











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 32 / 49% |
| Size | medium |
| Lifes / Deaths | Killed by Arylratta the vampire at level 32 on the 55th Dusk 123rd year of Ascendancy at 17:43 / 1 |
Primary Stats
| Strength | 71 (base 60) |
| Dexterity | 11 (base 10) |
| Constitution | 26 (base 10) |
| Magic | 72 (base 60) |
| Willpower | 17 (base 10) |
| Cunning | 27 (base 22) |
Resources
| Life | -351/794 |
| Positive | 0/143 |
| Stamina | 210/210 |
| Vim | 224/224 |
| Healing Factor | 1.2316586254954 |
| Regeneration | 8.9295250348417 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | -1.1102230246252E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 137 |
| Accuracy | 44 |
| Crit Chance | 52% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +24% |
| Temporal | +5% |
| Physical | +8% |
| Cold | +5% |
| All | +2% |
Offense: Damage Penetration
| Light | +50% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 78.551211628464 (73.607947236566%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 32 |
| Physical Save | 41 |
| Spell Save | 33 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 26%( 70%) |
| Arcane | + 11%( 70%) |
| Cold | + 46%( 70%) |
| All | + 6%( 70%) |
| Lightning | + 27%( 70%) |
| Light | + 70%( 70%) |
| Physical | + 41%( 70%) |
| Mind | + 14%( 70%) |
| Darkness | + 11%( 70%) |
| Fire | + 42%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 90% |
| Poison Resistance | 20% |
| Blind Resistance | 63% |
| Silence Resistance | 20% |
| Bleed Resistance | 20% |
| Pinning Resistance | 20% |
| Disarm Resistance | 99% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 59% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 460 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 45 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 690% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by snow giant thunderer. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 111. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed pouch of faeros ash. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed snow giant kidney. * You've found the needed red crystal shard. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Gissra the Blazevortex (0 def, 9 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Con dps ---------- Crit.mult +20.00% ----- def ----- Armour +9 Fatigue -5% Resists +9% fire Phys.save +14 (+5 eff.) Die.at -80.00 life ---------- misc Max.enc +34 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Silytha the drakeskin leather cap (10 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +5 Defense +10 (+3 eff.) Fatigue +5% Resists +12% lightning +6% darkness +15% fire +9% nature +10% cold A cap made of leather. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | Polarera [power 5] (25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +6% acid +12% light +9% mind Die.at -60.00 life HP.reg +4.00 Cut- +20% Pinning- +20% Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 47% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Fulelathantir0.1 T5 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Res.pen +10% mind Acc +20 (+7 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +2% physical Phys.save +14 (+5 eff.) Spell.save +9 (+4 eff.) Mind.save +16 (+8 eff.) Max.HP +100.00 Rings make your fingers look great! |
| On fingers | Eremyfast0.1 T2 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +15% blight +24% cold Spell.save +6 (+3 eff.) Die.at -80.00 life HP.reg +3.00 Blind- +20% Stun/Frz- +28% ---------- misc Light +2 Rings make your fingers look great! |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | balanced voratun battleaxe of evisceration (170% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 170% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +19.0% Phys.pwr +13 (+3 eff.) Acc +10 (+3 eff.) ----- def ----- Defense +14 (+4 eff.) Disarm- +36% Massive two-handed battleaxes. |
| Around waist | rough leather belt 'Shiverransom'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +2 (+1 eff.) Dmg.mod +3% cold +3% temporal ----- def ----- Resists +3% light +1% physical Mind.save +6 (+3 eff.) Poison- +20% A belt that goes around your waist. |
