Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Gunsnixed 1.7.0Prevents Gunsnake from the Embers of Rage DLC from spawning. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Skeleton |
Class | Doomed |
Level / Exp | 50 / 1602% |
Size | medium |
Lifes / Deaths | Killed by Kurayami at level 42 on the 74th Dusk 123rd year of Ascendancy at 16:23 / 2Killed by Hypostasis of Entropy at level 50 on the 10th Allure 124th year of Ascendancy at 05:26 |
Primary Stats
Strength | 74 (base 16) |
Dexterity | 66.999999999999 (base 39) |
Constitution | 84 (base 60) |
Magic | 28 (base 9) |
Willpower | 107 (base 64) |
Cunning | 131.44824142609 (base 66) |
Resources
Life | -3040/1278 |
Mana | 752/879 |
Equilibrium | 58 |
Hate | 128/128 |
Healing Factor | 1.337682368262 |
Regeneration | 11.089121938803 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 13 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 96 |
Accuracy | 59 |
Crit Chance | 44% |
APR | 47 |
Speed | 1.00 |
Offense: Offhand
Damage | 106 |
Accuracy | 59 |
Crit Chance | 44% |
APR | 47 |
Speed | 1.00 |
Offense: Spell
Spellpower | 64 |
Crit Chance | 40% |
Speed | 1 |
Offense: Mind
Mindpower | 99 |
Crit Chance | 71% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +27% |
Mind | +27% |
Nature | +15% |
Physical | +25% |
Cold | +46% |
All | +7% |
Offense: Damage Penetration
Cold | +40% |
Lightning | +45% |
Mind | +65% |
All | +20% |
Defense: Base
Armour (hardiness) | 72.159207901379 (68.304188961773%) |
Defense | 67 |
Ranged Defense | 67 |
Fatigue | 0 |
Physical Save | 48 |
Spell Save | 41 |
Mental Save | 53 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 46%( 70%) |
Arcane | + 46%( 70%) |
Cold | + 70%( 70%) |
All | + 37%( 70%) |
Physical | + 58%( 70%) |
Lightning | + 46%( 70%) |
Light | + 64%( 70%) |
Temporal | + 46%( 70%) |
Mind | + 50%( 70%) |
Darkness | + 69%( 70%) |
Fire | + 46%( 70%) |
Nature | + 55%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 24% |
Disarm Resistance | 20% |
Bleed Resistance | 100% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 592 damage for 4 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 97 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 485 damage for 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 147 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Class Talents
Cursed / Darkness | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cursed / Punishments | 1.50 |
| 1/5 |
| 3/5 |
| 5/5 |
| 3/5 |
Cursed / One with shadows | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Cursed / Advanced shadowmancy | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cursed / Fears | 1.50 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cursed / Force of will | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Generic Talents
Cursed / Cursed aura | 1.39 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Undead / Skeleton | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Feedback | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+39% chance to avoid traps). Power 2+: -1 Luck, +7 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+14% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 39% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lost defiler from death by Salewe the cold drake hatchling. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Dreadfell. Escort: lost tinker (level 4 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1633. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Unbreakable Greaves (Madness) (8 def, 20 armour) Unbreakable Greaves (Madness) (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% Curse of Madness These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | bright alchemist's lamp of health (Misfortune) bright alchemist's lamp of health (Misfortune)1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +48.00 ---------- misc Light +8 Curse of Misfortune A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | The Face of Fear (Shrouds) (8 def, 0 armour) =FEARS= The Face of Fear (Shrouds) (8 def, 0 armour) =FEARS=2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Curse of Shrouds Instill Fear: Level 5.2 Pwr.cost 18 out of 44/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 57.15 mind and 57.15 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 47% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 47. Terrified: Deals 13.97 mind and 13.97 darkness damage per turn and increases cooldowns by 71%. Haunted: Causes the target to suffer 22.12 mind and 22.12 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. This item has been sent to the Item's Vault. |
