













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Nightmare Exploration |
Sex | Female |
Race | Orc |
Class | Archmage (Technomancer) |
Level / Exp | 43 / 10% |
Size | medium |
Lifes / Deaths | Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 16:15 / 166Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 16:47 Killed by steam giant berserker at level 11 on the 39th Retaking 124th year of Ascendancy at 11:32 Killed by steam giant yeti rider at level 11 on the 45th Retaking 124th year of Ascendancy at 07:49 Killed by steam giant yeti rider at level 11 on the 45th Retaking 124th year of Ascendancy at 08:48 Killed by High Guard Talosis at level 12 on the 52nd Retaking 124th year of Ascendancy at 16:55 Killed by sun-mage recruit at level 13 on the 4th Revenge 124th year of Ascendancy at 07:46 Killed by sunwall guard at level 13 on the 4th Revenge 124th year of Ascendancy at 09:32 Killed by sunwall guard at level 13 on the 4th Revenge 124th year of Ascendancy at 13:09 Killed by aether beam at level 13 on the 4th Revenge 124th year of Ascendancy at 15:11 Killed by aether beam at level 13 on the 4th Revenge 124th year of Ascendancy at 16:02 Killed by sun-mage at level 13 on the 4th Revenge 124th year of Ascendancy at 20:03 Killed by sun-mage at level 13 on the 4th Revenge 124th year of Ascendancy at 20:50 Killed by sun-mage at level 13 on the 4th Revenge 124th year of Ascendancy at 21:25 Killed by Outpost Leader John at level 14 on the 8th Revenge 124th year of Ascendancy at 08:59 Killed by Oshil the shalore at level 15 on the 13rd Revenge 124th year of Ascendancy at 19:35 Killed by Oshil the shalore at level 15 on the 13rd Revenge 124th year of Ascendancy at 20:24 Killed by Oshil the shalore at level 15 on the 13rd Revenge 124th year of Ascendancy at 21:53 Killed by Oshil the shalore at level 15 on the 13rd Revenge 124th year of Ascendancy at 22:34 Killed by Oshil the shalore at level 15 on the 13rd Revenge 124th year of Ascendancy at 23:18 Killed by Beanosi the shalore at level 15 on the 19th Revenge 124th year of Ascendancy at 18:30 Killed by Beanosi the shalore at level 15 on the 19th Revenge 124th year of Ascendancy at 18:55 Killed by Vehamen the shalore at level 15 on the 19th Revenge 124th year of Ascendancy at 19:55 Killed by Vehamen the shalore at level 15 on the 19th Revenge 124th year of Ascendancy at 21:10 Killed by Lharusel the shalore at level 16 on the 24th Revenge 124th year of Ascendancy at 20:40 Killed by Lharusel the shalore at level 16 on the 24th Revenge 124th year of Ascendancy at 21:10 Killed by Lanhhirus the shalore at level 16 on the 24th Revenge 124th year of Ascendancy at 22:26 Killed by Lanhhirus the shalore at level 16 on the 25th Revenge 124th year of Ascendancy at 00:33 Killed by Lanhhirus the shalore at level 16 on the 25th Revenge 124th year of Ascendancy at 01:50 Killed by Lanhhirus the shalore at level 16 on the 25th Revenge 124th year of Ascendancy at 02:29 Killed by Eldi the shalore at level 16 on the 32nd Revenge 124th year of Ascendancy at 03:08 Killed by Beanronari the shalore at level 16 on the 32nd Revenge 124th year of Ascendancy at 04:34 Killed by Beanronari the shalore at level 16 on the 32nd Revenge 124th year of Ascendancy at 05:27 Killed by Evtheri the shalore at level 16 on the 32nd Revenge 124th year of Ascendancy at 05:45 Killed by Beanronari the shalore at level 16 on the 32nd Revenge 124th year of Ascendancy at 06:30 Killed by Beanronari the shalore at level 16 on the 32nd Revenge 124th year of Ascendancy at 07:06 Killed by Beanronari the shalore at level 16 on the 32nd Revenge 124th year of Ascendancy at 07:51 Killed by Evtheri the shalore at level 16 on the 32nd Revenge 124th year of Ascendancy at 07:58 Killed by Beanronari the shalore at level 16 on the 32nd Revenge 124th year of Ascendancy at 08:15 Killed by Beanronari the shalore at level 16 on the 32nd Revenge 124th year of Ascendancy at 08:47 Killed by Evtheri the shalore at level 16 on the 32nd Revenge 124th year of Ascendancy at 09:22 Killed by Evtheri the shalore at level 16 on the 32nd Revenge 124th year of Ascendancy at 09:56 Killed by Evtheri the shalore at level 16 on the 32nd Revenge 124th year of Ascendancy at 10:38 Killed by Evtheri the shalore at level 16 on the 32nd Revenge 124th year of Ascendancy at 11:21 Killed by Evtheri the shalore at level 16 on the 32nd Revenge 124th year of Ascendancy at 11:53 Killed by Ameri the shalore at level 16 on the 52nd Revenge 124th year of Ascendancy at 03:51 Killed by Imndorron the shalore at level 16 on the 52nd Revenge 124th year of Ascendancy at 04:20 Killed by Imndorron the shalore at level 16 on the 52nd Revenge 124th year of Ascendancy at 04:53 Killed by Erin the shalore at level 16 on the 52nd Revenge 124th year of Ascendancy at 06:15 Killed by Rissuin the shalore at level 16 on the 7th Pain 124th year of Ascendancy at 12:49 Killed by Rissuin the shalore at