| In off hand | Emelemina the voratun shield (0 def, 22 armour, 189% power, 249.5 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 190% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +250 On Hit: * 38% chance to reduce armor by 33% While equipped: Stats +1 Str +1 Con dps ---------- Melee+ 8 acid Melee Ret 7 acid ----- def ----- Armour +22 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | elven-silk cloak 'Fulolin' (13 def, 0 armour)2.0 T5 cloak armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +4% Dmg.mod +6% physical Acc +10 (+3 eff.) Apr +2 ----- def ----- Defense +13 (+4 eff.) Resists +5% arcane +4% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Emelykira the voratun plate armour (25 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Rare] Nature While equipped: ----- def ----- Armour +16 Defense +25 (+8 eff.) Fatigue +22% Resists +9% acid +10% physical +6% blight +14% fire +10% lightning +9% cold Phys.save +3 (+1 eff.) Die.at -20.00 life Silence- +20% Disarm- +23% Stun/Frz- +32% Knockbk- +29% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; physical, darkness, blight, cold, nature, fire)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 3 darkness, 3 blight, 3 cold, 5 nature, 3 fire Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (218.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 228.90 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 416; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 416 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 347; dur 3; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 347 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 0; blocks 4; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 4 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
grounding gold amulet of cunning (+5)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Cun ----- def ----- Resists +13% lightning Stun/Frz- +32% Amulets make your neck look great! |
voratun amulet 'Halirig'0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +25 (+6 eff.) Res.pen +10% physical Apr +2 Melee Ret 10 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 15 ----- def ----- Resists +19% lightning Stun/Frz- +29% Amulets make your neck look great! |
voratun amulet 'Neramira'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +4 Dex +3 Wil +5 Con ----- def ----- Resists +6% temporal +6% fire Blind- +29% ---------- misc Infravis +4 Sight +2 See.Invis +15 Amulets make your neck look great! |
Glarebearer0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +24 (+8 eff.) Mind.pwr +8 (+4 eff.) Dmg.mod +6% arcane Res.pen +15% light +5% arcane ----- def ----- Resists +5% arcane +12% temporal Disease- +20% ---------- misc Light +3 Rings make your fingers look great! |
Heatbane the voratun ring0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +7 Cun +4 Wil dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +15% acid +12% fire +6% darkness Res.pen +20% fire On Hit (Melee): * 20% chance to reduce damage dealt by 13% ----- def ----- Resists +24% fire Rings make your fingers look great! |
gold ring 'Eilinitira'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +8 Str +7 Con dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +15% acid ----- def ----- Resists +15% darkness +1% physical Crit.chn- 10.00% Silence- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
marksman's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Mind.save +6 (+3 eff.) Confus- +29% Rings make your fingers look great! |
sneakthief's gold ring of misery0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +9 Cun +7 Dex dps ---------- Melee+ 15 physical Ranged+ 13 physical Acc +8 (+3 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 15 On Hit (Ranged): * 12% chance to reduce all saves and defense by 15 ---------- misc Hate/m.crit +1.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
steel ring 'Morningward'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 15 physical Ranged+ 5 physical Dmg.mod +6% arcane +6% mind Res.pen +20% light +20% mind Melee Ret 6 light On Hit (Melee): * 14% chance to reduce all saves and defense by 15 On Hit (Ranged): * 14% chance to reduce all saves and defense by 15 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Light +2 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
steel ring of blight (+12%)0.1 T2 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +12% blight ----- def ----- Resists +12% blight Rings make your fingers look great! |
titan's copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Phys.save +4 (+1 eff.) Rings make your fingers look great! |
Ivarin (153% power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Master Power 154% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +12 temporal On Hit.r1 +16 acid On Crit.r2 +4 temporal On Crit: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Dex dps ---------- Phys.crit +12.0% Phys.pwr +14 (+4 eff.) Phys.spd +10% Acc +36 (+12 eff.) On Hit (Melee): * 10% chance to reduce armor by 33% ----- def ----- Defense +13 (+4 eff.) Resists +3% temporal Disarm- +50% Def/telep +5 Res/telep +5% Dur/telep +5% Massive two-handed battleaxes. |
dwarven-steel battleaxe 'Xanessra' (135% power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Arcane Power 136% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 76 damage While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Resists +9% acid +12% nature +5% arcane +9% light Phys.save +6 (+2 eff.) Blind- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed battleaxes. |
