













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Thalore |
Class | Mindslayer |
Level / Exp | 34 / 24% |
Size | medium |
Lifes / Deaths | Killed by elven cultist at level 13 on the 62nd Dusk 122nd year of Ascendancy at 01:48 / 103Killed by orc corruptor at level 14 on the 73rd Dusk 122nd year of Ascendancy at 06:07 Killed by Lisyba the gwelgoroth at level 14 on the 56th Haze 122nd year of Ascendancy at 11:41 Killed by ultimate gwelgoroth at level 14 on the 56th Haze 122nd year of Ascendancy at 12:42 Killed by ultimate gwelgoroth at level 14 on the 56th Haze 122nd year of Ascendancy at 16:05 Killed by Urkis, the High Tempest at level 15 on the 57th Haze 122nd year of Ascendancy at 10:25 Killed by Urkis, the High Tempest at level 15 on the 57th Haze 122nd year of Ascendancy at 12:10 Killed by snow giant thunderer at level 15 on the 57th Haze 122nd year of Ascendancy at 14:59 Killed by skeleton assassin at level 17 on the 7th Regrowth 123rd year of Ascendancy at 15:23 Killed by Ce'Numira the degenerated skeleton archer at level 17 on the 7th Regrowth 123rd year of Ascendancy at 19:07 Killed by Emeluta the snow giant boulder thrower at level 17 on the 15th Regrowth 123rd year of Ascendancy at 02:43 Killed by Rantha the Worm at level 18 on the 17th Regrowth 123rd year of Ascendancy at 12:22 Killed by Rantha the Worm at level 18 on the 17th Regrowth 123rd year of Ascendancy at 13:02 Killed by greater teluvorta at level 19 on the 17th Regrowth 123rd year of Ascendancy at 20:53 Killed by dredge at level 19 on the 18th Regrowth 123rd year of Ascendancy at 23:50 Killed by Islorinne the dredge captain at level 19 on the 19th Regrowth 123rd year of Ascendancy at 07:18 Killed by dredge at level 19 on the 19th Regrowth 123rd year of Ascendancy at 08:41 Killed by Chronolith Twin at level 19 on the 19th Regrowth 123rd year of Ascendancy at 15:05 Killed by Chronolith Twin at level 20 on the 19th Regrowth 123rd year of Ascendancy at 16:27 Killed by Xamthrihro at level 20 on the 19th Regrowth 123rd year of Ascendancy at 23:33 Killed by Xamthrihro at level 20 on the 34th Regrowth 123rd year of Ascendancy at 17:11 Killed by giant fire ant at level 21 on the 47th Regrowth 123rd year of Ascendancy at 03:14 Killed by corrupted protosentient globula at level 21 on the 47th Regrowth 123rd year of Ascendancy at 09:49 Killed by Silorin the Blightborn at level 21 on the 47th Regrowth 123rd year of Ascendancy at 13:27 Killed by Silorin the Blightborn at level 21 on the 47th Regrowth 123rd year of Ascendancy at 14:46 Killed by Silorin the Blightborn at level 21 on the 47th Regrowth 123rd year of Ascendancy at 16:41 Killed by black crystal at level 22 on the 48th Regrowth 123rd year of Ascendancy at 14:13 Killed by Z'quikzshl the skeletal mold at level 22 on the 49th Regrowth 123rd year of Ascendancy at 05:24 Killed by Eluwen the swarming horror at level 23 on the 52nd Regrowth 123rd year of Ascendancy at 13:50 Killed by electric eel at level 23 on the 52nd Regrowth 123rd year of Ascendancy at 14:29 Killed by thought-forged warrior at level 23 on the 52nd Regrowth 123rd year of Ascendancy at 15:04 Killed by Weirdling Beast at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 10:10 Killed by mecharachnid warrior at level 23 on the 56th Regrowth 123rd year of Ascendancy at 21:24 Killed by Xalekira the rogue at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 15:33 Killed by Cyronor the skeleton magus at level 24 on the 3rd Pyre 123rd year of Ascendancy at 20:15 Killed by elven warrior at level 25 on the 21st Pyre 123rd year of Ascendancy at 20:46 Killed by elven tempest at level 25 on the 22nd Pyre 123rd year of Ascendancy at 22:07 Killed by elven blood mage at level 26 on the 25th Pyre 123rd year of Ascendancy at 05:15 Killed by multi-hued drake hatchling at level 27 on the 59th Pyre 123rd year of Ascendancy at 08:03 Killed by Neruth the bloated horror at level 28 on the 68th Pyre 123rd year of Ascendancy at 19:05 Killed by Neruth the bloated horror at level 28 on the 68th Pyre 123rd year of Ascendancy at 20:20 Killed by Neruth the