DARKDEATH EVILMAN the level 16 Higher Necromancer by KingCohort

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.1
Addons
Steamtech UI 1.0.5
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp16 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 11)
Dexterity11 (base 10)
Constitution38 (base 24)
Magic44 (base 43)
Willpower31 (base 21)
Cunning11 (base 11)

Resources

Life397/397
Mana230/230
Paradox165
Souls10/10
Healing Factor1.3
Regeneration1.56

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight13
Lite2
Infravision5
See Stealth11.401086664714
See Invisible25.877279630782

Offense: Mainhand

Damage29
Accuracy15
Crit Chance4%
APR21
Speed1.00

Offense: Spell

Spellpower40
Crit Chance8%
Speed1

Offense: Mind

Mindpower23.05
Crit Chance3%
Speed1

Offense: Damage Bonus

Blight+13%
Physical+8%
Cold+10%
All0%
Darkness+20%
Temporal+6%
Lightning+6%
Fire+10%
Nature+8%

Offense: Damage Penetration

Cold+8%
Mind+5%

Defense: Base

Armour (hardiness)16 (30%)
Defense25.675
Ranged Defense25.675
Fatigue0
Physical Save40.666666666667
Spell Save35.125
Mental Save29.35

Defense: Resistances

Darkness+ 16%( 70%)
Lightning+ 3%( 70%)
Light+ 6%( 70%)
Nature+ 20%( 70%)
Fire+ 18%( 70%)
Arcane+ 7%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
1/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
3/5
1/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival0.90
1/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
2/5
0/5
0/5
Spell / Conveyance1.20
1/5
5/5
5/5
0/5
Race / Higher1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active
done
done
done
active
done
active
done
active
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By DARKDEATH EVILMAN the Higher Necromancer level 10
3rd Summertide 122nd year of Ascendancy at 17:01
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By DARKDEATH EVILMAN the Higher Necromancer level 11
4th Flare 122nd year of Ascendancy at 11:26
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By DARKDEATH EVILMAN the Higher Necromancer level 9
8th Mirth 122nd year of Ascendancy at 04:41
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By DARKDEATH EVILMAN the Higher Necromancer level 12
9th Dusk 122nd year of Ascendancy at 23:30
see stats

Log

You gain 1.80 gold from the transmogrification of pouch of dwarven-steel shots of wind (19/19, 33-39.6 power, 3 apr).
You gain 2.45 gold from the transmogrification of
shocking steel shield of purity (6 def, 2 armour, 40.5 block).
You gain 1.49 gold from the transmogrification of
insulating dwarven-steel helm of strength (+4) (0 def, 4 armour).
You gain 6.10 gold from the transmogrification of
Dayspawn the cashmere wizard hat (2 def, 0 armour).
You gain 0.07 gold from the transmogrification of
woollen robe (0 def, 0 armour).
You gain 0.12 gold from the transmogrification of
cashmere robe (2 def, 0 armour).
You gain 0.10 gold from the transmogrification of
hardened leather belt.
You gain 0.75 gold from the transmogrification of
yew starstaff (20-24 power, 4 apr, physical damage).
You gain 2.76 gold from the transmogrification of
earthen ash starstaff of power (15-18 power, 3 apr, physical damage).
You gain 1.54 gold from the transmogrification of
radiant vined mindstar (4.5-4.95 power, 18 apr, mind damage).
You gain 1.45 gold from the transmogrification of
gifted vined mindstar of balance (5-5.5 power, 18 apr, nature damage).
You gain 1.24 gold from the transmogrification of
icy steel longsword (14-19.6 power, 3 apr).
You gain 4.71 gold from the transmogrification of
quick steel battleaxe of banishment (18.5-27.75 power, 2 apr).
You gain 1.69 gold from the transmogrification of
steel ring of arcana(+0.16/turn).
You gain 0.90 gold from the transmogrification of
steel amulet of willpower (+4).
You gain 15.00 gold from the transmogrification of
Daneth's Neckguard.
You gain 1.71 gold from the transmogrification of
vision rune (radius 10; dur 12; see horror).
You gain 1.51 gold from the transmogrification of
regeneration infusion of the duelist (heal 210 over 5 turns).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Today is the 37th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:33.


Today is the 38th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:58.


Resting starts...

Rested for 27 turns (stop reason: all resources and life at maximum).