









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 11 / 52% |
| Size | medium |
| Lifes / Deaths | Killed by cold drake hatchling at level 7 on the 6th Mirth 122nd year of Ascendancy at 19:08 0 / 5Killed by cold drake hatchling at level 7 on the 6th Mirth 122nd year of Ascendancy at 19:41 Killed by shivgoroth at level 8 on the 6th Mirth 122nd year of Ascendancy at 23:46 Killed by skeleton mage at level 9 on the 2nd Summertide 122nd year of Ascendancy at 19:07 Killed by fire drake hatchling at level 11 on the 7th Flare 122nd year of Ascendancy at 17:48 |
Primary Stats
| Strength | 34 (base 32) |
| Dexterity | 10 (base 10) |
| Constitution | 11 (base 10) |
| Magic | 19 (base 10) |
| Willpower | 41 (base 30) |
| Cunning | 11 (base 10) |
Resources
| Life | -26/265 |
| Hate | 71/100 |
| Healing Factor | 0.82761549930248 |
| Regeneration | 0.20690387482562 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 23 |
| Crit Chance | 0% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 11 |
| Accuracy | 39 |
| Crit Chance | 2% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +11% |
| All | 0% |
| Nature | +6% |
Offense: Damage Penetration
| Fire | +15% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 23.317011280365 (72.903125182002%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 9 |
| Physical Save | 24 |
| Spell Save | 22 |
| Mental Save | 18 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Physical | + 11%( 70%) |
| Arcane | + 5%( 70%) |
| All | 0%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Stun Resistance | 18% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 18% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 61 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Fears | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of iron boots of tirelessness (Madness) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.30 Maximum stamina: +12.00 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Tool | woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | mule's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +20 Rings make your fingers look great! |
| On fingers | copper ring of the mountain (+11%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +11% physical Changes damage: +11% physical Rings make your fingers look great! |
| Around waist | Uluchak the Flareward (Madness)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +9 Mag / +10 Wil Changes resistances penetration: +10% mind / +15% fire Physical save: +8 (+4 eff.) Spell crit. chance: +7% Mindpower: +29 (+9 eff.) Curse of Madness A belt that goes around your waist. |
| In main hand | balanced iron mace of massacre (Nightmares) (18-25 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +6 (+6 eff.) Disarm immunity: +20% Curse of Nightmares Blunt and deadly. |
| Main armor | impenetrable iron mail armour of acid resistance (Corpses) (2 def, 12 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +12 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +15% acid Curse of Corpses A suit of armour made of mail. |
| In off hand | Gelaith the mossy mindstar (Misfortune) (2-2 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +12 mind When wielded/worn: Changes stats: +1 Cun / +3 Wil Changes resistances: +5% arcane Talent granted: +1 Attune Mindstar Critical mult.: +5.00% Spell save: +4 (+2 eff.) Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | enveloping linen cloak of Iron Throne (Madness) (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) Changes stats: +1 Str / +1 Con Physical save: +6 (+3 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
iron battleaxe (Nightmares) (13-19 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.0 - 19.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Curse of Nightmares Massive two-handed battleaxes. |
Mighty Girdle (Shrouds)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 Curse of Shrouds This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
insulating rough leather belt (Madness)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +7% cold Curse of Madness A belt that goes around your waist. |
Urtherand the Blizzardbrand (Corpses) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Damage when hit (Melee): 2 cold Changes stats: +4 Con Changes resistances: +9% cold Changes damage: +3% lightning Maximum encumbrance: +24 Physical save: +6 (+3 eff.) Curse of Corpses A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.rough leather cap (Shrouds) (0 def, 1 armour) 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Curse of Shrouds A cap made of leather. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10
Got a character to level 10.By Allainia the Cornac Cursed level 10
2nd Summertide 122nd year of Ascendancy at 19:32 see stats
The Arena
Unlocked Arena mode.By Allainia the Cornac Cursed level 9
10th Mirth 122nd year of Ascendancy at 08:34 see stats
The secret city
Discovered the truth about mages.By Allainia the Cornac Cursed level 11
2nd Flare 122nd year of Ascendancy at 18:57 see stats
Log
Mindrot hits Fire drake hatchling for 5 mind, 5 darkness (11 total damage).
Mindrot hits Fire drake hatchling for 5 mind, 5 darkness (11 total damage).
Mindrot hits Fire drake hatchling for 5 mind, 5 darkness (11 total damage).
Fire drake hatchling is being stalked by Allainia!
Melee retaliation hits Allainia for 2 fire, 2 fire (4 total damage).
Fire drake hatchling hits Allainia for 26 physical damage.
Allainia hits Fire drake hatchling for 65 physical, 5 mind, 15 mind, 13 mind, 5 mind (105 total damage).
Fire drake hatchling hits Allainia for 28 physical damage.
Fire drake hatchling moves reluctantly!
Mindrot hits Fire drake hatchling for 5 mind, 5 darkness (11 total damage).
Mindrot hits Fire drake hatchling for 5 mind, 5 darkness (12 total damage).
Mindrot hits Fire drake hatchling for 5 mind, 5 darkness (12 total damage).
Mindrot hits Fire drake hatchling for 5 mind, 5 darkness (12 total damage).
Fire drake hatchling hits Allainia for 30 physical damage.
Melee retaliation hits Allainia for 3 fire, 3 fire (6 total damage).
Allainia hits Fire drake hatchling for 73 physical damage.
Fire drake hatchling hits Allainia for 31 physical damage.
Allainia killed Fire drake hatchling!
Mindrot hits Fire drake hatchling for 6 mind, 5 darkness (12 total damage).
Mindrot hits Fire drake hatchling for 6 mind, 6 darkness (12 total damage).
Mindrot hits Fire drake hatchling for 5 mind, 6 darkness (12 total damage).
Allainia receives 13 healing from Unnatural Body.
Fire drake hatchling hits Allainia for 30 physical damage.
You pickup 0.82 gold pieces.
Fire drake hatchling hits Allainia for 27 physical damage.
Allainia the level 11 cornac cursed was tortured to death by a fire drake hatchling on level 3 of Scintillating Caves.
Fire drake hatchling is no longer being stalked by Allainia.
























































