unlocks the level 2 Higher Adventurer by joshg

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassAdventurer
Level / Exp2 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 13)
Dexterity13 (base 12)
Constitution14 (base 14)
Magic14 (base 13)
Willpower15 (base 14)
Cunning12 (base 12)

Resources

Life129/168
Mana131/131
Equilibrium25
Healing Factor1.0326086956522
Regeneration0.25815217391304

Speed

Mental0%
Attack0%
Movement+17.583947565532%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy7
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage4
Accuracy7
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower14
Crit Chance1%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save13
Spell Save14
Mental Save13

Defense: Resistances

Cold+ 1%( 70%)
Lightning+ 2%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Cold drake aspect1.00
1/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.00
2/5
0/5
0/5
0/5
Wild-gift / Ooze1.00
2/5
0/5
0/5
0/5
Wild-gift / Mucus1.00
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.00
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Psionic / Feedback1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Unlocks wears (replacing
brass lantern): brass lantern of health.

You gain 2.81 gold from the transmogrification of
scorching brass lantern of clarity.
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (17/17, 12.5-17.5 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 18.5 block).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 21.5 block).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.85 gold from the transmogrification of
pair of iron boots of uncanny dodging (3 def, 3 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 0.92 gold from the transmogrification of
arcing iron mace (12-16.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (10-14 power, 2 apr).
You gain 2.10 gold from the transmogrification of
mighty elm longbow.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron greatsword (15-24 power, 1 apr).
You gain 1.11 gold from the transmogrification of
flaming iron greatmaul (15.5-23.25 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 0.59 gold from the transmogrification of
manasurge rune (600% regen over 10 turns; 30 instant mana).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (resist 16%; cure physical).
There is a way to the previous level here (press '' or right click to use).
Ran for 3 turns (stop reason: hostile spotted to the south (fox - offscreen)).


Unlocks deactivates Wild Growth.

Unlocks deactivates Mitosis.