bloated horror at level 28 on the 68th Pyre 123rd year of Ascendancy at 21:55 Killed by slaver at level 28 on the 69th Pyre 123rd year of Ascendancy at 11:27 Killed by Geldamina the elven cultist's temporal clone at level 28 on the 7th Mirth 123rd year of Ascendancy at 20:20 Killed by Geldamina the elven cultist at level 28 on the 7th Mirth 123rd year of Ascendancy at 21:12 Killed by Grand Corruptor at level 28 on the 9th Mirth 123rd year of Ascendancy at 03:08 Killed by Grand Corruptor at level 28 on the 9th Mirth 123rd year of Ascendancy at 03:47 Killed by Belayaranne the vampire at level 29 on the 40th Dusk 123rd year of Ascendancy at 10:31 Killed by Celia at level 29 on the 40th Dusk 123rd year of Ascendancy at 12:00 Killed by Celia at level 29 on the 40th Dusk 123rd year of Ascendancy at 12:38 Killed by Celia at level 29 on the 40th Dusk 123rd year of Ascendancy at 12:38 Killed by Queese the wretchling at level 29 on the 45th Dusk 123rd year of Ascendancy at 00:19 Killed by Queese the wretchling at level 29 on the 45th Dusk 123rd year of Ascendancy at 01:28 Killed by worm that walks at level 29 on the 45th Dusk 123rd year of Ascendancy at 09:03 Killed by lava floor at level 30 on the 45th Dusk 123rd year of Ascendancy at 10:26 Killed by forge-giant at level 30 on the 45th Dusk 123rd year of Ascendancy at 12:27 Killed by forge-giant at level 30 on the 45th Dusk 123rd year of Ascendancy at 13:17 Killed by Aridheda the wolf at level 30 on the 46th Dusk 123rd year of Ascendancy at 19:06 Killed by faerlhing at level 30 on the 47th Dusk 123rd year of Ascendancy at 17:01 Killed by Zubumira the forest wight at level 30 on the 49th Dusk 123rd year of Ascendancy at 16:29 Killed by dreaming horror at level 31 on the 50th Dusk 123rd year of Ascendancy at 10:50 Killed by fire wyrm at level 31 on the 50th Dusk 123rd year of Ascendancy at 13:15 Killed by fire wyrm at level 31 on the 50th Dusk 123rd year of Ascendancy at 14:00 Killed by umbral horror at level 31 on the 50th Dusk 123rd year of Ascendancy at 18:16 Killed by worm that walks at level 31 on the 51st Dusk 123rd year of Ascendancy at 08:26 Killed by lava floor at level 31 on the 51st Dusk 123rd year of Ascendancy at 09:58 Killed by forge-giant at level 31 on the 51st Dusk 123rd year of Ascendancy at 12:40 Killed by Emelyleth the cold drake hatchling at level 31 on the 53rd Dusk 123rd year of Ascendancy at 03:29 Killed by Lord of Skulls (warrior) at level 31 on the 53rd Dusk 123rd year of Ascendancy at 09:05 Killed by elder vampire at level 31 on the 53rd Dusk 123rd year of Ascendancy at 09:39 Killed by armoured skeleton warrior at level 31 on the 54th Dusk 123rd year of Ascendancy at 03:59 Killed by Lord of Skulls (bone giant) at level 31 on the 54th Dusk 123rd year of Ascendancy at 07:31 Killed by Lord of Skulls (warrior) at level 31 on the 54th Dusk 123rd year of Ascendancy at 09:31 Killed by The Master at level 31 on the 54th Dusk 123rd year of Ascendancy at 10:14 Killed by The Master at level 31 on the 54th Dusk 123rd year of Ascendancy at 10:14 Killed by The Master at level 31 on the 54th Dusk 123rd year of Ascendancy at 11:47 Killed by The Master at level 31 on the 54th Dusk 123rd year of Ascendancy at 12:57 Killed by Dozing Isledama at level 32 on the 54th Dusk 123rd year of Ascendancy at 16:36 Killed by Dozing Isledama at level 32 on the 54th Dusk 123rd year of Ascendancy at 17:11 Killed by Dozing Isledama at level 32 on the 54th Dusk 123rd year of Ascendancy at 17:46 Killed by Dozing Gedakira at level 32 on the 54th Dusk 123rd year of Ascendancy at 18:19 Killed by Sleeping Islemira at level 32 on the 54th Dusk 123rd year of Ascendancy at 19:33 Killed by Sleeping Islemira at level 32 on the 54th Dusk 123rd year of Ascendancy at 20:43 Killed by Sleeping Islemira at level 32 on the 54th Dusk 123rd year of Ascendancy at 21:49 Killed by Sleeping Islemira at level 32 on the 54th Dusk 123rd year of Ascendancy at 22:26 Killed by Mayemira the poison ooze at level 32 on the 79th Dusk 123rd year of Ascendancy at 21:18 Killed by Velegawen the brittle clear ooze at level 32 on