










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 32 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by Zubuwen the ink squid at level 32 on the 62nd Regrowth 123rd year of Ascendancy at 16:19 / 1 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 16 (base 10) |
| Constitution | 13 (base 12) |
| Magic | 71 (base 60) |
| Willpower | 66 (base 60) |
| Cunning | 27 (base 13) |
Resources
| Life | -331/629 |
| Paradox | 494 |
| Healing Factor | 1.3783363011315 |
| Regeneration | 9.9929381832032 |
Speed
| Mental | -6.8278716014447E-12% |
| Attack | -6.8278716014447E-12% |
| Movement | +4.4408920985006E-14% |
| Spell | -6.8278716014447E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 6 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 18 |
| Crit Chance | 9% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 25% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 10% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Darkness | +15% |
| Light | +15% |
| Temporal | +50% |
| Arcane | +9% |
| Physical | +33% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +33% |
| Physical | +48% |
| Cold | +50% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 9 (35.65183292883%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 0 |
| Physical Save | 43 |
| Spell Save | 41 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Physical | + 19%( 70%) |
| All | + 18%( 70%) |
| Darkness | + 39%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 21%( 70%) |
| Lightning | + 26%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Stun Resistance | 85% |
| Confusion Resistance | 32% |
| Poison Resistance | 20% |
| Blind Resistance | 66% |
| Silence Resistance | 41% |
| Pinning Resistance | 0% |
| Disarm Resistance | 47% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 627% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 455 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Betekira (0 def, 3 armour) =20sil 22cnf 22stn=3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +3% lightning +3% temporal +9% light Spell.save +6 (+2 eff.) Heal.mod +20% Silence- +21% Confus- +22% Stun/Frz- +22% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | watchleader's brass lantern of health =10cnf 40hp=2.0 T1 lite [Ego+] Nature/Master While equipped: ----- def ----- Max.HP +44.00 Blind- +25% Confus- +10% ---------- misc Light +7 See.Stealth +6 See.Invis +7 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Betarin the Gloomwell (12 def, 0 armour) =21td 60hp=2.0 T3 head armor [Rare] Psionic While equipped: Stats +2 Str dps ---------- Mind.crit +4% Phys.pwr +15 (+8 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +21% temporal ----- def ----- Defense +12 (+4 eff.) Resists +15% darkness Die.at -60.00 life ---------- misc Psi/turn +0.19 A pointy cloth hat, very wizardly... |
| Tool | iron torque of clear mind 'Layemina' [power 1] (25 cooldown) =20blnd 15OOP=2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +15% physical Apr +5 ----- def ----- Resists +6% lightning Heal.mod +15% Blind- +20% Disarm- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Chyredur the gold ring =20stn=0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +10 (+5 eff.) Spell.pwr +25 (+6 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +9% arcane Melee Ret 8 acid ----- def ----- Resists +6% light +6% acid Mind.save +6 (+3 eff.) Disease- +20% Stun/Frz- +20% Rings make your fingers look great! |
| On fingers | solipsist's steel ring of perseverance =23stn=0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- HP.reg +3.00 Stun/Frz- +23% Rings make your fingers look great! |
| Around waist | Polilrana =10stn 40hp=1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Wil ----- def ----- Resists +1% physical Phys.save +15 (+5 eff.) Mind.save +6 (+3 eff.) Max.HP +40.00 Poison- +20% Stun/Frz- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. |
| In main hand | Eclipse (117% power, 4 apr, darkness element) =15td 15pd=5.0 T2 staff 2H weapon [Unique] Arcane Power 117% Range: 1.2x Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+3 eff.) Dmg.mod +15% darkness +15% physical +15% light +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
| On hands | Erygrim (5 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +4 Dex +3 Cun +1 Con dps ---------- Spell.crit +11% Phys.pwr +5 (+3 eff.) Spell.pwr +10 (+3 eff.) Acc +8 (+4 eff.) Apr +3 ----- def ----- Armour +3 Defense +5 (+2 eff.) Fatigue +5% Phys.save +18 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +6 (+3 eff.) Disarm- +27% ---------- misc Mana/turn +0.25 Mana/s.crit +1.00 Cooldown Double Strike -1 Unarmed combat: Power 134% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +18 Apr +15 Crit +18.0% Atk.spd 83% Melee+ +19 arcane On Hit: 10% Perfect Control 5 On Hit: 10% Elemental Bolt 5 On Hit: 10% Set Up 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | ancient elven-silk robe of protection (3 def, 3 armour) =18pd 14td 8pp 8tp=2.0 T5 cloth armor [Ego+] Arcane/Master While equipped: Stats +1 Mag dps ---------- Dmg.mod +14% temporal +18% physical Res.pen +8% temporal +8% physical ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +15% all Phys.save +24 (+8 eff.) Anom.red +15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Ce'Narath the Frozenbreak (1 def, 0 armour) =10stn 20hp=2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Res.pen +25% cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +1 (+0 eff.) Resists +6% nature +9% fire Max.HP +20.00 HP.reg +4.00 Stun/Frz- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Emelitta =20sil 21blnd 80hp=0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +12% light +10% darkness Phys.save +3 (+1 eff.) Die.at -80.00 life Blind- +21% Silence- +20% Amulets make your neck look great! |
