Ipse the level 9 Yeek Wyrmic by ipse

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassWyrmic
Level / Exp9 / 50%
Sizesmall
Lifes / Deaths

Primary Stats

Strength15 (base 15)
Dexterity8 (base 10)
Constitution20 (base 25)
Magic10 (base 10)
Willpower29 (base 23)
Cunning14 (base 10)

Resources

Life239/239
Equilibrium18
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy26
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower23.45
Crit Chance3%
Speed1

Offense: Damage Bonus

Light+4%
Nature+3%

Defense: Base

Armour (hardiness)5 (30%)
Defense1.3
Ranged Defense1.3
Fatigue3
Physical Save15.25
Spell Save20.325
Mental Save21.025

Defense: Resistances

Acid+ 6%( 70%)
Lightning+ 5%( 70%)
Light+ 5%( 70%)
Temporal+ 5%( 70%)
Blight+ 3%( 70%)
Fire+ 19%( 70%)
Cold+ 1%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance12%
Confusion Resistance47%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
4/5
1/5
1/5
0/5
Wild-gift / Fire drake aspect1.30
3/5
0/5
0/5
0/5
Technique / Two-handed weapons1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
3/5
1/5
0/5
0/5
Wild-gift / Call of the wild1.20
1/5
2/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
0/5

Effects

talent
detrimental effect

Quests

done
done

Equipment

On hands
On feet
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Ran for 2 turns (stop reason: interesting terrain).

Talent Infusion: Regeneration is ready to use.

Ipse stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Ipse uses Infusion: Regeneration.

Ipse starts regenerating health quickly.


Ran for 4 turns (stop reason: interesting terrain).


Ipse stops regenerating health quickly.


Ipse uses Infusion: Regeneration.

Ipse starts regenerating health quickly.


Talent Infusion: Regeneration is ready to use.

You don't see how to get there...

You don't see how to get there...

Ipse stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Ipse uses Infusion: Regeneration.

Ipse starts regenerating health quickly.


Ran for 2 turns (stop reason: interesting terrain).


Ipse picks up (p.):
supercharged ash wand of detection [power 8] (22 cooldown).
Ipse stops regenerating health quickly.