:45 Killed by Chronolith Twin at level 18 on the 31st Haze 122nd year of Ascendancy at 09:20 Killed by Chronolith Clone at level 18 on the 31st Haze 122nd year of Ascendancy at 09:52 Killed by Velydhelle the assassin at level 19 on the 73rd Haze 122nd year of Ascendancy at 10:56 Killed by carrion worm mass at level 19 on the 73rd Haze 122nd year of Ascendancy at 11:13 Killed by Betumira the rogue at level 19 on the 73rd Haze 122nd year of Ascendancy at 12:27 Killed by bandit at level 19 on the 73rd Haze 122nd year of Ascendancy at 15:55 Killed by rogue at level 19 on the 73rd Haze 122nd year of Ascendancy at 16:18 Killed by Polylle the awoken tentacle tree at level 19 on the 6th Decay 122nd year of Ascendancy at 22:21 Killed by Grand Corruptor at level 19 on the 8th Decay 122nd year of Ascendancy at 05:07 Killed by Grand Corruptor at level 19 on the 8th Decay 122nd year of Ascendancy at 05:55 Killed by Grand Corruptor at level 19 on the 8th Decay 122nd year of Ascendancy at 06:31 Killed by Protector Myssil at level 19 on the 8th Decay 122nd year of Ascendancy at 07:33 Killed by ziguranth wyrmic at level 19 on the 8th Decay 122nd year of Ascendancy at 15:24 Killed by Levanon the thalore at level 19 on the 5th Allure 123rd year of Ascendancy at 09:32 Killed by Ystntoma the dwarf at level 19 on the 5th Allure 123rd year of Ascendancy at 10:02 Killed by Ystntoma the dwarf at level 19 on the 5th Allure 123rd year of Ascendancy at 10:18 Killed by Hamosia the halfling at level 19 on the 5th Allure 123rd year of Ascendancy at 10:58 Killed by Levanon the thalore at level 19 on the 5th Allure 123rd year of Ascendancy at 11:07 Killed by Geda the umbral horror at level 19 on the 2nd Regrowth 123rd year of Ascendancy at 05:01 Killed by Geda the umbral horror at level 19 on the 2nd Regrowth 123rd year of Ascendancy at 05:20 Killed by Lroran the krog at level 19 on the 4th Regrowth 123rd year of Ascendancy at 18:08 Killed by thief at level 19 on the 41st Regrowth 123rd year of Ascendancy at 12:23 Killed by thief at level 20 on the 42nd Regrowth 123rd year of Ascendancy at 02:32 Killed by Velulle the Guardian at level 20 on the 42nd Regrowth 123rd year of Ascendancy at 08:41 Killed by Neriratira the wolf at level 20 on the 42nd Regrowth 123rd year of Ascendancy at 11:43 Killed by Mayuthra the Guardian at level 20 on the 42nd Regrowth 123rd year of Ascendancy at 12:35 Killed by blade horror at level 20 on the 42nd Regrowth 123rd year of Ascendancy at 15:51 Killed by Gloratta the Guardian at level 20 on the 43rd Regrowth 123rd year of Ascendancy at 09:26 Killed by Jozsen the dwarf at level 20 on the 62nd Regrowth 123rd year of Ascendancy at 17:21 Killed by Biado the halfling at level 20 on the 62nd Regrowth 123rd year of Ascendancy at 17:31 Killed by thief at level 20 on the 6th Pyre 123rd year of Ascendancy at 12:34 Killed by Belabeth the giant yellow ant at level 20 on the 7th Pyre 123rd year of Ascendancy at 04:40 Killed by Rantha the Worm at level 21 on the 32nd Pyre 123rd year of Ascendancy at 05:34 Killed by bandit at level 21 on the 32nd Pyre 123rd year of Ascendancy at 18:48 Killed by storm drake hatchling at level 21 on the 33rd Pyre 123rd year of Ascendancy at 02:47 Killed by Betath the forest troll at level 22 on the 33rd Pyre 123rd year of Ascendancy at 06:11 Killed by ghoulking at level 22 on the 33rd Pyre 123rd year of Ascendancy at 09:24 Killed by multi-hued drake hatchling at level 22 on the 33rd Pyre 123rd year of Ascendancy at 10:22 Killed by orc archer at level 22 on the 33rd Pyre 123rd year of Ascendancy at 11:11 Killed by Mayagann the copperhead snake at level 22 on the 33rd Pyre 123rd year of Ascendancy at 16:33 Killed by rogue at level 22 on the 34th Pyre 123rd year of Ascendancy at 02:37 Killed by orc master assassin at level 22 on the 34th Pyre 123rd year of Ascendancy at 04:39 Killed by