balanced stralite dagger of crippling (136% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Power 137% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Acc +9 (+3 eff.) ----- def ----- Defense +9 (+3 eff.) Disarm- +32% Sharp, short and deadly. |
warbringer's stralite dagger of evisceration (132% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Master Power 133% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Con dps ---------- Phys.crit +9.0% Phys.pwr +13 (+3 eff.) Res.pen +8% physical ----- def ----- Disarm- +12% Sharp, short and deadly. |
Radiancewinter the voratun greatmaul (178% power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Psionic Power 179% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +8 light On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +4 Str +2 Dex +3 Wil +6 Cun dps ---------- Melee Ret 6 light ----- def ----- Resists +6% fire Massive two-handed mauls. |
warbringer's dwarven-steel greatmaul of massacre (160% power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Master Power 160% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +12% physical ----- def ----- Disarm- +29% Massive two-handed mauls. |
Branulerand (140% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Arcane Power 140% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +5.5% Atk.spd 100% Melee+ +24 cold While equipped: Stats +4 Dex dps ---------- Dmg.mod +6% physical Apr +4 ----- def ----- Disease- +20% Confus- +20% ---------- misc Light +2 Massive two-handed swords. |
Dawnquake (187% power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Master Power 188% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +12 cold On Crit.r2 +12 fire While equipped: dps ---------- Dmg.mod +15% light ----- def ----- Resists +12% light +6% fire Massive two-handed swords. |
truestriking stralite greatsword (158% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 158% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +12% physical Acc +16 (+5 eff.) Apr +12 Massive two-handed swords. |
voratun greatsword 'Duskguile' (171% power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Nature Power 172% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +8 cold On Crit.r2 +16 darkness While equipped: Stats +6 Str +13 Dex +12 Mag +14 Wil +12 Cun +12 Con dps ---------- Phys.crit +1.0% Dmg.mod +9% physical Apr +5 ----- def ----- Armour +2 Die.at -40.00 life Massive two-handed swords. |
Snowbile the ash longbow4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +8 Dex dps ---------- Dmg.mod +9% temporal +18% mind +21% cold Res.pen +11% physical Melee Ret 8 temporal ----- def ----- Resists +6% cold Longbows are used to shoot arrows at your foes. |
dwarven-steel mace of crippling (133% power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Master Power 134% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Blunt and deadly. |
nature's vined mindstar of sand (87% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 5 physical Dmg.mod +4% nature +8% physical Res.pen +8% physical ----- def ----- Resists +5% blight +8% physical Disease- +12% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
yew vilestaff 'Tundraquell' (120% power, 4 apr, blight element)5.0 T3 staff 2H weapon [Rare] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Crit.mult +15.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% blight +6% cold +6% fire Res.pen +20% fire +5% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 15 ----- def ----- Resists +6% mind +12% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Blindrigor (124% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 124% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Phasing +30% While equipped: dps ---------- Melee Ret 4 light ----- def ----- Resists +6% blight Mind.save +15 (+8 eff.) Silence- +20% Stun/Frz- +20% Knockbk- +20% One-handed war axes. |
Frozenbreacher the steel waraxe (108% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Nature Power 108% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 nature +16 acid On Hit.r1 +8 blight +20 acid On Crit.r2 +20 cold While equipped: dps ---------- Dmg.mod +12% cold Melee Ret 6 cold On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Resists +6% blight One-handed war axes. |
dwarven-steel waraxe 'Lightningstreak' (121% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 122% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit.r1 +8 fire +8 temporal On Crit.r2 +12 lightning While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Dmg.mod +9% lightning +21% fire Acc +17 (+6 eff.) Melee Ret 4 temporal ----- def ----- Resists +12% temporal One-handed war axes. |
hateful dwarven-steel waraxe of rage (123% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Master/Psionic Power 123% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +11 darkness Against +7% Living While equipped: Stats +3 Str dps ---------- Dmg.mod +7% physical Acc +12 (+4 eff.) One-handed war axes. |
