











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Wanderer Options 1.7.4Allows wanderers to use talent trees from every classes and races, including those from addons, with options. Wanderers will also start with steamguns, steamsaws, tinker implants (with Eor DLC) and the talent shoot. Added an option to start with the talents trees steamtech/physics & steamtech/chemistry. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Googly Eyes 1.7.0Adds googly eyes to actors. Eyes wobble around very slowly, and get shaken to point in a new direction when you get a critical hit. Some creatures, especially from addons, may have their eyes appear somewhere weird. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 26 / 52% |
| Size | medium |
| Lifes / Deaths | Killed by Zetal the Bringer of Doom at level 23 on the 18th Haze 122nd year of Ascendancy at 21:41 / 3Killed by Velodheba the rogue at level 26 on the 1st Allure 123rd year of Ascendancy at 09:29 Killed by Grand Corruptor at level 26 on the 2nd Allure 123rd year of Ascendancy at 09:14 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 51 (base 51) |
| Constitution | 12 (base 10) |
| Magic | 80 (base 57) |
| Willpower | 19 (base 12) |
| Cunning | 23 (base 10) |
Resources
| Life | -272/695 |
| Paradox | 373 |
| Healing Factor | 1.2191526171258 |
| Regeneration | 0.30478815428145 |
Speed
| Mental | -2.3869795029441E-12% |
| Attack | -2.3869795029441E-12% |
| Movement | +4.4853010194856E-12% |
| Spell | -2.3869795029441E-12% |
| Global | +101.92255432478% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 26.858339178897 |
| See Invisible | 26.858339178897 |
Offense: Mainhand
| Damage | 86 |
| Accuracy | 60 |
| Crit Chance | 8% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 37 |
| Accuracy | 60 |
| Crit Chance | 10% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Darkness | +12% |
| Lightning | +14% |
| Cold | +5% |
| All | 0% |
Offense: Damage Penetration
| Light | +35% |
| Temporal | +30% |
| Fire | +30% |
| Physical | +36% |
| Cold | +55% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 5 (38.594633868923%) |
| Defense | 70 |
| Ranged Defense | 70 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 34 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Blight | + 24%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 16%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 42%( 70%) |
| Light | + 14%( 70%) |
| Temporal | + 47%( 70%) |
| Darkness | + 52%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Disarm Resistance | 26% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 23% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 660% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 210 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 146 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by cold drake hatchling. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You abandoned repented thief, to death. Escort: repented thief (level 4 of Old Forest) | failed |
You failed to protect the temporal explorer from death by Arydata the stone troll. Escort: temporal explorer (level 3 of Trollmire) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed vial of elder vampire blood. * You've found the needed xorn fragment. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed giant spider spinneret. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed pouch of bone giant dust. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Prismbloom (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 40% * 20% chance to reduce armor by 34% ----- def ----- Armour +3 Resists +9% lightning +8% temporal +3% light +3% acid +9% nature +5% arcane A pair of boots made of leather. |
| Light source | Gyvon the Cloudbreacher1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning Melee Ret 10 acid 2 lightning On Hit (Melee): * 20% chance to reduce armor by 34% ----- def ----- Max.HP +61.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Fanged Collar Fanged Collar0.0 T4 head armor [Unique] It's a head... but is it yours? |
| On hands | dwarven-steel gauntlets 'Betanor' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 8 lightning Dmg.mod +5% lightning ----- def ----- Armour +2 Fatigue +3% Resists +20% lightning Mind.save +15 (+7 eff.) Max.HP +100.00 Heal.mod +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | piercing yew wand of shielding [power 278] (17/20 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a shield absorbing up to 278 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage penetration by 14% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring 'Blindquell'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Res.pen +5% temporal +10% light +5% physical ----- def ----- Resists +12% temporal Mind.save +6 (+3 eff.) ---------- misc Light +3 Rings make your fingers look great! |
| On fingers | rogue's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Max.HP +21.00 Disarm- +26% Pinning- +20% Knockbk- +23% Rings make your fingers look great! |
| Around neck | Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+8 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-4 eff.) Max.HP +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
| In main hand | truestriking dwarven-steel waraxe of massacre (29-41 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Master Power 29.0 - 40.6 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +6% physical Acc +10 (+2 eff.) Apr +5 One-handed war axes. |
| Around waist | Beildir the Quenchtyphoon1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +5% fire +20% cold Apr +3 ----- def ----- Defense +15 (+4 eff.) Resists +6% lightning +7% temporal +6% cold A belt that goes around your waist. |
| In off hand | elemental dwarven-steel dagger of massacre (26-34 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane/Master Power 26.0 - 33.8 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * Create an explosion dealing 79 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +5% cold Res.pen +10% cold Sharp, short and deadly. |