level 16 on the 7th Pain 124th year of Ascendancy at 13:14 Killed by Itath the shalore at level 16 on the 7th Pain 124th year of Ascendancy at 14:31 Killed by Itath the shalore at level 16 on the 7th Pain 124th year of Ascendancy at 15:58 Killed by Itath the shalore at level 16 on the 7th Pain 124th year of Ascendancy at 16:28 Killed by Sien the shalore at level 16 on the 7th Pain 124th year of Ascendancy at 17:12 Killed by Sien the shalore at level 16 on the 7th Pain 124th year of Ascendancy at 17:58 Killed by Ndiin the shalore at level 16 on the 16th Pain 124th year of Ascendancy at 10:41 Killed by Ndiin the shalore at level 16 on the 16th Pain 124th year of Ascendancy at 11:13 Killed by Ndiin the shalore at level 16 on the 16th Pain 124th year of Ascendancy at 11:50 Killed by Sieiedi the shalore at level 16 on the 17th Pain 124th year of Ascendancy at 04:40 Killed by Evtheas the shalore at level 16 on the 17th Pain 124th year of Ascendancy at 05:58 Killed by Loriad the shalore at level 16 on the 17th Pain 124th year of Ascendancy at 06:33 Killed by Ayntor the human at level 17 on the 24th Pain 124th year of Ascendancy at 22:18 Killed by toxic cannister at level 17 on the 24th Pain 124th year of Ascendancy at 23:22 Killed by Ayntor the human at level 17 on the 24th Pain 124th year of Ascendancy at 23:50 Killed by Ayntor the human at level 17 on the 25th Pain 124th year of Ascendancy at 00:16 Killed by Achenai the human at level 17 on the 25th Pain 124th year of Ascendancy at 00:51 Killed by Clasha the human at level 17 on the 30th Pain 124th year of Ascendancy at 00:45 Killed by Baiai the human at level 17 on the 30th Pain 124th year of Ascendancy at 01:22 Killed by Baiai the human at level 17 on the 30th Pain 124th year of Ascendancy at 02:23 Killed by aether beam at level 17 on the 30th Pain 124th year of Ascendancy at 02:54 Killed by Aggaert the human at level 17 on the 30th Pain 124th year of Ascendancy at 07:21 Killed by Engthhe the human at level 17 on the 30th Pain 124th year of Ascendancy at 07:52 Killed by Engthhe the human at level 17 on the 30th Pain 124th year of Ascendancy at 08:16 Killed by Aggaert the human at level 17 on the 30th Pain 124th year of Ascendancy at 08:49 Killed by Braleyann the human at level 17 on the 40th Pain 124th year of Ascendancy at 00:52 Killed by Braleyann the human at level 17 on the 40th Pain 124th year of Ascendancy at 01:41 Killed by toxic cannister at level 17 on the 40th Pain 124th year of Ascendancy at 02:12 Killed by toxic cannister at level 17 on the 40th Pain 124th year of Ascendancy at 02:50 Killed by Reyev the human at level 17 on the 41st Pain 124th year of Ascendancy at 21:49 Killed by Reyev the human at level 17 on the 41st Pain 124th year of Ascendancy at 22:24 Killed by Reyev the human at level 17 on the 41st Pain 124th year of Ascendancy at 23:06 Killed by Oralea the human at level 17 on the 44th Pain 124th year of Ascendancy at 09:30 Killed by Oralea the human at level 17 on the 44th Pain 124th year of Ascendancy at 10:39 Killed by Ergnsu the human at level 17 on the 44th Pain 124th year of Ascendancy at 11:41 Killed by Oralea the human at level 17 on the 44th Pain 124th year of Ascendancy at 12:29 Killed by toxic cannister at level 17 on the 44th Pain 124th year of Ascendancy at 14:08 Killed by toxic cannister at level 17 on the 3rd Dearth 124th year of Ascendancy at 10:13 Killed by Sanon the human at level 17 on the 3rd Dearth 124th year of Ascendancy at 12:53 Killed by Athon the human at level 17 on the 5th Dearth 124th year of Ascendancy at 01:17 Killed by Athon the human at level 17 on the 5th Dearth 124th year of Ascendancy at 02:21 Killed by Isera at level 18 on the 5th Dearth 124th year of Ascendancy at 03:05 Killed by Ethonine the human at level 18 on the 5th Dearth 124th year of Ascendancy at 04:06 Killed by Yrcorhan the human at level 18 on the 5th Dearth 124th year of Ascendancy at 05:07 Killed by Yrcorhan the human at level 18 on the 5th Dearth 124th year of Ascendancy at 05:39 Killed by Inon the human at level 18 on the 16th Dearth 124th year of Ascendancy at 17:25 Killed by Seonla the human at level 18 on the 16th Dearth 124th year of Ascendancy at 19:20 Killed by Chinan the human at level 18 on the 17th Dearth 124th year of Ascendancy at 02:52 Killed by aether beam at level 18 on the 17th Dearth 124th year of Ascendancy at 03:20 Killed by Chinan the human at level 18 on the 17th Dearth 124th year of Ascendancy at 03:25 Killed by Weeconni the human at level 18 on the 17th Dearth 124th year of Ascendancy at 03:37 Killed by Weeconni the human at level 18 on the 17th Dearth 124th year of Ascendancy at 04:09 Killed by Weeconni the human at level 18 on the 17th Dearth 124th year of Ascendancy at 04:42 Killed by Weeconni the human at level 18 on the 17th Dearth 124th year of Ascendancy at 05:20 Killed by Dylenwa the human at level 18 on the 18th Dearth 124th year of