













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Juggle Hotkeys on Unwield 1.7.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Use Item Shortcuts 1.7.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Normal Roguelike |
Sex | Male |
Race | Orc |
Class | Sawbutcher |
Level / Exp | 19 / 67% |
Size | big |
Lifes / Deaths | Killed by blade horror at level 19 on the 2nd Revenge 124th year of Ascendancy at 04:27 / 1 |
Primary Stats
Strength | 51 (base 30) |
Dexterity | 15 (base 10) |
Constitution | 49 (base 37) |
Magic | 9 (base 10) |
Willpower | 16 (base 10) |
Cunning | 35 (base 29) |
Resources
Life | -312/639 |
Paradox | 359 |
Steam | 100/100 |
Healing Factor | 1.4112953355625 |
Regeneration | 14.842496679363 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 3 |
Infravision | 8 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 84 |
Accuracy | 40 |
Crit Chance | 22% |
APR | 28 |
Speed | 0.78 |
Offense: Offhand
Damage | 35 |
Accuracy | 40 |
Crit Chance | 14% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 9 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Cold | +5% |
Fire | +10% |
All | 0% |
Offense: Damage Penetration
All | +7% |
Defense: Base
Armour (hardiness) | 58.723073231957 (96.438666929426%) |
Defense | 36 |
Ranged Defense | 36 |
Fatigue | 48 |
Physical Save | 38 |
Spell Save | 21 |
Mental Save | 22 |
Defense: Resistances
Fire | + 14%( 70%) |
Nature | + 11%( 70%) |
Blight | + 10%( 70%) |
Physical | + 9%( 70%) |
Cold | + 24%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Bleed Resistance | 40% |
Instadeath Resistance | 100% |
Disarm Resistance | 100% |
Poison Resistance | 50% |
Knockback Resistance | 24% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.4 steam per turn. Can be activated for an instant burst of 47 steam. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 121% efficiency and cooldown mod of 67%. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 115% efficiency and cooldown mod of 63%. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Steamtech / Sawmaiming | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Anti-Gravity Boots (8 def, 8 armour) 3.0 T2 feet armor Reqs Heavy armour training [Unique] Steamtech While equipped: Stats +5(-) Str +4(-) Dex dps ---------- Steampwr +3 (+2 eff.) (-) Dmg.mod +10%(-) fire ----- def ----- Armour +8 (-) Defense +8 (+4 eff.) (-) Fatigue +8% (-) Resists +10%(-) fire Pinning- +50% (-) ---------- misc Talents +1.00(-) Rocket Boots These boots have a 11% chance to fail to operate properly (reduced by Cunning). Jump to a nearby location within range 7, blasting everything within radius 2 (44 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (78 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 18 power out of 3/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
Light source | ![]() brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() bladed hardened leather cap (0 def, 3 armour) 2.0 T3 head armor [Ego+] Master While equipped: Stats +4(-) Str ----- def ----- Armour +3 (-) Fatigue +3% (-) ---------- misc Infravis +6 (-) Sight +1 (-) See.Stealth +10 (-) See.Invis +10 (-) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 132.0 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
On hands | ![]() polar hardened leather gloves of strength (+3) (0 def, 2 armour) 1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +3(-) Str dps ---------- Phys.pwr +7 (+2 eff.) (-) Melee+ 6(-) cold Dmg.mod +5%(-) cold ----- def ----- Armour +2 (-) Resists +6%(-) cold Disarm- +80% (-) ---------- misc Talents +3.00(-) Iron Grip Unarmed combat: Power 127% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) On Crit.r2 +6(-) ice On Hit: 10% Ice Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Korbek's Spyglass 2.0 T2 misc tool [Unique] Master While equipped: Stats +5(-) Cun dps ---------- Phys.crit +5.0% (-) Acc +10 (+5 eff.) (-) ---------- misc Infravis +2 (-) Sight +1 (-) This antique spyglass is weathered from use, but seems well maintained. |
On fingers | ![]() savior's steel ring of tenacity 0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+4 eff.) (-) Spell.save +7 (+6 eff.) (-) Mind.save +7 (+5 eff.) (-) Max.HP +20.00 (-) Disarm- +20% (-) Pinning- +24% (-) Knockbk- +24% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() treant's steel ring of pilfering 0.1 T2 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Acc +9 (+3 eff.) Apr +9 ----- def ----- Defense +7 (+3 eff.) Resists +7% nature +6% blight Phys.save +0 (+0 eff.) (-7 (-4 eff.)) Spell.save +0 (+0 eff.) (-7 (-6 eff.)) Mind.save +0 (+0 eff.) (-7 (-5 eff.)) Max.HP +0.00 (-20.00) Poison- +10% Disease- +12% Disarm- +0% (-20%) Pinning- +0% (-24%) Knockbk- +0% (-24%) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 73% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() warrior's copper amulet of strength (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Str ----- def ----- Resists +5%(-) physical ---------- misc Stam/turn +0.30 (-) Amulets make your neck look great! |
In main hand | ![]() Overclocked Radius (133% power, 19 apr) 3.0 T3 steamsaw 1H weapon Reqs Str 24 Steam Pool [Unique] Arcane/Steamtech Power 134% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +19 (-) Crit +9.0% (-) Atk.spd 127% (-) Block +50 (-) On Hit: * increase paradox by a random amount On Crit: * increase paradox by a drastic amount with a chance to do an anomaly (3% chance). If anomaly triggers, halve paradox. Uses 1.0(-) Steam While equipped: ----- def ----- Armour +7 (-) Defense +10 (+5 eff.) (-) Fatigue +9% (-) Affinity +30%(-) temporal ---------- misc Talents +2.00(-) Block +1.00(-) Paradox Pool Attack speed increases with paradox, up to 250% at 1000 paradox. Faced with the petty quandaries of 'conventional physics', some mad tinker must have coated this sawblade with a fine sheathe of dilated time to maximize its speed. There were ...side effects. Tap to cycle through comparison choices |