| Cloak | enveloping cashmere cloak of the voidstalker (10 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +10 (+3 eff.) Resists +13% darkness +13% temporal Phys.save +5 (+3 eff.) Def/telep +13 Res/telep +11% Dur/telep +13% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cashmere robe 'Lisadatha' (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +13 Mag +9 Wil +2 Con dps ---------- Dmg.mod +12% darkness +6% acid ----- def ----- Resists +3% acid +18% darkness +11% all ---------- misc Mana/turn +0.29 Psi/turn +0.37 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Urthalen the Glarestalker0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex +4 Mag +3 Wil dps ---------- Apr +1 ----- def ----- Crit.chn- 15.00% Phys.save +3 (+2 eff.) ---------- misc Light +2 Amulets make your neck look great! |
rogue's steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Blind- +22% ---------- misc Infravis +3 See.Stealth +5 See.Invis +5 Rings make your fingers look great! |
hateful dwarven-steel dagger of massacre (26-34 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Master/Psionic Power 26.0 - 33.8 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +11 darkness Against +5% Living Sharp, short and deadly. |
iron dagger (10-14 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.5 - 13.7 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
steel dagger 'Adoba' (20-27 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 20.5 - 26.7 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +5 light Against +5% Undead On Hit.r1 +8 physical On Crit.r2 +8 physical While equipped: dps ---------- Dmg.mod +6% temporal Apr +1 Sharp, short and deadly. |
Colaryem (48-77 power, 12 apr)3.0 T3 greatsword 2H weapon [Unique] Arcane Power 48.0 - 76.8 Physical Uses 130% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +11.0% Atk.spd 56% While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
ash longbow of enduring4.0 T2 longbow 2H weapon [Ego+] Nature Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +9 Con +12 Wil ----- def ----- Max.HP +15.00 Longbows are used to shoot arrows at your foes. |
elm longbow 'Tidewill'4.0 T1 longbow 2H weapon [Rare] Arcane Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +9 cold While equipped: Stats +2 Str +3 Mag +1 Cun +1 Con dps ---------- Dmg.mod +15% cold Res.pen +20% cold ----- def ----- Crit.chn- 5.00% Longbows are used to shoot arrows at your foes. |
flaming dwarven-steel longsword of daylight (22-31 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Arcane Power 22.5 - 31.5 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +7 light Against +7% Undead On Hit.r1 +8 fire Sharp, long, and deadly. |
iron longsword (10-15 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 10.5 - 14.7 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
chilling dwarven-steel waraxe of massacre (24-34 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Arcane/Master Power 24.0 - 33.6 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +10 cold One-handed war axes. |
chilling dwarven-steel waraxe of massacre (26-37 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Arcane/Master Power 26.5 - 37.1 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +5 cold One-handed war axes. |
dwarven-steel waraxe 'Dusksin' (18-25 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Psionic Power 18.0 - 25.2 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +9 darkness Against +10% Living On Hit: * 10% chance to reduce damage dealt by 13% While equipped: ----- def ----- Armour +4 Defense +10 (+3 eff.) Mind.save +6 (+3 eff.) Max.HP +40.00 Pinning- +20% Stun/Frz- +10% One-handed war axes. |
flaming steel waraxe of corruption (12-17 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Arcane Power 12.0 - 16.8 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +9 fire On Hit: 20% Curse of Death 2 One-handed war axes. |
truestriking steel waraxe of massacre (20-27 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Master Power 19.5 - 27.3 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +8 (+2 eff.) Apr +6 One-handed war axes. |
cashmere cloak 'Obsidianrigor' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +1 Dex +3 Mag +2 Cun +2 Con dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 13% ----- def ----- Defense +2 (+1 eff.) ---------- misc Light +3 See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Falakalthotir the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Rare] Arcane While equipped: Stats +4 Str +4 Dex +4 Wil +1 Con dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) ----- def ----- Resists +11% all Spell.save +16 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Infernoorder (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% light +14% physical Res.pen +5% mind +15% fire On Hit (Melee): * 20% chance to reduce all saves and defense by 15 ----- def ----- Resists +12% fire +14% physical +3% light +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xeruravea (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Apr +1 ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +3% light +5% arcane +3% physical Spell.save +3 (+2 eff.) ---------- misc See.Invis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xikira the Frostkiller (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Cun +4 Dex dps ---------- Res.pen +10% acid Acc +13 (+3 eff.) Melee Ret 4 cold On Hit (Melee): * 10% chance to reduce armor by 34% ----- def ----- Armour +2 Fatigue +3% ---------- misc Light +2 Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
corrosive iron gauntlets of magic (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Nature While equipped: Stats +2 Mag dps ---------- Melee+ 5 acid Dmg.mod +3% arcane +3% acid ----- def ----- Armour +1 Fatigue +1% Resists +5% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Torchsin the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) On Hit (Melee): * 10 arcane resource burn * 20% chance to reduce armor by 34% ----- def ----- Armour +1 Fatigue +1% Resists +3% fire +6% light +6% cold A cap made of leather. |
