











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Negative Effect Timeout Cleanup 1.7.0Attempts to fix temporary effects that have become "stuck" and do not expire when their duration falls to zero or below. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 50 / 2021% |
| Size | medium |
| Lifes / Deaths | Killed by Isarin the sandworm at level 20 on the 71st Haze 122nd year of Ascendancy at 18:29 4 / 4Killed by Beladhekira the sandworm at level 21 on the 71st Haze 122nd year of Ascendancy at 20:18 Killed by Nerawen the blinkwyrm at level 46 on the 4th Pyre 124th year of Ascendancy at 14:10 Killed by Caldizar at level 50 on the 17th Dusk 124th year of Ascendancy at 13:04 |
Primary Stats
| Strength | 83 (base 66) |
| Dexterity | 98 (base 60) |
| Constitution | 65 (base 28) |
| Magic | 98 (base 63) |
| Willpower | 65 (base 16) |
| Cunning | 54 (base 15) |
Resources
| Mana | 549/669 |
| Life | -567/1525 |
| Positive | 38/197 |
| Stamina | 352/435 |
| Paradox | 300 |
| Healing Factor | 1.6476059441884 |
| Regeneration | 46.566318259217 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 3 |
| See Stealth | 10 |
| See Invisible | 21 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 275 |
| Accuracy | 79 |
| Crit Chance | 137% |
| APR | 26 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 65 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 72% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +41% |
| Temporal | +21% |
| Fire | +40% |
| Arcane | +19% |
| Mind | +31% |
| All | +10% |
Offense: Damage Penetration
| Light | +68% |
| Fire | +25% |
| Arcane | +15% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 61 (48.304188961773%) |
| Defense | 87 |
| Ranged Defense | 90 |
| Fatigue | 7.0695406001848 |
| Physical Save | 37 |
| Spell Save | 55 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 20%( 70%) |
| Physical | + 16%( 70%) |
| Cold | + 26%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 45%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 45%( 70%) |
| Darkness | + 43%( 70%) |
| Fire | + 40%( 70%) |
| Mind | + 40%( 70%) |
Defense: Immunities
| Stun Resistance | 97% |
| Confusion Resistance | 100% |
| Poison Resistance | 23% |
| Blind Resistance | 100% |
| Silence Resistance | 34% |
| Teleport Resistance | 100% |
| Pinning Resistance | 67% |
| Disarm Resistance | 32% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 32% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 590 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Celestial / Guardian | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Celestial / Crusader | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 2/5 |
| Celestial / Sun | 1.40 |
| 3/5 |
| 2/5 |
| 5/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Celestial / Radiance | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Celestial / Light | 1.30 |
| 3/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| Celestial / Chants | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lost defiler from death by Yvoleba the white crystal. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 7 of Dreadfell. Escort: lost tinker (level 7 of Dreadfell)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by Salythra the orc warrior. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the repented thief from death by snow giant boulder thrower. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2626. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed chunk of ghoul flesh. * You've found the needed bloated horror heart. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed storm wyrm claw. * You've found the needed vial of fire wyrm saliva. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed minotaur nose. * You've found the needed wretchling eyeball. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Mardiyalach (20 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Spell.pwr +25 (+6 eff.) S.pwr/crit +10 ----- def ----- Armour +4 Defense +20 (+4 eff.) Fatigue +3% Resists +18% lightning +9% mind Silence- +34% Confus- +35% Stun/Frz- +37% Teleport- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | watchleader's alchemist's lamp of corpselight1.0 T3 lite [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) ----- def ----- Resists +7% blight +8% darkness Blind- +20% Confus- +15% ---------- misc Light +9 Infravis +3 See.Stealth +10 See.Invis +21 The wearer is treated as an undead. The wearer no longer has to breathe. Track: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Treefury (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +9 Str +10 Dex +5 Mag +2 Wil +17 Lck dps ---------- Phys.crit +8.0% Spell.crit +10% Mind.crit +6% Dmg.mod +9% arcane Phasing +10% On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 595.8 Physical damage. If the attack hits, the target is confused (44% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | Snowbreaker (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +8 Cun +15 Dex dps ---------- Phys.crit +20.0% Spell.crit +20% Mind.crit +20% Crit.mult +15.00% Melee+ 20 temporal Ranged+ 20 temporal Dmg.mod +6% mind +11% temporal Acc +35 (+7 eff.) Apr +15 ----- def ----- Armour +3 Fatigue +5% Resists +18% lightning +15% temporal +6% cold +2% physical Crit.chn- 5.00% Poison- +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 175% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | steel torque of psionic shield 'Bleak's kiss' [power 55] (4/25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Defense +30 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +18 (+6 eff.) Confus- +20% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Setup a psionic shield, reducing all damage taken by 55 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | voratun bloodstone ring0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +1 Str +8 Wil +9 Cun dps ---------- Phys.crit +2.0% Crit.mult +10.00% Phys.pwr +25 (+4 eff.) Melee+ 33 physical Ranged+ 34 physical Melee Ret 8 nature 4 lightning On Hit (Melee): * 16% chance to reduce all saves and defense by 30 On Hit (Ranged): * 20% chance to reduce all saves and defense by 30 ----- def ----- Mind.save +16 (+5 eff.) Max.HP +100.00 HP.reg +18.00 Heal.mod +19% Stun/Frz- +60% ---------- misc Hate/m.crit +2.00 Max.hate +14.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 313% weapon damage over 7 turns, and all healing will be reduced by 65%. Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Str +3 Con dps ---------- Mind.crit +3% Phys.pwr +15 (+2 eff.) ----- def ----- Spell.save +12 (+4 eff.) Mind.save +6 (+2 eff.) Max.HP +37.00 Disarm- +32% Confus- +28% Pinning- +35% Knockbk- +32% ---------- misc Max.stam +51.00 Max.hate +2.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | The Far-Hand =10 con, tele=0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (165). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