Elaldawyn the lesser vampire at level 22 on the 38th Pyre 123rd year of Ascendancy at 03:23 Killed by Elaldawyn the lesser vampire at level 22 on the 38th Pyre 123rd year of Ascendancy at 03:35 Killed by Elaldawyn the lesser vampire at level 22 on the 38th Pyre 123rd year of Ascendancy at 03:55 Killed by Eilinilrawyn the bone giant at level 22 on the 38th Pyre 123rd year of Ascendancy at 05:52 Killed by Eloba the elder vampire at level 22 on the 38th Pyre 123rd year of Ascendancy at 08:12 Killed by Eloba the elder vampire at level 22 on the 38th Pyre 123rd year of Ascendancy at 08:46 Killed by Yvylle the vampire at level 22 on the 38th Pyre 123rd year of Ascendancy at 14:31 Killed by Mayewyn the skeleton magus at level 22 on the 38th Pyre 123rd year of Ascendancy at 18:42 Killed by Porurevea the vampire at level 22 on the 38th Pyre 123rd year of Ascendancy at 23:07 Killed by Celia at level 22 on the 39th Pyre 123rd year of Ascendancy at 05:51 Killed by Celia at level 22 on the 39th Pyre 123rd year of Ascendancy at 06:20 Killed by Celia at level 22 on the 39th Pyre 123rd year of Ascendancy at 06:55 Killed by Celia at level 22 on the 39th Pyre 123rd year of Ascendancy at 07:05 Killed by Celia at level 22 on the 39th Pyre 123rd year of Ascendancy at 07:16 Killed by Celia at level 22 on the 39th Pyre 123rd year of Ascendancy at 07:46 Killed by AJ at level 22 on the 39th Pyre 123rd year of Ascendancy at 08:21 Killed by Celia at level 22 on the 39th Pyre 123rd year of Ascendancy at 08:56 Killed by Celia at level 22 on the 39th Pyre 123rd year of Ascendancy at 09:19 Killed by armoured skeleton warrior at level 22 on the 39th Pyre 123rd year of Ascendancy at 10:36 Killed by Celia at level 22 on the 39th Pyre 123rd year of Ascendancy at 11:03 Killed by Celia at level 22 on the 39th Pyre 123rd year of Ascendancy at 11:50 Killed by armoured skeleton warrior at level 22 on the 39th Pyre 123rd year of Ascendancy at 12:33 Killed by Celia at level 22 on the 39th Pyre 123rd year of Ascendancy at 13:11 Killed by armoured skeleton warrior at level 22 on the 39th Pyre 123rd year of Ascendancy at 13:36 Killed by Celia at level 22 on the 39th Pyre 123rd year of Ascendancy at 14:29 Killed by ghoulking at level 22 on the 39th Pyre 123rd year of Ascendancy at 15:09 Killed by Faanhro the giant at level 22 on the 59th Pyre 123rd year of Ascendancy at 22:31 Killed by Aehai the human at level 22 on the 59th Pyre 123rd year of Ascendancy at 22:43 Killed by Aehai the human at level 22 on the 59th Pyre 123rd year of Ascendancy at 23:25 Killed by Edrgrrti the dwarf at level 23 on the 60th Pyre 123rd year of Ascendancy at 17:23 Killed by green jelly at level 23 on the 63rd Pyre 123rd year of Ascendancy at 00:06 Killed by AJ at level 23 on the 63rd Pyre 123rd year of Ascendancy at 02:02 Killed by AJ at level 23 on the 63rd Pyre 123rd year of Ascendancy at 14:39 Killed by AJ at level 23 on the 63rd Pyre 123rd year of Ascendancy at 15:08 Killed by golem (servant of Silominor the ultimate gwelgoroth) at level 23 on the 72nd Pyre 123rd year of Ascendancy at 07:32 Killed by Silominor the ultimate gwelgoroth at level 23 on the 72nd Pyre 123rd year of Ascendancy at 07:49 Killed by alchemist golem at level 23 on the 7th Flare 123rd year of Ascendancy at 22:20 Killed by alchemist golem at level 23 on the 7th Flare 123rd year of Ascendancy at 22:58 Killed by bloated horror at level 24 on the 8th Flare 123rd year of Ascendancy at 01:34 Killed by armoured skeleton warrior at level 24 on the 20th Dusk 123rd year of Ascendancy at 06:47 Killed by skeleton magus at level 24 on the 20th Dusk 123rd year of Ascendancy at 09:08 Killed by forest wight at level 24 on the 20th Dusk 123rd year of Ascendancy at 16:10 Killed by orc necromancer at level 24 on the 20th Dusk 123rd year of Ascendancy at 21:53 Killed by orc necromancer at level 24 on the 20th Dusk 