Zk the level 10 Yeek Archmage by ipse

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp10 / 74%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution17 (base 22)
Magic33 (base 33)
Willpower22 (base 13)
Cunning18 (base 11)

Resources

Life-13/194
Mana173/173
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy2
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance4%
Speed1

Offense: Mind

Mindpower21.3
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+15%
Mind+18%

Offense: Damage Penetration

Mind+15%

Defense: Base

Armour (hardiness)3 (30%)
Defense3.3
Ranged Defense3.3
Fatigue2
Physical Save8.4
Spell Save19.25
Mental Save18

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 6%( 70%)
Fire+ 10%( 70%)
Mind+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance12%
Confusion Resistance47%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
1/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
1/5
1/5
0/5

Generic Talents

Spell / Aegis1.30
3/5
1/5
2/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5

Effects

talent
beneficial effect
detrimental effect

Quests

done
done

Equipment

On hands
On feet
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Zk the Yeek Archmage level 10
2nd Mirth 122nd year of Ascendancy at 17:35
see stats

Log

Zk casts Rune: Manasurge.
Zk starts to surge mana.

Ran for 46 turns (stop reason: didn't move).


Zk stops surging mana.


Talent Rune: Manasurge is ready to use.
Zk casts Rune: Manasurge.

Zk starts to surge mana.

Ran for 4 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: hostile spotted to the east (skeleton mage)).


Skeleton mage casts Flame.

Zk is on fire!

Skeleton mage hits Zk for 47 fire damage.

Skeleton mage casts Manathrust.

Skeleton mage hits Zk for 93 arcane, 16 fire damage (total 108.36).

Skeleton mage hits Zk for 16 fire damage.

Skeleton mage hits Zk for 16 fire damage.

Skeleton mage misses Zk.

Zk stops burning.


Saving done.

Saving done.

Saving game...