










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Use Item Shortcuts 1.7.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Juggle Hotkeys on Unwield 1.7.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Higher |
Class | Arcane Blade |
Level / Exp | 10 / 59% |
Size | medium |
Lifes / Deaths | Killed by Layoldayassra the great wolf at level 10 on the 7th Flare 122nd year of Ascendancy at 18:05 / 1 |
Primary Stats
Strength | 28 (base 23) |
Dexterity | 11 (base 10) |
Constitution | 21 (base 21) |
Magic | 31 (base 22) |
Willpower | 14 (base 10) |
Cunning | 15 (base 13) |
Resources
Life | -7/290 |
Mana | 4/174 |
Stamina | 97/137 |
Healing Factor | 1.194804467222 |
Regeneration | 2.6883100512496 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 16 |
Accuracy | 26 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 30 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 17 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +19% |
Light | +10% |
Acid | +9% |
Cold | +10% |
Arcane | +10% |
Fire | +15% |
Nature | +5% |
Offense: Damage Penetration
Mind | +5% |
Defense: Base
Armour (hardiness) | 11 (30%) |
Defense | 10 |
Ranged Defense | 10 |
Fatigue | 2 |
Physical Save | 27 |
Spell Save | 23 |
Mental Save | 17 |
Defense: Resistances
Cold | + 16%( 70%) |
Lightning | + 19%( 70%) |
Light | + 30%( 70%) |
Nature | + 10%( 70%) |
Blight | + 3%( 70%) |
Physical | + 11%( 70%) |
Fire | + 20%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 40% |
Poison Resistance | 20% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 165 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 102 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Spell / Staff combat (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() traveler's pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 (-) Fatigue -5% (-) Phys.save +5 (+3 eff.) (-) ---------- misc Max.enc +20 (-) A pair of boots made of leather. |
On hands | ![]() Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2(-) Cun +3(-) Wil dps ---------- Mind.pwr +2 (+2 eff.) (-) Dmg.mod +5%(-) fire ----- def ----- Armour +2 (-) Resists +10%(-) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 28.83 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
On head | ![]() Chargewild the rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3(-) Str dps ---------- Dmg.mod +9%(-) lightning +9%(-) acid ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +9%(-) lightning A cap made of leather. |
Tool | ![]() woodsman's iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1(-) Str dps ---------- Dmg.mod +5%(-) nature ----- def ----- Resists +10%(-) nature While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() wizard's copper ring of perseverance 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3(-) Mag ----- def ----- Spell.save +6 (+3 eff.) (-) HP.reg +2.00 (-) Stun/Frz- +20% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() savior's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-3) Mag ----- def ----- Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) (-) Mind.save +7 (+5 eff.) HP.reg +0.00 (-2.00) Stun/Frz- +0% (-20%) Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() grounding copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10%(-) lightning Stun/Frz- +20% (-) Amulets make your neck look great! |
In main hand | ![]() greater elm magestaff of might (10-12 power, 2 apr, fire element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego+] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +6% (-) Spell.pwr +6 (+3 eff.) (-) Dmg.mod +10%(-) lightning +10%(-) cold +10%(-) arcane +10%(-) fire ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
Main armor | ![]() volcanic rough leather armour of cold resistance (3 def, 7 armour) 9.0 T1 light armor Reqs Str 10 [Ego+] Nature/Master While equipped: dps ---------- Melee+ 6(-) fire Ranged+ 6(-) fire ----- def ----- Armour +7 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) Resists +11%(-) physical +10%(-) fire +16%(-) cold A suit of armour made of leather. |
Cloak | ![]() Veleba the linen cloak (7 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +5%(-) mind ----- def ----- Defense +7 (+7 eff.) (-) Resists +3%(-) blight Phys.save +6 (+3 eff.) (-) Poison- +20% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | ![]() Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Inventory
![]() iron mail armour 'Yvirin' (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Rare] Master While equipped: Stats +1 Cun dps ---------- Crit.mult +5.00% Melee+ 0(-6) fire Ranged+ 0(-6) fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +4 (-3) Defense +2 (+2 eff.) (-1 (-1 eff.)) Fatigue +12% (+6%) Resists +0%(-16%) cold +0%(-11%) physical +16%(+6%) fire A suit of armour made of mail. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Ass the Higher Arcane Blade level 10
1st Summertide 122nd year of Ascendancy at 19:46 see stats
By Ass the Higher Arcane Blade level 7
4th Mirth 122nd year of Ascendancy at 08:45 see stats
By Ass the Higher Arcane Blade level 7
2nd Mirth 122nd year of Ascendancy at 06:04 see stats
Log
Ass hits Layoldayassra the great wolf for 10 physical, 15 fire, 5 lightning, 21 light (51 total damage).
Layoldayassra the great wolf hits Ass for 28 physical, 3 darkness (31 total damage).
Copperhead snake bites poison into Ass.
Ass is poisoned!
Copperhead snake hits Ass for 7 nature damage.
Talent Phase Door is ready to use.
Poison from Copperhead snake hits Ass for 7 nature damage.
Copperhead snake hits Ass for 10 physical damage.
Layoldayassra the great wolf hits Ass for 25 physical, 3 darkness (28 total damage).
--------------------------------
Ass is confused and fails to use Infusion: Regeneration.
Copperhead snake hits Ass for 10 physical damage.
Poison from Copperhead snake hits Ass for 7 nature damage.
Layoldayassra the great wolf hits Ass for 27 physical, 3 darkness (30 total damage).
--------------------------------
Ass is confused and fails to use Infusion: Regeneration.
Black bear uses Stun.
Black bear misses Ass.
Copperhead snake misses Ass.
Layoldayassra the great wolf hits Ass for 21 physical, 3 darkness (24 total damage).
Poison from Copperhead snake hits Ass for 7 nature damage.
--------------------------------
Ass uses Infusion: Regeneration.
Ass starts regenerating health quickly.
Copperhead snake hits Ass for 11 physical damage.
Layoldayassra the great wolf hits Ass for 19 physical damage.
Ass the level 10 higher arcane blade was chopped into tiny pieces to death by Layoldayassra the great wolf on level 1 of Norgos Lair.