| In main hand | Gudhenor (195% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Nature/Master Power 195% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +42 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +24 Con +21 Wil dps ---------- Phys.crit +17.0% Mind.pwr +10 (+3 eff.) ----- def ----- Crit.chn- 17.75% Max.HP +115.00 ---------- misc Equi/ret +0.20 Psi/ret +0.12 Max.psi +30.00 Light +2 Massive two-handed mauls. |
| Around waist | Halyganik the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +11 Mag +10 Wil +6 Cun dps ---------- Phys.crit +15.0% Spell.crit +6% Mind.crit +12% Res.pen +15% arcane Melee Ret 4 arcane 4 temporal ----- def ----- Armour +15 Defense +19 (+4 eff.) Resists +9% mind +9% temporal Stealth +15 Create a temporary shield that absorbs 410 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
| In off hand | Summertide (17 def, 15 armour, 164% power, 260 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 164% Range: 1.2x Uses 50% Mag, 100% Str Dmg Light Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+3 eff.) Rng.Def +17 (+4 eff.) Fatigue +12% Resists +20% light +10% fire +15% darkness +12% mind Mind.save +18 (+6 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 67.36 to 84.19 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
| Cloak | thick cashmere cloak of the voidstalker (2 def, 7 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +7 Defense +2 (+0 eff.) Resists +12% temporal +11% darkness +13% cold Def/telep +18 Res/telep +13% Dur/telep +15% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+4 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+3 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 6.1 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 243.35 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Inventory
Primal Infusion (affinity 16%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the warrior (heal 210; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 210 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 206; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 206 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 257; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 257 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 514; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; physical; dur 3; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 29%; mental, magical; dur 3; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 32%; physical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 31%; physical; dur 3; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 34%; physical; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 33%; magical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 33%; physical; dur 3; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 35%; physical; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 7; phase 32; cd 18)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 5; phase 19; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 6; phase 20; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 6; phase 23; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 8; phase 22; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 9; phase 33; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 33%, your defense is increased by 33 and all your resistances by 33%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 80; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 80 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 96; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 96 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 85; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 136; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 136 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 232; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 232 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 232; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 232 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 400; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 400 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 28; blocks 2; dur 4; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 28 up to 2 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 59; blocks 4; dur 4; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 59 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 15; blocks 3; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 15 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 48; blocks 3; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 48 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 24; blocks 3; dur 4; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 24 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 58; blocks 2; dur 4; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 58 up to 2 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 50; blocks 7; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 50 up to 7 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Aduwe the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +5% mind ----- def ----- Armour +4 Defense +30 (+6 eff.) Resists +17% fire +21% cold HP.reg +4.00 Poison- +20% Disarm- +20% Confus- +20% Stun/Frz- +20% Amulets make your neck look great! |
Amadunamnir the Frozenwarden0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun +7 Con dps ---------- Mind.crit +4% Mind.pwr +20 (+7 eff.) Dmg.mod +30% cold Melee Ret 4 mind ----- def ----- Mind.save +12 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +3.00 Amulets make your neck look great! |