Inventory
wild infusion (res 16%; physical; dur 3; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 29%; physical; dur 2; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (414.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 621.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 125; dur 4; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 125.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 5; phase 19; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 600% over 10 turns; mana 30; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (15 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 888% over 10 turns; mana 44; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 888% for 10 turns (22 total) and instantly restoring 44 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 107; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 107 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Branyrion =4con=0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +2 Dex +4 Con dps ---------- Phys.crit +4.0% Crit.mult +5.00% ----- def ----- Defense +10 (+3 eff.) Phys.save +12 (+4 eff.) Amulets make your neck look great! |
Offalbraid0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +21% nature +15% physical Res.pen +25% physical ----- def ----- Fatigue -6% Resists +4% physical Die.at -40.00 life HP.reg +3.00 ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
The Black Core =100hp 100blnd=0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Ragerek0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +14 Str +3 Dex +7 Wil +6 Cun dps ---------- Phys.pwr +19 (+9 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +19 (+6 eff.) ----- def ----- Armour +14 Defense +5 (+2 eff.) Rings make your fingers look great! |
gold ring 'Salykira'0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun +6 Dex dps ---------- Phys.pwr +37 (+15 eff.) Spell.pwr +10 (+3 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +6% all +13% physical Acc +13 (+6 eff.) ----- def ----- Resists +13% physical Spell.save +3 (+1 eff.) Rings make your fingers look great! |
rogue's copper ring of sensing =22blnd=0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Blind- +22% ---------- misc Infravis +3 See.Stealth +6 See.Invis +7 Rings make your fingers look great! |
titan's copper ring of tenacity =3con 20hp=0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Max.HP +20.00 Disarm- +20% Pinning- +23% Knockbk- +21% Rings make your fingers look great! |
quick dwarven-steel battleaxe (138% power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Master Power 138% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +17 (+8 eff.) Massive two-handed battleaxes. |
Genocide (152% power, 4 apr)3.0 T3 greatsword 2H weapon Reqs Str 40 [Unique] Nature/Master Power 152% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Merkul's Second Eye4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Unique] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
enhanced ash longbow of piercing4.0 T2 longbow 2H weapon Reqs Shoot [Ego++] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +6 Str +9 Dex +9 Mag +6 Wil +8 Cun +8 Con dps ---------- Res.pen +11% all Acc +11 (+5 eff.) Apr +9 Longbows are used to shoot arrows at your foes. |
stormbringer's yew longbow of enduring4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego++] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 On Crit.r2 +35 lightning +17 cold While equipped: Stats +12 Con +12 Wil dps ---------- Mov.spd +42% Res.pen +15% lightning +8% cold ----- def ----- Max.HP +42.00 Longbows are used to shoot arrows at your foes. |
inquisitor's dwarven-steel longsword (125% power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego+] Disrupt Power 126% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit: * Deals 78 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Sharp, long, and deadly. |
steel longsword of evisceration (105% power, 3 apr)3.0 T2 longsword 1H weapon Reqs Str 16 [Ego+] Master Power 106% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit: * Wound the target dealing 128 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +6 (+3 eff.) Sharp, long, and deadly. |
caustic steel mace of massacre (127% power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Ego+] Nature/Master Power 127% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit.r2 +11 acid +16 nature While equipped: dps ---------- Res.pen +13% acid +7% nature Apr +7 Blunt and deadly. |
flaming stralite mace of evisceration (144% power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego+] Arcane/Master Power 145% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit.r1 +8 fire On Crit: * Wound the target dealing 128 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +12 (+6 eff.) Blunt and deadly. |
steel mace 'Swampwither' (104% power, 3 apr) =9con=3.0 T2 mace 1H weapon Reqs Str 16 [Rare] Nature Power 105% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +9 Con +7 Wil dps ---------- Dmg.mod +15% nature +15% fire Melee Ret 4 nature ----- def ----- Resists +9% nature Max.HP +23.00 Blunt and deadly. |