steel waraxe 'Ravenkiss' (108% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane Power 108% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +12 mind On Hit: * 25% chance for lightning to strike from the target to a second target dealing 76 damage While equipped: Stats +7 Wil dps ---------- Spell.pwr +25 (+9 eff.) S.pwr/crit +4 Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 13% ----- def ----- Resists +6% mind Spell.save +9 (+4 eff.) One-handed war axes. |
grounding hardened leather belt1.0 T3 belt armor [Ego] Nature While equipped: ----- def ----- Resists +8% lightning +7% temporal A belt that goes around your waist. |
linen cloak 'Ivykira' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +3 Dex +1 Cun +6 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 40% ----- def ----- Defense +1 (+0 eff.) Resists +5% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Veloldann the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +4 Dex dps ---------- Phys.crit +2.0% S.pwr/crit +4 Dmg.mod +15% lightning Acc +10 (+3 eff.) Apr +2 ----- def ----- Resists +22% lightning +11% all Spell.save +3 (+1 eff.) Die.at -60.00 life ---------- misc Max.mana +100.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Disrupt While equipped: dps ---------- On Melee Ret: * 6% chance to slow global speed by 40% * 7 arcane resource burn ----- def ----- Resists +13% blight +13% all Max.HP +40.00 HP.reg +4.10 Heal.mod +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Balancebright the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +12% nature Melee Ret 2 nature ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +6% nature Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Poravena (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Mag +3 Con dps ---------- Res.pen +5% mind On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +1 Fatigue -5% Resists +3% mind +9% acid Phys.save +6 (+2 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. |
insulating pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +3% Resists +8% fire +8% cold ---------- misc Stam/turn +0.30 Max.stam +19.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots of force (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +10 (+4 eff.) Mind.pwr +4 (+2 eff.) ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +2 Con +3 Wil dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +5% physical ----- def ----- Armour +4 Fatigue +3% Silence- +27% Confus- +37% Stun/Frz- +29% Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 19 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+6 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Heatnull (27 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +16% fire Res.pen +5% fire ----- def ----- Defense +27 (+9 eff.) Resists +6% acid +24% fire +12% nature Spell.save +3 (+1 eff.) Mind.save +9 (+5 eff.) Die.at -60.00 life Max.HP +60.00 A pointy cloth hat, very wizardly... |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Ulfidig the dwarven-steel helm (10 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Mind.crit +4% Crit.mult +15.00% Dmg.mod +9% mind Melee Ret 6 mind ----- def ----- Armour +4 Defense +10 (+3 eff.) Fatigue +4% Phys.save +16 (+5 eff.) ---------- misc Stam/turn +1.00 Hate/m.crit +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
champion's dwarven-steel helm of constitution (+2) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Str +1 Wil +4 Con ----- def ----- Armour +4 Fatigue +4% Mind.save +7 (+4 eff.) ---------- misc Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Wil ----- def ----- Armour +4 Fatigue +4% Resists +7% blight Mind.save +5 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
nimble hardened leather armour of the hero (13 def, 6 armour)9.0 T3 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +5 Str +8 Dex +5 Mag +5 Wil +5 Cun dps ---------- Mov.spd +20% ----- def ----- Armour +6 Defense +13 (+4 eff.) Fatigue +8% Max.HP +35.00 A suit of armour made of leather. |
radiant steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Nature While equipped: Stats +2 Wil ----- def ----- Armour +9 Fatigue +22% Resists +10% blight +12% darkness ---------- misc Light +1 A suit of armour made of metal plates. |
Balyvor the Filthdash (0 def, 14 armour, 163% power, 137.5 block)7.0 T4 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 163% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +138 While equipped: dps ---------- Dmg.mod +6% nature +6% mind Melee Ret 10 mind ----- def ----- Armour +14 Fatigue +8% Resists +15% lightning Max.HP +124.00 Poison- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