the 79th Dusk 123rd year of Ascendancy at 23:11 Killed by Mayemira the poison ooze at level 32 on the 79th Dusk 123rd year of Ascendancy at 23:55 Killed by Velegawen the brittle clear ooze at level 32 on the 1st Time of Equilibrium 123rd year of Ascendancy at 00:55 Killed by Mayemira the poison ooze at level 32 on the 1st Time of Equilibrium 123rd year of Ascendancy at 04:09 Killed by Corrupted Oozemancer's mucus ooze at level 32 on the 1st Time of Equilibrium 123rd year of Ascendancy at 05:54 Killed by Corrupted Oozemancer at level 32 on the 1st Time of Equilibrium 123rd year of Ascendancy at 07:49 Killed by slimy ooze at level 33 on the 1st Time of Equilibrium 123rd year of Ascendancy at 18:16 Killed by Mayemira the poison ooze at level 33 on the 1st Time of Equilibrium 123rd year of Ascendancy at 19:27 Killed by Xerydhevena the poison ooze at level 33 on the 1st Time of Equilibrium 123rd year of Ascendancy at 19:58 Killed by shadow at level 33 on the 27th Haze 123rd year of Ascendancy at 15:13 Killed by Xereta the crimson ooze at level 33 on the 27th Haze 123rd year of Ascendancy at 23:34 Killed by shadow at level 33 on the 28th Haze 123rd year of Ascendancy at 01:37 Killed by orc high cryomancer at level 33 on the 46th Haze 123rd year of Ascendancy at 05:09 Killed by orc high cryomancer at level 33 on the 46th Haze 123rd year of Ascendancy at 07:32 Killed by Ce'Nusewen the orc grand master assassin at level 33 on the 47th Haze 123rd year of Ascendancy at 10:57 Killed by Ce'Nusewen the orc grand master assassin at level 33 on the 47th Haze 123rd year of Ascendancy at 13:01 Killed by Grand Necromancer at level 34 on the 63rd Haze 123rd year of Ascendancy at 03:30 |
Antimagic | Follower |
Primary Stats
Strength | 49 (base 24) |
Dexterity | 52 (base 10) |
Constitution | 20 (base 10) |
Magic | 9 (base 10) |
Willpower | 75 (base 60) |
Cunning | 89 (base 60) |
Resources
Life | 690/690 |
Steam | 100/100 |
Equilibrium | 18 |
Psi | 134/134 |
Healing Factor | 1.0870588855782 |
Regeneration | 0.27176472139454 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +38.183306406076% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 10 |
See Stealth | 83.936926273761 |
See Invisible | 93.936926273761 |
Offense: Mainhand
Damage | 68 |
Accuracy | 64 |
Crit Chance | 32% |
APR | 28 |
Speed | 1.00 |
Offense: Offhand
Damage | 65 |
Accuracy | 64 |
Crit Chance | 30% |
APR | 33 |
Speed | 1.00 |
Offense: Spell
Spellpower | 7 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 63 |
Crit Chance | 50% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Light | +15% |
Darkness | +27% |
Nature | +30% |
Physical | +10% |
Mind | +25% |
All | 0% |
Offense: Damage Penetration
Darkness | +25% |
Light | +5% |
Nature | +25% |
Physical | +6% |
Mind | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 22 (48.304188961773%) |
Defense | 52 |
Ranged Defense | 52 |
Fatigue | 0 |
Physical Save | 32 |
Spell Save | 41 |
Mental Save | 62 |
Defense: Resistances
Blight | + 20%( 70%) |
Physical | + 24%( 70%) |
Mind | + 17%( 70%) |
All | + 15%( 70%) |
Darkness | + 41%( 70%) |
Temporal | + 20%( 70%) |
Lightning | + 19%( 70%) |
Fire | + 15%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Poison Resistance | 50% |
Confusion Resistance | 0% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 559% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 153 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
Psionic / Absorption | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Thermal mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Augmented striking | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Psionic / Focus | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
talent | Augmentation |
talent | Skate |
talent | Beyond the Flesh |
talent | Psiblades |
talent | Thermal Aura |