Eclipsewend0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +10% arcane +15% lightning On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Resists +12% light +27% darkness +5% arcane Blind- +33% Amulets make your neck look great! |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 346 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 4.5 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 30 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Spellblaze Echoes0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+2 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+1 eff.) Unleash a destructive wail, destroying terrain and dealing 598.40 physical damage (based on Magic) in a radius of 3. Uses 60 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Voidsmasher the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Mind.pwr +25 (+8 eff.) Apr +1 ----- def ----- Defense +5 (+1 eff.) Resists +12% mind +6% darkness Confus- +22% ---------- misc Max.psi +10.00 Amulets make your neck look great! |
Vorydhera the Prismusher0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% light Res.pen +10% light ----- def ----- Fatigue -6% Resists +3% fire +32% light +34% darkness HP.reg +3.00 Blind- +55% ---------- misc Light +3 Amulets make your neck look great! |
clarifying steel amulet of constitution (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Resists +12% mind Confus- +30% Amulets make your neck look great! |
grounding voratun amulet of vision0.1 T5 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +30% lightning Blind- +31% Stun/Frz- +41% ---------- misc Infravis +10 Sight +2 See.Invis +15 Amulets make your neck look great! |
steel amulet 'Blackkiss'0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind Res.pen +15% arcane +20% darkness Melee Ret 4 mind 10 darkness ----- def ----- Resists +13% mind +6% darkness Confus- +26% Amulets make your neck look great! |
steel amulet 'Deleyarab'0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +9 Str +6 Dex +6 Wil dps ---------- Res.pen +10% physical ----- def ----- Resists +9% light +12% temporal HP.reg +4.00 Blind- +20% ---------- misc Max.stam +20.00 Amulets make your neck look great! |
voratun amulet 'Dazzlestalker'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Mag +3 Wil +2 Cun +1 Con dps ---------- On Hit (Melee): * 10% chance to reduce armor by 40% ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue -7% Resists +12% light +3% acid Res.Cap +6% all Crit.chn- 5.00% Phys.save +27 (+10 eff.) HP.reg +4.00 Blind- +40% ---------- misc Infravis +5 Sight +2 See.Invis +13 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Arthyneg =5 cun=0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Str +5 Wil +5 Cun dps ---------- Phys.crit +2.0% Phys.pwr +10 (+1 eff.) Mind.pwr +7 (+2 eff.) ----- def ----- Phys.save +15 (+6 eff.) ---------- misc Stam/turn +1.00 Rings make your fingers look great! |
Corruptionwrither =3 cun=0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Str +1 Dex +3 Cun dps ---------- Dmg.mod +3% nature ----- def ----- Defense +6 (+1 eff.) Resists +6% darkness ---------- misc See.Invis +12 Rings make your fingers look great! |
Emylradavena the Nimbusbringer0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid Res.pen +15% lightning ----- def ----- Resists +22% acid +3% temporal +3% nature Rings make your fingers look great! |
Gyth0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +32% cold Apr +1 ----- def ----- Resists +9% blight +64% cold Phys.save +14 (+5 eff.) Spell.save +11 (+4 eff.) Mind.save +10 (+3 eff.) Rings make your fingers look great! |
Lisith0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- S.pwr/crit +10 Dmg.mod +31% arcane +24% blight Melee Ret 10 arcane ----- def ----- Spell.save +12 (+4 eff.) Max.HP +44.00 Disarm- +42% Pinning- +39% Knockbk- +46% Rings make your fingers look great! |
Naturerage0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Cun +8 Dex dps ---------- Dmg.mod +18% lightning +10% nature Acc +13 (+2 eff.) On Hit (Melee): * 10% chance to slow global speed by 57% ----- def ----- Resists +45% lightning +15% fire +20% nature Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+1 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Tidepride the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +12% cold Acc +10 (+2 eff.) ----- def ----- Resists +6% nature Phys.save +6 (+3 eff.) Max.HP +20.00 Disarm- +20% Pinning- +21% Knockbk- +20% Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 18.10 cold and 18.10 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
gold quartz ring =aa=0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Mag +6 Con dps ---------- Mind.crit +4% Dmg.mod +16% darkness ----- def ----- Resists +32% darkness Spell.save +14 (+5 eff.) Mind.save +9 (+3 eff.) Confus- +26% Stun/Frz- +30% ---------- misc Max.stam +22.00 Light +2 See.Invis +3 Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +4 Str +7 Con dps ---------- Phys.pwr +8 (+1 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +18% acid +20% fire +14% lightning +15% cold Stun/Frz- +30% Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +6% all ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
gold ring 'Falusachik'0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +8 Cun +9 Wil dps ---------- Mind.crit +1% Mind.pwr +10 (+3 eff.) ----- def ----- Resists +5% nature +7% blight Mind.save +6 (+2 eff.) Blind- +28% Poison- +16% Disease- +13% ---------- misc Max.hate +2.00 Infravis +5 See.Stealth +12 See.Invis +9 Rings make your fingers look great! |
sneakthief's copper ring of tenacity =5 cun=0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +6 (+1 eff.) ----- def ----- Max.HP +21.00 Disarm- +22% Pinning- +24% Knockbk- +25% Rings make your fingers look great! |
stralite ring 'Brighttrencher'0.1 T4 ring jewelry [Random Unique] Arcane While equipped: Stats +15 Mag +3 Wil +2 Con dps ---------- Melee+ 26 light Ranged+ 28 light Dmg.mod +17% light +6% fire Res.pen +15% fire ----- def ----- Spell.save +16 (+5 eff.) Silence- +42% ---------- misc Mana/turn +0.19 Light +1 Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +15 (+2 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +14 (+2 eff.) Spell.pwr +16 (+4 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +6% all ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +4 Con dps ---------- Acc +15 (+3 eff.) Apr +17 ----- def ----- Defense +12 (+2 eff.) Spell.save +13 (+4 eff.) Stun/Frz- +60% ---------- misc Max.stam +16.00 Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 155% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +8 (+3 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +6 Mag dps ---------- Spell.pwr +15 (+4 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