Black Mesh (8 def, 2 armour, 150% power, 120 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 150% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+2 eff.) Rng.Def +8 (+2 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Unlightpiety (0 def, 6 armour, 132% power, 80.5 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 132% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +80 Melee+ +8 mind On Hit.r1 +4 darkness While equipped: dps ---------- Dmg.mod +9% acid +9% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 13% * 10% chance to reduce armor by 33% ----- def ----- Armour +6 Fatigue +8% Resists +14% physical ---------- misc Talents +1 Block Handheld deflection devices. |
Wrathroot's Barkwood (9 def, 10 armour, 135% power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 135% Range: 1.4x Uses 150% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+3 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
dwarven-steel shield 'Samudig' (0 def, 6 armour, 136% power, 81.5 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 137% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +82 While equipped: ----- def ----- Armour +6 Fatigue +8% Resists +24% lightning +3% acid Spell.save +9 (+4 eff.) Max.HP +40.00 Heal.mod +20% Stun/Frz- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
Mireobeisance the quiver of yew arrows (19/19, 148% power, 21 apr)3.0 T3 arrow ammo Reqs Dex 24 [Rare] Master Power 149% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +10.0% Capacity 19 Proj.spd +200% Ranged+ +20 nature +12 light On Hit.r1 +20 light On Crit.r2 +20 light On Hit: * 20% chance to slow global speed by 40% Arrows are used with bows to pierce your foes to death. |
Samudas the Frozenquarry (20/20, 161% power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Rare] Master Power 161% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 20 Proj.spd +200% Phasing +30% Ranged+ +20 cold +12 physical On Hit.r1 +20 physical Arrows are used with bows to pierce your foes to death. |
Xerybrenor the quiver of yew arrows (40/40, 141% power, 12 apr)3.0 T3 arrow ammo Reqs Dex 24 [Rare] Master Power 142% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +7.0% Capacity 40 On Hit.r1 +20 temporal While equipped: ---------- misc Reload +9 Arrows are used with bows to pierce your foes to death. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
128 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Giledradar the iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Res.pen +10% blight ----- def ----- Fatigue -4% Phys.save +3 (+1 eff.) Silence- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Gykira the Shocksmash2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% blight Melee Ret 12 fire On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Resists +12% lightning +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 122% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gleamslice [power 275] (15 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% temporal Def/telep +5 Res/telep +5% Dur/telep +5% Blast the opponent's mind dealing 280 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 18% for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
steel torque of clear mind 'Lightningbender' [power 2] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +4 Mag dps ---------- Dmg.mod +9% lightning ----- def ----- Resists +6% lightning Crit.chn- 10.00% Spell.save +18 (+8 eff.) Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
dragonbone totem of stinging 'Dazzlerace' [power 422] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% acid +30% mind Res.pen +20% light +15% acid Sting an enemy dealing 430 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 25% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+7 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 114 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Scorpionrazor the dragonbone wand of lightning storm [power 494] (15 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +1 Wil dps ---------- On Hit (Melee): * 10% chance to slow global speed by 40% ----- def ----- Resists +15% cold +5% arcane +3% darkness Crit.chn- 10.00% Create a radius 3 storm for 5 turns. Each turn, creatures within take 100 lightning damage and will be dazed for 1 turn (503 total damage) Puts all charms on 15 cooldown 100% to reduce fatigue by 32% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
focusing yew wand of clairvoyance [power 11] (15 cooldown)2.0 T3 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 11, power 75 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
innervating elven-wood wand of clairvoyance [power 12] (15 cooldown)2.0 T4 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 12, power 76 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to reduce fatigue by 42% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Nightmare (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Lord Tort the Shalore Sun Paladin level 31
14th Dusk 123rd year of Ascendancy at 16:59 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Lord Tort the Shalore Sun Paladin level 31
