Wanderer pick 1 in 3 talent choice (fork)

Wanderer pick 1 in 3 talent choice (fork)

Make wanderer now choose one in three random talent trees instead.
You can also choose to use one category point to reroll.

This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks.

Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3)
Talent trees you don't take are put to the back of the list instead of being removed. (v1.0.3+ the list gets shuffled instead)
Taking the same thee twice gives 0.2 additional mastery.
You should no longer get talents from your clones leveling up.

-1.0.1 :
The descriptions of the talent trees are shown in the choice dialogue

-1.0.2 :
Rerolls at level 1 are now free, to avoid having to roll a new character if you get something unusable.

-1.0.3 :
Everything is seeded now.
Added wanderer types with different amounts of choices (2in1, 4in1 & 5in1)
The same seed can be used with different wander types and get similar results (except the one from base game)

Wanderer pick 1 in 3 talent choice (fork) on Steam's Workshop
See addon usage in the character's vault.
Your rating: None


Since the original creator of the 3-in-1 addon hasn't updated their addon at all, some feedback :

- Let this Wanderer start with shoot and APE stuff. Note that all the wanderer balance changes or "play with stuff that is normally locked" addons do not work with wanderer X-in-1 because they are different classes.

- Do wanderer 2-in-1 since 3-in-1 is actually way too powerful (doing ID custom difficulty inbetween insane and madness with hunter enabled and I can regularly get to lvl50+ with most wanderer 3-in-1s).

- Having having some of the trees be random defeats the point of a seed, and accomplishes the same task as repopulating the list. People will want to have the same trees on consecutive tries or share a seed with others for them to try out. If users want something new, they'll generate a new seed. If users want to retry the same setup with an existing seed, randomization prevents them from doing so.

- Wanderer 3-in-1 will frequently have the same tree show up later if you didn't take it. Not too sure if your addon accounts for this in regards to moving something to the back of the list or randomization. I've never been able to get far enough to tell but the actual randomized list may be coded to be infinite but taking out duplicates or previously chosen when a list selection is generated.

- Have an inherent 0.2 resource regen for all resources like quicktome addon suite used to do. This is much less buggier than giving you talents like resourceful wanderer does (some sort of resource gain independent of the tree selection is necessary, especially with regards to souls/insanity/equilibrium).

- The old weekly adventurer addon, which was random adventurer trees from a seed (which is where wanderer class idea came from) automatically unlocked various mastery trees for you if you don't already have them. Perhaps do the same here? Would incentivize mindpower/archery/sling/shield trees more often, which at the present moment are effectively duds.

- Remove the "you'll learn these trees as you level up" that occasionally pops up with the normal wanderer. This breaks the wanderer X-in-1 addons because the popup to select which talent tree is given, then you are just, given that tree for free. So sometimes you'd end up with 5 more trees than you should have.

Thanks for the feedback

In the base game (and this addon doesn't change that), when the list is created, it takes the talents of every class available. talents that exists in multiple classes are added mutliple times to the list.
The reason I initially randomized things was because the list wasn't infinite, was only shuffled once with the seed and worked by removing the first element every time anything was picked (or merely appeared as a choice in the case of 3 in 1) so trees that only existed in only one class could only appear once.
The two choices were mainly to avoid a talent tree dassapearing into oblivion because you took something else when it appeared.

I changed the way seeds work so now everything is seeded and the list gets shuffled after each dialog box so the randomization is no longer necessary.
Dunno why I didn't think of doing it before instead of the convoluted crap I came up with.

Also, here is your wanderer 2-in-1 (and 4in1 & 5in1 for those who want more options)

I'll look into the rest later when I have time.

By the way, I tried resourceful wanderer and it seems to be compatible.

Edit : As far as I can tell, the "you'll learn these trees as you level up" problem was linked with the one with the clones so unless I'm mistaken it shouldn't happen with this version of the addon.
Also, if you want to "play with stuff that is normally locked", one of my other addons, Wanderer Options ( https://te4.org/games/addons/tome/wanderoptions ) has an option that lets you do that (and another to let wanderers roll racial talents) and was made to be compatible with wanderer 3in1.