Around waist | ![]() blurring hardened leather belt of the giants 1.0 T3 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +2 (+0 eff.) (-) ----- def ----- Defense +11 (+6 eff.) (-) Spell.save +7 (+6 eff.) (-) Stealth +7 (-) ---------- misc Size +1 (-) A belt that goes around your waist. |
In off hand | ![]() steel steamsaw 'Bileidol' (111% power, 0 apr) 3.0 T2 steamsaw 1H weapon Reqs Str 16 Steam Pool [Rare] Nature/Steamtech Power 111% (-22%) Range: 1.5x (+0.0x) Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +0 (-19) Crit +2.0% (-7.0%) Atk.spd 100% (-27%) Block +24 (-26) On Hit.r1 +8 nature +16 lightning On Hit: - increase paradox by a random amount On Crit: - increase paradox by a drastic amount with a chance to do an anomaly (3% chance). If anomaly triggers, halve paradox. Uses 1.0(-) Steam While equipped: Stats +7 Con +5 Wil dps ---------- Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Armour +3 (-4) Defense +4 (+2 eff.) (-6 (-3 eff.)) Fatigue +6% (-3%) Affinity +0%(-30%) temporal Max.HP +10.00 ---------- misc Talents +1(+-1) Block +0(+-1) Paradox Pool Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
Cloak | ![]() Yeti-fur Cloak (9 def, 2 armour) 2.0 T1 cloak armor [Unique] Nature While equipped: dps ---------- Phys.pwr +5 (+1 eff.) (-) ----- def ----- Armour +2 (-) Defense +9 (+5 eff.) (-) Resists +15%(-) cold Phys.save +10 (+5 eff.) (-) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
Main armor | ![]() impenetrable steel plate armour (0 def, 16 armour) 17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +16 (-) Fatigue +22% (-) HP.reg +4.00 (-) Poison- +40% (-) Disease- +40% (-) Cut- +40% (-) A suit of armour made of metal plates. |
Inventory
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() 1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
potent healing salve [power 162] potent healing salve [power 162]1.0 T2 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 162 Puts Talent Medical Injector on 15 cooldown Medical salve. |
simple frost salve [power 10] simple frost salve [power 10]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
![]() 0.0 T4 steamtech tinker [Plot Item] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
![]() 0.0 T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: dps ---------- Melee Ret 30 physical ----- def ----- Armour +12 Fatigue +1% Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
![]() Daimekan [power 170] (15 cooldown) 2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +0(-5) Cun dps ---------- Phys.crit +0.0% (-5.0%) Acc +0 (+0 eff.) (-10 (-5 eff.)) ----- def ----- Resists +6% blight +3% nature +3% lightning ---------- misc Infravis +0 (-2) Sight +0 (-1) Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Warorc the Orc Sawbutcher level 13
28th Retaking 124th year of Ascendancy at 03:55 see stats
By Warorc the Orc Sawbutcher level 12
24th Retaking 124th year of Ascendancy at 10:22 see stats
By Warorc the Orc Sawbutcher level 10
18th Retaking 124th year of Ascendancy at 07:32 see stats
By Warorc the Orc Sawbutcher level 18
42nd Retaking 124th year of Ascendancy at 16:37 see stats
Log
Warorc shrugs off the effect 'Immobilized'!
Blade horror hits Warorc for 33 physical damage.
Fire wyrm's devouring flames area effect drains life from Blade horror!
Fire wyrm's devouring flames area effect drains life from Warorc!
Fire wyrm's devouring flames area effect drains life from Copperhead snake!
Fire wyrm's devouring flames area effect drains life from Dream seed!
Luminous horror HEALS from fire damage!
Dream seed converts some damage to Psi!
Radiant horror HEALS from fire damage!
Fire wyrm receives 3 healing from Copperhead snake.
Dream seed hits Fire wyrm for 9 mind, 2 healing (9 total damage) [2 healing].
Radiant horror's light area effect hits Warorc for 70 light damage.
Fire wyrm receives 3 healing from Blade horror.
Fire wyrm's devouring flames area effect hits Copperhead snake for 28 fire damage.
Fire wyrm's devouring flames area effect hits Dream seed for 10 to psi, 13 fire (24 total damage).
Fire wyrm's devouring flames area effect hits Radiant horror for 0 fire, 15 healing (0 total damage) [15 healing].
Fire wyrm's devouring flames area effect hits Blade horror for 28 fire damage.
Fire wyrm's devouring flames area effect hits Luminous horror for 0 fire, 15 healing (0 total damage) [15 healing].
Fire wyrm's devouring flames area effect hits Warorc for 24 fire damage.
Luminous horror's light area effect hits Warorc for 36 light damage.
Fire wyrm receives 3 healing from Warorc.
Copperhead snake hits Warorc for 1 physical damage.
Melee retaliation hits Copperhead snake for 5 nature damage.
Burning from Warorc hits Blade horror for 16 fire damage.
Burning from Warorc hits Copperhead snake for 16 fire damage.
Radiant horror casts Sun Flare.
Warorc loses sight!
Imploding (slow) from Blade horror hits Warorc for 33 physical damage.
Something hits Warorc for 199 light damage.
Warorc the level 19 orc sawbutcher was skewered to death by a blade horror on level 1 of Ruins of a lost city.