6th Dusk 123rd year of Ascendancy at 16:06 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Lord Tort the Shalore Sun Paladin level 22
27th Regrowth 123rd year of Ascendancy at 14:14 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Lord Tort the Shalore Sun Paladin level 22
2nd Regrowth 123rd year of Ascendancy at 04:22 see stats
Don't Poosh it! (Nightmare (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Lord Tort the Shalore Sun Paladin level 28
45th Pyre 123rd year of Ascendancy at 20:41 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun.By Lord Tort the Shalore Sun Paladin level 25
74th Regrowth 123rd year of Ascendancy at 14:53 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Lord Tort the Shalore Sun Paladin level 18
73rd Haze 122nd year of Ascendancy at 11:38 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lord Tort the Shalore Sun Paladin level 28
56th Pyre 123rd year of Ascendancy at 00:59 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Lord Tort the Shalore Sun Paladin level 32
54th Dusk 123rd year of Ascendancy at 01:54 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lord Tort the Shalore Sun Paladin level 27
80th Regrowth 123rd year of Ascendancy at 12:20 see stats
Is that how it feels to be an escort quest?! (Nightmare (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Lord Tort the Shalore Sun Paladin level 30
7th Mirth 123rd year of Ascendancy at 05:03 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Lord Tort the Shalore Sun Paladin level 10
5th Dusk 122nd year of Ascendancy at 14:53 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Lord Tort the Shalore Sun Paladin level 20
74th Haze 122nd year of Ascendancy at 22:25 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Lord Tort the Shalore Sun Paladin level 30
75th Pyre 123rd year of Ascendancy at 00:59 see stats
Lost in translation (Nightmare (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Lord Tort the Shalore Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 13:36 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Lord Tort the Shalore Sun Paladin level 25
69th Regrowth 123rd year of Ascendancy at 20:25 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Lord Tort the Shalore Sun Paladin level 9
8th Mirth 122nd year of Ascendancy at 04:18 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lord Tort the Shalore Sun Paladin level 28
2nd Pyre 123rd year of Ascendancy at 14:06 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Lord Tort the Shalore Sun Paladin level 11
7th Dusk 122nd year of Ascendancy at 22:45 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Lord Tort the Shalore Sun Paladin level 27
1st Pyre 123rd year of Ascendancy at 14:29 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Lord Tort the Shalore Sun Paladin level 24
42nd Regrowth 123rd year of Ascendancy at 14:57 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Lord Tort the Shalore Sun Paladin level 18
47th Haze 122nd year of Ascendancy at 00:40 see stats
Log
Arylratta the vampire emerges from a space-time rift!
A shield forms around Arylratta the vampire.
Arylratta the vampire's spell attains critical power!
Lord Tort slows down.
Bane of Confusion from Arylratta the vampire hits Lord Tort for 171 darkness damage.
Lord Tort receives 16 healing from Shield of Light.
Arylratta the vampire loses 22 health to the entropy.
Lord Tort is confused and fails to use Providence.
Lord Tort vanishes from sight.
Lord Tort deactivates Secrets of the Eternals.
Lord Tort receives 16 healing from Shield of Light.
Bane of Confusion from Arylratta the vampire hits Lord Tort for 164 darkness damage.
Searing Sight hits Arylratta the vampire for (29 absorbed), 0 light (0 total damage).
Arylratta the vampire loses 22 health to the entropy.
Talent Wave of Power is ready to use.
Lord Tort receives 16 healing from Shield of Light.
Bane of Confusion from Arylratta the vampire hits Lord Tort for 174 darkness damage.
Searing Sight hits Arylratta the vampire for (29 absorbed), 0 light (0 total damage).
Arylratta the vampire loses 22 health to the entropy.
Lord Tort is confused and fails to use Healing Light.
Arylratta the vampire casts Netherblast.
Lord Tort receives 16 healing from Shield of Light.
Bane of Confusion from Arylratta the vampire hits Lord Tort for 73 darkness damage.
Searing Sight hits Arylratta the vampire for (29 absorbed), 0 light (0 total damage).
Arylratta the vampire's Netherblast hits Lord Tort for 203 temporal damage.
Lord Tort receives 16 healing from Shield of Light.
Lord Tort the level 32 shalore sun paladin was grandfathered to death by Arylratta the vampire on level 1 of Ruined Dungeon.













































































































