Xumina the mossy mindstar (72% power, 12 apr, mind damage) =8con=3.0 T1 mindstar 1H weapon [Rare] Nature Power 72% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Str +4 Dex +2 Mag +8 Con dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +21% temporal ----- def ----- Max.HP +12.00 HP.reg +0.80 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Brodydukor (132% power, 4 apr, blight element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 132% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +12 (+3 eff.) Dmg.mod +29% blight +18% mind Res.pen +15% blight ----- def ----- Armour +11 Hardiness +8% Phys.save +12 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Frigidwill the elm vilestaff (100% power, 2 apr, acid element) =20stn 20tel=5.0 T1 staff 2H weapon [Rare] Nature Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% acid Res.pen +10% cold ----- def ----- Armour +2 Defense +6 (+2 eff.) Resists +3% lightning Stun/Frz- +20% Teleport- +20% ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 97.92 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff of channeling (129% power, 5 apr, cold element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +25 (+6 eff.) Dmg.mod +25% cold ---------- misc Mana/turn +0.30 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
lifebinding yew magestaff (120% power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Ego+] Nature Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +3% Spell.pwr +14 (+4 eff.) Dmg.mod +20% arcane ----- def ----- HP.reg +0.90 Heal.mod +12% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's elven-wood starstaff of invocation (129% power, 5 apr, temporal element) =25td=5.0 T4 staff 2H weapon [Ego++] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +4% Spell.pwr +25 (+6 eff.) S.pwr/crit +9 Melee+ 22 arcane Dmg.mod +25% temporal ---------- misc Max.mana +48.00 Talents +1 Command Staff Conjure elemental energy in a radius 8 cone, dealing 37.85 to 45.41 temporal damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
shimmering elven-wood vilestaff of illumination (129% power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego] Arcane/Nature Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% fire ----- def ----- Defense +8 (+3 eff.) ---------- misc Mana/turn +0.24 Max.mana +33.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 131.87 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
acidic deep-steel trident of paradox (132% power, 10 apr)3.0 T3 trident 2H weapon Reqs Str 24 [Ego] Arcane Power 132% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% Melee+ +14 temporal On Crit: * Splash the target with acid dealing 165 damage over 5 turns and reducing armor and accuracy by 21 While equipped: ----- def ----- Resists +12% temporal A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
arcing deep-steel trident of erosion (138% power, 10 apr)3.0 T3 trident 2H weapon Reqs Str 24 [Ego] Arcane/Nature Power 138% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% Melee+ +16 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 99 damage A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
blue-steel trident (114% power, 8 apr)3.0 T2 trident 2H weapon Reqs Str 16 [Normal] Power 114% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 Crit +2.0% Atk.spd 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
chilling deep-steel trident of projection (131% power, 10 apr)3.0 T3 trident 2H weapon Reqs Str 24 [Ego+] Arcane/Psionic Power 131% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% Melee+ +16 cold On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
deep-steel trident of corruption (130% power, 10 apr)3.0 T3 trident 2H weapon Reqs Str 24 [Ego+] Arcane Power 131% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% On Hit: 20% Curse of Impotence 3 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
elemental deep-steel trident of projection (132% power, 10 apr)3.0 T3 trident 2H weapon Reqs Str 24 [Ego++] Arcane/Psionic Power 133% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% On Hit: * Create an explosion dealing 99 fire damage (1/turn) * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Dmg.mod +16% fire Res.pen +17% fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
enhanced deep-steel trident of enduring (133% power, 10 apr)3.0 T3 trident 2H weapon Reqs Str 24 [Ego++] Nature Power 134% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% While equipped: Stats +6 Str +10 Dex +7 Mag +16 Wil +9 Cun +18 Con ----- def ----- Max.HP +42.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
flaming deep-steel trident of torment (127% power, 10 apr)3.0 T3 trident 2H weapon Reqs Str 24 [Ego+] Arcane/Psionic Power 127% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% On Hit.r1 +20 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
plaguebringer's deep-steel trident (132% power, 10 apr)3.0 T3 trident 2H weapon Reqs Str 24 [Ego+] Arcane Power 132% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% Melee+ +9 blight On Hit: 20% Epidemic 3 On Hit: * 12% chance to reduce strength, dexterity, and constitution by 28 While equipped: ----- def ----- Disease- +35% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
warbringer's stralite waraxe of projection (136% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego++] Master/Psionic Power 137% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +1 Con dps ---------- Phys.pwr +9 (+5 eff.) Res.pen +9% physical ----- def ----- Disarm- +17% One-handed war axes. |