123rd year of Ascendancy at 22:26 Killed by orc necromancer at level 24 on the 20th Dusk 123rd year of Ascendancy at 22:54 Killed by ghoul at level 24 on the 21st Dusk 123rd year of Ascendancy at 01:48 Killed by ghoulking at level 24 on the 21st Dusk 123rd year of Ascendancy at 06:05 Killed by skeleton archer at level 24 on the 21st Dusk 123rd year of Ascendancy at 07:41 Killed by ghoul at level 25 on the 21st Dusk 123rd year of Ascendancy at 19:32 Killed by corrupted skeleton master archer at level 25 on the 22nd Dusk 123rd year of Ascendancy at 01:06 Killed by corrupted skeleton master archer at level 25 on the 22nd Dusk 123rd year of Ascendancy at 02:03 Killed by corrupted skeleton master archer at level 25 on the 22nd Dusk 123rd year of Ascendancy at 04:42 Killed by armoured skeleton warrior at level 25 on the 23rd Dusk 123rd year of Ascendancy at 19:25 Killed by saw horror at level 25 on the 24th Dusk 123rd year of Ascendancy at 07:33 Killed by armoured skeleton warrior at level 25 on the 24th Dusk 123rd year of Ascendancy at 10:56 Killed by Lisyvena the armoured skeleton warrior at level 26 on the 25th Dusk 123rd year of Ascendancy at 02:56 Killed by Lisyvena the armoured skeleton warrior at level 26 on the 25th Dusk 123rd year of Ascendancy at 03:03 Killed by Aletta Soultorn at level 26 on the 25th Dusk 123rd year of Ascendancy at 13:10 Killed by Aletta Soultorn at level 26 on the 25th Dusk 123rd year of Ascendancy at 14:09 Killed by Aletta Soultorn at level 26 on the 25th Dusk 123rd year of Ascendancy at 15:21 Killed by skeleton archer at level 26 on the 25th Dusk 123rd year of Ascendancy at 20:32 Killed by skeleton magus at level 26 on the 26th Dusk 123rd year of Ascendancy at 03:27 Killed by bloated horror at level 26 on the 26th Dusk 123rd year of Ascendancy at 09:52 Killed by poison spore at level 26 on the 26th Dusk 123rd year of Ascendancy at 21:14 Killed by orc cryomancer at level 26 on the 26th Dusk 123rd year of Ascendancy at 22:18 Killed by orc warrior at level 26 on the 26th Dusk 123rd year of Ascendancy at 23:25 Killed by orc grand master assassin at level 26 on the 27th Dusk 123rd year of Ascendancy at 00:05 Killed by fire wyrm at level 26 on the 27th Dusk 123rd year of Ascendancy at 00:41 Killed by fire wyrm at level 26 on the 27th Dusk 123rd year of Ascendancy at 01:19 Killed by vampire at level 26 on the 27th Dusk 123rd year of Ascendancy at 04:25 Killed by skeleton warrior at level 27 on the 27th Dusk 123rd year of Ascendancy at 15:17 Killed by Velymitta the mountain troll thunderer at level 27 on the 28th Dusk 123rd year of Ascendancy at 07:02 Killed by ghast at level 27 on the 28th Dusk 123rd year of Ascendancy at 14:59 Killed by dread at level 27 on the 28th Dusk 123rd year of Ascendancy at 16:59 Killed by dreadmaster at level 27 on the 28th Dusk 123rd year of Ascendancy at 19:15 Killed by fire drake at level 27 on the 28th Dusk 123rd year of Ascendancy at 20:49 Killed by skeleton archer at level 27 on the 29th Dusk 123rd year of Ascendancy at 04:06 Killed by Cyrytira the bee swarm at level 27 on the 29th Dusk 123rd year of Ascendancy at 06:57 Killed by Cyrytira the bee swarm at level 27 on the 29th Dusk 123rd year of Ascendancy at 07:17 Killed by skeleton magus at level 28 on the 30th Dusk 123rd year of Ascendancy at 15:09 Killed by armoured skeleton warrior at level 28 on the 30th Dusk 123rd year of Ascendancy at 21:23 Killed by armoured skeleton warrior at level 28 on the 30th Dusk 123rd year of Ascendancy at 21:52 Killed by armoured skeleton warrior at level 28 on the 30th Dusk 123rd year of Ascendancy at 22:02 Killed by The Master at level 28 on the 31st Dusk 123rd year of Ascendancy at 02:13 Killed by ghoulking at level 28 on the 31st Dusk 123rd year of Ascendancy at 03:20 Killed by armoured skeleton warrior at level 28 on the 31st Dusk 123rd year of Ascendancy at 