Ascendancy at 04:56 Killed by Aehancor the human at level 18 on the 18th Dearth 124th year of Ascendancy at 06:01 Killed by Dylenwa the human at level 18 on the 18th Dearth 124th year of Ascendancy at 06:41 Killed by Oreantin the human at level 18 on the 18th Dearth 124th year of Ascendancy at 17:12 Killed by Oreantin the human at level 18 on the 18th Dearth 124th year of Ascendancy at 18:00 Killed by Rmawagan the human at level 18 on the 18th Dearth 124th year of Ascendancy at 19:40 Killed by Dugrid the human at level 18 on the 19th Dearth 124th year of Ascendancy at 06:17 Killed by Adelwa the human at level 18 on the 19th Dearth 124th year of Ascendancy at 07:11 Killed by Ssai the human at level 18 on the 21st Dearth 124th year of Ascendancy at 13:18 Killed by armoured skeleton warrior at level 18 on the 21st Dearth 124th year of Ascendancy at 13:52 Killed by Genan the human at level 18 on the 21st Dearth 124th year of Ascendancy at 14:37 Killed by Sson the human at level 18 on the 21st Dearth 124th year of Ascendancy at 15:19 Killed by Gorllore the human at level 18 on the 32nd Dearth 124th year of Ascendancy at 23:26 Killed by Gorllore the human at level 18 on the 32nd Dearth 124th year of Ascendancy at 23:38 Killed by toxic cannister at level 18 on the 33rd Dearth 124th year of Ascendancy at 00:10 Killed by Gorllore the human at level 18 on the 33rd Dearth 124th year of Ascendancy at 01:16 Killed by Ilaraed the human at level 18 on the 33rd Dearth 124th year of Ascendancy at 01:52 Killed by Ilaraed the human at level 18 on the 33rd Dearth 124th year of Ascendancy at 02:21 Killed by Ilaraed the human at level 18 on the 33rd Dearth 124th year of Ascendancy at 02:37 Killed by Llaganle the human at level 18 on the 33rd Dearth 124th year of Ascendancy at 04:01 Killed by Oruff the human at level 18 on the 33rd Dearth 124th year of Ascendancy at 16:07 Killed by Eyadfin the human at level 18 on the 33rd Dearth 124th year of Ascendancy at 16:38 Killed by Eyadfin the human at level 18 on the 33rd Dearth 124th year of Ascendancy at 17:03 Killed by toxic cannister at level 18 on the 38th Dearth 124th year of Ascendancy at 08:13 Killed by Atkeel the human at level 18 on the 42nd Dearth 124th year of Ascendancy at 05:56 Killed by Barolega the human at level 18 on the 21st Loss 124th year of Ascendancy at 13:20 Killed by Doridri the human at level 18 on the 21st Loss 124th year of Ascendancy at 14:12 Killed by Linaigmo the human at level 18 on the 28th Loss 124th year of Ascendancy at 02:35 Killed by Brellyre the human at level 18 on the 32nd Loss 124th year of Ascendancy at 22:22 Killed by Brellyre the human at level 18 on the 32nd Loss 124th year of Ascendancy at 22:55 Killed by Brellyre the human at level 18 on the 32nd Loss 124th year of Ascendancy at 23:27 Killed by Achkevco the human at level 18 on the 33rd Loss 124th year of Ascendancy at 00:06 Killed by Nnon the human at level 18 on the 35th Loss 124th year of Ascendancy at 16:29 Killed by toxic cannister at level 18 on the 35th Loss 124th year of Ascendancy at 17:10 Killed by Cathliei the human at level 18 on the 36th Loss 124th year of Ascendancy at 01:11 Killed by Isera at level 18 on the 36th Loss 124th year of Ascendancy at 01:45 Killed by aether beam at level 19 on the 36th Loss 124th year of Ascendancy at 02:32 Killed by toxic cannister at level 19 on the 36th Loss 124th year of Ascendancy at 03:25 Killed by whitehoof ghoul at level 19 on the 41st Loss 124th year of Ascendancy at 19:50 Killed by Polorinn the whitehoof maulotaur at level 19 on the 43rd Loss 124th year of Ascendancy at 07:44 Killed by whitehoof ghoul at level 19 on the 43rd Loss 124th year of Ascendancy at 08:55 Killed by aether beam at level 19 on the 43rd Loss 124th year of Ascendancy at 10:06 Killed by Betoriaba the whitehoof ghoul at level 19 on the 43rd Loss 124th year of Ascendancy at 15:45 Killed by toxic cannister at level 20 on the 43rd Loss 124th year of Ascendancy at 19:35 Killed by whitehoof ghoul at level 21 on the 46th Loss 124th year of Ascendancy at 18:20 Killed by Nektosh the One-Horned at level 21 on the 46th Loss 124th year of Ascendancy at 19:05 Killed by Ollloonn the human at level 22 on the 2nd Destruction 124th year of Ascendancy at 17:19 Killed by Ollloonn the human at level 22 on the 2nd Destruction 124th year of Ascendancy at 18:23 Killed by Indelit the human at level 22 on the 2nd Destruction 124th year of Ascendancy at 19:31 Killed by Indelit the human at level 22 on the 2nd Destruction 124th year of Ascendancy at 20:47 Killed by Indelit the human at level 22 on the 2nd Destruction 124th year of Ascendancy at 21:51 Killed by Ollloonn the human at level 22 on the 2nd Destruction 124th year of Ascendancy at 23:03 Killed by Ollloonn the human at level 22 on the 3rd Destruction 124th year of Ascendancy at 00:10 Killed by aether beam at level 23 on the 13rd Destruction 124th year of Ascendancy