resilient linen cloak of Iron Throne (1 def, 0 armour) =31hp=2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +1 (+0 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +2 Str +3 Mag +3 Wil +2 Con ----- def ----- Defense +2 (+1 eff.) Spell.save +6 (+2 eff.) ---------- misc Max.mana +46.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Abyssedge the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature While equipped: Stats +6 Str +6 Mag +6 Wil dps ---------- Dmg.mod +11% lightning +11% physical +9% blight +16% fire +12% nature +12% cold ----- def ----- Resists +7% lightning +5% cold +9% blight +15% fire +18% nature +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour) =5pd 10pp=2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+4 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 48.94 to 61.18 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+4 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
mindwoven silk robe of life (0 def, 0 armour) =blight=2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) ----- def ----- Resists +9% blight +13% all Mind.save +18 (+7 eff.) Max.HP +75.00 HP.reg +4.10 Heal.mod +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's linen robe of lightning (+18%) (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane/Nature While equipped: Stats +2 Cun dps ---------- Spell.crit +6% Spell.pwr +6 (+2 eff.) Dmg.mod +12% lightning +7% light +6% darkness ----- def ----- Resists +18% lightning +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Snowbloom the pair of iron boots (0 def, 3 armour) =4con=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +1 Mag +3 Cun +4 Con dps ---------- Dmg.mod +6% physical Res.pen +10% cold ----- def ----- Armour +3 Fatigue +2% ---------- misc Infravis +3 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of dwarven-steel boots of disengagement (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Armour +4 Fatigue +3% Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Glorariassra the rough leather gloves (0 def, 1 armour) =20hp=1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 nature Dmg.mod +4% nature ----- def ----- Armour +1 Resists +6% lightning +6% nature +9% mind +3% light Max.HP +20.00 ---------- misc Hate/m.crit +1.00 Unarmed combat: Power 93% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +5 nature On Hit: 10% Venomous Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of the starseeker (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane While equipped: Stats +2 Cun +1 Mag ----- def ----- Armour +3 Resists +6% light +7% darkness ---------- misc Infravis +1 Unarmed combat: Power 134% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +10 light +29 darkness Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 78.60 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Torurath' (0 def, 1 armour) =4con=1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Dex +2 Wil +2 Cun +4 Con dps ---------- Acc +11 (+5 eff.) ----- def ----- Armour +1 ---------- misc Light +3 See.Invis +3 Unarmed combat: Power 89% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +1 Crit +6.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Mayeda the Tundrawell (1 def, 0 armour) =11pd=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% physical Res.pen +5% acid +10% cold On Hit (Melee): * 10% chance to reduce all saves and defense by 28 ----- def ----- Defense +1 (+0 eff.) Resists +6% acid +11% physical A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (0 def, 6 armour) =5con=3.0 T2 head armor Reqs Heavy armour training Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+5 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
hardened leather cap 'Falumnir' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Dex +2 Wil dps ---------- Mind.crit +5% Dmg.mod +12% mind ----- def ----- Armour +3 Fatigue +3% Phys.save +16 (+5 eff.) Mind.save +12 (+5 eff.) ---------- misc Psi/ret +0.16 Hate/m.crit +3.00 See.Invis +9 A cap made of leather. |
prismatic hardened leather armour of clarity (9 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Ego] Arcane/Psionic While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +7% mind +13% light +12% darkness Mind.save +12 (+5 eff.) A suit of armour made of leather. |
Gebrewe the dwarven-steel plate armour (0 def, 23 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Rare] Master While equipped: ----- def ----- Armour +23 Fatigue +22% Resists +9% acid +14% physical +9% lightning +20% fire +6% nature +7% cold Phys.save +6 (+2 eff.) Die.at -80.00 life Knockbk- +20% A suit of armour made of metal plates. |
radiant dwarven-steel plate armour of command (10 def, 16 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Ego++] Nature/Psionic While equipped: Stats +2 Cun +3 Wil ----- def ----- Armour +16 Defense +10 (+3 eff.) Fatigue +22% Resists +13% blight +17% darkness Mind.save +13 (+6 eff.) ---------- misc Light +1 A suit of armour made of metal plates. |
deadly quiver of elven-wood arrows of crippling (16/19, 171% power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego+] Master Power 172% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +16.5% Capacity 19 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