On hands | Ruthless Grip (Corpses) (0 def, 5 armour) =FEAR= Ruthless Grip (Corpses) (0 def, 5 armour) =FEAR=1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 26.0 - 36.4 Physical Uses 40% Wil, 40% Str, 40% Dex 40% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 5% Slash 3 On Hit: 10% Dominate 3 Curse of Corpses Instill Fear: Level 6.8 Pwr.cost 20 out of 26/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 64.14 mind and 64.14 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 50% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 53. Terrified: Deals 15.88 mind and 15.88 darkness damage per turn and increases cooldowns by 80%. Haunted: Causes the target to suffer 24.90 mind and 24.90 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. This item has been sent to the Item's Vault. |
Tool | Tarrurath (Corpses) (dig speed 30 turns) Tarrurath (Corpses) (dig speed 30 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +8% nature ----- def ----- Resists +9% physical +13% nature +5% arcane Die.at -80.00 life HP.reg +4.00 Stun/Frz- +20% ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Curse of Corpses Allows you to dig a wall, remove a tree, create ways. |
On fingers | Tularevor the Nimbusoblivion (Nightmares) Tularevor the Nimbusoblivion (Nightmares)0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +3% physical Acc +15 (+5 eff.) Melee Ret 6 lightning ----- def ----- Die.at -80.00 life ---------- misc Stam/turn +2.00 Curse of Nightmares Rings make your fingers look great! |
On fingers | pixie's stralite ring of misery (Corpses) pixie's stralite ring of misery (Corpses)0.1 T4 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +11 Cun +5 Mag dps ---------- Spell.pwr +5 (+1 eff.) Melee+ 10 physical Ranged+ 29 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 49 On Hit (Ranged): * 13% chance to reduce all saves and defense by 49 ---------- misc Hate/m.crit +1.00 Max.hate +8.00 Curse of Corpses Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
Around neck | starlit voratun amulet of perfection (0.39 Cursed / Cursed aura,0.39 Wild-gift / Harmony) (Misfortune) starlit voratun amulet of perfection (0.39 Cursed / Cursed aura,0.39 Wild-gift / Harmony) (Misfortune)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +28% light +20% darkness Blind- +24% ---------- misc Masteries +0.39 Cursed/Cursed aura +0.39 Wild-gift/Harmony Curse of Misfortune Amulets make your neck look great! |
In main hand | living mindstar 'Mayadabeth' (Nightmares) (16-17 power, 40 apr, nature damage) living mindstar 'Mayadabeth' (Nightmares) (16-17 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 15.5 - 17.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.crit +10% Mind.pwr +10 (+1 eff.) Melee+ 20 cold Dmg.mod +19% cold Res.pen +25% mind +20% cold ----- def ----- Armour +19 Resists +12% acid +18% cold +15% darkness ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Girdle of Preservation (Corpses) Girdle of Preservation (Corpses)1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Confus- +20% Curse of Corpses A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In off hand | Nexus of the Way (Madness) (22-24 power, 40 apr, mind damage) Nexus of the Way (Madness) (22-24 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 22.0 - 24.2 Mind Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+3 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Curse of Madness Wayist: (Instant) Level 2.5 Pwr.cost 60 out of 35/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 88 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Cloak | Cloudtrial the elven-silk cloak (Nightmares) (3 def, 28 armour) Cloudtrial the elven-silk cloak (Nightmares) (3 def, 28 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +25% lightning ----- def ----- Armour +28 Defense +3 (+0 eff.) Resists +24% acid +29% cold HP.reg +4.04 Disarm- +20% Pinning- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Crimson Robe (Shrouds) (12 def, 0 armour) Crimson Robe (Shrouds) (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Cursed Bolt 2 On Mind Hit: 8% Waking Nightmare 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Curse of Shrouds This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
heroism infusion of the wizard (die at -364; dur 6; cd 30) heroism infusion of the wizard (die at -364; dur 6; cd 30)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -364 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1592 life, 26 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 517%; cd 13) movement infusion (speed 517%; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 517% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 704%; cd 15) movement infusion (speed 704%; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 704% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 629%; cd 10) movement infusion of the warrior (speed 629%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 629% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 484%; cd 16) movement infusion of the wizard (speed 484%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 484% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 485%; cd 16) movement infusion of the wizard (speed 485%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 485% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--) Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 240 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 219; cd 21) shatter afflictions rune of the sneak (absorb 219; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 219 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the titan (absorb 112; cd 16) shatter afflictions rune of the titan (absorb 112; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 112 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 218; dur 4; cd 18) shielding rune (absorb 218; dur 4; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 218 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the duelist (absorb 367; dur 5; cd 18) shielding rune of the duelist (absorb 367; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 367 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the sneak (absorb 654; dur 5; cd 16) shielding rune of the sneak (absorb 654; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 654 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
copper amulet of magic (+2) (Madness) copper amulet of magic (+2) (Madness)0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +2 Mag Curse of Madness Amulets make your neck look great! |
Mirror Shards (Misfortune) Mirror Shards (Misfortune)0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Curse of Misfortune Create a reflective shield (50% reflection rate, 206 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
protective gold amulet of healing (Shrouds) protective gold amulet of healing (Shrouds)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Armour +3 Defense +6 (+1 eff.) Res.Cap +4% all Phys.save +11 (+4 eff.) Heal.mod +15% Cut- +60% Curse of Shrouds Heal: Puts all charms on 35 cooldown Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 670 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Zemekkys' Broken Hourglass (Madness) Zemekkys' Broken Hourglass (Madness)0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Curse of Madness Time Stop: Level 2.5 Pwr.cost 50 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Chamehek the voratun amulet (Shrouds) Chamehek the voratun amulet (Shrouds)0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +4 Con ----- def ----- Resists +18% acid +9% darkness +5% arcane Phys.save +33 (+11 eff.) Spell.save +21 (+7 eff.) Mind.save +19 (+6 eff.) Max.HP +65.00 HP.reg +6.00 Curse of Shrouds Amulets make your neck look great! |
Hellsbliss the voratun amulet (Nightmares) Hellsbliss the voratun amulet (Nightmares)0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +9 Dex +9 Wil dps ---------- Crit.mult +15.00% Spell.pwr +13 (+3 eff.) Dmg.mod +13% blight +29% fire +6% arcane +6% temporal ----- def ----- Resists +12% fire ---------- misc Masteries +0.20 Cursed/One with shadows Curse of Nightmares Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring of sensing (Madness) copper ring of sensing (Madness)0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +21% ---------- misc Infravis +3 See.Stealth +6 See.Invis +6 Curse of Madness Rings make your fingers look great! |
rogue's copper ring of frost (+22%) (Madness) rogue's copper ring of frost (+22%) (Madness)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% cold ----- def ----- Defense +4 (+1 eff.) Resists +22% cold Curse of Madness Rings make your fingers look great! |
warrior's copper ring of nature (+20%) (Nightmares) warrior's copper ring of nature (+20%) (Nightmares)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +10% nature ----- def ----- Armour +6 Resists +20% nature Curse of Nightmares Rings make your fingers look great! |
wizard's copper ring of tenacity (Madness) wizard's copper ring of tenacity (Madness)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Max.HP +20.00 Disarm- +20% Pinning- +20% Knockbk- +21% Curse of Madness Rings make your fingers look great! |
Wheel of Fate (Shrouds) Wheel of Fate (Shrouds)0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +3 Dex dps ---------- Phys.crit +1.0% Dmg.mod +15% darkness +9% physical ----- def ----- Resists +5% blight +24% darkness +7% nature Poison- +16% Disease- +14% Silence- +27% ---------- misc Mana/turn +0.15 Curse of Shrouds Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
voratun ring 'Xynne' (Shrouds) voratun ring 'Xynne' (Shrouds)0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str dps ---------- Dmg.mod +21% acid Res.pen +15% acid Acc +13 (+5 eff.) Apr +13 ----- def ----- Armour +20 Defense +14 (+3 eff.) Resists +13% blight +3% acid +12% nature +3% mind Poison- +29% Disease- +26% Curse of Shrouds Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Warmaster Gnarg's Murderblade (Misfortune) (60-96 power, 19 apr) =BER= Warmaster Gnarg's Murderblade (Misfortune) (60-96 power, 19 apr) =BER=3.0 T4 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault Curse of Misfortune A blood-etched greatsword, it has seen many foes. From the inside. |