voratun ring 'Manodas'0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +20 Cun +8 Wil dps ---------- Mind.pwr +35 (+12 eff.) Melee+ 29 physical Ranged+ 35 physical Dmg.mod +12% mind On Hit (Melee): * 18% chance to reduce all saves and defense by 30 On Hit (Ranged): * 19% chance to reduce all saves and defense by 30 ----- def ----- Fatigue -8% Mind.save +12 (+4 eff.) ---------- misc Max.enc +40 Hate/m.crit +3.00 Max.hate +13.00 Max.psi +30.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 158% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 59%. Rings make your fingers look great! |
voratun ring 'Shiverglamour'0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +6 Wil +6 Cun +5 Con dps ---------- Mind.pwr +12 (+4 eff.) Dmg.mod +25% acid +12% cold On Hit (Melee): * 20% chance to reduce armor by 40% ----- def ----- Resists +38% acid Phys.save +10 (+4 eff.) Rings make your fingers look great! |
warrior's voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +6 Str dps ---------- Acc +17 (+3 eff.) Apr +12 ----- def ----- Armour +12 Defense +17 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 155% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Layakira the stralite battleaxe (157% power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Master/Psionic Power 157% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +20 mind +17 darkness Against +14% Living On Hit: * 33% chance to reduce all saves and defense by 30 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Cun +6 Wil dps ---------- Phys.crit +14.0% ----- def ----- Resists +12% light +3% cold Silence- +20% Stun/Frz- +10% Massive two-handed battleaxes. |
Mayille the Cobrabutcher (187% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Master Power 187% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +24 nature On Hit.r1 +12 mind On Hit: * 20% chance to reduce all saves and defense by 30 While equipped: dps ---------- Phys.crit +21.0% Crit.mult +40.00% Res.pen +15% acid Apr +16 Melee Ret 8 nature On Hit (Melee): * 10% chance to slow global speed by 57% Massive two-handed battleaxes. |
enhanced iron battleaxe of enduring (115% power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego++] Nature Power 115% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Str +7 Dex +7 Mag +17 Wil +7 Cun +17 Con ----- def ----- Max.HP +42.00 Massive two-handed battleaxes. |
Koruntir (178% power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Psionic Power 178% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +35 mind On Hit.r1 +27 acid On Hit: * 48% chance to reduce all saves and defense by 30 While equipped: Stats +6 Dex +10 Wil +10 Cun dps ---------- Dmg.mod +27% arcane +18% mind Res.pen +25% blight +30% arcane Melee Ret 13 acid 12 mind ---------- misc Vim/s.crit +2.72 Max.mana +136.01 Massive two-handed mauls. |
The Black Maul (182% power, 15 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane Power 182% Range: 1.5x Uses 50% Mag, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +15 Crit +2.0% Atk.spd 100% On Hit: 10% Obliterating Smash 3 While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Acc +20 (+4 eff.) ---------- misc Masteries +0.20 Corruption/Brutality +0.20 Technique/Two-handed assault ShadowPwr +10 Increases all damage by 1% for each point of your Shadow Power. Reckless Strike: Level 4.5 Pwr.cost 25 out of 25/25. Range melee/personal Travel.spd instantaneous Is a spell Description: Hits the target doing 289% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
stormbringer's voratun greatmaul of daylight (182% power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Arcane/Nature Power 182% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +21 light Against +37% Undead On Crit.r2 +63 lightning +55 cold While equipped: dps ---------- Mov.spd +53% Res.pen +26% lightning +33% cold Massive two-handed mauls. |
stralite greatmaul 'Xanykira' (166% power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Arcane/Master Power 166% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 179 damage over 5 turns and reducing armor and accuracy by 23 While equipped: Stats +2 Cun +5 Dex dps ---------- Phys.crit +13.0% Acc +13 (+2 eff.) ----- def ----- Defense +14 (+3 eff.) Disarm- +44% ---------- misc Infravis +3 Massive two-handed mauls. |
voratun greatmaul 'Beriromas' (197% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Master Power 197% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +4 acid On Crit.r2 +56 acid +38 nature While equipped: Stats +19 Str +19 Dex +16 Mag +14 Wil +12 Cun +13 Con dps ---------- Dmg.mod +6% acid Res.pen +35% acid +28% nature Apr +19 ----- def ----- Resists +9% lightning +6% fire +12% darkness +5% arcane Massive two-handed mauls. |
voratun greatmaul 'Phlegmwhisper' (180% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Master Power 180% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +24 nature On Hit: * 20% chance to slow global speed by 57% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +16 Str dps ---------- Phys.crit +20.0% Dmg.mod +20% physical Acc +28 (+5 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% acid +9% temporal +6% cold Massive two-handed mauls. |
Borosk's Hate (172% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Champion's Will (179% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 179% Range: 1.6x Uses 114% Str, 50% Mag, 20% Con Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 91 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 30 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Cleansetickler the voratun greatsword (170% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Nature/Psionic Power 170% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +16 darkness +24 blight +8 nature Against +19% Living On Hit.r1 +8 mind On Crit.r2 +8 nature On Hit: 20% Epidemic 5 On Hit: * 10% chance to slow global speed by 57% * 21% chance to reduce strength, dexterity, and constitution by 30 While equipped: Stats +19 Str +13 Dex +13 Mag +10 Wil +12 Cun +17 Con ----- def ----- Resists +12% nature Disease- +39% Massive two-handed swords. |
Erovon the Dimhacker (191% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Master Power 191% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +4 darkness On Hit.r1 +4 light On Hit: * 20% chance to reduce damage dealt by 24% While equipped: dps ---------- Res.pen +5% darkness Acc +33 (+6 eff.) Melee Ret 8 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 24% ----- def ----- Defense +35 (+7 eff.) Disarm- +114% Massive two-handed swords. |