at 14:35 Killed by Velyth the sewer alligator at level 23 on the 13rd Destruction 124th year of Ascendancy at 15:55 Killed by Zubadheda the shalore liberator at level 32 on the 46th Destruction 124th year of Ascendancy at 02:44 Killed by Elaressra the sunwall archer at level 33 on the 46th Destruction 124th year of Ascendancy at 18:01 Killed by Xutha the elven astromancer at level 34 on the 47th Destruction 124th year of Ascendancy at 18:50 Killed by Isovena the sunwall vindicator at level 39 on the 1st Remembrance 125th year of Ascendancy at 01:27 Killed by Xerydara the cold drake at level 43 on the 33rd Remembrance 125th year of Ascendancy at 08:48 Killed by Xerudawyn the giant green ant at level 43 on the 33rd Remembrance 125th year of Ascendancy at 11:46 Killed by Xerudawyn the giant green ant at level 43 on the 33rd Remembrance 125th year of Ascendancy at 11:48 |
Primary Stats
Strength | 15 (base 10) |
Dexterity | 25 (base 10) |
Constitution | 14 (base 10) |
Magic | 75 (base 60) |
Willpower | 65 (base 48) |
Cunning | 80 (base 60) |
Resources
Life | -187/665 |
Mana | 736/736 |
Steam | 100/100 |
Positive | 176/176 |
Healing Factor | 1.1572895330003 |
Regeneration | 17.070020611755 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 8 |
See Stealth | 8 |
See Invisible | 12 |
Offense: Mainhand
Damage | 33 |
Accuracy | 41 |
Crit Chance | 45% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | 28 |
Accuracy | 54 |
Crit Chance | 46% |
APR | 34 |
Speed | 1.00 |
Offense: Spell
Spellpower | 80 |
Crit Chance | 85% |
Speed | 1 |
Offense: Mind
Mindpower | 52 |
Crit Chance | 52% |
Speed | 1 |
Offense: Damage Bonus
Mind | +16% |
Darkness | +16% |
Light | +23% |
Cold | +1% |
Blight | +16% |
Arcane | +46% |
Fire | +31% |
All | +6% |
Offense: Damage Penetration
Arcane | +32% |
Acid | +12% |
Fire | +32% |
All | +7% |
Defense: Base
Armour (hardiness) | 20 (30%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 0 |
Physical Save | 15 |
Spell Save | 35 |
Mental Save | 35 |
Defense: Resistances
Acid | + 13%( 70%) |
Blight | + 37%( 70%) |
Arcane | + 17%( 70%) |
Cold | -4%( 70%) |
All | + 13%( 70%) |
Darkness | + 19%( 70%) |
Light | + 24%( 70%) |
Lightning | + 29%( 70%) |
Fire | + 30%( 70%) |
Nature | + 22%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Instadeath Resistance | 100% |
Blind Resistance | 63% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.1 steam per turn. Can be activated for an instant burst of 40 steam. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 215 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Spell / Occult technomancy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Terrene technomancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / Aether | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Chants | 0.80 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Steamtech / Physics | 1.00 |
| 6/5 |
| 6/5 |
| 3/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Conveyance | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +6 Dex / +3 Cun / +7 Lck Talent granted: +3 Rocket Boots Stealth bonus: +5 It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.5 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Light source | ![]() Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +13% blight / +7% darkness Life regen: +7.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +3% Light radius: +4 Infravision radius: +4 See invisible: +7 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 21 blight damage or heals 27 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +16 (+5 eff.) Defense: +2 (+1 eff.) Life regen: +3.50 Equilibrium when hit: +1.00 Psi when hit: +0.70 Hate when hit: +1.20 Light radius: +6 Damage Shield Power: +10% A pointy cloth hat, very wizardly... |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +12.0% Armour: +3 Damage (Melee): 16 light Changes resistances: +10% light Changes damage: +5% light Talent granted: +1 Sand Shredder Critical mult.: +9.00% Spell crit. chance: +13% Mental crit. chance: +16% When used to modify unarmed attacks: Power: 134% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +14.0% Attack speed: 100% When this weapon hits: Searing Light (20% chance level 5). When this weapon crits: Cripple (20% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 10 fire Changes resistances: +5% arcane Changes resistances penetration: +25% arcane / +25% fire Changes damage: +6% arcane / +15% fire It can be used to project a gust of wind in a cone knocking enemies back 11 spaces and dealing 323 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Physical power: +7 (+4 eff.) Effects on melee hit: * 14% chance to reduce all saves and defense by 32 Damage (Melee): 18 physical Effects on ranged hit: * 13% chance to reduce all saves and defense by 32 Damage (Ranged): 21 physical Changes stats: +13 Cun / +8 Dex Changes resistances: +3% light Changes resistances penetration: +5% acid Changes damage: +12% light / +6% all Hate when firing a critical mind attack: +2.00 Maximum hate: +11.00 Spellpower: +10 (+2 eff.) Mindpower: +7 (+2 eff.) Light radius: +2 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation puts all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Blindness immunity: +23% Infravision radius: +4 See stealth: +8 See invisible: +5 Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+1 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