steel waraxe 'Bregysus' (Misfortune) (12-17 power, 3 apr) =Mag= steel waraxe 'Bregysus' (Misfortune) (12-17 power, 3 apr) =Mag=3.0 T2 waraxe 1H weapon [Rare] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +11 cold While equipped: Stats +7 Mag dps ---------- Dmg.mod +9% arcane ----- def ----- Pinning- +10% ---------- misc Max.mana +60.00 See.Invis +6 Curse of Misfortune One-handed war axes. |
Xanutta the voratun waraxe (Nightmares) (40-55 power, 6 apr) Xanutta the voratun waraxe (Nightmares) (40-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master Power 39.5 - 55.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 mind +8 temporal On Hit.r1 +8 temporal On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +22.0% Crit.mult +19.00% Res.pen +8% all Acc +18 (+6 eff.) Apr +27 On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 49 Curse of Nightmares One-handed war axes. |
dwarven-steel dagger 'Boltbrand' (Shrouds) (28-36 power, 7 apr) dwarven-steel dagger 'Boltbrand' (Shrouds) (28-36 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 27.5 - 35.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +12 fire While equipped: dps ---------- Spell.crit +1% Spell.pwr +10 (+3 eff.) Res.pen +10% blight ----- def ----- Resists +6% lightning ---------- misc Mana/s.crit +1.00 Curse of Shrouds Sharp, short and deadly. |
Samaregovon the mossy mindstar (Nightmares) (2-3 power, 12 apr, nature damage) Samaregovon the mossy mindstar (Nightmares) (2-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +7 Cun dps ---------- Mind.crit +1% Crit.mult +5.00% Mind.pwr +2 (+0 eff.) ----- def ----- Resists +3% mind +3% cold Knockbk- +10% ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's mossy mindstar of life (Shrouds) (2-3 power, 12 apr, mind damage) nature's mossy mindstar of life (Shrouds) (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Dmg.mod +2% nature ----- def ----- Resists +3% blight Max.HP +10.00 HP.reg +0.50 Disease- +11% ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering vined mindstar of frost (Corpses) (6-6 power, 18 apr, mind damage) hungering vined mindstar of frost (Corpses) (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego++] Nature/Psionic Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+0 eff.) Melee+ 4 cold Dmg.mod +8% cold Res.pen +9% cold ----- def ----- Armour +8 Resists +8% cold ---------- misc Hate/kill +2.00 Psi/kill +2.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Cursed/Dark sustenance Curse of Corpses Inflict 187.45 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Tempestravage (Nightmares) (8-8 power, 26 apr, mind damage) Tempestravage (Nightmares) (8-8 power, 26 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 7.5 - 8.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 Crit +3.5% Atk.spd 100% On Crit.r2 +20 lightning While equipped: Stats +4 Str dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +6% lightning +6% darkness +6% arcane Res.pen +12% darkness ----- def ----- Resists +13% darkness +2% physical Blind- +19% ---------- misc Stam/turn +3.00 Max.stam +20.00 Talents +1 Attune Mindstar Masteries +0.20 Cursed/Darkness Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Amethyst of Sanctuary (Madness) (15-16 power, 26 apr, mind damage) Amethyst of Sanctuary (Madness) (15-16 power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+2 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+8 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% Curse of Madness This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
hungering pulsing mindstar of clarity (Misfortune) (14-15 power, 32 apr, mind damage) hungering pulsing mindstar of clarity (Misfortune) (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 13.5 - 14.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) ----- def ----- Mind.save +8 (+3 eff.) ---------- misc Hate/kill +3.00 Psi/kill +3.00 Max.psi +42.