04:05 Killed by armoured skeleton warrior at level 28 on the 31st Dusk 123rd year of Ascendancy at 05:12 Killed by armoured skeleton warrior at level 28 on the 31st Dusk 123rd year of Ascendancy at 05:45 Killed by armoured skeleton warrior at level 28 on the 31st Dusk 123rd year of Ascendancy at 06:36 Killed by AJ at level 28 on the 31st Dusk 123rd year of Ascendancy at 07:23 Killed by The Master at level 28 on the 31st Dusk 123rd year of Ascendancy at 09:30 Killed by elven corruptor at level 29 on the 31st Dusk 123rd year of Ascendancy at 23:35 Killed by elven corruptor at level 29 on the 32nd Dusk 123rd year of Ascendancy at 00:23 Killed by elven blood mage at level 29 on the 32nd Dusk 123rd year of Ascendancy at 01:01 Killed by Qolaa the quasit at level 29 on the 32nd Dusk 123rd year of Ascendancy at 02:32 Killed by elven tempest at level 29 on the 32nd Dusk 123rd year of Ascendancy at 06:37 Killed by elven blood mage at level 29 on the 32nd Dusk 123rd year of Ascendancy at 13:35 Killed by ogre rune-spinner at level 29 on the 33rd Dusk 123rd year of Ascendancy at 01:27 Killed by war hound at level 29 on the 33rd Dusk 123rd year of Ascendancy at 06:22 Killed by Salyldatira the giant army ant at level 30 on the 76th Dusk 123rd year of Ascendancy at 14:57 Killed by thief at level 30 on the 77th Dusk 123rd year of Ascendancy at 15:41 Killed by medic turret at level 30 on the 79th Dusk 123rd year of Ascendancy at 06:36 Killed by Islawe the dredge captain at level 30 on the 79th Dusk 123rd year of Ascendancy at 07:18 Killed by Islawe the dredge captain at level 30 on the 79th Dusk 123rd year of Ascendancy at 08:01 Killed by Lashing Tentacle at level 30 on the 79th Dusk 123rd year of Ascendancy at 11:08 Killed by multi-hued drake at level 31 on the 1st Haze 123rd year of Ascendancy at 18:57 Killed by bloated horror at level 31 on the 2nd Haze 123rd year of Ascendancy at 08:09 Killed by Bethykira the umber hulk at level 31 on the 2nd Haze 123rd year of Ascendancy at 09:08 Killed by corrupted mastocytic feeder at level 31 on the 4th Haze 123rd year of Ascendancy at 00:41 Killed by corrupted corrupted plasmic disruptor at level 31 on the 4th Haze 123rd year of Ascendancy at 01:25 Killed by orc grand master assassin at level 31 on the 15th Haze 123rd year of Ascendancy at 22:32 Killed by Xanibrenn the brecklorn at level 32 on the 16th Haze 123rd year of Ascendancy at 12:00 Killed by Arema the half formed drem at level 32 on the 16th Haze 123rd year of Ascendancy at 23:03 Killed by Ce'Nuvea the half formed drem at level 32 on the 16th Haze 123rd year of Ascendancy at 23:47 Killed by Ce'Nuvea the half formed drem at level 32 on the 17th Haze 123rd year of Ascendancy at 00:43 Killed by Eilinumira the half formed drem at level 32 on the 17th Haze 123rd year of Ascendancy at 01:36 Killed by Cyrebeth the half formed drem at level 32 on the 17th Haze 123rd year of Ascendancy at 02:21 |
Primary Stats
Strength | 60 (base 60) |
Dexterity | 10 (base 10) |
Constitution | 29 (base 18) |
Magic | 123 (base 60) |
Willpower | 27 (base 10) |
Cunning | 21 (base 10) |
Resources
Life | 815/841 |
Mana | 401/412 |
Insanity | 0/100 |
Vim | 194/194 |
Healing Factor | 1.1524687383467 |
Regeneration | 0.28811718458668 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +11.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 25.223953584336 |
See Invisible | 31.223953584336 |
Offense: Mainhand
Damage | 122 |
Accuracy | 32 |
Crit Chance | 6% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 81 |
Crit Chance | 36% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Blight | +53% |
Arcane | +22% |
Cold | +10% |
All | 0% |
Lightning | +10% |
Light | +12% |
Temporal | +22% |
Fire | +44% |
Darkness | +23% |
Offense: Damage Penetration
Darkness | +10% |
Light | +20% |
Temporal | +15% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 10 |