talent | Kinetic Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You failed to protect the lone alchemist from death by skeleton archer. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved spell save by +12. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the lost warrior from death by dreaming giant brown mouse. Escort: lost warrior (level 1 of Heart of the Gloom) | failed |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 231. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed pouch of faeros ash. * You've found the needed orc heart. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | ![]() Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 150% Range: 1.6x Uses stats: 125% Wil, 10% Mag Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+2 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
On hands | ![]() Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Defense: +4 (+1 eff.) Changes stats: +8 Cun / +8 Wil Changes resistances penetration: +20% nature Changes damage: +20% nature Spell save: +10 (+4 eff.) Maximum life: +80.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +12% When used to modify unarmed attacks: Power: 152% Range: 1.4x Uses stats: 42% Wil, 82% Cun Damage type: Physical Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Mana Clash (10% chance level 2). On weapon hit: * 35 arcane resource burn Damage (Melee): +17 silence Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Light source | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 133, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 354.33 darkness damage (based on Mindpower and charge) Activation costs 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 20% chance to slow global speed by 64% Damage when hit (Melee): 2 mind Changes stats: +3 Str / +2 Wil Changes resistances penetration: +5% nature Mental save: +3 (+0 eff.) Maximum hate: +2.00 A cap made of leather. |
On feet | ![]() Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 20% chance to slow global speed by 64% Changes resistances: +5% lightning / +6% temporal Changes damage: +3% acid Light radius: +1 A pair of boots made of leather. |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +4 Changes stats: +4 Con Changes resistances penetration: +5% light It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 36 Damage (Melee): 10 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 36 Damage (Ranged): 8 physical Changes stats: +2 Cun / +3 Dex Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 5.5 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Changes stats: +6 Cun / +5 Dex Rings make your fingers look great! |
Around neck | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+8 eff.) Confusion immunity: -100% Mindpower: +8 (+2 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
In main hand | ![]() Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Power: 92% Range: 1.1x Uses stats: 82% Wil, 49% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +23 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +7 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 7 power out of 8/8) : Effective talent level: 3.5 Power cost: 7 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 261.33 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +6 Lck Trap disarming bonus: +13 Stealth bonus: +7 Infravision radius: +3 A belt that goes around your waist. |
In off hand | ![]() Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Power: 89% Range: 1.1x Uses stats: 82% Wil, 49% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +28 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+3 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +13 (+4 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
Cloak | ![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +5 Defense: +2 (+1 eff.) Changes stats: +2 Str / +6 Dex / +1 Mag / +4 Wil / +9 Cun / +5 Con Changes resistances penetration: +15% darkness Changes damage: +12% darkness Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +10% darkness / +12% mind / +11% all Physical save: +13 (+6 eff.) Spell save: +13 (+5 eff.) Mental save: +22 (+5 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() horrifying pulsing mindstar of storms (108% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 108% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 8 lightning / 11 mind / 11 darkness Changes stats: +3 Str / +3 Dex / +1 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +13% lightning Changes resistances penetration: +8% lightning Changes damage: +10% lightning / +2% mind / +5% darkness Talent granted: +1 Attune Mindstar Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Cloth of Dreams (10 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+2 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 9 power out of 25/25) : Effective talent level: 4.5 Power cost: 9 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 75 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