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Cursed/Dark sustenance Curse of Misfortune Inflict 239.01 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mitotic pulsing mindstar of life (Misfortune) (13-14 power, 32 apr, nature damage) mitotic pulsing mindstar of life (Misfortune) (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +10.5% Atk.spd 100% On Hit: * 5% chance to slow global speed by 79% * 9% chance to reduce armor by 40% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) ----- def ----- Max.HP +39.00 HP.reg +1.30 ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Stormslice (Nightmares) (16-18 power, 40 apr, nature damage) Stormslice (Nightmares) (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +13.0% Atk.spd 100% On Hit: * 16% chance to reduce armor by 40% * 10% chance to slow global speed by 79% * 20% chance to reduce damage dealt by 39% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Melee+ 23 mind 24 darkness Dmg.mod +9% lightning +16% mind +15% darkness Res.pen +20% lightning On Hit (Melee): * 10% chance to reduce damage dealt by 39% ----- def ----- Resists +6% lightning ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Dazzleblow (Shrouds) Dazzleblow (Shrouds)4.0 T1 longbow 2H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +9 cold While equipped: dps ---------- Dmg.mod +12% cold +9% light +6% mind Res.pen +15% light Melee Ret 8 light On Hit (Ranged): * 10% chance to reduce all saves and defense by 49 ---------- misc Light +2 Curse of Shrouds Longbows are used to shoot arrows at your foes. |
Corpsebow (Corpses) Corpsebow (Corpses)4.0 T2 longbow 2H weapon Reqs Shoot [Unique] Arcane/Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Hit: 25% Epidemic 1 On Hit: 25% Cyst Burst 1 While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Disease- +50% Curse of Corpses A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
Bleakhunger the dragonbone longbow (Shrouds) Bleakhunger the dragonbone longbow (Shrouds)4.0 T5 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit.r1 +12 nature +16 darkness While equipped: dps ---------- Phys.crit +6.0% Mind.pwr +10 (+1 eff.) Res.pen +20% darkness Acc +18 (+6 eff.) ----- def ----- Mind.save +9 (+3 eff.) ---------- misc Hate/m.crit +5.00 Curse of Shrouds Longbows are used to shoot arrows at your foes. |
Barohell (Shrouds) Barohell (Shrouds)4.0 T2 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Hit: * 20% chance to reduce armor by 40% While equipped: Stats +2 Dex ----- def ----- Armour +2 Defense +20 (+5 eff.) Resists +6% blight Mind.save +12 (+4 eff.) Poison- +10% Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
Bokuharasus the Charlash (Corpses) Bokuharasus the Charlash (Corpses)4.0 T5 sling 1H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +20 fire +20 nature +8 arcane While equipped: Stats +2 Wil dps ---------- Crit.mult +15.00% Dmg.mod +16% fire Res.pen +15% fire Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
Quiver of the Sun (25/25, 34-48 power, 15 apr) Quiver of the Sun (25/25, 34-48 power, 15 apr)3.0 T4 arrow ammo [Unique] Arcane Power 34.0 - 47.6 Bright light Uses 60% Dex, 20% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% On Hit: * 25% chance to blind Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
linen robe of life (Madness) (0 def, 0 armour) linen robe of life (Madness) (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +7% blight +7% all Max.HP +46.00 HP.reg +1.50 Heal.mod +11% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boresus the cashmere robe (Misfortune) (20 def, 0 armour) =DE= Boresus the cashmere robe (Misfortune) (20 def, 0 armour) =DE=2.0 T3 cloth armor [Rare] Arcane While equipped: Stats +3 Dex +4 Mag +4 Wil dps ---------- Phys.crit +8.0% Spell.crit +3% Spell.pwr +7 (+2 eff.) Dmg.mod +13% temporal +16% arcane +6% physical On Hit (Melee): * 20% chance to reduce armor by 40% ----- def ----- Defense +20 (+5 eff.) Resists +9% acid +11% all Die.at -40.00 life ---------- misc Max.mana +51.00 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Dairodig the Morbusblur (Misfortune) (0 def, 0 armour) Dairodig the Morbusblur (Misfortune) (0 def, 0 armour)2.0 T5 cloth armor [Rare] Psionic While equipped: Stats +6 Mag +5 Wil dps ---------- Dmg.mod +6% light Res.pen +5% light +15% fire ----- def ----- Resists +20% nature +15% all ---------- misc Mana/turn +0.32 Psi/turn +0.23 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Wildquench the elven-silk robe (Nightmares) (0 def, 0 armour) Wildquench the elven-silk robe (Nightmares) (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +8 (+1 eff.) Dmg.mod +24% physical +29% darkness +49% nature Res.pen +15% darkness +16% physical Phasing +30% Melee Ret 4 arcane ----- def ----- Resists +15% blight +37% nature +15% all Max.HP +87.00 HP.reg +5.40 Heal.mod +18% ---------- misc Mana/s.crit +2.00 Max.hate +13.00 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of life (Shrouds) (0 def, 0 armour) verdant elven-silk robe of life (Shrouds) (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +19% nature ----- def ----- Resists +17% blight +15% all Max.HP +67.00 HP.reg +4.20 Heal.mod +20% Poison- +26% Disease- +32% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