In main hand | ![]() Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * flashes light on your target dealing 88 damage When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +6.0% Physical power: +7 (+4 eff.) Armour: +8 Defense: +7 (+3 eff.) Maximum wards: +3 arcane Changes damage: +20% arcane Talents granted: +2 Ward +1 Command Staff Critical mult.: +12.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +20 (+9 eff.) Changes stats: +5 Mag / +6 Wil Stealth bonus: +8 Spell crit. chance: +5% Slows Projectiles: +25% A belt that goes around your waist. |
In off hand | ![]() Requires: - Willpower 28 - Magic 20 Infused by nature Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Power: 115% Range: 1.1x Uses stats: 40% Wil, 30% Mag Damage type: Darkness Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +27 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 15% chance to cast Tendrils Eruption level 3 on your target * flashes light on your target dealing 88 damage When wielded/worn: Changes stats: +6 Wil / +6 Mag Changes damage: +10% blight / +10% mind / +10% darkness Critical mult.: +12.00% Spellpower: +12 (+2 eff.) Spell crit. chance: +12% Mindpower: +12 (+4 eff.) Mental crit. chance: +12% This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
Cloak | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +7 Defense: +2 (+1 eff.) Changes resistances: +15% blight / +10% nature / +18% lightning Critical mult.: +15.00% Stealth bonus: +8 Stun/Freeze immunity: +30% Life regen: +4.00 Healing mod.: +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +13% all Changes damage: +14% arcane Talent granted: +4 Arcane Dynamo Mana each turn: +0.10 Maximum mana: +67.00 Spellpower: +20 (+4 eff.) Spell crit. chance: +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 146% efficiency and cooldown mod of 78%. Its effects scale with your Cunning stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() healing infusion (heal 60; cd 10) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 60 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -208 life. The duration and life will increase by 1% for every 1% life you have lost (currently 475 life, 15 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() regeneration infusion of the warrior (heal 409; 14 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 409 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() acid wave rune of the titan (damage 100; dur 4; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 100.49 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 126.25 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 30.30 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() manasurge rune of the warrior (regen 1171% over 10 turns; mana 59; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1171% for 10 turns (70 total) and instantly restoring 59 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 52 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shielding rune (absorb 436; dur 5; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 436 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Eksatin's Ultimatum (175% power, 25 apr) Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 175% Range: 1.5x Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
![]() blazebringer's dwarven-steel battleaxe of persecution (134% power, 2 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 134% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (radius 2) on crit: +31 fire Damage against: +14% Unnatural When wielded/worn: Changes stats: +5 Wil Changes resistances penetration: +12% fire Global speed: +6% Massive two-handed battleaxes. |
![]() Xerybeth the dwarven-steel greatmaul (151% power, 2 apr) Requires: - Strength 24 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 152% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) When wielded/worn: Physical crit. chance: +3.0% Defense: +10 (+5 eff.) Damage when hit (Melee): 4 mind Changes stats: +6 Str / +6 Dex Only die when reaching: -40.00 life Mindpower: +30 (+9 eff.) Massive two-handed mauls. |
![]() dwarven-steel greatsword 'Brightshear' (145% power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 146% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 32 Damage (radius 2) on crit: +20 mind / +12 cold When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 59% Changes stats: +12 Str / +12 Dex / +13 Mag / +12 Wil / +10 Cun / +13 Con Changes resistances: +6% nature / +15% mind Changes resistances penetration: +10% mind / +10% fire Massive two-handed swords. |