quiver of elm arrows (18/18, 17-24 power, 5 apr)3.0 T1 arrow ammo [Normal] Power 17.0 - 23.8 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 18 Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows of wind (16/16, 16-22 power, 5 apr)3.0 T1 arrow ammo [Ego] Nature Power 15.5 - 21.7 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 16 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 85 physical damage Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows 'Bloomwreck' (17/17, 32-44 power, 10 apr)3.0 T3 arrow ammo [Rare] Nature Power 31.5 - 44.1 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 17 Proj.spd +200% Ranged+ +8 nature +12 fire On Hit.r1 +16 nature +8 fire On Crit.r2 +20 fire +12 temporal On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 85 physical damage Arrows are used with bows to pierce your foes to death. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
41 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Branoldil the dwarven-steel pickaxe (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Mag dps ---------- Dmg.mod +6% temporal Res.pen +13% physical On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Resists +9% temporal Def/telep +10 Res/telep +10% Dur/telep +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Lightningsin the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Dex +1 Wil +2 Cun dps ---------- Dmg.mod +3% lightning ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +3 Infravis +3 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Radharomitir the ash totem of stinging [power 188] (17/15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: ----- def ----- Armour +2 Resists +9% darkness Mind.save +3 (+1 eff.) Die.at -20.00 life Sting an enemy dealing 188 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 11% for 2 turns. 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Grungus from the Future the Cornac Temporal Warden level 23
18th Haze 122nd year of Ascendancy at 21:43 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Grungus from the Future the Cornac Temporal Warden level 19
30th Dusk 122nd year of Ascendancy at 20:54 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Grungus from the Future the Cornac Temporal Warden level 26
46th Haze 122nd year of Ascendancy at 04:06 see stats
Impossible Death (Nightmare (Roguelike) difficulty)
Got killed by your future self.By Grungus from the Future the Cornac Temporal Warden level 22
46th Dusk 122nd year of Ascendancy at 21:52 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Grungus from the Future the Cornac Temporal Warden level 10
3rd Mirth 122nd year of Ascendancy at 23:17 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Grungus from the Future the Cornac Temporal Warden level 20
32nd Dusk 122nd year of Ascendancy at 03:32 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By Grungus from the Future the Cornac Temporal Warden level 14
9th Flare 122nd year of Ascendancy at 13:42 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Grungus from the Future the Cornac Temporal Warden level 10
4th Mirth 122nd year of Ascendancy at 16:34 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Grungus from the Future the Cornac Temporal Warden level 23
19th Haze 122nd year of Ascendancy at 02:50 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Grungus from the Future the Cornac Temporal Warden level 13
3rd Flare 122nd year of Ascendancy at 18:16 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Grungus from the Future the Cornac Temporal Warden level 23
17th Haze 122nd year of Ascendancy at 22:48 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Grungus from the Future the Cornac Temporal Warden level 18
26th Dusk 122nd year of Ascendancy at 19:41 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Grungus from the Future the Cornac Temporal Warden level 26
1st Allure 123rd year of Ascendancy at 09:29 see stats
Wibbly Wobbly Timey Wimey Stuff (Nightmare (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Grungus from the Future the Cornac Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 18:28 see stats
Log
The shield around Grungus from the Future crumbles.
Grand Corruptor hits Grungus from the Future for (50 absorbed), 4 fire (4 total damage).
Grungus from the Future is free from the hex.
Grungus from the Future has recovered!
Grungus from the Future receives 35 healing from Temporal Restoration Field.
Lava floor heals Grand Corruptor!
Grand Corruptor casts Bone Spear.
Grand Corruptor hits Grungus from the Future for 123 physical damage.
Grand Corruptor receives 123 healing.
Lava floor heals Grand Corruptor!
Grand Corruptor casts Drain.
Grungus from the Future is afflicted by a decrepitude disease!
Grungus from the Future receives 35 healing from Temporal Restoration Field.
Decrepitude Disease from Grand Corruptor hits Grungus from the Future for 27 blight damage.
Grand Corruptor hits Grungus from the Future for 128 blight damage.
Grand Corruptor receives 123 healing.
Lava floor burns Grungus from the Future!
Grand Corruptor hits Grungus from the Future for 73 fire damage.
Grungus from the Future casts Invigorate.
Grungus from the Future is invigorated.
Lava floor heals Grand Corruptor!
Grand Corruptor casts Soul Rot.
Grand Corruptor's spell attains critical power!
Grand Corruptor receives 123 healing.
Grand Corruptor deactivates Fearscape.
Grungus from the Future shares damage with his guardian!
Grand Corruptor's Soul Rot hits Grungus from the Future for (108 shared), 173 blight (173 total damage).
Grungus from the Future the level 26 cornac temporal warden was tainted to death by Grand Corruptor on level 1 of Fearscape.
You are brought back from the Fearscape!











































































