Ranged Defense | 10 |
Fatigue | 0 |
Physical Save | 32 |
Spell Save | 39 |
Mental Save | 21 |
Defense: Resistances
Acid | + 17%( 70%) |
Temporal | + 45%( 70%) |
Darkness | + 26%( 70%) |
Lightning | + 14%( 70%) |
Fire | + 24%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Stun Resistance | 45% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 155 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 3 physical, 3 light, 5 mind, 5 arcane, 3 nature |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 298 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Demented / Tentacles | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Demented / Disfigured face | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Demented / Horrific body | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Demented / Controlled horrors | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Demented / Slow death | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Vile life | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Elemental Discord |
talent | Chaos Orbs |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by Aletta Soultorn. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 152. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed warg claw. * You've found the needed pouch of faeros ash. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vial of elder vampire blood. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed minotaur nose. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed vial of squid ink. * You've found the needed naga tongue. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +5% lightning / +6% temporal Changes resistances penetration: +5% temporal Changes damage: +3% fire Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A pair of boots made of leather. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 21 power out of 25/25) : Effective talent level: 2.0 Power cost: 21 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 226.69 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 226.69 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +2 Mag / +3 Wil / +3 Con Changes resistances: +9% acid / +16% fire Changes resistances penetration: +20% light Changes damage: +11% fire A pointy cloth hat, very wizardly... |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +10 Mag / +6 Wil / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Spellpower: +9 (+1 eff.) Talent on hit(spell): Eye Beam (10% chance level 2). Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Damage (Melee): 18 light Damage (Ranged): 19 light Changes stats: +6 Mag / +3 Wil Changes resistances: +14% temporal Changes damage: +18% blight / +14% temporal / +12% light Mental save: +6 (+3 eff.) Mana when firing critical spell: +2.00 Spellpower: +5 (+1 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | ![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 24.0 - 28.8 Uses stat: 125% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 (+5 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat Activation costs 13 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +9 Cun / +9 Mag Changes resistances: +9% all Changes damage: +22% arcane Spellpower: +15 (+3 eff.) Spell crit. chance: +20% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Mag / +2 Wil Changes resistances: +11% darkness / +12% temporal Spell save: +6 (+2 eff.) Maximum mana: +41.00 Defense after a teleport: +11 Resist all after a teleport: +11% New effects duration reduction after a teleport: +10% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 9 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 35 Changes stats: +4 Mag / +2 Cun / +3 Con Physical save: +12 (+6 eff.) Light radius: +3 See invisible: +6 Amulets make your neck look great! |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 314.76 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +6% physical Stamina each turn: +0.40 Amulets make your neck look great! |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Fatigue: -4% Damage when hit (Melee): 4 mind Changes resistances: +20% darkness Changes damage: +10% darkness Maximum encumbrance: +20 Spellpower: +6 (+1 eff.) Mindpower: +6 (+3 eff.) Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+2 eff.) Rings make your fingers look great! |