![]() Eilinariatha the Morningtrail Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (Ranged): +21 fire When wielded/worn: Changes stats: +6 Cun Changes resistances: +5% arcane Changes damage: +15% arcane / +21% fire Mindpower: +30 (+9 eff.) Light radius: +3 Infravision radius: +3 Longbows are used to shoot arrows at your foes. |
![]() Blazeslicer (85% power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 85% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +8 fire Damage (radius 2) on crit: +12 mind When wielded/worn: Armour: +10 Damage (Melee): 11 cold Changes stats: +2 Wil Changes resistances: +11% cold Changes resistances penetration: +25% fire / +9% cold Changes damage: +9% fire / +15% mind / +11% cold Talent granted: +1 Attune Mindstar Mindpower: +4 (+1 eff.) Mental crit. chance: +2% See invisible: +21 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Naturerip (83% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 84% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +20 nature Damage (radius 1) on hit: +16 cold When wielded/worn: Changes stats: +3 Wil Changes resistances: +18% nature / +18% cold Changes resistances penetration: +10% nature Talent granted: +1 Attune Mindstar Spell save: +5 (+2 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() hateful pulsing mindstar of flames (108% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 108% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 10 fire Changes resistances: +11% fire Changes resistances penetration: +11% fire / +9% mind / +9% darkness Changes damage: +12% fire / +9% mind / +13% darkness Talent granted: +1 Attune Mindstar Maximum hate: +4.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Global speed: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() horrifying pulsing mindstar of storms (108% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 108% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 13 lightning / 3 mind / 8 darkness Changes stats: +4 Str / +4 Dex / +5 Mag / +2 Wil / +5 Cun / +3 Con Changes resistances: +11% lightning Changes resistances penetration: +14% lightning Changes damage: +8% lightning / +5% mind / +5% darkness Talent granted: +1 Attune Mindstar Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +22 (+10 eff.) Changes resistances: +5% mind Changes resistances penetration: +7% mind Changes damage: +11% lightning / +8% cold / +6% mind / +13% physical Talent granted: +1 Attune Mindstar Pinning immunity: +32% Psi when hit: +1.30 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Damage Resonance (when hit): +13% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() magelord's yew magestaff of wizardry (120% power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +6.0% Damage (Melee): 18 arcane Changes stats: +3 Mag / +3 Wil Changes damage: +20% fire Talent granted: +1 Command Staff Maximum mana: +120.00 Spellpower: +18 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
![]() potent dragonbone starstaff of power (142% power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 142% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +34% physical Talent granted: +1 Command Staff Spellpower: +27 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() yew starstaff 'Blastobsidian' (132% power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 132% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Wil Changes resistances: +6% lightning / +6% temporal / +12% blight Changes resistances penetration: +10% lightning Changes damage: +27% darkness Talent granted: +1 Command Staff Disarm immunity: +20% Spellpower: +13 (+3 eff.) Spell crit. chance: +3% Healing mod.: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Strength 35 - Talent Steam Pool Powered by arcane forces Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 4 Power: 142% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Metaphasic Spin Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +4.0% Attack speed: 100% Block value: +67 On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: * Splash the target with acid dealing 211 damage over 5 turns and reducing armor and accuracy by 27 Damage (radius 2) on crit: +4 arcane Attacks use: 1.0 Steam When used to attack (with talents): Damage (Melee): +14 fire When wielded/worn: Armour: +5 Defense: +8 (+4 eff.) Fatigue: +10% Damage when hit (Melee): 25 fire Changes stats: +4 Str / +3 Dex / +1 Mag / +3 Con Changes resistances: +16% fire Changes resistances penetration: +20% arcane Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() hateful dwarven-steel waraxe of erosion (119% power, 4 apr) Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 120% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 darkness / +11 nature Damage against: +14% Living One-handed war axes. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Wil / +3 Cun / +2 Con Damage against: +23% Summoned Reduced damage from: +25% Summoned Mental save: +10 (+5 eff.) Mindpower: +7 (+2 eff.) A belt that goes around your waist. |
