DARKDEATH EVILMAN the level 8 Higher Necromancer by KingCohort

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.1
Addons
Steamtech UI 1.0.5
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp8 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution16 (base 16)
Magic36 (base 31)
Willpower22 (base 15)
Cunning11 (base 11)

Resources

Life213/213
Mana169/169
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth5
See Invisible5

Offense: Mainhand

Damage16
Accuracy5
Crit Chance9%
APR7
Speed1.00

Offense: Spell

Spellpower32.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower20.9
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+10%
Mind+5%
Blight+4%
Darkness+10%
Fire+5%
Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)3 (30%)
Defense16.35
Ranged Defense19.35
Fatigue0
Physical Save14.45
Spell Save22.15
Mental Save17.55

Defense: Resistances

Lightning+ 15%( 70%)
Fire+ 10%( 70%)
Physical+ 2%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
1/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
1/5
0/5
1/5
Spell / Conveyance1.20
1/5
5/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
active
done
active

Equipment

On feet
On hands
On head
Tool
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log


DARKDEATH EVILMAN's Chill of the Tomb killed Brown bear!

Resting starts...

Talent Invoke Darkness is ready to use.
Talent Chill of the Tomb is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


DARKDEATH EVILMAN picks up (g.):
insulating iron helm (0 def, 3 armour).
Ran for 8 turns (stop reason: hostile spotted to the west (giant green ant)).


DARKDEATH EVILMAN casts Invoke Darkness.

DARKDEATH EVILMAN hits Giant green ant for 159 darkness damage.
DARKDEATH EVILMAN killed Giant green ant!

DARKDEATH EVILMAN casts Chill of the Tomb.


DARKDEATH EVILMAN's Chill of the Tomb hits Blue ooze for
145 cold damage.
DARKDEATH EVILMAN's Chill of the Tomb killed Blue ooze!

Resting starts...

Talent Invoke Darkness is ready to use.
Talent Chill of the Tomb is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


DARKDEATH EVILMAN picks up (g.):
cleansing linen wizard hat of fire (+16%) (1 def, 0 armour).
DARKDEATH EVILMAN picks up (i.):
cleansing iron mail armour (2 def, 4 armour).
There is a way to the previous level here (press '' or right click to use).
Ran for 54 turns (stop reason: at exit).