Rumia the level 2 Higher Necromancer by Thracker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHigher
ClassNecromancer
Level / Exp2 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic22 (base 21)
Willpower14 (base 13)
Cunning11 (base 11)

Resources

Life44/67
Mana98/127
Soul5/11
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save12
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
3/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
1/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
2/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Rested for 15 turns (stop reason: all resources and life at maximum).

Rumia picks up (e.):
potent elm magestaff of fate (13-16 power, 2 apr, lightning element).
There is a way to the next level here (press '' or right click to use).
Ran for 49 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Rumia deactivates
Hiemal Shield.
Rumia activates
Hiemal Shield.
Rumia wears (replacing
brass lantern): bright brass lantern of health.

You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.85 gold from the transmogrification of
impenetrable iron plate armour (0 def, 12 armour).
You gain 1.27 gold from the transmogrification of
spellwoven linen robe of nature (+16%) (0 def, 0 armour).
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (18-24 power, 2 apr).
You gain 1.93 gold from the transmogrification of
potent elm magestaff of fate (13-16 power, 2 apr, lightning element).
You gain 2.11 gold from the transmogrification of
cruel elm starstaff (10-12 power, 2 apr, darkness element).
You gain 1.55 gold from the transmogrification of
marksman's copper ring of light (+22%).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (res 19%; magical; dur 3; cd 11).
You gain 2.02 gold from the transmogrification of
movement infusion of the sneak (speed 433%; cd 11).
There is a way to the previous level here (press '' or right click to use).