350 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe of delving (dig speed 32 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +4 Str +2 Con ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Ce'Numinne' (dig speed 30 turns) =3con=3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Mag +5 Cun +3 Con dps ---------- Mind.pwr +5 (+2 eff.) Acc +4 (+2 eff.) ---------- misc Max.psi +40.00 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Tulygorn' (dig speed 29 turns) =6con=3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Dex +6 Con dps ---------- Acc +15 (+7 eff.) Apr +11 ----- def ----- Resists +3% physical While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
focusing ash totem of stinging [power 194] (15 cooldown)2.0 T2 totem charm [Ego+] Nature Sting an enemy dealing 194 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Airraven [power 122] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% lightning On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Resists +6% acid +3% cold Create a radius 3 storm for 5 turns. Each turn, creatures within take 24 lightning damage and will be dazed for 1 turn (122 total damage) Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Lady Time the Cornac Paradox Mage level 10
11st Dusk 122nd year of Ascendancy at 14:48 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Lady Time the Cornac Paradox Mage level 23
5th Haze 122nd year of Ascendancy at 14:40 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Lady Time the Cornac Paradox Mage level 10
1st Flare 122nd year of Ascendancy at 11:36 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Lady Time the Cornac Paradox Mage level 20
52nd Dusk 122nd year of Ascendancy at 16:02 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Lady Time the Cornac Paradox Mage level 30
65th Haze 122nd year of Ascendancy at 17:58 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Lady Time the Cornac Paradox Mage level 30
79th Haze 122nd year of Ascendancy at 12:04 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Lady Time the Cornac Paradox Mage level 8
3rd Mirth 122nd year of Ascendancy at 22:22 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Lady Time the Cornac Paradox Mage level 10
9th Flare 122nd year of Ascendancy at 17:04 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lady Time the Cornac Paradox Mage level 29
65th Haze 122nd year of Ascendancy at 17:58 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Lady Time the Cornac Paradox Mage level 9
7th Mirth 122nd year of Ascendancy at 15:41 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Lady Time the Cornac Paradox Mage level 25
15th Haze 122nd year of Ascendancy at 16:43 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Lady Time the Cornac Paradox Mage level 29
65th Haze 122nd year of Ascendancy at 09:23 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Lady Time the Cornac Paradox Mage level 23
6th Haze 122nd year of Ascendancy at 02:54 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Lady Time the Cornac Paradox Mage level 15
29th Dusk 122nd year of Ascendancy at 02:57 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Lady Time the Cornac Paradox Mage level 6
78th Pyre 122nd year of Ascendancy at 04:36 see stats
Log
Attenuate from Lady Time hits Zubuwen the ink squid for 7 physical, 66 temporal (72 total damage).
Zubuwen the ink squid slows down.
Lady Time's gravity area effect hits Zubuwen the ink squid for 55 physical damage.
Zubuwen the ink squid uses Block.
Lady Time receives 36 healing from Attenuate from Lady Time.
Lady Time receives 62 healing from Temporal Restoration Field.
Lady Time casts Temporal Bolt.
Lady Time hits Zubuwen the ink squid for (10 blocked), 0 physical, (96 blocked), 0 temporal (0 total damage).
Attenuate from Lady Time hits Zubuwen the ink squid for (8 blocked), 0 physical, (77 blocked), 0 temporal (0 total damage).
Lady Time's gravity area effect hits Zubuwen the ink squid for (65 blocked), 0 physical (0 total damage).
Lady Time is no longer pinned.
Lady Time is not crippled anymore.
Talent Attenuate is ready to use.
Lady Time receives 62 healing from Temporal Restoration Field.
Lady Time receives 36 healing from Attenuate from Lady Time.
Zubuwen the ink squid uses Slash.
Zubuwen the ink squid begins rampaging!
Zubuwen the ink squid is recovering from the damage!
Greater Weapon Focus from Zubuwen the ink squid performs a melee critical strike against Lady Time!
Lady Time is crippled.
The demonic soul releases a burst of fire around Zubuwen the ink squid!
Lady Time converts damage to paradox!
Zubuwen the ink squid hits Lady Time for (207 webs of fate), (54 dissipated), (128 converted), 299 physical, (113 webs of fate), (54 dissipated), (63 converted), 146 physical (445 total damage).
Greater Weapon Focus from Zubuwen the ink squid hits Lady Time for (338 webs of fate), (54 dissipated), (220 converted), 514 physical (514 total damage).
Melee retaliation hits Zubuwen the ink squid for 1 physical, 6 acid, 1 physical, 6 acid, 1 physical, 5 acid (20 total damage).
Webs of Fate hits Zubuwen the ink squid for 246 physical, 384 physical, 114 physical (744 total damage).
Demonic Soul hits Zubuwen the ink squid for 6 physical, 38 fire (44 total damage).
Lady Time the level 32 cornac paradox mage was stabbed to death by Zubuwen the ink squid on level 2 of Lake of Nur.
Zubuwen the ink squid prepares for the next kill!






































































































