warden's dragonbone longbow of fire4.0 T5 longbow 2H weapon Reqs Shoot [Ego+] Arcane Power 65% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +30 fire While equipped: Stats +11 Mag dps ---------- Dmg.mod +23% physical +14% temporal +24% fire Res.pen +15% temporal +23% physical ---------- misc Reload +8 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
Blood-Edge (157% power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 157% Range: 1.4x Uses 60% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +6.0% Atk.spd 100% HP.leech +5% Dmg.conv 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+5 eff.) Dmg.mod +15% blight +15% physical ---------- misc Max.vim +25.00 Telepathy Undead/Blood Bleeding Edge: Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 325% weapon damage over 7 turns, and all healing will be reduced by 70%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Soottickler the voratun longsword (152% power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Nature Power 152% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 nature On Hit.r1 +24 mind On Hit: * 27% chance to reduce damage dealt by 24% While equipped: ----- def ----- Armour +18 Defense +35 (+7 eff.) Resists +30% acid +6% arcane Phys.save +24 (+9 eff.) Die.at -108.81 life Sharp, long, and deadly. |
iron longsword of ruin (102% power, 2 apr)3.0 T1 longsword 1H weapon [Ego+] Master Power 102% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Crit.mult +15.00% Apr +6 Sharp, long, and deadly. |
voratun longsword of amnesia (153% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Psionic Power 153% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Sharp, long, and deadly. |
caustic voratun mace of torment (155% power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Nature/Psionic Power 155% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +45 acid +45 nature On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +25% acid +11% nature Apr +15 Blunt and deadly. |
Chargeglory (105% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature Power 105% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Melee+ 12 acid Dmg.mod +17% acid +12% cold +14% physical +14% lightning Res.pen +12% acid +10% arcane +30% lightning Melee Ret 4 lightning ----- def ----- Defense +30 (+6 eff.) Resists +17% acid +12% fire +6% arcane +12% lightning Max.HP +42.00 HP.reg +6.70 Pinning- +34% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
drakeskin leather sling 'Xaldawyn'4.0 T5 sling 1H weapon Reqs Shoot [Random Unique] Arcane/Nature Power 65% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +11 acid +12 blight While equipped: Stats +5 Mag +1 Con dps ---------- Dmg.mod +18% acid +10% physical +8% temporal Res.pen +8% temporal +12% physical Melee Ret 8 acid ----- def ----- Resists +3% acid ---------- misc Reload +3 Masteries +0.10 Wild-gift/Fungus +0.20 Chronomancy/Bow Threading Instant Weapon Swap Regenerate 204 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
earthen dragonbone magestaff of breaching (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 136% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% arcane Res.pen +15% arcane ----- def ----- Armour +12 Hardiness +11% Phys.save +12 (+5 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen dragonbone magestaff of the prodigy (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 136% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +16 Mag +20 Wil +18 Cun dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) S.pwr/crit +9 Dmg.mod +30% fire ----- def ----- Armour +6 Hardiness +12% Phys.save +12 (+5 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of wizardry (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 136% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.crit +5% Crit.mult +40.00% Spell.pwr +37 (+9 eff.) Melee+ 35 fire Dmg.mod +30% cold ---------- misc Max.mana +82.00 See.Invis +20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blazebringer's orichalcum trident of crippling (165% power, 16 apr)3.0 T5 trident 2H weapon [Ego++] Nature/Master Power 165% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Crit.r2 +126 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +16.0% All.spd +15% Res.pen +35% fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
quick voratun waraxe of erosion (149% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature/Master Power 149% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 nature While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Acc +19 (+4 eff.) One-handed war axes. |
stormbringer's voratun waraxe of evisceration (149% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Nature/Master Power 149% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +45 lightning +44 cold On Crit: * Wound the target dealing 347 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +15 (+2 eff.) Mov.spd +50% Res.pen +25% lightning +25% cold One-handed war axes. |
Magmarupture the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Wil +7 Cun +4 Con dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +9% blight +9% fire Against +24% Summoned ----- def ----- Resists +9% fire D.Red.from +31% Summoned Mind.save +6 (+2 eff.) Max.HP +64.00 A belt that goes around your waist. |
Yvatira the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Armour +2 Resists +9% fire Crit.chn- 10.00% Max.HP +30.00 Teleport- +20% A belt that goes around your waist. |
hardened leather belt 'Lorerain' =anti-summon=1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +6 Wil dps ---------- Dmg.mod +12% acid +9% mind Res.pen +5% mind Against +26% Summoned ----- def ----- Defense +10 (+2 eff.) Resists +3% cold Crit.chn- 5.00% D.Red.from +22% Summoned Disease- +20% A belt that goes around your waist. |
rough leather belt 'Tarrovor' =aa=1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Mag ----- def ----- Resists +5% arcane Max.HP +80.00 HP.reg +0.80 Heal.mod +13% Stun/Frz- +20% ---------- misc Light +3 A belt that goes around your waist. |