![]() spiritwalker's hardened leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Mag Mana each turn: +0.30 Maximum mana: +24.00 A belt that goes around your waist. |
![]() Layodalaith (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Cun / +3 Str Changes resistances: +9% lightning / +9% darkness / +8% cold / +8% blight / +8% fire / +8% light / +9% all Critical mult.: +35.00% Reduces incoming crit damage: 5.00% Physical save: +14 (+9 eff.) Spell save: +32 (+12 eff.) Mental save: +14 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() cashmere robe of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +14% acid / +13% physical / +15% fire / +13% cold / +11% all Changes damage: +9% acid / +7% physical / +10% fire / +9% cold Talent cooldown: Refit Golem (-4 turns) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() focusing cashmere robe of corrosion (+28%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes resistances: +28% acid / +11% all Changes damage: +19% acid Mana each turn: +0.22 Psi each turn: +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() tormentor's silk robe of protection (3 def, 3 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Changes stats: +4 Cun Changes resistances: +13% all Critical mult.: +14.00% Physical save: +21 (+13 eff.) Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() woollen robe 'Armolagar' (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Damage when hit (Melee): 8 mind Changes resistances: +24% acid / +12% darkness / +12% mind / +9% all Changes damage: +16% acid Physical save: +6 (+5 eff.) Disease immunity: +20% Silence immunity: +20% Pinning immunity: +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-5 eff.) Defense: -10 (-5 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-2 eff.) Mindpower: -10 (-4 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) Armour: +9 Defense: +6 (+3 eff.) Fatigue: +3% Changes stats: +5 Dex Changes resistances: +4% all Physical save: +7 (+6 eff.) Light radius: +0 A hat made of leather. Very stylish. |
![]() grounding rough leather cap of strength (+3) (0 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +6% lightning / +6% temporal A cap made of leather. |
![]() miner's dwarven-steel helm of dexterity (+4) (0 def, 7 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +4% Changes stats: +4 Dex Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() enlightening stralite mail armour of stability (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +6 Cun / +5 Wil Changes resistances: +7% physical Physical save: +20 (+12 eff.) Mental save: +14 (+6 eff.) A suit of armour made of mail. |
![]() impenetrable dwarven-steel mail armour of cold resistance (3 def, 16 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 (+1 eff.) Fatigue: +12% Changes resistances: +20% cold A suit of armour made of mail. |
![]() steel mail armour 'Arurada' (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 10 blight Changes stats: +3 Wil / +4 Con Changes resistances: +7% physical Changes resistances penetration: +10% blight Changes damage: +6% mind Physical save: +16 (+10 eff.) Mana when firing critical spell: +2.00 Maximum psi: +40.00 Spellpower: +20 (+4 eff.) A suit of armour made of mail. |
![]() cleansing drakeskin leather armour of acid resistance (20 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+9 eff.) Fatigue: +8% Changes resistances: +12% blight / +14% nature / +22% acid A suit of armour made of leather. |
![]() Prismbone the dwarven-steel plate armour (0 def, 11 armour) Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 34 Changes resistances: +6% temporal / +24% fire Changes resistances penetration: +10% light Changes damage: +6% light Disease immunity: +20% Disarm immunity: +20% Confusion immunity: +20% A suit of armour made of metal plates. |
![]() steel plate armour 'Willowwinnow' (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Effects on melee hit: * 20% chance to slow global speed by 59% Changes resistances: +18% lightning / +5% arcane Changes resistances penetration: +15% arcane Changes damage: +12% temporal / +15% nature / +18% arcane A suit of armour made of metal plates. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+5 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+5 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+6 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+6 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Maximum life: +21.00 Maximum stamina: +15.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 139% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Fire Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