marauder's drakeskin leather armour of delving (Madness) (27 def, 8 armour) =STR= marauder's drakeskin leather armour of delving (Madness) (27 def, 8 armour) =STR=9.0 T5 light armor [Ego++] Master While equipped: Stats +13 Str +6 Dex ----- def ----- Armour +8 Defense +27 (+6 eff.) Fatigue +8% Resists +11% darkness +10% physical Phys.save +9 (+3 eff.) ---------- misc Light +1 Curse of Madness Track: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Layana (Misfortune) Layana (Misfortune)1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Str +2 Mag +2 Cun +1 Con dps ---------- Dmg.mod +3% mind ----- def ----- HP.reg +0.60 Heal.mod +10% ---------- misc Light +3 Curse of Misfortune A belt that goes around your waist. |
skylord's drakeskin leather belt (Misfortune) skylord's drakeskin leather belt (Misfortune)1.0 T5 belt armor [Ego+] Nature While equipped: Stats +7 Str +4 Dex +4 Wil +5 Cun ----- def ----- Phys.save +15 (+5 eff.) Spell.save +18 (+6 eff.) Mind.save +15 (+5 eff.) Curse of Misfortune A belt that goes around your waist. |
Aerumira the linen cloak (Nightmares) (6 def, 0 armour) Aerumira the linen cloak (Nightmares) (6 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Phys.crit +2.0% ----- def ----- Defense +6 (+1 eff.) Mind.save +6 (+2 eff.) Die.at -80.00 life ---------- misc Max.stam +10.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wanderer's Rest (Nightmares) (4 def, 0 armour) Wanderer's Rest (Nightmares) (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Curse of Nightmares Telekinetic Leap: Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of hardened leather boots 'Freezebait' (Shrouds) (15 def, 3 armour) pair of hardened leather boots 'Freezebait' (Shrouds) (15 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% cold Melee Ret 8 blight ----- def ----- Armour +3 Defense +15 (+3 eff.) Fatigue -7% Phys.save +11 (+4 eff.) Die.at -60.00 life HP.reg +4.00 Blind- +20% Poison- +20% ---------- misc Max.enc +38 Curse of Shrouds A pair of boots made of leather. |
Sewerdeath (Madness) (0 def, 14 armour) Sewerdeath (Madness) (0 def, 14 armour)2.0 T5 feet armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 79% ----- def ----- Armour +14 Crit.dmg- 15.00% Max.HP +100.00 Poison- +20% Cut- +20% Silence- +20% ---------- misc Infravis +3 Curse of Madness A pair of boots made of leather. |
Sparkrebel (Nightmares) (13 def, 13 armour) Sparkrebel (Nightmares) (13 def, 13 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +14 Dex dps ---------- Spell.pwr +13 (+3 eff.) Dmg.mod +6% lightning +6% acid Res.pen +10% lightning On Hit (Melee): * 22% chance to slow global speed by 79% * 10% chance to reduce armor by 40% ----- def ----- Armour +13 Defense +13 (+3 eff.) Resists +9% nature ---------- misc Infravis +3 Curse of Nightmares A pair of boots made of leather. |
Sludgegrip (Corpses) (0 def, 0 armour) Sludgegrip (Corpses) (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 Curse of Corpses These gloves are coated with a thick, green liquid. |
scouring rough leather gloves of dexterity (+3) (Corpses) (0 def, 1 armour) =de= scouring rough leather gloves of dexterity (+3) (Corpses) (0 def, 1 armour) =de=1.0 T1 hands armor [Ego+] Disrupt/Master While equipped: Stats +3 Dex dps ---------- Acc +11 (+4 eff.) On Melee Ret: * 17 arcane resource burn ----- def ----- Armour +1 Spell.save +9 (+3 eff.) Unarmed combat: Power 7.5 - 8.2 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +1 Crit +6.0% Atk.spd 100% On Hit: * 16 arcane resource burn Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (Shrouds) (0 def, 8 armour) Gloves of the Firm Hand (Shrouds) (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 19.0 - 20.9 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 Curse of Shrouds These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
brawler's voratun gauntlets of strength (+7) (Corpses) (0 def, 3 armour) brawler's voratun gauntlets of strength (+7) (Corpses) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +7 Str +3 Dex +3 Cun dps ---------- Phys.pwr +14 (+3 eff.) ----- def ----- Armour +3 Fatigue +5% Phys.save +11 (+4 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +3 Apr +15 Crit +18.0% Atk.spd 83% On Hit: 10% Set Up 5 Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
Halygar the linen wizard hat (Shrouds) (1 def, 0 armour) Halygar the linen wizard hat (Shrouds) (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Mag +3 Wil +4 Con ----- def ----- Defense +1 (+0 eff.) Resists +3% temporal +3% fire Phys.save +6 (+2 eff.) ---------- misc Infravis +2 Curse of Shrouds A pointy cloth hat, very wizardly... |
Lisotha the rough leather cap (Corpses) (0 def, 1 armour) Lisotha the rough leather cap (Corpses) (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +6% mind ----- def ----- Armour +1 Fatigue +1% Resists +10% mind Mind.save +20 (+7 eff.) Confus- +20% ---------- misc Mana/s.crit +2.00 Curse of Corpses A cap made of leather. |
Eye of the Forest (Nightmares) (8 def, 0 armour) Eye of the Forest (Nightmares) (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Curse of Nightmares Earth's Eyes: Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