![]() Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+5 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
![]() Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+12 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+7 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+1 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
![]() Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 Damage (Ranged): +9 cold When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +2 Str Changes damage: +14% cold Longbows are used to shoot arrows at your foes. |
![]() Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to reduce all saves and defense by 16 Damage (Melee): +7 mind When wielded/worn: Changes stats: +1 Cun / +1 Wil Sharp, long, and deadly. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones Talent granted: +1 Command Staff Spellpower: +20 (+4 eff.) Spell crit. chance: +15% It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage against: +15% Summoned Reduced damage from: +16% Summoned A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Mag / +2 Wil Changes resistances: +11% acid / +11% physical / +10% fire / +10% cold / +9% all Changes damage: +5% acid / +5% temporal / +5% fire / +7% cold / +7% arcane / +7% physical Talent cooldown: Refit Golem (-3 turns) Maximum mana: +10.00 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Heavy armour training Infused by nature Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +9 (+5 eff.) Armour: +3 Fatigue: +5% Damage (Melee): 11 mind / 12 cold Changes stats: +4 Cun / +1 Wil Changes resistances: +8% cold / +9% darkness / +8% mind Changes damage: +8% cold / +6% mind / +9% arcane Critical mult.: +5.00% Spellpower: +10 (+2 eff.) Spell crit. chance: +3% Infravision radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 13 cooldown : Effective talent level: 2.6 Power cost: 13 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +6 Cun Changes resistances: +12% fire / +6% cold Changes damage: +3% mind Mindpower: +15 (+8 eff.) A pointy cloth hat, very wizardly... |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+1 eff.) Mindpower: +8 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 13 power out of 15/15) : Effective talent level: 1.0 Power cost: 13 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Heavy armour training - Strength 20 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +8 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +5% acid / +8% cold Allows you to breathe in: water A suit of armour made of mail. |
![]() Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
![]() Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 60% Dex, 20% Mag, 50% Str Damage type: Bright light Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 On weapon hit: * 25% chance to blind Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
![]() Requires: - Dexterity 11 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.5 - 18.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 14 Damage (Ranged): +11 darkness Damage against: +8% Living Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+8 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+8 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(80 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 17 power out of 25/25) : Effective talent level: 3.0 Power cost: 17 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 166 power out of 302/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 137 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 29 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+10 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+10 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By AJ the Cornac Writhing One level 29