![]() Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Power: 134% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +9.5% Capacity: 52 On weapon crit: * Wound the target dealing 89 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +10 darkness / +8 physical Damage (radius 1) on hit: +8 acid Damage against: +6% Living When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 152% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +5 Armour Penetration: +3 Crit. chance: +13.0% Capacity: 20 On weapon crit: * Wound the target dealing 89 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 127% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 19 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 64 physical damage Travel speed: +200% Damage (Ranged): +10 lightning Damage (radius 2) on crit: +5 lightning Shots are used with slings to pummel your foes to death. |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 When attach to an other item: Talent granted: +4 Toxic Cannister Launcher Tinkers can be attached to normal items to improve them with steam power! |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 32 Changes stats: +2 Wil Changes resistances penetration: +15% mind Reduces incoming crit damage: 10.00% It can be used to harden the skin for 7 turns increasing armour by 54 and armour hardiness by 60% Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage penetration by 18% for 2 turns. * Reduce 2 talent cooldowns by 2. * Increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes resistances: +3% mind / +6% darkness Changes damage: +12% mind Critical mult.: +10.00% Hate when firing a critical mind attack: +5.00 Mindpower: +25 (+8 eff.) It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 83 lightning damage and will be dazed for 1 turn (415 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 22% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+7 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+7 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Isera the Orc Archmage level 38
52nd Destruction 124th year of Ascendancy at 12:34 see stats
By Isera the Orc Archmage level 14
8th Revenge 124th year of Ascendancy at 09:34 see stats
By Isera the Orc Archmage level 39
1st Remembrance 125th year of Ascendancy at 09:10 see stats
By Isera the Orc Archmage level 29
37th Destruction 124th year of Ascendancy at 11:17 see stats
By Isera the Orc Archmage level 10
35th Retaking 124th year of Ascendancy at 00:19 see stats
By Isera the Orc Archmage level 20
43rd Loss 124th year of Ascendancy at 16:50 see stats
By Isera the Orc Archmage level 30
37th Destruction 124th year of Ascendancy at 20:53 see stats
By Isera the Orc Archmage level 40
1st Remembrance 125th year of Ascendancy at 09:10 see stats
By Isera the Orc Archmage level 35
49th Destruction 124th year of Ascendancy at 20:20 see stats
By Isera the Orc Archmage level 25
16th Destruction 124th year of Ascendancy at 07:46 see stats
By Isera the Orc Archmage level 17
30th Pain 124th year of Ascendancy at 03:16 see stats
By Isera the Orc Archmage level 39
1st Remembrance 125th year of Ascendancy at 09:10 see stats
By Isera the Orc Archmage level 30
37th Destruction 124th year of Ascendancy at 21:15 see stats
By Isera the Orc Archmage level 38
52nd Destruction 124th year of Ascendancy at 05:06 see stats
By Isera the Orc Archmage level 27
19th Destruction 124th year of Ascendancy at 15:20 see stats
By Isera the Orc Archmage level 43
33rd Remembrance 125th year of Ascendancy at 11:48 see stats
Log
Metaphasic Spin hits Xerudawyn the giant green ant for (29 flat reduction), 550 arcane, (10 flat reduction), 0 light, (8 flat reduction), 0 physical, (4 flat reduction), 0 arcane (550 total damage).
Melee retaliation hits Xerudawyn the giant green ant for (16 flat reduction), 0 fire, (20 flat reduction), 0 light, (19 flat reduction), 0 fire, (20 flat reduction), 0 light (0 total damage).
Xerudawyn the giant green ant hits Isera for 383 physical damage.
Isera the level 43 orc archmage was hacked apart to death by Xerudawyn the giant green ant on level 1 of Ruined Dungeon.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Isera is mortally wounded!
Xerudawyn the giant green ant killed Isera!
Saving game...
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Talent Manathrust is ready to use.
Raze hits Isera for 14 darkness damage.
Touch of Death from Xerudawyn the giant green ant hits Isera for 411 physical damage.
LIFE LOST WARNING!
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Isera overcomes the touch of death.
Raze hits The Eidolon for 0 darkness damage.
Touch of Death from Xerudawyn the giant green ant hits The Eidolon for 0 physical damage.
Touch of Death from Xerudawyn the giant green ant hits Isera for 444 physical damage.
Isera the level 43 orc archmage was mauled to death by Xerudawyn the giant green ant on level 1 of Eidolon Plane.
Personal New Achievement: Utterly Destroyed (Exploration mode)!