








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Use Item Shortcuts 1.7.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Juggle Hotkeys on Unwield 1.7.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Cornac |
Class | Arcane Blade |
Level / Exp | 7 / 66% |
Size | medium |
Lifes / Deaths | Killed by cutpurse at level 7 on the 4th Mirth 122nd year of Ascendancy at 09:39 / 2Killed by rogue at level 7 on the 5th Mirth 122nd year of Ascendancy at 03:19 |
Primary Stats
Strength | 32 (base 21) |
Dexterity | 10 (base 10) |
Constitution | 10 (base 10) |
Magic | 31 (base 26) |
Willpower | 14 (base 10) |
Cunning | 17 (base 13) |
Resources
Life | -5/187 |
Mana | 29/156 |
Stamina | 65/128 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 32 |
Accuracy | 29 |
Crit Chance | 6% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 27 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 16 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Fire | +10% |
Cold | +15% |
Defense: Base
Armour (hardiness) | 13.5 (43.579428603723%) |
Defense | 10 |
Ranged Defense | 10 |
Fatigue | 19 |
Physical Save | 22 |
Spell Save | 20 |
Mental Save | 21 |
Defense: Resistances
Lightning | + 12%( 70%) |
Light | + 10%( 70%) |
Fire | + 5%( 70%) |
Darkness | + 10%( 70%) |
Cold | + 25%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Disarm Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 51 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Magical combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
On feet | ![]() Frost Treads (1 def, 4 armour) 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4(-) Str +4(-) Cun +4(-) Wil dps ---------- Mov.spd +20% (-) Dmg.mod +15%(-) cold ----- def ----- Armour +4 (-) Defense +1 (+1 eff.) (-) Fatigue +7% (-) Resists +10%(-) nature +20%(-) cold ---------- misc Light +1 (-) Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
On hands | ![]() steady rough leather gloves of strength (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2(-) Str dps ---------- Phys.pwr +6 (+2 eff.) (-) Acc +5 (+2 eff.) (-) ----- def ----- Armour +1 (-) Phys.save +5 (+2 eff.) (-) Mind.save +5 (+4 eff.) (-) Disarm- +20% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() iron helm of strength (+3) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3(-) Str ----- def ----- Armour +3 (-) Fatigue +5% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+5 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Around neck | ![]() grounding steel amulet of strength (+2) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2(-) Str ----- def ----- Resists +12%(-) lightning Stun/Frz- +20% (-) Amulets make your neck look great! |
Main armor | ![]() prismatic iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Arcane While equipped: ----- def ----- Armour +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +10%(-) light +10%(-) darkness A suit of armour made of mail. |
In main hand | ![]() surging elm magestaff of fate (10-12 power, 2 apr, fire element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +4% (-) Spell.pwr +3 (+2 eff.) (-) S.pwr/crit +2 (-) Dmg.mod +10%(-) fire ----- def ----- Phys.save +5 (+2 eff.) (-) Spell.save +5 (+4 eff.) (-) Mind.save +6 (+5 eff.) (-) ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
Light source | ![]() brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Around waist | ![]() insulating rough leather belt of carrying 1.0 T1 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -5% (-) Resists +5%(-) fire +5%(-) cold ---------- misc Max.enc +20 (-) A belt that goes around your waist. |
Inventory
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() copper amulet 0.1 T1 amulet jewelry [Normal] While equipped: Stats +0(-2) Str ----- def ----- Resists +0%(-12%) lightning Stun/Frz- +0% (-20%) Amulets make your neck look great! |
![]() elm magestaff 'Morningwoe' (10-12 power, 2 apr, lightning element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% (-3%) Spell.pwr +3 (+2 eff.) (-) S.pwr/crit +0 (-2) Dmg.mod +10% lightning +0%(-10%) fire +3% arcane Res.pen +5% light +10% mind ----- def ----- Armour +3 Hardiness +3% Phys.save +3 (+1 eff.) (-2 (-1 eff.)) Spell.save +0 (+0 eff.) (-5 (-4 eff.)) Mind.save +0 (+0 eff.) (-6 (-5 eff.)) ---------- misc Light +3 Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() iron waraxe (12-16 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Normal] Power 11.5 - 16.1(+1.5 - +4.1) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +3.5% (+1.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-4%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) S.pwr/crit +0 (-2) Dmg.mod +0%(-10%) fire ----- def ----- Phys.save +0 (+0 eff.) (-5 (-2 eff.)) Spell.save +0 (+0 eff.) (-5 (-4 eff.)) Mind.save +0 (+0 eff.) (-6 (-5 eff.)) ---------- misc Talents +0(+-1) Command Staff One-handed war axes. |
![]() truestriking iron waraxe of massacre (18-26 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego+] Master Power 18.5 - 25.9(+8.5 - +13.9) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +3.5% (+1.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-4%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) S.pwr/crit +0 (-2) Dmg.mod +0%(-10%) fire Res.pen +6% physical Acc +6 (+3 eff.) Apr +6 ----- def ----- Phys.save +0 (+0 eff.) (-5 (-2 eff.)) Spell.save +0 (+0 eff.) (-5 (-4 eff.)) Mind.save +0 (+0 eff.) (-6 (-5 eff.)) ---------- misc Talents +0(+-1) Command Staff One-handed war axes. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() iron torque of mindblast [power 105] (15 cooldown) 2.0 T1 torque charm [Ego] Psionic While equipped: Stats +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc T.Disarm +0 (-5) Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By NecrocancerSugmaBallz the Cornac Arcane Blade level 7
2nd Mirth 122nd year of Ascendancy at 12:15 see stats
By NecrocancerSugmaBallz the Cornac Arcane Blade level 7
4th Mirth 122nd year of Ascendancy at 09:39 see stats
Log
Something performs a melee critical strike against NecrocancerSugmaBallz!
Something hits NecrocancerSugmaBallz for 10 physical, 7 physical, 5 darkness (23 total damage).
--------------------------------
NecrocancerSugmaBallz casts Channel Staff.
NecrocancerSugmaBallz casts Arcane Strike.
NecrocancerSugmaBallz hits Bandit for 29 arcane, 12 fire, 28 arcane (68 total damage).
NecrocancerSugmaBallz killed Bandit!
--------------------------------
NecrocancerSugmaBallz casts Channel Staff.
NecrocancerSugmaBallz's Channel Staff hits Rogue for 30 fire damage.
Rogue deactivates Stealth.
Talent Flame is ready to use.
Rogue hits NecrocancerSugmaBallz for 15 physical, 4 light, 6 fire, 9 physical, 5 nature (40 total damage).
--------------------------------
NecrocancerSugmaBallz casts Flame.
Rogue is on fire!
NecrocancerSugmaBallz's Flame hits Rogue for 74 fire damage.
Burning from NecrocancerSugmaBallz hits Rogue for 25 fire damage.
Rogue hits NecrocancerSugmaBallz for 18 physical, 4 light, 6 fire, 11 physical, 5 nature (44 total damage).
--------------------------------
NecrocancerSugmaBallz uses Infusion: Regeneration.
NecrocancerSugmaBallz starts regenerating health quickly.
Burning from NecrocancerSugmaBallz hits Rogue for 25 fire damage.
Rogue performs a melee critical strike against NecrocancerSugmaBallz!
Rogue hits NecrocancerSugmaBallz for 28 physical, 4 light, 6 fire, 10 physical (48 total damage).
NecrocancerSugmaBallz the level 7 cornac arcane blade was eviscerated to death by a rogue on level 1 of Ruins of Kor'Pul.