36th Dusk 123rd year of Ascendancy at 07:50 see stats
By AJ the Cornac Writhing One level 19
8th Decay 122nd year of Ascendancy at 08:22 see stats
By AJ the Cornac Writhing One level 16
3rd Haze 122nd year of Ascendancy at 17:46 see stats
By AJ the Cornac Writhing One level 17
27th Haze 122nd year of Ascendancy at 20:36 see stats
By AJ the Cornac Writhing One level 20
43rd Regrowth 123rd year of Ascendancy at 14:16 see stats
By AJ the Cornac Writhing One level 16
39th Dusk 122nd year of Ascendancy at 00:13 see stats
By AJ the Cornac Writhing One level 14
28th Dusk 122nd year of Ascendancy at 15:32 see stats
By AJ the Cornac Writhing One level 10
20th Dusk 122nd year of Ascendancy at 22:18 see stats
By AJ the Cornac Writhing One level 20
41st Regrowth 123rd year of Ascendancy at 12:36 see stats
By AJ the Cornac Writhing One level 30
74th Dusk 123rd year of Ascendancy at 21:45 see stats
By AJ the Cornac Writhing One level 19
73rd Haze 122nd year of Ascendancy at 19:42 see stats
By AJ the Cornac Writhing One level 26
26th Dusk 123rd year of Ascendancy at 04:00 see stats
By AJ the Cornac Writhing One level 19
73rd Haze 122nd year of Ascendancy at 16:17 see stats
By AJ the Cornac Writhing One level 5
76th Pyre 122nd year of Ascendancy at 05:07 see stats
By AJ the Cornac Writhing One level 16
38th Dusk 122nd year of Ascendancy at 15:53 see stats
By AJ the Cornac Writhing One level 14
35th Dusk 122nd year of Ascendancy at 20:26 see stats
By AJ the Cornac Writhing One level 24
8th Flare 123rd year of Ascendancy at 01:33 see stats
By AJ the Cornac Writhing One level 27
28th Dusk 123rd year of Ascendancy at 05:42 see stats
By AJ the Cornac Writhing One level 28
31st Dusk 123rd year of Ascendancy at 10:11 see stats
Log
Resting starts...
You are yanked out of this place!
Rested for 40 turns (stop reason: dialog is displayed).
You gain 25.00 gold from the transmogrification of yew wand of shielding 'Hurylin' [power 320] (17 cooldown).
You gain 16.00 gold from the transmogrification of Cut Drem Arm.
You gain 21.01 gold from the transmogrification of Bogcut (0 def, 6 armour, 76.5 block).
You gain 6.70 gold from the transmogrification of fortifying dwarven-steel plate armour of the deep (0 def, 13 armour).
You gain 20.79 gold from the transmogrification of Lavabiter the hardened leather armour (9 def, 6 armour).
You gain 20.22 gold from the transmogrification of Gloomblight of the Blightspawn (7 def, 8 armour).
You gain 24.47 gold from the transmogrification of Frostdare the pair of dwarven-steel boots (30 def, 16 armour).
You gain 25.00 gold from the transmogrification of cashmere robe 'Baryrek' (30 def, 0 armour).
You gain 16.36 gold from the transmogrification of Blackvein (2 def, 0 armour).
You gain 10.33 gold from the transmogrification of greater yew vilestaff of wizardry (20-24 power, 4 apr, blight element).
You gain 18.60 gold from the transmogrification of Nerorivena the Heathue (15-18 power, 3 apr, fire element).
You gain 17.37 gold from the transmogrification of Burnoath (20-24 power, 4 apr, physical element).
You gain 17.96 gold from the transmogrification of Erybar the steel longsword (16-22 power, 3 apr).
You gain 19.10 gold from the transmogrification of Dusksorrow the steel greatmaul (28-42 power, 2 apr).
You gain 18.94 gold from the transmogrification of Emelamina the steel battleaxe (20-31 power, 2 apr).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
You transfer Fire Dragon Shield (16 def, 9 armour, 220 block) to the online item's vault.
Saving done.
Saving game...
Saving done.