cashmere cloak of the voidstalker (2 def, 0 armour) =aa=2.0 T3 cloak armor [Ego+] Arcane While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +16% darkness +10% temporal Def/telep +13 Res/telep +12% Dur/telep +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Sparkravage' (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +6 Str +15 Dex +8 Mag +5 Cun +6 Con dps ---------- S.pwr/crit +13 Dmg.mod +15% arcane +12% lightning On Hit (Melee): * 26% chance to reduce armor by 40% ----- def ----- Defense +3 (+0 eff.) Crit.chn- 20.00% Phys.save +15 (+6 eff.) Max.HP +97.00 Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Infravis +4 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick elven-silk cloak of the voidstalker (3 def, 8 armour)2.0 T5 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +3 (+0 eff.) Resists +21% temporal +10% darkness +18% cold Def/telep +30 Res/telep +13% Dur/telep +17% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shaderazor (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +12 Mag +12 Wil dps ---------- Spell.crit +12% Mind.crit +4% Spell.pwr +19 (+5 eff.) Dmg.mod +59% arcane +52% temporal +30% light +6% mind On Hit (Melee): * 10% chance to reduce armor by 40% ----- def ----- Resists +6% acid +15% darkness +45% light +15% all Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.08 Hate/m.crit +1.00 Max.mana +187.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+4 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 4.5 Pwr.cost 15 out of 20/20. Range 9 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 36%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
verdant elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Nature While equipped: Stats +10 Con dps ---------- Dmg.mod +25% acid +19% physical +25% fire +29% nature +25% cold ----- def ----- Resists +20% acid +20% physical +19% fire +20% cold +15% all Poison- +43% Disease- +49% ---------- misc Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ce'Nemira (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid ----- def ----- Armour +1 Die.at -60.00 life Max.HP +100.00 HP.reg +2.00 Heal.mod +12% Confus- +20% A pair of boots made of leather. |
Lightninglace the pair of iron boots (0 def, 3 armour) =4 con=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +4 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning ---------- misc Stam/turn +0.40 Max.stam +13.00 Light +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
insulating pair of drakeskin leather boots of evasion (18 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: ----- def ----- Armour +5 Defense +18 (+3 eff.) Resists +15% fire +14% cold Evasion: (Instant) Puts all charms on 30 cooldown Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 58 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of dwarven-steel boots 'Voidnoon' (13 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Dex dps ---------- Res.pen +25% darkness ----- def ----- Armour +4 Defense +13 (+2 eff.) Fatigue +3% Resists +12% lightning +9% temporal Die.at -80.00 life Silence- +20% Confus- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Windvault' (0 def, 8 armour)2.0 T3 feet armor [Random Unique] Master While equipped: Stats +7 Lck +3 Dex dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Res.pen +15% darkness +5% nature Apr +5 On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Armour +8 Resists +7% acid +7% fire +11% cold +9% nature +11% lightning Stealth +9 A pair of boots made of leather. |
undeterred pair of dwarven-steel boots of invasion (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +5 (+1 eff.) Res.pen +8% physical ----- def ----- Armour +4 Fatigue +3% Silence- +25% Confus- +32% Stun/Frz- +28% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Aerygada the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Arcane While equipped: Stats +6 Str dps ---------- Melee+ 13 light Dmg.mod +7% light Res.pen +15% arcane +15% physical Melee Ret 8 physical ----- def ----- Armour +2 Resists +9% light ---------- misc Stam/turn +3.00 Max.stam +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bethotta the Coalflash (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +4 Wil +4 Con dps ---------- Dmg.mod +15% darkness +6% mind Res.pen +5% darkness +10% mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 * 20% chance to reduce damage dealt by 24% ----- def ----- Armour +2 Fatigue +3% Resists +15% mind Disarm- +36% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Druharavor the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +12% acid +15% mind Acc +13 (+2 eff.) On Hit (Melee): * 20% chance to reduce armor by 40% ----- def ----- Armour +2 Fatigue +3% Resists +12% acid Def/telep +15 Res/telep +15% Dur/telep +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Zubirama the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +6% temporal Res.pen +10% mind Acc +21 (+4 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Fatigue +3% Resists +14% darkness +3% temporal Phys.save +6 (+3 eff.) Mind.save +7 (+2 eff.) Disarm- +31% ---------- misc Infravis +4 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 6 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Aerirama (30 def, 3 armour) =20% stun res/tele=2.0 T3 head armor [Rare] Master While equipped: Stats +7 Con ----- def ----- Armour +3 Defense +30 (+6 eff.) Fatigue +3% Resists +24% acid +6% temporal Blind- +20% Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A cap made of leather. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+5 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Vorussra the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% darkness ----- def ----- Defense +2 (+0 eff.) Resists +18% cold +22% darkness +5% arcane Max.HP +40.00 Heal.mod +20% Silence- +20% Disarm- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
hardened leather cap 'Yvakira' (6 def, 9 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Mind.crit +1% ----- def ----- Armour +9 Defense +6 (+1 eff.) Fatigue +3% Resists +4% all Phys.save +9 (+4 eff.) Spell.save +6 (+2 eff.) HP.reg +4.00 Heal.mod +10% Disease- +20% Stun/Frz- +20% ---------- misc Max.hate +10.00 Max.psi +40.00 A cap made of leather. |
linen wizard hat 'Delurion' (11 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +5% mind ----- def ----- Defense +11 (+2 eff.) Resists +6% lightning +6% temporal +6% fire +3% acid +2% physical Max.HP +20.00 Def/telep +10 Res/telep +10% Dur/telep +10% A pointy cloth hat, very wizardly... |
spellwoven elven-silk wizard hat of the Brotherhood (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: Stats +10 Mag +10 Con dps ---------- Spell.crit +6% Spell.pwr +6 (+2 eff.) Dmg.mod +17% arcane ----- def ----- Defense +3 (+0 eff.) ---------- misc Mana/turn +0.35 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 6.5 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
