





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 11 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 20 (base 20) |
| Dexterity | 20 (base 12) |
| Constitution | 20 (base 20) |
| Magic | 20 (base 20) |
| Willpower | 10 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | 173/278 |
| Hate | 100/100 |
| Vim | 73/100 |
| Healing Factor | 0.58705888557811 |
| Regeneration | 0.58705888557811 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | 0% |
| Spell | -20% |
| Global | +76.923076923077% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 17 |
| Accuracy | 44 |
| Crit Chance | 17% |
| APR | 20 |
| Speed | 1.12 |
Offense: Offhand
| Damage | 8 |
| Accuracy | 44 |
| Crit Chance | 6% |
| APR | 2 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 3% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | -60% |
Defense: Base
| Armour (hardiness) | 5.5 (63.579428603723%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 12 |
| Physical Save | 25 |
| Spell Save | 12 |
| Mental Save | 11 |
Defense: Resistances
| Acid | +100%(100%) |
| Temporal | + 6%(100%) |
| Blight | +100%(100%) |
| Physical | + 6%(100%) |
| Fire | -50%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Disarm Resistance | 50% |
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Ruin |
| talent | Worm that Walks Link |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 10. Bloodlust |
| detrimental effect | Reduces global action speed by 30%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+10). Continuum Destabilization |
Quests
Equipment
| In off hand | iron waraxe (12-16 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
| Main armor | Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Maximum life: +24.00 A suit of armour made of mail. |
| In main hand | Swordbreaker (25-32 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+7 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+8 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Inventory
wild infusion of the wizard (res 19%; physical; dur 2; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Emisenor (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% physical / +6% nature / +9% all Changes resistances penetration: +5% blight Changes damage: +16% physical Reduces incoming crit damage: 5.00% Spell save: +34 (+21 eff.) Life regen: +2.00 Spellpower: +4 (+2 eff.) Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Achievements
Log
Yep has been tethered!
Velymira the crimson crystal's ability to fight has recovered.
Poison from Golem (servant of Yep) hits Arama the war bear for 6 nature damage.
Yep triggers a trap (Velymira the crimson crystal's warp mine: away)!
Yep resists the teleport!
Yep shares damage with his oozes!
Velymira the crimson crystal's warp mine: away hits Yep for 16 temporal, 15 physical (31 total damage).
Worm that walks (servant of Yep) uses Dagger Block.
Yep seems more focused.
Yep slows down.
Yep has been yanked back to the tether!
Yep shares damage with his oozes!
Arama the war bear's Slime Spit hits Yep for 24 nature damage.
Velymira the crimson crystal's spatial tether hits Bloated ooze for 22 temporal damage.
Velymira the crimson crystal's spatial tether hits Yep for 10 temporal, 10 physical, 10 temporal, 10 physical (40 total damage).
Velymira the crimson crystal's spatial tether killed Bloated ooze!
Arama the war bear activates Stealth.
Poison from Golem (servant of Yep) hits Arama the war bear for 6 nature damage.
Yep casts Life Tap.
Your golem is currently inactive.
Velymira the crimson crystal casts Time Skip.
Character control switched to worm that walks (servant of Yep).
Velymira the crimson crystal hits Yep for 55 temporal damage.
Velymira the crimson crystal killed Yep!
Worm that walks (servant of Yep) slows down.
Worm that walks (servant of Yep) stops regenerating health quickly.
Arama the war bear's Slime Spit hits worm that walks (servant of Yep) for 21 nature damage.
