grounding hardened leather cap of trickery (Shrouds) (0 def, 3 armour) =de= grounding hardened leather cap of trickery (Shrouds) (0 def, 3 armour) =de=2.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +2 Cun +3 Dex dps ---------- Apr +6 ----- def ----- Armour +3 Fatigue +3% Resists +5% lightning +7% temporal Curse of Shrouds A cap made of leather. |
Aletta's Diadem (Madness) (0 def, 0 armour) Aletta's Diadem (Madness) (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+2 eff.) Dmg.mod +10% mind Melee Ret 12 mind Curse of Madness Psychic Lobotomy: Level 4.5 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 296.08 mind damage and cripples the target's higher mental functions, reducing cunning by 28 and confusing (41% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
11 agate 11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 ametrine 13 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 citrine 14 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst 7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ruby 10 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 bloodstone 12 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal 10 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 diamond 5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl 12 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2023 Little Gems 2023 Little Gems0.0 T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2022/2023 A set of 2023 tiny explosive spheres. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
507 alchemist agate 507 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
65 alchemist bloodstone 65 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
bright brass lantern (Shrouds) bright brass lantern (Shrouds)2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +5 Curse of Shrouds A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Bethavea the dwarven lantern (Misfortune) Bethavea the dwarven lantern (Misfortune)0.0 T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +8 Mag dps ---------- Spell.pwr +17 (+4 eff.) Dmg.mod +3% blight Res.pen +15% blight +5% arcane On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Resists +15% blight Mind.save +27 (+8 eff.) ---------- misc Light +7 See.Stealth +48 See.Invis +39 Curse of Misfortune Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl (Misfortune) Eldritch Pearl (Misfortune)0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Curse of Misfortune Tidal Wave: Level 5.5 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 53.15 cold damage and 45.51 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
miner's iron pickaxe (Madness) (dig speed 29 turns) miner's iron pickaxe (Madness) (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways. |
Elawen (Madness) (dig speed 9 turns) Elawen (Madness) (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +7 Str dps ---------- Crit.mult +13.00% Phys.pwr +6 (+2 eff.) Apr +6 On Hit (Melee): * 20% chance to reduce all saves and defense by 49 ----- def ----- Fatigue -8% Resists +21% acid +9% cold Spell.save +3 (+1 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Shiverfurnace (Madness) [power 49] (25 cooldown) Shiverfurnace (Madness) [power 49] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Str +2 Mag +10 Wil ----- def ----- Resists +6% cold Curse of Madness Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
quick yew totem of healing (Nightmares) [power 206] (11 cooldown) quick yew totem of healing (Nightmares) [power 206] (11 cooldown)2.0 T3 totem charm [Ego] Nature Curse of Nightmares Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of stinging 'Ulfyroddafang' (Misfortune) [power 770] (19 cooldown) dragonbone totem of stinging 'Ulfyroddafang' (Misfortune) [power 770] (19 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +15% acid Res.pen +20% arcane ----- def ----- Resists +5% arcane Curse of Misfortune Sting an enemy dealing 886 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 19 cooldown 100% to gain a 30% chance to evade weapon attacks for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
cleansing ash wand of conjuration (Corpses) [power 160] (15 cooldown) cleansing ash wand of conjuration (Corpses) [power 160] (15 cooldown)2.0 T2 wand charm [Ego+] Arcane Curse of Corpses Fire a magical bolt dealing 171 acid damage Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Kurayami the Cornac Doomed level 30
2nd Flare 123rd year of Ascendancy at 06:45 see stats
By Kurayami the Cornac Doomed level 32
6th Flare 123rd year of Ascendancy at 15:48 see stats
By Kurayami the Cornac Doomed level 32
5th Flare 123rd year of Ascendancy at 01:26 see stats
By Kurayami the Cornac Doomed level 41
72nd Dusk 123rd year of Ascendancy at 07:49 see stats
By Kurayami the Cornac Doomed level 35
6th Dusk 123rd year of Ascendancy at 20:24 see stats
By Kurayami the Cornac Doomed level 29
9th Mirth 123rd year of Ascendancy at 12:11 see stats