thaloren hardened leather cap of blood magic (0 def, 3 armour)2.0 T3 head armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +10 Wil dps ---------- Spell.crit +3% Dmg.mod +9% blight +12% arcane ----- def ----- Armour +3 Fatigue +3% Resists +8% blight Mind.save +7 (+2 eff.) A cap made of leather. |
impenetrable dwarven-steel mail armour of delving (3 def, 22 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +8 Str ----- def ----- Armour +22 Defense +3 (+0 eff.) Fatigue +12% Resists +15% darkness +11% physical ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
iron mail armour of Eyal (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Max.HP +30.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of mail. |
voratun mail armour of implacability (5 def, 20 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +20 Defense +5 (+1 eff.) Fatigue +2% Phys.save +14 (+5 eff.) A suit of armour made of mail. |
rough leather armour of the hero (3 def, 2 armour)9.0 T1 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +5 Str +5 Dex +5 Mag +4 Wil +5 Cun ----- def ----- Armour +2 Defense +3 (+0 eff.) Fatigue +6% Max.HP +38.00 A suit of armour made of leather. |
Ebonynigh (0 def, 22 armour, 179% power, 316.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 179% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +316 On Crit.r2 +32 light +30 fire While equipped: Stats +11 Str +10 Dex +3 Wil +5 Con dps ---------- Acc +8 (+1 eff.) On shield block: * Deals 161 light and fire damage to each enemy blocked ----- def ----- Armour +22 Fatigue +8% Resists +12% fire +10% light +3% darkness Phys.save +8 (+3 eff.) ---------- misc Equi/ret +0.04 Hate/m.crit +5.00 Max.hate +8.00 Talents +1 Block Handheld deflection devices. |
Piercing Gaze (5 def, 25 armour, 150% power, 180 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 150% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +180 While equipped: dps ---------- On shield block: * 30% chance of petrifying the attacker. ----- def ----- Armour +25 Defense +5 (+1 eff.) Rng.Def +10 (+2 eff.) Fatigue +12% Resists +10% acid +10% physical +10% lightning +10% fire ---------- misc Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
Temporal Rift (8 def, 4 armour, 161% power, 325 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 161% Range: 1.2x Uses 70% Mag, 100% Str Dmg Temporal Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Armour +4 Defense +8 (+1 eff.) Rng.Def +10 (+2 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+6 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
windwalling voratun shield of the stars (0 def, 10 armour, 179% power, 200.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane/Psionic When used to Attack: Power 179% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +200 Melee+ +30 physical +17 light +18 darkness While equipped: Stats +11 Mag +3 Wil +4 Cun dps ---------- Dmg.mod +20% light +18% darkness ----- def ----- Armour +10 Fatigue +8% Resists +16% physical +18% light +16% darkness Shield.near.proj +62 Proj.slow +22% ---------- misc Talents +1 Block Handheld deflection devices. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1493 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Zerurand (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +3 Str +6 Dex dps ---------- Phys.pwr +10 (+1 eff.) Mov.spd +10% Res.pen +10% acid On Hit (Melee): * 10% chance to reduce armor by 40% ----- def ----- Resists +9% lightning +3% temporal +20% darkness +12% blight +19% fire +9% nature Spell.save +3 (+1 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(121 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Xytha the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: Stats +7 Mag +4 Con dps ---------- Phys.crit +6.0% Mind.crit +9% Crit.mult +15.00% Phys.pwr +10 (+1 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Stam/turn +2.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
46 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 148% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of steel shots of torment (15/15, 116% power, 2 apr)3.0 T2 shot ammo [Ego+] Psionic Power 116% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 15 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
Emelikira [power 230] (4/15 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +6% temporal Heal.mod +10% Disarm- +20% Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 253 physical damage Puts all charms on 15 cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Lightmortal [power 2] (4/25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% fire +9% nature +12% light Res.pen +10% light +25% nature Melee Ret 2 light 4 fire Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 58. Torques are made by powerful psionics to store psionic powers. |
Sepsisvault the iron torque of mindblast [power 110] (4/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% nature +12% cold Res.pen +10% nature ----- def ----- Resists +3% nature +9% cold Blast the opponent's mind dealing 144 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Xanymira the Flashpiercer [power 2] (4/25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% lightning +27% light ----- def ----- Resists +6% lightning +9% light Crit.chn- 15.00% ---------- misc Infravis +2 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
focusing voratun torque of psionic shield [power 133] (4/25 cooldown)2.0 T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 133 for 5 turns Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
voratun torque of psionic shield [power 135] (4/25 cooldown)2.0 T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 135 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Ebonyfear the ash totem of summon tentacle [power 170] (4/25 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +4 Dex +5 Wil +2 Cun +6 Con dps ---------- Dmg.mod +18% darkness +6% cold ---------- misc Light +2 Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 447 Base Damage: 188 Armor: 18 All Resist: 16 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In the aftermath of the battle the Distant Sun tried to force you to open the portal to bring it forth onto Eyal.
Through an incredible display of willpower you resisted for a few decisive seconds. During this time a Sher'tul appeared, took the Staff and killed you.