![]() Shoes of Moving Slowly (0 def, 0 armour) Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +0 Defense: +0 (+0 eff.) Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+2 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() Yaldan Baoth (0 def, 10 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 34 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+5 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Xamthrihro the Thalore Mindslayer level 14
73rd Dusk 122nd year of Ascendancy at 07:32 see stats
By Xamthrihro the Thalore Mindslayer level 14
56th Haze 122nd year of Ascendancy at 05:41 see stats
By Xamthrihro the Thalore Mindslayer level 8
2nd Flare 122nd year of Ascendancy at 10:41 see stats
By Xamthrihro the Thalore Mindslayer level 17
14th Regrowth 123rd year of Ascendancy at 16:00 see stats
By Xamthrihro the Thalore Mindslayer level 20
34th Regrowth 123rd year of Ascendancy at 05:54 see stats
By Xamthrihro the Thalore Mindslayer level 15
73rd Haze 122nd year of Ascendancy at 08:08 see stats
By Xamthrihro the Thalore Mindslayer level 23
53rd Regrowth 123rd year of Ascendancy at 13:47 see stats
By Xamthrihro the Thalore Mindslayer level 10
10th Flare 122nd year of Ascendancy at 19:25 see stats
By Xamthrihro the Thalore Mindslayer level 20
19th Regrowth 123rd year of Ascendancy at 16:13 see stats
By Xamthrihro the Thalore Mindslayer level 30
45th Dusk 123rd year of Ascendancy at 09:49 see stats
By Xamthrihro the Thalore Mindslayer level 32
1st Time of Equilibrium 123rd year of Ascendancy at 09:39 see stats
By Xamthrihro the Thalore Mindslayer level 24
73rd Regrowth 123rd year of Ascendancy at 17:34 see stats
By Xamthrihro the Thalore Mindslayer level 26
25th Pyre 123rd year of Ascendancy at 17:17 see stats
By Xamthrihro the Thalore Mindslayer level 29
45th Dusk 123rd year of Ascendancy at 01:28 see stats
By Xamthrihro the Thalore Mindslayer level 9
8th Flare 122nd year of Ascendancy at 06:06 see stats
By Xamthrihro the Thalore Mindslayer level 28
71st Pyre 123rd year of Ascendancy at 20:55 see stats
By Xamthrihro the Thalore Mindslayer level 28
71st Pyre 123rd year of Ascendancy at 07:26 see stats
By Xamthrihro the Thalore Mindslayer level 28
69th Pyre 123rd year of Ascendancy at 00:55 see stats
By Xamthrihro the Thalore Mindslayer level 20
34th Regrowth 123rd year of Ascendancy at 11:17 see stats
By Xamthrihro the Thalore Mindslayer level 31
54th Dusk 123rd year of Ascendancy at 13:51 see stats
Log
Captive krog uses Infusion: Healing.
Captive krog uses Infusion: Healing.
Captive krog receives 138 healing from Infusion: Healing.
Captive krog receives 131 healing from Infusion: Healing.
Rested for 70 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Captive krog uses Infusion: Healing.
Captive krog uses Infusion: Healing.
Captive krog receives 138 healing from Infusion: Healing.
Captive krog receives 131 healing from Infusion: Healing.
Xamthrihro picks up (b.): Yaldan Baoth (0 def, 10 armour).
Xamthrihro picks up (b.): Shoes of Moving Slowly (0 def, 0 armour).
Xamthrihro picks up (b.): Cloth of Dreams (10 def, 0 armour).
Lore found: Yaldan Baoth
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Shoes of Moving Slowly
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Cloth of Dreams
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 9 turns (stop reason: dialog is displayed).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a ladder to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).