By Kurayami the Cornac Doomed level 16
48th Haze 122nd year of Ascendancy at 16:21 see stats
By Kurayami the Skeleton Doomed level 43
12nd Haze 123rd year of Ascendancy at 09:16 see stats
By Kurayami the Cornac Doomed level 34
3rd Dusk 123rd year of Ascendancy at 04:40 see stats
By Kurayami the Skeleton Doomed level 42
77th Dusk 123rd year of Ascendancy at 11:06 see stats
By Kurayami the Skeleton Doomed level 50
2nd Wintertide 124th year of Ascendancy at 14:08 see stats
By Kurayami the Cornac Doomed level 20
9th Regrowth 123rd year of Ascendancy at 19:27 see stats
By Kurayami the Cornac Doomed level 28
44th Pyre 123rd year of Ascendancy at 12:02 see stats
By Kurayami the Cornac Doomed level 22
70th Regrowth 123rd year of Ascendancy at 14:40 see stats
By Kurayami the Skeleton Doomed level 50
9th Decay 123rd year of Ascendancy at 19:30 see stats
By Kurayami the Skeleton Doomed level 43
12nd Haze 123rd year of Ascendancy at 11:10 see stats
By Kurayami the Cornac Doomed level 24
8th Pyre 123rd year of Ascendancy at 16:06 see stats
By Kurayami the Cornac Doomed level 10
15th Dusk 122nd year of Ascendancy at 18:46 see stats
By Kurayami the Cornac Doomed level 20
9th Regrowth 123rd year of Ascendancy at 12:43 see stats
By Kurayami the Cornac Doomed level 30
1st Summertide 123rd year of Ascendancy at 15:45 see stats
By Kurayami the Cornac Doomed level 40
68th Dusk 123rd year of Ascendancy at 22:28 see stats
By Kurayami the Skeleton Doomed level 50
59th Haze 123rd year of Ascendancy at 04:11 see stats
By Kurayami the Skeleton Doomed level 46
45th Haze 123rd year of Ascendancy at 22:22 see stats
By Kurayami the Cornac Doomed level 24
78th Regrowth 123rd year of Ascendancy at 08:05 see stats
By Kurayami the Skeleton Doomed level 50
67th Haze 123rd year of Ascendancy at 03:55 see stats
By Kurayami the Cornac Doomed level 22
28th Regrowth 123rd year of Ascendancy at 08:46 see stats
By Kurayami the Skeleton Doomed level 50
2nd Wintertide 124th year of Ascendancy at 14:06 see stats
By Kurayami the Skeleton Doomed level 50
75th Haze 123rd year of Ascendancy at 16:02 see stats
By Kurayami the Cornac Doomed level 26
27th Pyre 123rd year of Ascendancy at 00:57 see stats
By Kurayami the Skeleton Doomed level 42
77th Dusk 123rd year of Ascendancy at 09:22 see stats
By Kurayami the Cornac Doomed level 40
69th Dusk 123rd year of Ascendancy at 11:59 see stats
By Kurayami the Cornac Doomed level 25
25th Pyre 123rd year of Ascendancy at 06:21 see stats
By Kurayami the Cornac Doomed level 34
3rd Dusk 123rd year of Ascendancy at 06:19 see stats
By Kurayami the Cornac Doomed level 11
19th Dusk 122nd year of Ascendancy at 17:24 see stats
By Kurayami the Skeleton Doomed level 45
17th Haze 123rd year of Ascendancy at 05:59 see stats
By Kurayami the Cornac Doomed level 17
8th Decay 122nd year of Ascendancy at 12:49 see stats
By Kurayami the Cornac Doomed level 36
29th Dusk 123rd year of Ascendancy at 09:29 see stats
By Kurayami the Cornac Doomed level 29
9th Mirth 123rd year of Ascendancy at 04:50 see stats
By Kurayami the Cornac Doomed level 21
12nd Regrowth 123rd year of Ascendancy at 18:22 see stats
By Kurayami the Cornac Doomed level 31
4th Flare 123rd year of Ascendancy at 01:23 see stats
Log
Shadow hits Shadow for 0 fire damage.
Dark Whispers from Hypostasis of Entropy hits Shadow for 24 darkness damage.
Hypostasis of Entropy loses 24 health to the entropy.
Hypostasis of Entropy casts Temporal Bolt.
Hypostasis of Entropy's spell attains critical power!
Kurayami's mania hastens cooldowns.
Your shield crumbles under the damage!
The shield around Kurayami crumbles.
You have deflected 163 incoming damage!
Kurayami's mind surges with critical power!
Kurayami uses Waking Nightmare.
Kurayami's mind surges with critical power!
Hallucination resists the nightmare!
Hallucination was smashed!
Kurayami's mind surges with critical power!
Hypostasis of Entropy was blasted back 2 spaces!
Kurayami cover of leaves falls apart.
Talent Resonance Field is ready to use.
Talent Focus Shadows is ready to use.
Kurayami HEALS from darkness damage!
Bleeding from Kurayami hits Hypostasis of Entropy for 67 physical damage.
Kurayami hits Hypostasis of Entropy for 213 physical damage.
Kurayami receives 16 healing.
Kurayami hits Hallucination for 364 physical, 51 physical (416 total damage).
Agony from Kurayami hits Hypostasis of Entropy for 149 mind damage.
Total Collapse from Hypostasis of Entropy hits Kurayami for (582 absorbed), (163 deflected), 1098 temporal, 3473 darkness (4572 total damage).
Dark Whispers from Hypostasis of Entropy hits Kurayami for (22 absorbed), 0 darkness, 17 healing (0 total damage) [17 healing].
Hypostasis of Entropy hits Terror for 226 temporal damage.
Kurayami the level 50 skeleton doomed was swallowed by the void to death by Hypostasis of Entropy on level 1 of Entropic Void.
The unseen force around Kurayami subsides.