Though you succumbed to the fight, your mind was already gone, burnt to ashes by your mad patron sun. But the world was saved.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Solelf the Shalore Sun Paladin level 37
28th Haze 123rd year of Ascendancy at 08:09 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Solelf the Shalore Sun Paladin level 47
8th Pyre 124th year of Ascendancy at 22:55 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Solelf the Shalore Sun Paladin level 37
25th Haze 123rd year of Ascendancy at 19:56 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Solelf the Shalore Sun Paladin level 44
40th Regrowth 124th year of Ascendancy at 04:59 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Solelf the Shalore Sun Paladin level 18
69th Dusk 122nd year of Ascendancy at 23:35 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Solelf the Shalore Sun Paladin level 39
35th Haze 123rd year of Ascendancy at 10:30 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Solelf the Shalore Sun Paladin level 35
20th Haze 123rd year of Ascendancy at 08:24 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Solelf the Shalore Sun Paladin level 23
11st Regrowth 123rd year of Ascendancy at 20:18 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Solelf the Shalore Sun Paladin level 24
13rd Regrowth 123rd year of Ascendancy at 10:29 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Solelf the Shalore Sun Paladin level 32
78th Dusk 123rd year of Ascendancy at 10:07 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Solelf the Shalore Sun Paladin level 29
55th Pyre 123rd year of Ascendancy at 14:33 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Solelf the Shalore Sun Paladin level 50
6th Dusk 124th year of Ascendancy at 22:17 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Solelf the Shalore Sun Paladin level 28
34th Regrowth 123rd year of Ascendancy at 09:43 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Solelf the Shalore Sun Paladin level 10
3rd Flare 122nd year of Ascendancy at 05:15 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Solelf the Shalore Sun Paladin level 20
17th Haze 122nd year of Ascendancy at 01:10 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Solelf the Shalore Sun Paladin level 30
67th Pyre 123rd year of Ascendancy at 15:30 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Solelf the Shalore Sun Paladin level 40
35th Haze 123rd year of Ascendancy at 13:04 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Solelf the Shalore Sun Paladin level 50
62nd Pyre 124th year of Ascendancy at 03:29 see stats
Lost in translation (Insane (Adventure) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Solelf the Shalore Sun Paladin level 4
78th Pyre 122nd year of Ascendancy at 12:08 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Solelf the Shalore Sun Paladin level 50
4th Dusk 124th year of Ascendancy at 23:13 see stats
Portal reaver (Insane (Adventure) difficulty)
Fought the two Sorcerers and closed two invocation portals.By Solelf the Shalore Sun Paladin level 50
17th Dusk 124th year of Ascendancy at 13:01 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Solelf the Shalore Sun Paladin level 50
64th Pyre 124th year of Ascendancy at 08:54 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Solelf the Shalore Sun Paladin level 20
48th Haze 122nd year of Ascendancy at 12:23 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Solelf the Shalore Sun Paladin level 40
46th Haze 123rd year of Ascendancy at 05:45 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Solelf the Shalore Sun Paladin level 28
34th Regrowth 123rd year of Ascendancy at 08:34 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Solelf the Shalore Sun Paladin level 39
35th Haze 123rd year of Ascendancy at 13:00 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Solelf the Shalore Sun Paladin level 9
9th Mirth 122nd year of Ascendancy at 00:02 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Solelf the Shalore Sun Paladin level 50
5th Dusk 124th year of Ascendancy at 06:06 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Solelf the Shalore Sun Paladin level 46
5th Pyre 124th year of Ascendancy at 13:34 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Solelf the Shalore Sun Paladin level 12
19th Dusk 122nd year of Ascendancy at 18:48 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Solelf the Shalore Sun Paladin level 42
79th Haze 123rd year of Ascendancy at 08:47 see stats
They Came Back For Eyal (Insane (Adventure) difficulty)
Won ToME thanks to a Sher'tul stopping you at the last moment from opening a portal to your mad patron sun.By Solelf the Shalore Sun Paladin level 50
17th Dusk 124th year of Ascendancy at 13:04 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Solelf the Shalore Sun Paladin level 27
29th Regrowth 123rd year of Ascendancy at 12:36 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Solelf the Shalore Sun Paladin level 16
47th Dusk 122nd year of Ascendancy at 09:29 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Solelf the Shalore Sun Paladin level 36
24th Haze 123rd year of Ascendancy at 13:31 see stats
Log
Melee retaliation hits Solelf for 495 acid, 454 fire, 495 acid, 0 fire (1445 total damage).
Solelf receives 1053 healing from Shield of Light.
Shield of Light hits Caldizar for 0 light, 0 light, 0 light, 0 fire, 0 light, 0 temporal, 0 light, 0 physical, 0 light (0 total damage).
Weapon of Wrath hits Caldizar for 0 light, 0 fire (0 total damage).
Weapon of Light hits Caldizar for 0 light, 0 light (0 total damage).
Solelf hits Caldizar for 0 light, 0 light, 0 light, 0 fire, 0 light, 0 temporal, 0 light, 0 physical, 0 light (0 total damage).
Solelf is no longer out of phase.
Caldizar resists the effect 'Dazed'!
Talent Rune: Blink is ready to use.
Searing Sight hits Caldizar for 0 light damage.
Solelf casts Rune: Reflection Shield.
A shield forms around Solelf.
Caldizar resists Solelf's 'Lightburn'!
Solelf performs a melee critical strike against Caldizar!
Your shield crumbles under the damage!
The shield around Solelf crumbles.
Solelf's spell attains critical power!
Solelf vanishes from sight.
Solelf deactivates Secrets of the Eternals.
Caldizar resists Solelf's 'Cripple'!
Shield of Light performs a melee critical strike against Caldizar!
Caldizar resists the effect 'Blinded'!
Caldizar slows down.
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: They Came Back For Eyal (Insane (Adventure) difficulty)!
Saving game...
Saving done.


























































































































































































